Track LocalMods as part of monolith
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using Barotrauma;
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using MoreLevelContent.Shared.XML;
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namespace MoreLevelContent
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{
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[InjectScriptedEvent]
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internal class SpawnCreatureNearbyAction : EventAction
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{
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public SpawnCreatureNearbyAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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}
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public override bool IsFinished(ref string goToLabel) => throw new System.NotImplementedException();
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public override void Reset() => throw new System.NotImplementedException();
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}
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}
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