Track LocalMods as part of monolith
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+57
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using Barotrauma;
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using Barotrauma.MoreLevelContent.Config;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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namespace MoreLevelContent.Shared
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{
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public static class Log
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{
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private static readonly bool verbose = true;
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public static void Debug(string msg) => LogBase("MLC D ", msg, "null", Color.MediumPurple);
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public static void Warn(string msg) => LogBase("MLC W ", msg, "null", Color.Yellow);
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public static void Error(string msg) => LogBase("MLC E ", msg, "null", Color.Red);
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public static void InternalDebug(string msg)
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{
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if (!ConfigManager.Instance.Config.Client.Internal) return;
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LogBase("MLC ID", msg, "null", Color.Purple);
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}
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public static void Verbose(string msg)
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{
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if (!ConfigManager.Instance.Config.Client.Verbose) return;
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LogBase("MLC V", msg, "null", Color.LightGray);
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}
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private static void LogBase(string prefix, string message, string empty, Color col)
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{
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if (message == null) { message = empty; }
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string str = message.ToString();
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for (int i = 0; i < str.Length; i += 1024)
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{
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string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
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#if SERVER
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if (GameMain.Server != null)
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{
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foreach (var c in GameMain.Server.ConnectedClients)
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{
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GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", "[SERVER] " + subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
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}
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GameServer.Log("[SERVER] " + prefix + subStr, ServerLog.MessageType.ServerMessage);
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}
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#endif
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}
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#if SERVER
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DebugConsole.NewMessage("[SERVER] " + message.ToString(), Color.White);
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#else
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DebugConsole.NewMessage("[CLIENT] " + message.ToString(), col);
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#endif
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}
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}
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}
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