Track LocalMods as part of monolith
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using MoreLevelContent.Shared.Generation.Interfaces;
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using Barotrauma;
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using System.Linq;
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using static Barotrauma.CheckMissionAction;
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namespace MoreLevelContent.Shared.Generation.Pirate
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{
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public class PirateEncounterDirector : GenerationDirector<PirateEncounterDirector>
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{
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public override bool Active => false;
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private MissionPrefab pirateMission;
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public override void Setup()
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{
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pirateMission = MissionPrefab.Prefabs.Find(m => m.Type == "Pirate");
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if (pirateMission == null)
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{
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Log.Error("Couldn't find a pirate mission!");
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}
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}
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//public void BeforeRoundStart()
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//{
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// Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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// var mission = pirateMission.Instantiate(locations, Submarine.MainSub);
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// var missionList = GameMain.GameSession.GameMode.Missions.ToList();
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//}
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//
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//public void RoundEnd() { }
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}
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}
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