Track LocalMods as part of monolith
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using Barotrauma;
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using MoreLevelContent.Missions;
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using System;
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using System.Collections.Generic;
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namespace MoreLevelContent.Shared.Content
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{
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public class CustomMissions
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{
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public static readonly Dictionary<CustomMissionType, Type> MissionDefs = new()
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{
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{ CustomMissionType.BeaconConstruction, typeof(BeaconConstMission) },
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{ CustomMissionType.DistressEscort, typeof(DistressEscortMission) },
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{ CustomMissionType.DistressSubmarine, typeof(DistressSubmarineMission) },
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{ CustomMissionType.DistressGhostship, typeof(DistressGhostshipMission) },
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{ CustomMissionType.CablePuzzle, typeof(CablePuzzleMission) }
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};
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}
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public enum CustomMissionType
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{
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BeaconConstruction,
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DistressEscort,
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DistressSubmarine,
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DistressGhostship,
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CablePuzzle
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//DistressOutpost
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}
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}
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