Track LocalMods as part of monolith
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<?xml version="1.0" encoding="utf-8"?>
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<Randomevents>
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<EventPrefabs>
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<ScriptedEvent identifier="givemap">
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<RNGAction chance="0.5">
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<!-- Cavern Map -->
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<Success>
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<SpawnAction ItemIdentifier="mlc-map" TargetInventory="statuseffecttarget" />
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</Success>
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<Failure>
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<!-- Pirate Base Map -->
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<RNGAction chance="0.75">
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<Success>
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<SpawnAction ItemIdentifier="mlc-piratebasemap" TargetInventory="statuseffecttarget" />
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</Success>
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<!-- Treasure map -->
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<Failure>
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<SpawnAction ItemIdentifier="mlc-treasuremap" TargetInventory="statuseffecttarget" />
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</Failure>
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</RNGAction>
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</Failure>
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</RNGAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="testrevealmap">
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<RevealMapAreaAction />
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</ScriptedEvent>
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<ScriptedEvent identifier="testrevealpirate">
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<RevealPirateBaseAction />
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</ScriptedEvent>
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</EventPrefabs>
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</Randomevents>
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