Track LocalMods as part of monolith
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@@ -0,0 +1,54 @@
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NTID = {}
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NTID.Name="Informative Descriptions"
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NTID.Version = "1.21"
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NTID.Path = table.pack(...)[1]
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Timer.Wait(function() if NTC ~= nil and NTC.RegisterExpansion ~= nil then NTC.RegisterExpansion(NTID) end end,1)
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--In case neurotrauma doesnt actually register NTC or NT on CLIENTs for MP, gonna bruteforce
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NTworkshopIds = {
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"3190189044",
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"2776270649"
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}
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function IsNTEnabled()
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for package in ContentPackageManager.EnabledPackages.All do
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for NTworkshopId in NTworkshopIds do
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if tostring(package.UgcId) == NTworkshopId then
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return true
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end
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end
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end
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return false
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end
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function EnableNTID()
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if NTC ~= nil or NT ~= nil or IsNTEnabled() then
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dofile(NTID.Path .. '/Lua/main.lua')
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-- Calling UpdateEntityList in short timer crashes subeditor with too many mods
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if CLIENT and Game.IsSubEditor then
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Timer.Wait(function()
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LuaUserData.MakeMethodAccessible(Descriptors["Barotrauma.SubEditorScreen"], "UpdateEntityList")
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Game.SubEditorScreen.UpdateEntityList()
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end, 5000)
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end
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return true
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end
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return false
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end
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-- longer timer fallback in case NT isnt registered yet on first lua pass
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if EnableNTID() then
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return
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end
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Timer.Wait(function()
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if EnableNTID() then
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return
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end
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print("Error loading NT Informative Descriptions: it appears Neurotrauma isn't loaded!")
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end,1000)
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