Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<Randomevents>
<EventPrefabs>
<ScriptedEvent identifier="givemap">
<RNGAction chance="0.5">
<!-- Cavern Map -->
<Success>
<SpawnAction ItemIdentifier="mlc-map" TargetInventory="statuseffecttarget" />
</Success>
<Failure>
<!-- Pirate Base Map -->
<RNGAction chance="0.75">
<Success>
<SpawnAction ItemIdentifier="mlc-piratebasemap" TargetInventory="statuseffecttarget" />
</Success>
<!-- Treasure map -->
<Failure>
<SpawnAction ItemIdentifier="mlc-treasuremap" TargetInventory="statuseffecttarget" />
</Failure>
</RNGAction>
</Failure>
</RNGAction>
</ScriptedEvent>
<ScriptedEvent identifier="testrevealmap">
<RevealMapAreaAction />
</ScriptedEvent>
<ScriptedEvent identifier="testrevealpirate">
<RevealPirateBaseAction />
</ScriptedEvent>
</EventPrefabs>
</Randomevents>