Track LocalMods as part of monolith
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--if Game.IsMultiplayer and CLIENT then return end
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NT = {} -- Neurotrauma
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NT.Name = "Neurotrauma"
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NT.Version = "A1.17.4"
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NT.VersionNum = 01170400
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NT.Path = table.pack(...)[1]
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dofile(NT.Path .. "/Lua/Scripts/helperfunctions.lua")
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-- all things config
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dofile(NT.Path .. "/Lua/Scripts/configdata.lua")
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-- server-side code (also run in singleplayer)
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if (Game.IsMultiplayer and SERVER) or not Game.IsMultiplayer then
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-- Version and expansion display
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Timer.Wait(function()
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Timer.Wait(function()
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local runstring = "\n/// Running Neurotrauma V " .. NT.Version .. " ///\n"
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-- add dashes
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local linelength = string.len(runstring) + 4
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local i = 0
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while i < linelength do
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runstring = runstring .. "-"
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i = i + 1
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end
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local hasAddons = #NTC.RegisteredExpansions > 0
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-- add expansions
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for val in NTC.RegisteredExpansions do
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runstring = runstring .. "\n+ " .. (val.Name or "Unnamed expansion") .. " V " .. (val.Version or "???")
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if val.MinNTVersion ~= nil and NT.VersionNum < (val.MinNTVersionNum or 1) then
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runstring = runstring
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.. "\n-- WARNING! Neurotrauma version "
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.. val.MinNTVersion
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.. " or higher required!"
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end
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end
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-- No expansions
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runstring = runstring .. "\n"
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if not hasAddons then runstring = runstring .. "- Not running any expansions\n" end
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print(runstring)
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end, 1)
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end, 1)
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dofile(NT.Path .. "/Lua/Scripts/Server/characterpatches.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/ntcompat.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/dynamicitems.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/blood.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/humanupdate.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/ondamaged.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/items.lua")
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--dofile(NT.Path .. "/Lua/Scripts/Server/onfire.lua") -- we got onfire in vanilla, plus it has severe perf issues
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dofile(NT.Path .. "/Lua/Scripts/Server/cpr.lua")
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--dofile(NT.Path.."/Lua/Scripts/Server/surgerytable.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/fuckbots.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/lootcrates.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/multiscalpel.lua") -- its important for this to run after items.lua
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dofile(NT.Path .. "/Lua/Scripts/Server/falldamage.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/screams.lua")
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dofile(NT.Path .. "/Lua/Scripts/Server/modconflict.lua")
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dofile(NT.Path .. "/Lua/Scripts/testing.lua")
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end
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-- server-side code only
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if SERVER then
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Networking.Receive("NT.ConfigUpdate", function(msg, sender)
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if not sender.HasPermission(ClientPermissions.ManageSettings) then return end
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NTConfig.ReceiveConfig(msg)
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NTConfig.SaveConfig()
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end)
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Networking.Receive("NT.ConfigRequest", function(msg, sender)
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if not sender then return end
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NTConfig.SendConfig(sender)
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end)
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end
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-- client-side code
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if CLIENT then
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dofile(NT.Path .. "/Lua/Scripts/Client/configgui.lua")
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dofile(NT.Path .. "/Lua/Scripts/Client/dynamicitems.lua")
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end
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-- Shared and singleplayer code
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dofile(NT.Path .. "/Lua/Scripts/Shared/surgerytable.lua") -- Heelge: fix for https://github.com/OlegBSTU/Neurotrauma/issues/15
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--dofile(NT.Path .. "/Lua/Scripts/Shared/pronecolliderfix.lua") -- Heelge: fix collider on prone (thx Lua man), but it has 2 ms perf drop so commented out
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-- Consent Required Extended with adjustments
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-- mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=2892602084
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dofile(NT.Path .. "/Lua/ConsentRequiredExtended/init.lua")
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dofile(NT.Path .. "/Lua/Scripts/testing.lua")
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