Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<HumanCrouch GetUpForce="0.17000002" HeadLeanAmount="1" TorsoLeanAmount="0.4" FootMoveStrength="0" FootLiftHorizontalFactor="0.10000002" StepSizeWhenStanding="0.01,0" FootAngle="130" FootMoveOffset="-0,0" LegBendTorque="0.5" HandMoveAmount="0.35,0.15" HandMoveOffset="0.2,0.1" HandClampY="-0.15" ArmMoveStrength="0.3" HandMoveStrength="1" FixedHeadAngle="True" StepSize="0.1,0" HeadPosition="-0.5" TorsoPosition="1.25" StepLiftHeadMultiplier="1.5000001" StepLiftAmount="5" MultiplyByDir="True" StepLiftOffset="-0.49999997" StepLiftFrequency="2" BackwardsMovementMultiplier="0.55" MovementSpeed="0.8" CycleSpeed="8" HeadAngle="-30" TorsoAngle="-30" HeadTorque="70" TorsoTorque="10" FootTorque="10" AnimationType="Crouch" ArmIKStrength="3" HandIKStrength="2" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanRun GetUpForce="0.17000002" HeadLeanAmount="1" TorsoLeanAmount="0.4" FootMoveStrength="0" FootLiftHorizontalFactor="0.10000002" StepSizeWhenStanding="0.01,0" FootAngle="130" FootMoveOffset="-0,0" LegBendTorque="0.5" HandMoveAmount="0.35,0.15" HandMoveOffset="0.2,0.1" HandClampY="-0.15" ArmMoveStrength="0.3" HandMoveStrength="1" FixedHeadAngle="True" StepSize="0.1,0" HeadPosition="-0.5" TorsoPosition="1.25" StepLiftHeadMultiplier="1.5000001" StepLiftAmount="5" MultiplyByDir="True" StepLiftOffset="-0.49999997" StepLiftFrequency="2" BackwardsMovementMultiplier="0.55" MovementSpeed="1.3" CycleSpeed="8" HeadAngle="-30" TorsoAngle="-30" HeadTorque="70" TorsoTorque="10" FootTorque="10" AnimationType="Run" ArmIKStrength="3" HandIKStrength="2" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanSwimFast footrotatestrength="15" LegMoveAmount="1.7241129" LegCycleLength="5.1599464" HandMoveAmount="0.53,0.06247859" HandCycleSpeed="2.1006122" HandMoveOffset="0,0" FootAngle="65" ArmMoveStrength="7" HandMoveStrength="1" FixedHeadAngle="False" SteerTorque="2" LegTorque="12" MovementSpeed="1.25" CycleSpeed="3.640148" HeadAngle="20" TorsoAngle="0" HeadTorque="10" TorsoTorque="40" FootTorque="5" AnimationType="SwimFast" ArmIKStrength="3" HandIKStrength="10" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanSwimSlow footrotatestrength="15" LegMoveAmount="1.7241129" LegCycleLength="5.1599464" HandMoveAmount="0.53,0.06247859" HandCycleSpeed="2.1006122" HandMoveOffset="0,0" FootAngle="65" ArmMoveStrength="7" HandMoveStrength="1" FixedHeadAngle="False" SteerTorque="2" LegTorque="12" MovementSpeed="0.75" CycleSpeed="3.640148" HeadAngle="20" TorsoAngle="0" HeadTorque="10" TorsoTorque="40" FootTorque="5" AnimationType="SwimSlow" ArmIKStrength="3" HandIKStrength="10" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanWalk GetUpForce="0.17000002" HeadLeanAmount="1" TorsoLeanAmount="0.4" FootMoveStrength="0" FootLiftHorizontalFactor="0.10000002" StepSizeWhenStanding="0.01,0" FootAngle="130" FootMoveOffset="-0,0" LegBendTorque="0.5" HandMoveAmount="0.35,0.15" HandMoveOffset="0.2,0.1" HandClampY="-0.15" ArmMoveStrength="0.3" HandMoveStrength="1" FixedHeadAngle="True" StepSize="0.1,0" HeadPosition="-0.5" TorsoPosition="1.25" StepLiftHeadMultiplier="1.5000001" StepLiftAmount="5" MultiplyByDir="True" StepLiftOffset="-0.49999997" StepLiftFrequency="2" BackwardsMovementMultiplier="0.55" MovementSpeed="1.3" CycleSpeed="8" HeadAngle="-30" TorsoAngle="-30" HeadTorque="70" TorsoTorque="10" FootTorque="10" AnimationType="Walk" ArmIKStrength="3" HandIKStrength="2" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanCrouch type="Human" GetUpForce="1" HeadLeanAmount="-0.16132703" TorsoLeanAmount="-0.15395552" FootMoveStrength="6" FootLiftHorizontalFactor="0" StepSizeWhenStanding="0.01,0" FootAngle="5" FootMoveOffset="0,0" LegBendTorque="15" HandMoveAmount="0.15,0.1" HandMoveOffset="-0.075,0.2" HandClampY="0" ArmMoveStrength="0.9" HandMoveStrength="0.25" FixedHeadAngle="True" StepSize="0,0" HeadPosition="2.3841827" TorsoPosition="1.7" StepLiftHeadMultiplier="1" StepLiftAmount="0" MultiplyByDir="True" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.75" MovementSpeed="1.4841671" CycleSpeed="1.7" HeadAngle="-10" TorsoAngle="-25" HeadTorque="60" TorsoTorque="100" FootTorque="70" AnimationType="Crouch" ArmIKStrength="3" HandIKStrength="10" />
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<?xml version="1.0" encoding="utf-8"?>
<HumanRun type="Human" GetUpForce="1" HeadLeanAmount="-0.16132703" TorsoLeanAmount="-0.15395552" FootMoveStrength="6" FootLiftHorizontalFactor="0" StepSizeWhenStanding="0.01,0" FootAngle="5" FootMoveOffset="-1.1,0" LegBendTorque="30" HandMoveAmount="0.3,0" HandMoveOffset="-0.075,0.2" HandClampY="0" ArmMoveStrength="1.5" HandMoveStrength="0.75" FixedHeadAngle="True" StepSize="0,0" HeadPosition="2.3841827" TorsoPosition="1.6" StepLiftHeadMultiplier="1" StepLiftAmount="0" MultiplyByDir="True" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.75" MovementSpeed="4.7247353" CycleSpeed="3" HeadAngle="-20" TorsoAngle="-30" HeadTorque="60" TorsoTorque="100" FootTorque="70" AnimationType="Run" ArmIKStrength="3" HandIKStrength="10" />
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<HumanWalk type="Human" GetUpForce="1" HeadLeanAmount="-0.16132703" TorsoLeanAmount="-0.15395552" FootMoveStrength="6" FootLiftHorizontalFactor="0" StepSizeWhenStanding="0.01,0" FootAngle="5" FootMoveOffset="0,0" LegBendTorque="15" HandMoveAmount="0.15,0.1" HandMoveOffset="-0.075,0.2" HandClampY="0" ArmMoveStrength="0.9" HandMoveStrength="0.25" FixedHeadAngle="True" StepSize="0,0" HeadPosition="2.3841827" TorsoPosition="1.7" StepLiftHeadMultiplier="1" StepLiftAmount="0" MultiplyByDir="True" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.75" MovementSpeed="1.7448974" CycleSpeed="2" HeadAngle="-10" TorsoAngle="-25" HeadTorque="60" TorsoTorque="100" FootTorque="70" AnimationType="Walk" ArmIKStrength="3" HandIKStrength="10" />
+335
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<?xml version="1.0" encoding="utf-8"?>
<Override>
<Character specifiertags="true" skincolors="(#fce1c6, 100); (#f3c696, 100); (#f3c696, 100); (#aa7744, 100); (#f4be98, 100); (#d69a70, 100); (#ab7046, 100); (#774929, 100); (#c8a583, 100); (#a57c53, 100); (#7a5026, 100); (#4a3219, 100); (#957966, 100); (#714d34, 100); (#532d12, 100); (#26190e, 100)" haircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" facialhaircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" SpeciesName="Human" SpeciesTranslationOverride="" DisplayName="" Group="human" Humanoid="True" HasInfo="True" CanInteract="True" Husk="False" UseHuskAppendage="True" NeedsAir="True" NeedsWater="False" CanSpeak="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10">
<name firstname="Content/Characters/Human/firstnames_[GENDER].txt" lastname="Content/Characters/Human/lastnames.txt" />
<ragdolls folder="%ModDir%\Characters\Human\Ragdolls" />
<animations folder="Content\Characters\Human\Animations" />
<!--
<StatusEffect type="always" target="This" delay="1" stackable="false" disabledeltatime="true">
<Conditional IsDead="false"/>
<Affliction identifier="luabotomy" amount="1" />
</StatusEffect>-->
<!--
<StatusEffect type="always" target="This" comparison="And">
<Conditional InPressure="true"/>
<Conditional pressureProtection="lt 1000"/>
<Affliction identifier="barotest" amount="10" />
</StatusEffect>-->
<damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<bloodemitter particle="blood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<sound file="Content/Characters/Human/female_damage1.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/female_damage2.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/female_damage3.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/female_damage4.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/female_damage5.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/female_damage6.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/female_damage7.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/female_damage8.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/female_damage9.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/female_damage10.ogg" gender="Female" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage1.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage2.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage3.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage4.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage5.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage6.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage7.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage8.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage9.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage10.ogg" gender="Male" state="Damage" range="500" volume="1" />
<sound file="Content/Characters/Human/male_damage11.ogg" gender="Male" state="Damage" range="500" volume="1" />
<health usehealthwindow="True" vitality="100" crushdepth="6000" doesbleed="True" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" applyafflictioncolors="true">
<MedUISilhouette texture="Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
<MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
<Limb name="Head">
<Sprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="1,0,126,374" highlightarea="41,0,45,54" />
<Highlightsprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="1,515,126,374" />
<VitalityMultiplier type="damage" multiplier="1.0" />
</Limb>
<Limb name="Torso">
<Sprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="631,0,126,374" highlightarea="29,56,70,134" />
<Highlightsprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="631,515,126,374" />
<VitalityMultiplier type="bleeding" multiplier="1.0" />
</Limb>
<Limb name="LeftArm">
<Sprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="378,0,132,374" highlightarea="1,69,27,140" />
<Highlightsprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="378,515,132,374" />
<VitalityMultiplier type="damage" multiplier="0.15" />
<VitalityMultiplier type="burn" multiplier="0.15" />
</Limb>
<Limb name="RightArm">
<Sprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="125,0,136,374" highlightarea="100,69,27,140" />
<Highlightsprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="125,515,136,374" />
<VitalityMultiplier type="damage" multiplier="0.15" />
<VitalityMultiplier type="burn" multiplier="0.15" />
</Limb>
<Limb name="LeftLeg">
<Sprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="505,0,126,374" highlightarea="3,180,57,194" />
<Highlightsprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="505,515,126,374" />
<VitalityMultiplier type="damage" multiplier="0.15" />
<VitalityMultiplier type="burn" multiplier="0.15" />
</Limb>
<Limb name="RightLeg">
<Sprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="260,0,107,374" highlightarea="68,180,57,194" />
<Highlightsprite texture="%ModDir:Neurotrauma%/Images/UI/MedUIAtlas.png" sourcerect="260,515,107,374" />
<VitalityMultiplier type="damage" multiplier="0.15" />
<VitalityMultiplier type="burn" multiplier="0.15" />
</Limb>
</health>
<inventory arrowslot="9" slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" />
<StatusEffect type="OnDeconstructed" target="Character">
<SpawnItem identifiers="carbon" spawnposition="ThisInventory" count="2" probablity="1" />
<SpawnItem identifiers="poop" spawnposition="ThisInventory" count="1" probablity="1" />
<SpawnItem identifiers="calcium" spawnposition="ThisInventory" count="1" probablity="1" />
<!--<SpawnItem identifiers="antibloodloss2" spawnposition="ThisInventory" count="1" probablity="0.1" /> here should be based on blood loss and blood type-->
</StatusEffect>
<StatusEffect type="OnDeconstructing" target="Character" disabledeltatime="true" interval="1">
<Affliction identifier="ra_fracture" amount="50" probability="0.3" />
<Affliction identifier="la_fracture" amount="50" probability="0.3" />
<Affliction identifier="h_fracture" amount="50" probability="0.3" />
<Affliction identifier="t_fracture" amount="50" probability="0.3" />
<Affliction identifier="ll_fracture" amount="50" probability="0.3" />
<Affliction identifier="rl_fracture" amount="50" probability="0.3" />
<!-- <LuaHook name="IsDeconstructingHuman" /> -->
</StatusEffect>
<Heads>
<Head id="1" sheetindex="0,0" gender="male" />
<Head id="2" sheetindex="1,0" gender="male" />
<Head id="3" sheetindex="2,0" gender="male" />
<Head id="4" sheetindex="3,0" gender="male" />
<Head id="5" sheetindex="0,1" gender="male" />
<Head id="6" sheetindex="1,1" gender="male" />
<Head id="7" sheetindex="2,1" gender="male" />
<Head id="8" sheetindex="3,1" gender="male" />
<Head id="9" sheetindex="0,2" gender="male" />
<Head id="10" sheetindex="1,2" gender="male" />
<Head id="11" sheetindex="2,2" gender="male" />
<Head id="12" sheetindex="3,2" gender="male" />
<Head id="13" sheetindex="0,3" gender="male" />
<Head id="14" sheetindex="1,3" gender="male" />
<Head id="15" sheetindex="2,3" gender="male" />
<Head id="16" sheetindex="3,3" gender="male" />
<Head id="1" sheetindex="0,0" gender="female" />
<Head id="2" sheetindex="1,0" gender="female" />
<Head id="3" sheetindex="2,0" gender="female" />
<Head id="4" sheetindex="3,0" gender="female" />
<Head id="5" sheetindex="0,1" gender="female" />
<Head id="6" sheetindex="1,1" gender="female" />
<Head id="7" sheetindex="2,1" gender="female" />
<Head id="8" sheetindex="3,1" gender="female" />
<Head id="9" sheetindex="0,2" gender="female" />
<Head id="10" sheetindex="1,2" gender="female" />
<Head id="11" sheetindex="2,2" gender="female" />
<Head id="12" sheetindex="3,2" gender="female" />
<Head id="13" sheetindex="0,3" gender="female" />
<Head id="14" sheetindex="1,3" gender="female" />
<Head id="15" sheetindex="2,3" gender="female" />
<Head id="16" sheetindex="3,3" gender="female" />
</Heads>
<HeadAttachments>
<Wearable type="Hair" gender="male">
<sprite name="Hair 1" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,0" />
</Wearable>
<Wearable type="Hair" gender="male">
<sprite name="Hair 2" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,0" />
</Wearable>
<Wearable type="Hair" gender="male">
<sprite name="Hair 3" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,0" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 4" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,0" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 5" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,1" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 6" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,1" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 7" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,1" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 8" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,1" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 9" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,2" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 10" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,2" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 11" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,2" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 12" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,2" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 13" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,3" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 14" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,3" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 15" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,3" />
</Wearable>
<Wearable type="Hair" gender="male" replacewhenwearinghat="1">
<sprite name="Hair 16" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,3" />
</Wearable>
<Wearable type="Hair" gender="female">
<sprite name="Hair 1" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,0" />
</Wearable>
<Wearable type="Hair" gender="female">
<sprite name="Hair 2" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,0" />
</Wearable>
<Wearable type="Hair" gender="female">
<sprite name="Hair 3" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,0" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 4" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,0" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 5" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,1" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 6" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,1" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 7" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,1" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 8" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,1" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 9" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,2" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 10" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,2" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 11" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,2" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 12" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,2" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 13" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,3" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 14" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,3" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 15" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,3" />
</Wearable>
<Wearable type="Hair" gender="female" replacewhenwearinghat="1">
<sprite name="Hair 16" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,3" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 1" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,0" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 2" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,0" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 3" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,0" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 4" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,0" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 5" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,1" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 6" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,1" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 7" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,1" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 8" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,1" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 9" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,2" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 10" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,2" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 11" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,2" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 12" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,2" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 13" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,3" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 14" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,3" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 15" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,3" />
</Wearable>
<Wearable type="Beard" gender="male">
<sprite name="Beard 16" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,3" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 1" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,0" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 2" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,0" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 3" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,0" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 4" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,0" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 5" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,1" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 6" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,1" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 7" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,1" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 8" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,1" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.05">
<sprite name="FaceAttachment 9" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,2" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 10" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,2" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.03">
<sprite name="FaceAttachment 11" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,2" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 12" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,2" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 13" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,3" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 14" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,3" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 15" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,3" />
</Wearable>
<!--
<Wearable type="FaceAttachment" commonness="1.0">
<sprite name="FaceAttachment 16" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,3"/>
</Wearable>
-->
<Wearable type="Husk">
<sprite name="Husk" texture="Content/Characters/Human/Human_husk.png" hidewearablesoftype="Beard" sheetindex="0,0" />
</Wearable>
<Wearable type="Herpes">
<sprite name="Herpes" texture="Content/Characters/Human/Human_karma.png" sheetindex="0,0" />
</Wearable>
</HeadAttachments>
</Character>
</Override>
@@ -0,0 +1,246 @@
<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Human" texture="%ModDir%/Images/Human/Human_[GENDER].png" canentersubmarine="True" canwalk="True" spritesheetorientation="180" limbscale="0.5" jointscale="0.5" texturescale="1" colliderheightfromfloor="140" impacttolerance="7.5" draggable="True" mainlimb="Torso" color="255,255,255,255">
<collider radius="0" width="60" name="Main Collider" height="170" />
<collider radius="0" width="60" name="Secondary Collider" height="140" />
<limb id="0" name="Torso (0)" type="Torso" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="120" width="60" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="160,0,112,192" origin="0.5,0.5" depth="0.06" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="160,0,112,192" />
<damagemodifier damagemultiplier="1.1" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<!--<damagemodifier damagemultiplier="1" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />-->
</limb>
<limb id="1" name="Head (1)" type="Head" notes="" scale="0.5" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="0" steerforce="0" height="90" width="90" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="Content/Characters/Human/Human_[GENDER]_heads.png" sourcerect="0,0,128,128" depth="0.05" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="Content/Characters/Human/Human_[GENDER]_heads_mask.png" />
<huskmask texture="Content/Characters/Human/Human_husk_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damage.png" sourcerect="0,0,128,128" />
<damagemodifier damagemultiplier="3" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="True">
<conditional th_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="190,510,50,10" depth="0.05" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional sh_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="190,510,50,10" depth="0.05" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="2" name="RightArm (2)" type="RightArm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="77" width="30" density="12" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="272,0,64,96" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,0,64,96" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="False">
<conditional ra_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,512,64,96" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="3" name="RightHand (3)" type="RightHand" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="40" width="26" density="12" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="272,160,64,48" origin="0.44,0.4" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,160,64,48" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="True">
<conditional tra_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="False">
<conditional ra_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,660,64,48" origin="0.44,0.4" depth="0.016" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional sra_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="4" name="LeftArm (4)" type="LeftArm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="77" Width="30" Density="12" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="336,0,64,96" origin="0.5,0.5" depth="0.14" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,0,64,96" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="False">
<conditional la_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,512,64,96" origin="0.5,0.5" depth="0.14" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="5" name="LeftHand (5)" type="LeftHand" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" Height="40" Width="26" Density="12" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="336,160,64,48" origin="0.44,0.4" depth="0.16" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,160,64,48" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="True">
<conditional tla_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,420,64,48" origin="0.44,0.4" depth="0.16" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="False">
<conditional la_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,660,64,48" origin="0.44,0.4" depth="0.016" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional sla_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="6" name="LeftThigh (6)" type="LeftThigh" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" Height="96" Width="40" Density="12" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="4" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="80,0,80,128" origin="0.5,0.5" depth="0.13" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="80,0,80,128" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="False">
<conditional ll_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="80,512,80,128" origin="0.5,0.5" depth="0.13" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="7" name="LeftLeg (7)" type="LeftLeg" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" Height="73" Width="30" Density="12" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="4" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="80,128,80,128" origin="0.5,0.5" depth="0.131" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="80,128,80,128" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="True">
<conditional tll_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="80,378,80,128" origin="0.5,0.5" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional sll_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="False">
<conditional ll_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="80,628,80,128" origin="0.5,0.5" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="8" name="LeftFoot (8)" type="LeftFoot" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="90" steerforce="0" Height="24" Width="56" Density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="-2.8043144,-11.4667225" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="4" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="336,208,64,48" origin="0.48,0.55" depth="0.132" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<sound tag="footstep_metal" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,208,64,48" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="True">
<conditional tll_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,420,64,48" origin="0.5,0.65" depth="0.3" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional sll_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.3" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="False">
<conditional ll_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,708,64,48" origin="0.48,0.55" depth="0.3" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="9" name="RightThigh (9)" type="RightThigh" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" Height="96" Width="40" Density="12" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="5" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="0,0,80,128" origin="0.5,0.5" depth="0.12" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="0,0,80,128" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="False">
<conditional rl_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="0,512,80,128" origin="0.5,0.5" depth="0.13" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="10" name="RightLeg (10)" type="RightLeg" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" Height="73" Width="30" Density="12" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="5" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="0,128,80,128" origin="0.5,0.5" depth="0.121" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="0,128,80,128" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="True">
<conditional trl_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="0,378,80,128" origin="0.5,0.5" depth="0.121" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional srl_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.121" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="False">
<conditional rl_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="0,628,80,128" origin="0.5,0.5" depth="0.122" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="11" name="RightFoot (11)" type="RightFoot" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="90" steerforce="0" Height="24" Width="56" Density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="-7.0750213,-11.173927" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="5" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="272,208,64,48" origin="0.48,0.55" depth="0.122" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<sound tag="footstep_metal" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,208,64,48" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="True">
<conditional trl_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,420,64,48" origin="0.5,0.65" depth="0.122" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional srl_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.122" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="False">
<conditional rl_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,708,64,48" origin="0.48,0.55" depth="0.0123" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="12" name="Waist (12)" type="Waist" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" Height="50" Width="50" Density="10" ignorecollisions="False" angulardamping="1000" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="160,192,112,64" origin="0.5,0.5" depth="0.121" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="160,192,112,64" />
<damagemodifier damagemultiplier="1.1" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<!--<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding,bitewounds" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />-->
</limb>
<limb id="13" name="LeftForearm (13)" type="LeftForearm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="180" steerforce="0" Height="55" Width="26" Density="12" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="336,96,64,64" origin="0.5,0.5" depth="0.15" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,96,64,64" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="True">
<conditional tla_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,346,64,64" origin="0.5,0.5" depth="0.16" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional sla_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.44,0.4" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="False">
<conditional la_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="336,596,64,64" origin="0.5,0.5" depth="0.016" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<limb id="14" name="RightForearm (14)" type="RightForearm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" Height="55" Width="26" Density="12" ignorecollisions="False" angulardamping="50" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
<sprite texture="" sourcerect="272,96,64,64" origin="0.5,0.5" depth="0.01" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<tintmask texture="%ModDir%/Images/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,96,64,64" />
<damagemodifier damagemultiplier="0.7" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,blunttrauma,bitewounds,explosiondamage" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
<conditionalsprite exclusive="True">
<conditional tra_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,346,64,64" origin="0.5,0.5" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="False">
<conditional ra_cyber="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,596,64,64" origin="0.5,0.5" depth="0.025" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional sra_amputation="gt 0" />
<sprite texture="%ModDir%/Images/Human/Human_[GENDER].png" sourcerect="272,420,64,48" origin="0.5,0.5" depth="0.015" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</conditionalsprite>
</limb>
<joint limb1="0" limb2="1" limb1anchor="-10.253771,67.140594" limb2anchor="-10.745748,-12.599744" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-20" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="0" limb2="12" limb1anchor="-0.6422227,-53.382404" limb2anchor="0.10620385,-0.07190597" name="Joint 0 - 12" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="18" lowerlimit="-43" stiffness="1000" scale="1" weldjoint="True" clockwiserotation="False" />
<joint limb1="12" limb2="6" limb1anchor="-1.8,-6.7" limb2anchor="-2.4,37.57086" name="Joint 12 - 6" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-12" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="10" limb2="11" limb1anchor="0.5,-41.187973" limb2anchor="-10.862407,6.005065" name="Joint 10 - 11" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-70" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="12" limb2="9" limb1anchor="-1.8046935,-6.683343" limb2anchor="-2.423022,37.601402" name="Joint 12 - 9" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-12" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="7" limb2="8" limb1anchor="0.5,-41.2" limb2anchor="-10.937978,6" name="Joint 7 - 8" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-70" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="0" limb2="4" limb1anchor="-10.37207,43.280663" limb2anchor="0.6,28.573063" name="Joint 0 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="False" upperlimit="0" lowerlimit="0" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="4" limb2="13" limb1anchor="-1.4478967,-28.244104" limb2anchor="-1.2,23.5" name="Joint 4 - 13" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="170" lowerlimit="5" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="True" />
<joint limb1="13" limb2="5" limb1anchor="-0.8,-29" limb2anchor="-0.5,7.8" name="Joint 13 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-30.000021" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="0" limb2="2" limb1anchor="-10.39392,43.006573" limb2anchor="0.6395478,28.56819" name="Joint 0 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="False" upperlimit="0" lowerlimit="0" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="2" limb2="14" limb1anchor="1.2209377,-28.202503" limb2anchor="1.7877463,20.79795" name="Joint 2 - 14" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="170" lowerlimit="5" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="True" />
<joint limb1="14" limb2="3" limb1anchor="-0.8303146,-28.958904" limb2anchor="-0.51387256,7.8291073" name="Joint 14 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-30.000021" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="9" limb2="10" limb1anchor="-2.1145673,-39.204475" limb2anchor="-0.6147495,41.310158" name="Joint 9 - 10" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-5" lowerlimit="-145" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="True" />
<joint limb1="6" limb2="7" limb1anchor="-2.1,-39.2" limb2anchor="-0.6,41.3" name="Joint 6 - 7" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-5" lowerlimit="-145" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="True" />
</Ragdoll>