Track LocalMods as part of monolith
This commit is contained in:
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+19
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<?xml version="1.0" encoding="utf-8"?>
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<Missions tags="MLC, pirateoutposts">
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<PirateOutposts identifier="pirateoutpost_set0" tags="mlc, pirateoutpostset" type="GoTo">
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||||
<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o1_diff_0-10.sub" mindiff="0" maxdiff="10" />
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||||
<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o1_diff_0-15.sub" mindiff="0" maxdiff="15" />
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||||
<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o1_diff_5-15.sub" mindiff="5" maxdiff="15" />
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||||
<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o1_diff_10-20.sub" mindiff="10" maxdiff="20" />
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<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o1_diff_15-25.sub" mindiff="15" maxdiff="25" />
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||||
<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o1_diff_20-30.sub" mindiff="20" maxdiff="30" />
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<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o1_diff_25-35.sub" mindiff="25" maxdiff="35" />
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<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o1_diff_40-50.sub" mindiff="40" maxdiff="50" />
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||||
<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o1_diff_50-70.sub" mindiff="50" maxdiff="70" />
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<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o2_diff_20-30.sub" mindiff="20" maxdiff="30" />
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<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o3_diff_15-25.sub" mindiff="15" maxdiff="25" />
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<PirateOutpost path="%ModDir%/Pirate/Outposts/mlc_pirate_o4_diff_15-25.sub" mindiff="15" maxdiff="25" />
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<PirateOutpost path="%ModDir%/Pirate/Outposts/PirateOutpost_Ceiling01.sub" mindiff="5" maxdiff="15" placement="Top" />
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<PirateOutpost path="%ModDir%/Pirate/Outposts/PirateBase_Ceiling_2.sub" mindiff="25" maxdiff="65" placement="Top" />
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</PirateOutposts>
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</Missions>
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<?xml version="1.0" encoding="utf-8"?>
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<Items></Items>
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+48
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<?xml version="1.0" encoding="utf-8"?>
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<Items>
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<Item name="Sonar Jammer" identifier="sonarjammer" tags="command" category="Machine,Weapon" spritecolor="255,255,255,255" Scale="1">
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<Sprite texture="%ModDir%/Pirate/pirate_weapons.png" sourcerect="2,0,158,147" depth="0.8" origin="0.5,0.5" />
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<SonarJammer PowerConsumption="800" strength="1" minvoltage="0.5" />
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<LightComponent range="10.0" lightcolor="255,255,255,0" alphablend="true" pulsefrequency="0.4" pulseamount="0.4" powerconsumption="1" IsOn="false" castshadows="false" allowingameediting="false">
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<sprite texture="%ModDir%/Pirate/pirate_weapons.png" sourcerect="160,0,158,147" depth="0.1" origin="0.5,0.5" alpha="1.0" />
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<IsActive targetitemcomponent="SonarJammer" Voltage="gt 0.5" />
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</LightComponent>
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<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver">
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<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
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<requireditem items="screwdriver" type="Equipped" />
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<input name="power_in" displayname="connection.powerin" />
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</ConnectionPanel>
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<aitarget soundrange="8000" fadeouttime="5" />
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</Item>
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<!--Item name="Pirate Radio" identifier="mlc-pirateradio" tags="smallitem" category="Equipment" impactsoundtag="impact_metal_light" scale="0.5">
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<PreferredContainer primary="locker" />
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<PreferredContainer secondary="wreckarmcab,abandonedarmcab" amount="1" spawnprobability="0.005" />
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<PreferredContainer secondary="piratearmcab" amount="1" spawnprobability="0.01" />
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<Price baseprice="2000">
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<Price storeidentifier="merchantoutpost" multiplier="0.1" sold="false" />
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<Price storeidentifier="merchantcity" sold="false" />
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<Price storeidentifier="merchantresearch" multiplier="0.1" sold="false" />
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<Price storeidentifier="merchantmilitary" multiplier="1.75" sold="false" />
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<Price storeidentifier="merchantmine" multiplier="0.1" sold="false" />
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<Price storeidentifier="merchantengineering" multiplier="0.25" sold="false" />
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</Price>
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<Fabricate SuitableFabricator="piratestore" requiredtime="3" requiredmoney="2000" fabricationlimitmin="1" fabricationlimitmax="1" />
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<Deconstruct time="30">
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<Item identifier="titanium" />
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<Item identifier="ballisticfiber" />
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<Item identifier="rubber" amount="2" />
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<Item identifier="rubber" amount="2" />
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<Item identifier="fpgacircuit" />
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</Deconstruct>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,320,64,64" origin="0.5,0.5" />
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<Sprite texture="Content/Items/Tools/tools.png" sourcerect="231,101,24,54" depth="0.55" origin="0.5,0.5" />
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<Body width="27" height="60" density="12" />
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<Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="0,-15" msg="ItemMsgPickUpSelect" />
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<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
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<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
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<Containable items="mobilebattery">
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<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
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</Containable>
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</ItemContainer>
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</Item-->
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</Items>
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+231
@@ -0,0 +1,231 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Missions>
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<!-- Used-->
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<!-- We hi-jack missions because I can't think of a better way to get the data into the game -->
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<!-- It's preformatted and everything :) -->
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<!-- Pirate Outposts -->
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<!-- Cold Caverns (0-10% diff)-->
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<PirateMission name="mlc_pirate_diff_0-10" type="Pirate" identifier="mlc_mp_pirate_cold_cavern" tags="" description="INTERNAL USE ONLY" difficulty="0" commonness="0" reward="0" successmessage="" addedmissiondifficultyperplayer="8">
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<message header="" text="" />
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<message header="" text="" />
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<!-- NOT Used, outposts are defined elsewhere -->
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<SubmarineTypes>
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<Submarine path="Content/Map/EnemySubmarines/DugongPirate.sub" preferreddifficulty="0" alternatereward="0" />
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</SubmarineTypes>
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<!-- Used -->
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<Characters>
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<!-- The types of characters we'll spawn in -->
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<Character typeidentifier="piratesecurity" minamount="1" maxamount="1" />
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<Character typeidentifier="piratemechanic" minamount="1" maxamount="1" />
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<Character typeidentifier="pirateengineer" minamount="1" maxamount="1" />
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</Characters>
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<CharacterTypes>
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<CharacterType typeidentifier="piratesecurity">
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<Character identifier="piratesecurityrecruit" from="mlc_pirates_cold_caverns" preferreddifficulty="5" iscommander="true" />
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</CharacterType>
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<CharacterType typeidentifier="piratemechanic">
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<Character identifier="piratemechanicrecruit" from="mlc_pirates_cold_caverns" preferreddifficulty="5" />
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</CharacterType>
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<CharacterType typeidentifier="pirateengineer">
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<Character identifier="pirateengineerrecruit" from="mlc_pirates_cold_caverns" preferreddifficulty="5" />
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</CharacterType>
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</CharacterTypes>
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<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,768,256,256" color="243,146,55" />
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</PirateMission>
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<!-- Cold Caverns (10-20% diff)-->
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<PirateMission name="mlc_pirate_diff_10-20" type="Pirate" identifier="mlc_mp_pirate_cold_cavern1" tags="" description="INTERNAL USE ONLY" difficulty="0" commonness="0" reward="0" successmessage="" addedmissiondifficultyperplayer="8">
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<message header="" text="" />
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<message header="" text="" />
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<!-- NOT Used, outposts are defined elsewhere -->
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<SubmarineTypes>
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<Submarine path="Content/Map/EnemySubmarines/DugongPirate.sub" preferreddifficulty="0" alternatereward="0" />
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</SubmarineTypes>
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<!-- Used -->
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<Characters>
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<!-- The types of characters we'll spawn in -->
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<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
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<Character typeidentifier="piratesecurity" minamount="1" maxamount="1" />
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<Character typeidentifier="piratemedic" minamount="0" maxamount="1" />
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<Character typeidentifier="piratemechanic" minamount="1" maxamount="1" />
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<Character typeidentifier="pirateengineer" minamount="1" maxamount="1" />
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</Characters>
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<CharacterTypes>
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<CharacterType typeidentifier="piratecaptain">
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<Character identifier="piratecaptain" from="mlc_pirates_cold_caverns" preferreddifficulty="10" iscommander="true" />
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</CharacterType>
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<CharacterType typeidentifier="piratesecurity">
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<Character identifier="piratesecurityrecruit" from="mlc_pirates_cold_caverns_1" preferreddifficulty="10" />
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<Character identifier="piratesecuritygunner" from="mlc_pirates_cold_caverns" preferreddifficulty="15" />
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</CharacterType>
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<CharacterType typeidentifier="piratemechanic">
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<Character identifier="piratemechanicrecruit" from="mlc_pirates_cold_caverns" preferreddifficulty="10" />
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</CharacterType>
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<CharacterType typeidentifier="pirateengineer">
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<Character identifier="pirateengineerrecruit" from="mlc_pirates_cold_caverns" preferreddifficulty="10" />
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||||
</CharacterType>
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||||
<CharacterType typeidentifier="piratemedic">
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||||
<Character identifier="piratemedicrecruit" from="mlc_pirates_cold_caverns" preferreddifficulty="10" />
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</CharacterType>
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</CharacterTypes>
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<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,768,256,256" color="243,146,55" />
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</PirateMission>
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<!-- Europan Ridge (15-30% diff)-->
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<PirateMission name="mlc_pirate_diff_15-30" type="Pirate" identifier="mlc_mp_pirates_ridge" tags="" description="INTERNAL USE ONLY" difficulty="0" commonness="0" reward="0" successmessage="" addedmissiondifficultyperplayer="8">
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||||
<message header="" text="" />
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||||
<message header="" text="" />
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||||
<!-- NOT Used, outposts are defined elsewhere -->
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||||
<SubmarineTypes>
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||||
<Submarine path="Content/Map/EnemySubmarines/DugongPirate.sub" preferreddifficulty="0" alternatereward="0" />
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||||
</SubmarineTypes>
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||||
<!-- Used -->
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||||
<Characters>
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||||
<!-- The types of characters we'll spawn in -->
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||||
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
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||||
<Character typeidentifier="piratesecurity" minamount="1" maxamount="2" />
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||||
<Character typeidentifier="piratemedic" minamount="1" maxamount="1" />
|
||||
<Character typeidentifier="piratemechanic" minamount="1" maxamount="1" />
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||||
<Character typeidentifier="pirateengineer" minamount="1" maxamount="1" />
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||||
</Characters>
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||||
<CharacterTypes>
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||||
<CharacterType typeidentifier="piratecaptain">
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||||
<Character identifier="piratecaptain" from="mlc_pirates_ridge" preferreddifficulty="20" iscommander="true" />
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||||
</CharacterType>
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||||
<CharacterType typeidentifier="piratesecurity">
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||||
<Character identifier="piratesecurityrecruit" from="mlc_pirates_ridge" preferreddifficulty="15" />
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||||
<Character identifier="piratesecuritygunner" from="mlc_pirates_ridge" preferreddifficulty="20" />
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||||
</CharacterType>
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||||
<CharacterType typeidentifier="piratemechanic">
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||||
<Character identifier="piratemechanicrecruit" from="mlc_pirates_ridge" preferreddifficulty="10" />
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</CharacterType>
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||||
<CharacterType typeidentifier="pirateengineer">
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||||
<Character identifier="pirateengineerrecruit" from="mlc_pirates_ridge" preferreddifficulty="10" />
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||||
</CharacterType>
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||||
<CharacterType typeidentifier="piratemedic">
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||||
<Character identifier="piratemedicrecruit" from="mlc_pirates_ridge" preferreddifficulty="10" />
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||||
</CharacterType>
|
||||
</CharacterTypes>
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||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,768,256,256" color="243,146,55" />
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||||
</PirateMission>
|
||||
<!-- Aphotic Plateau (25-50% diff)-->
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||||
<PirateMission name="mlc_pirate_diff_25-50" type="Pirate" identifier="mlc_mp_pirate_plateau" tags="" description="INTERNAL USE ONLY" difficulty="0" commonness="0" reward="0" successmessage="" addedmissiondifficultyperplayer="8">
|
||||
<message header="" text="" />
|
||||
<message header="" text="" />
|
||||
<!-- NOT Used, outposts are defined elsewhere -->
|
||||
<SubmarineTypes>
|
||||
<Submarine path="Content/Map/EnemySubmarines/DugongPirate.sub" preferreddifficulty="0" alternatereward="0" />
|
||||
</SubmarineTypes>
|
||||
<!-- Used -->
|
||||
<Characters>
|
||||
<!-- The types of characters we'll spawn in -->
|
||||
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
|
||||
<Character typeidentifier="piratesecurity" minamount="2" maxamount="4" />
|
||||
<Character typeidentifier="piratemedic" minamount="1" maxamount="1" />
|
||||
<Character typeidentifier="piratemechanic" minamount="1" maxamount="2" />
|
||||
<Character typeidentifier="pirateengineer" minamount="1" maxamount="2" />
|
||||
</Characters>
|
||||
<CharacterTypes>
|
||||
<CharacterType typeidentifier="piratecaptain">
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<Character identifier="piratecaptain" from="mlc_pirates_plateau" preferreddifficulty="30" iscommander="true" />
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||||
</CharacterType>
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||||
<CharacterType typeidentifier="piratesecurity">
|
||||
<Character identifier="piratesecurityrecruit" from="mlc_pirates_plateau" preferreddifficulty="25" />
|
||||
<Character identifier="piratesecuritygunner" from="mlc_pirates_plateau" preferreddifficulty="35" />
|
||||
<Character identifier="piratesecuritybrute" from="mlc_pirates_plateau" preferreddifficulty="40" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="piratemechanic">
|
||||
<Character identifier="piratemechanicrecruit" from="mlc_pirates_plateau" preferreddifficulty="25" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="pirateengineer">
|
||||
<Character identifier="pirateengineerrecruit" from="mlc_pirates_plateau" preferreddifficulty="25" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="piratemedic">
|
||||
<Character identifier="piratemedicrecruit" from="mlc_pirates_plateau" preferreddifficulty="25" />
|
||||
</CharacterType>
|
||||
</CharacterTypes>
|
||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,768,256,256" color="243,146,55" />
|
||||
</PirateMission>
|
||||
<!-- The Great Sea (45-65% diff)-->
|
||||
<PirateMission name="mlc_pirate_diff_45-65" type="Pirate" identifier="mlc_mp_pirate_greatsea" tags="" description="INTERNAL USE ONLY" difficulty="0" commonness="0" reward="0" successmessage="" addedmissiondifficultyperplayer="8">
|
||||
<message header="" text="" />
|
||||
<message header="" text="" />
|
||||
<!-- NOT Used, outposts are defined elsewhere -->
|
||||
<SubmarineTypes>
|
||||
<Submarine path="Content/Map/EnemySubmarines/DugongPirate.sub" preferreddifficulty="0" alternatereward="0" />
|
||||
</SubmarineTypes>
|
||||
<!-- Used -->
|
||||
<Characters>
|
||||
<!-- The types of characters we'll spawn in -->
|
||||
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
|
||||
<Character typeidentifier="piratesecurity" minamount="3" maxamount="5" />
|
||||
<Character typeidentifier="piratemedic" minamount="1" maxamount="2" />
|
||||
<Character typeidentifier="piratemechanic" minamount="1" maxamount="2" />
|
||||
<Character typeidentifier="pirateengineer" minamount="1" maxamount="2" />
|
||||
</Characters>
|
||||
<CharacterTypes>
|
||||
<CharacterType typeidentifier="piratecaptain">
|
||||
<Character identifier="piratecaptain" from="mlc_pirates_greatsea" preferreddifficulty="50" iscommander="true" />
|
||||
<Character identifier="piratecaptainlord" from="mlc_pirates_greatsea" preferreddifficulty="60" iscommander="true" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="piratesecurity">
|
||||
<Character identifier="piratesecurityelite" from="mlc_pirates_greatsea" preferreddifficulty="50" />
|
||||
<Character identifier="pirateflamer" from="mlc_pirates_greatsea" preferreddifficulty="55" />
|
||||
<Character identifier="pirateberserker" from="mlc_pirates_greatsea" preferreddifficulty="55" />
|
||||
<Character identifier="piratedeadeye" from="mlc_pirates_greatsea" preferreddifficulty="60" />
|
||||
<Character identifier="piratesecuritybrute" from="mlc_pirates_greatsea" preferreddifficulty="60" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="piratemechanic">
|
||||
<Character identifier="piratemechanicrecruit" from="mlc_pirates_greatsea" preferreddifficulty="45" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="pirateengineer">
|
||||
<Character identifier="pirateengineerrecruit" from="mlc_pirates_greatsea" preferreddifficulty="45" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="piratemedic">
|
||||
<Character identifier="piratemedic" from="mlc_pirates_greatsea" preferreddifficulty="45" />
|
||||
<Character identifier="piratemedic" from="mlc_pirates_wastes" preferreddifficulty="55" />
|
||||
</CharacterType>
|
||||
</CharacterTypes>
|
||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,768,256,256" color="243,146,55" />
|
||||
</PirateMission>
|
||||
<!-- Hydrothermal Wastes (55-100% diff)-->
|
||||
<PirateMission name="mlc_pirate_diff_55-100" type="Pirate" identifier="mlc_mp_pirate_wastes" tags="" description="INTERNAL USE ONLY" difficulty="0" commonness="0" reward="0" successmessage="" addedmissiondifficultyperplayer="8">
|
||||
<message header="" text="" />
|
||||
<message header="" text="" />
|
||||
<!-- NOT Used, outposts are defined elsewhere -->
|
||||
<SubmarineTypes>
|
||||
<Submarine path="Content/Map/EnemySubmarines/DugongPirate.sub" preferreddifficulty="0" alternatereward="0" />
|
||||
</SubmarineTypes>
|
||||
<!-- Used -->
|
||||
<Characters>
|
||||
<!-- The types of characters we'll spawn in -->
|
||||
<Character typeidentifier="piratecaptain" minamount="1" maxamount="1" />
|
||||
<Character typeidentifier="piratesecurity" minamount="5" maxamount="5" />
|
||||
<Character typeidentifier="piratemedic" minamount="2" maxamount="2" />
|
||||
<Character typeidentifier="piratemechanic" minamount="2" maxamount="2" />
|
||||
<Character typeidentifier="pirateengineer" minamount="2" maxamount="2" />
|
||||
</Characters>
|
||||
<CharacterTypes>
|
||||
<CharacterType typeidentifier="piratecaptain">
|
||||
<Character identifier="piratecaptainlord" from="mlc_pirates_wastes" preferreddifficulty="60" iscommander="true" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="piratesecurity">
|
||||
<Character identifier="piratesecurityelite" from="mlc_pirates_wastes" preferreddifficulty="60" />
|
||||
<Character identifier="pirateflamer" from="mlc_pirates_wastes" preferreddifficulty="65" />
|
||||
<Character identifier="piratedeadeye" from="mlc_pirates_wastes" preferreddifficulty="65" />
|
||||
<Character identifier="piratesecuritybrute" from="mlc_pirates_wastes" preferreddifficulty="70" />
|
||||
<Character identifier="pirateberserker" from="mlc_pirates_wastes" preferreddifficulty="80" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="piratemechanic">
|
||||
<Character identifier="piratemechanicrecruit" from="mlc_pirates_wastes" preferreddifficulty="60" />
|
||||
<Character identifier="piratemechanicveteran" from="mlc_pirates_wastes" preferreddifficulty="70" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="pirateengineer">
|
||||
<Character identifier="pirateengineerrecruit" from="mlc_pirates_wastes" preferreddifficulty="60" />
|
||||
<Character identifier="pirateengineerveteran" from="mlc_pirates_wastes" preferreddifficulty="70" />
|
||||
</CharacterType>
|
||||
<CharacterType typeidentifier="piratemedic">
|
||||
<Character identifier="piratemedic" from="mlc_pirates_wastes" preferreddifficulty="60" />
|
||||
</CharacterType>
|
||||
</CharacterTypes>
|
||||
<Icon texture="Content/UI/MissionIcons.png" sourcerect="0,768,256,256" color="243,146,55" />
|
||||
</PirateMission>
|
||||
</Missions>
|
||||
+1506
File diff suppressed because it is too large
Load Diff
+167
@@ -0,0 +1,167 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Talents>
|
||||
<!-- Immunities -->
|
||||
<Talent identifier="ptalent_immune_burn">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveResistance resistanceid="burn" multiplier="0" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<!-- Increase -->
|
||||
<Talent identifier="ptalent_increase_burn">
|
||||
<AbilityGroupEffect abilityeffecttype="OnAddDamageAffliction">
|
||||
<Abilities>
|
||||
<CharacterAbilityModifyAffliction afflictionidentifiers="burn" addedmultiplier="0.5" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<!-- Abilities -->
|
||||
<Talent identifier="ptalent_tank">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MovementSpeed" value="-0.15" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
<AbilityGroupInterval maxtriggercount="1">
|
||||
<Conditions>
|
||||
<AbilityConditionAboveVitality invert="true" vitalitypercentage="0" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityApplyStatusEffects>
|
||||
<StatusEffects>
|
||||
<StatusEffect type="OnAbility" target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true">
|
||||
<Affliction identifier="implacable" amount="20.0" />
|
||||
</StatusEffect>
|
||||
</StatusEffects>
|
||||
</CharacterAbilityApplyStatusEffects>
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_berserker">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MeleeAttackSpeed" value="0.8" />
|
||||
<CharacterAbilityGiveStat stattype="MovementSpeed" value="0.15" />
|
||||
<CharacterAbilityGiveResistance resistanceid="stun,incrementalstun,progressivestun" multiplier="0.15" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_healaura">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityApplyStatusEffectsToAllies range="600">
|
||||
<StatusEffects>
|
||||
<StatusEffect type="OnAbility" target="Character" multiplyafflictionsbymaxvitality="true">
|
||||
<Affliction identifier="melodicrespite" amount="15" />
|
||||
</StatusEffect>
|
||||
</StatusEffects>
|
||||
</CharacterAbilityApplyStatusEffectsToAllies>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_fanatic">
|
||||
<AbilityGroupInterval>
|
||||
<Conditions>
|
||||
<AbilityConditionAboveVitality invert="true" vitalitypercentage="0.9" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityApplyStatusEffects>
|
||||
<StatusEffects>
|
||||
<StatusEffect type="OnAbility" target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true">
|
||||
<Affliction identifier="combatstimulant" amount="15.0" />
|
||||
</StatusEffect>
|
||||
</StatusEffects>
|
||||
</CharacterAbilityApplyStatusEffects>
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
</Talent>
|
||||
<!-- Skill Increases -->
|
||||
<!-- Recruit -->
|
||||
<Talent identifier="ptalent_recruitmechanic">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MechanicalSkillBonus" value="20" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_recruitengineer">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="ElectricalSkillBonus" value="20" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_recruitsec">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="20" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_recruitmedic">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MedicalSkillBonus" value="20" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<!-- Established -->
|
||||
<Talent identifier="ptalent_mechanic">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MechanicalSkillBonus" value="35" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_engineer">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="ElectricalSkillBonus" value="35" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_sec">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="35" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_medic">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MedicalSkillBonus" value="35" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<!-- Elite -->
|
||||
<Talent identifier="ptalent_mechanicelite">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MechanicalSkillBonus" value="45" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_engineerelite">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="ElectricalSkillBonus" value="45" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_secelite">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="45" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
<Talent identifier="ptalent_medicelite">
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MedicalSkillBonus" value="45" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
</Talents>
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 108 KiB |
Reference in New Issue
Block a user