Track LocalMods as part of monolith
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using Barotrauma;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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using static Barotrauma.Level;
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namespace MoreLevelContent.Shared.Generation
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{
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internal class PirateOutpostDef : DefWithDifficultyRange
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{
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internal SubmarineInfo SubInfo;
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internal PlacementType PlacementType;
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internal PirateOutpostDef(SubmarineInfo subInfo, float min, float max, PlacementType placementType) : base(min, max)
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{
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SubInfo = subInfo;
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PlacementType = placementType;
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}
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}
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}
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