Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<HumanCrouch GetUpForce="0.17000002" HeadLeanAmount="1" TorsoLeanAmount="0.4" FootMoveStrength="0" FootLiftHorizontalFactor="0.10000002" StepSizeWhenStanding="0.01,0" FootAngle="130" FootMoveOffset="-0,0" LegBendTorque="0.5" HandMoveAmount="0.35,0.15" HandMoveOffset="0.2,0.1" HandClampY="-0.15" ArmMoveStrength="0.3" HandMoveStrength="1" FixedHeadAngle="True" StepSize="0.1,0" HeadPosition="-0.5" TorsoPosition="1.25" StepLiftHeadMultiplier="1.5000001" StepLiftAmount="5" MultiplyByDir="True" StepLiftOffset="-0.49999997" StepLiftFrequency="2" BackwardsMovementMultiplier="0.55" MovementSpeed="0.8" CycleSpeed="8" HeadAngle="-30" TorsoAngle="-30" HeadTorque="70" TorsoTorque="10" FootTorque="10" AnimationType="Crouch" ArmIKStrength="3" HandIKStrength="2" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanRun GetUpForce="0.17000002" HeadLeanAmount="1" TorsoLeanAmount="0.4" FootMoveStrength="0" FootLiftHorizontalFactor="0.10000002" StepSizeWhenStanding="0.01,0" FootAngle="130" FootMoveOffset="-0,0" LegBendTorque="0.5" HandMoveAmount="0.35,0.15" HandMoveOffset="0.2,0.1" HandClampY="-0.15" ArmMoveStrength="0.3" HandMoveStrength="1" FixedHeadAngle="True" StepSize="0.1,0" HeadPosition="-0.5" TorsoPosition="1.25" StepLiftHeadMultiplier="1.5000001" StepLiftAmount="5" MultiplyByDir="True" StepLiftOffset="-0.49999997" StepLiftFrequency="2" BackwardsMovementMultiplier="0.55" MovementSpeed="1.3" CycleSpeed="8" HeadAngle="-30" TorsoAngle="-30" HeadTorque="70" TorsoTorque="10" FootTorque="10" AnimationType="Run" ArmIKStrength="3" HandIKStrength="2" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanSwimFast footrotatestrength="15" LegMoveAmount="1.7241129" LegCycleLength="5.1599464" HandMoveAmount="0.53,0.06247859" HandCycleSpeed="2.1006122" HandMoveOffset="0,0" FootAngle="65" ArmMoveStrength="7" HandMoveStrength="1" FixedHeadAngle="False" SteerTorque="2" LegTorque="12" MovementSpeed="1.25" CycleSpeed="3.640148" HeadAngle="20" TorsoAngle="0" HeadTorque="10" TorsoTorque="40" FootTorque="5" AnimationType="SwimFast" ArmIKStrength="3" HandIKStrength="10" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanSwimSlow footrotatestrength="15" LegMoveAmount="1.7241129" LegCycleLength="5.1599464" HandMoveAmount="0.53,0.06247859" HandCycleSpeed="2.1006122" HandMoveOffset="0,0" FootAngle="65" ArmMoveStrength="7" HandMoveStrength="1" FixedHeadAngle="False" SteerTorque="2" LegTorque="12" MovementSpeed="0.75" CycleSpeed="3.640148" HeadAngle="20" TorsoAngle="0" HeadTorque="10" TorsoTorque="40" FootTorque="5" AnimationType="SwimSlow" ArmIKStrength="3" HandIKStrength="10" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanWalk GetUpForce="0.17000002" HeadLeanAmount="1" TorsoLeanAmount="0.4" FootMoveStrength="0" FootLiftHorizontalFactor="0.10000002" StepSizeWhenStanding="0.01,0" FootAngle="130" FootMoveOffset="-0,0" LegBendTorque="0.5" HandMoveAmount="0.35,0.15" HandMoveOffset="0.2,0.1" HandClampY="-0.15" ArmMoveStrength="0.3" HandMoveStrength="1" FixedHeadAngle="True" StepSize="0.1,0" HeadPosition="-0.5" TorsoPosition="1.25" StepLiftHeadMultiplier="1.5000001" StepLiftAmount="5" MultiplyByDir="True" StepLiftOffset="-0.49999997" StepLiftFrequency="2" BackwardsMovementMultiplier="0.55" MovementSpeed="1.3" CycleSpeed="8" HeadAngle="-30" TorsoAngle="-30" HeadTorque="70" TorsoTorque="10" FootTorque="10" AnimationType="Walk" ArmIKStrength="3" HandIKStrength="2" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanCrouch type="Human" GetUpForce="1" HeadLeanAmount="-0.16132703" TorsoLeanAmount="-0.15395552" FootMoveStrength="6" FootLiftHorizontalFactor="0" StepSizeWhenStanding="0.01,0" FootAngle="5" FootMoveOffset="0,0" LegBendTorque="15" HandMoveAmount="0.15,0.1" HandMoveOffset="-0.075,0.2" HandClampY="0" ArmMoveStrength="0.9" HandMoveStrength="0.25" FixedHeadAngle="True" StepSize="0,0" HeadPosition="2.3841827" TorsoPosition="1.7" StepLiftHeadMultiplier="1" StepLiftAmount="0" MultiplyByDir="True" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.75" MovementSpeed="1.4841671" CycleSpeed="1.7" HeadAngle="-10" TorsoAngle="-25" HeadTorque="60" TorsoTorque="100" FootTorque="70" AnimationType="Crouch" ArmIKStrength="3" HandIKStrength="10" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanRun type="Human" GetUpForce="1" HeadLeanAmount="-0.16132703" TorsoLeanAmount="-0.15395552" FootMoveStrength="6" FootLiftHorizontalFactor="0" StepSizeWhenStanding="0.01,0" FootAngle="5" FootMoveOffset="-1.1,0" LegBendTorque="30" HandMoveAmount="0.3,0" HandMoveOffset="-0.075,0.2" HandClampY="0" ArmMoveStrength="1.5" HandMoveStrength="0.75" FixedHeadAngle="True" StepSize="0,0" HeadPosition="2.3841827" TorsoPosition="1.6" StepLiftHeadMultiplier="1" StepLiftAmount="0" MultiplyByDir="True" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.75" MovementSpeed="4.7247353" CycleSpeed="3" HeadAngle="-20" TorsoAngle="-30" HeadTorque="60" TorsoTorque="100" FootTorque="70" AnimationType="Run" ArmIKStrength="3" HandIKStrength="10" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanWalk type="Human" GetUpForce="1" HeadLeanAmount="-0.16132703" TorsoLeanAmount="-0.15395552" FootMoveStrength="6" FootLiftHorizontalFactor="0" StepSizeWhenStanding="0.01,0" FootAngle="5" FootMoveOffset="0,0" LegBendTorque="15" HandMoveAmount="0.15,0.1" HandMoveOffset="-0.075,0.2" HandClampY="0" ArmMoveStrength="0.9" HandMoveStrength="0.25" FixedHeadAngle="True" StepSize="0,0" HeadPosition="2.3841827" TorsoPosition="1.7" StepLiftHeadMultiplier="1" StepLiftAmount="0" MultiplyByDir="True" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.75" MovementSpeed="1.7448974" CycleSpeed="2" HeadAngle="-10" TorsoAngle="-25" HeadTorque="60" TorsoTorque="100" FootTorque="70" AnimationType="Walk" ArmIKStrength="3" HandIKStrength="10" />