Track LocalMods as part of monolith
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-- Hooks Lua event "human.CPRSuccess" to prevent fractures from ragdoll jank, and
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-- apply NT affliction cpr_buff or cause rib fractures in Hooked Lua event "human.CPRFailed"
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-- human.CPRSuccess was changed to character.CPRSuccess? Way above my paygrade - Lukako
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Hook.Add("character.CPRSuccess", "NT.CPRSuccess", function(animcontroller)
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if
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animcontroller == nil
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or animcontroller.Character == nil
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or animcontroller.Character.SelectedCharacter == nil
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then
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return
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end
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local character = animcontroller.Character.SelectedCharacter
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if not HF.HasAffliction(character, "luabotomy") then HF.SetAffliction(character, "luabotomy", 1) end
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if not HF.HasAffliction(character, "cpr_buff_auto") then HF.AddAffliction(character, "cpr_buff", 2) end
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HF.AddAffliction(character, "cpr_fracturebuff", 2) -- prevent fractures during CPR (fuck baro physics)
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end)
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Hook.Add("character.CPRFailed", "NT.CPRFailed", function(animcontroller)
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if
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animcontroller == nil
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or animcontroller.Character == nil
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or animcontroller.Character.SelectedCharacter == nil
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then
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return
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end
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local character = animcontroller.Character.SelectedCharacter
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if not HF.HasAffliction(character, "luabotomy") then HF.SetAffliction(character, "luabotomy", 1) end
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HF.AddAffliction(character, "cpr_fracturebuff", 2) -- prevent fractures during CPR (fuck baro physics)
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HF.AddAfflictionLimb(character, "blunttrauma", LimbType.Torso, 0.3)
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if
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HF.Chance(
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NTConfig.Get("NT_fractureChance", 1)
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* NTConfig.Get("NT_CPRFractureChance", 1)
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* 0.2
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/ HF.GetSkillLevel(animcontroller.Character, "medical")
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)
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then
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HF.AddAffliction(character, "t_fracture", 1)
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end
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end)
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