Track LocalMods as part of monolith
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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namespace MoreLevelContent.Shared.Generation
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{
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public abstract class DefWithDifficultyRange : IComparable<DefWithDifficultyRange>
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{
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protected DefWithDifficultyRange(string stringContainingDiff) => DifficultyRange = new DifficultyRange(stringContainingDiff);
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protected DefWithDifficultyRange(float min, float max) => DifficultyRange = new DifficultyRange(min, max);
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public float MinDifficulty => DifficultyRange.MinDiff;
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public float MaxDifficulty => DifficultyRange.MaxDiff;
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public float AverageDifficulty => (MinDifficulty + MaxDifficulty) / 2;
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public DifficultyRange DifficultyRange { get; protected set; }
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public int CompareTo([AllowNull] DefWithDifficultyRange other) => other == null ? -1 : other.MinDifficulty < MinDifficulty ? -1 : other.MinDifficulty == MinDifficulty ? 0 : 1;
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}
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}
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