Track LocalMods as part of monolith
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace MoreLevelContent.Shared.Generation.Interfaces
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{
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public interface IActive
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{
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bool Active { get; }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace MoreLevelContent.Shared.Generation.Interfaces
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{
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interface IGenerateNPCs
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{
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void SpawnNPCs();
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}
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}
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+11
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace MoreLevelContent.Shared.Generation.Interfaces
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{
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interface IGenerateSubmarine
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{
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void GenerateSub();
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}
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}
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using Barotrauma;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace MoreLevelContent.Shared.Generation.Interfaces
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{
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interface ILevelStartGenerate
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{
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internal void OnLevelGenerationStart(LevelData levelData, bool mirror);
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}
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}
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+12
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace MoreLevelContent.Shared.Generation.Interfaces
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{
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interface IRoundStatus
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{
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void BeforeRoundStart();
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void RoundEnd();
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}
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}
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