Track LocalMods as part of monolith
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<?xml version="1.0" encoding="utf-8"?>
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<Talents>
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<!-- Immunities -->
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<Talent identifier="ptalent_immune_burn">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveResistance resistanceid="burn" multiplier="0" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<!-- Increase -->
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<Talent identifier="ptalent_increase_burn">
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<AbilityGroupEffect abilityeffecttype="OnAddDamageAffliction">
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<Abilities>
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<CharacterAbilityModifyAffliction afflictionidentifiers="burn" addedmultiplier="0.5" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<!-- Abilities -->
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<Talent identifier="ptalent_tank">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MovementSpeed" value="-0.15" />
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupInterval maxtriggercount="1">
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<Conditions>
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<AbilityConditionAboveVitality invert="true" vitalitypercentage="0" />
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</Conditions>
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true">
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<Affliction identifier="implacable" amount="20.0" />
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupInterval>
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</Talent>
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<Talent identifier="ptalent_berserker">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MeleeAttackSpeed" value="0.8" />
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<CharacterAbilityGiveStat stattype="MovementSpeed" value="0.15" />
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<CharacterAbilityGiveResistance resistanceid="stun,incrementalstun,progressivestun" multiplier="0.15" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_healaura">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityApplyStatusEffectsToAllies range="600">
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character" multiplyafflictionsbymaxvitality="true">
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<Affliction identifier="melodicrespite" amount="15" />
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffectsToAllies>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_fanatic">
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<AbilityGroupInterval>
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<Conditions>
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<AbilityConditionAboveVitality invert="true" vitalitypercentage="0.9" />
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</Conditions>
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true">
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<Affliction identifier="combatstimulant" amount="15.0" />
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupInterval>
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</Talent>
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<!-- Skill Increases -->
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<!-- Recruit -->
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<Talent identifier="ptalent_recruitmechanic">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MechanicalSkillBonus" value="20" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_recruitengineer">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="ElectricalSkillBonus" value="20" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_recruitsec">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="20" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_recruitmedic">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MedicalSkillBonus" value="20" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<!-- Established -->
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<Talent identifier="ptalent_mechanic">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MechanicalSkillBonus" value="35" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_engineer">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="ElectricalSkillBonus" value="35" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_sec">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="35" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_medic">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MedicalSkillBonus" value="35" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<!-- Elite -->
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<Talent identifier="ptalent_mechanicelite">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MechanicalSkillBonus" value="45" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_engineerelite">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="ElectricalSkillBonus" value="45" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_secelite">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="45" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ptalent_medicelite">
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MedicalSkillBonus" value="45" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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</Talents>
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