Track LocalMods as part of monolith
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using Barotrauma;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MoreLevelContent.Missions
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{
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// Server
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internal partial class CablePuzzleMission : Mission
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{
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}
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}
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+21
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using Barotrauma;
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using Barotrauma.Networking;
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using MoreLevelContent.Shared.Data;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MoreLevelContent.Missions
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{
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// Server
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partial class DistressEscortMission : DistressMission
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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missionNPCs.Write(msg);
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}
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}
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}
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+19
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using Barotrauma.Networking;
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using MoreLevelContent.Shared;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MoreLevelContent.Missions
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{
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partial class DistressGhostshipMission
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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missionNPCs.Write(msg);
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}
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}
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}
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+23
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MoreLevelContent.Missions
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{
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// Server
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partial class DistressSubmarineMission : DistressMission
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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missionNPCs.Write(msg);
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foreach (var character in rewardLookup.Keys)
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{
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msg.WriteUInt16((ushort)rewardLookup[character]);
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}
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}
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}
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}
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+33
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using Barotrauma.Networking;
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using Barotrauma;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using MoreLevelContent.Shared.Data;
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namespace MoreLevelContent.Missions
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{
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// Server
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partial class MissionNPCCollection
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{
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internal void Write(IWriteMessage msg)
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{
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msg.WriteBoolean(characters.Count > 0);
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if (characters.Count == 0) return;
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msg.WriteByte((byte)characters.Count);
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foreach (Character character in characters)
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{
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character.WriteSpawnData(msg, character.ID, restrictMessageSize: false);
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msg.WriteBoolean(character.MLC().NPCElement.GetAttributeBool("allowordering", false));
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msg.WriteUInt16((ushort)characterItems[character].Count());
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foreach (Item item in characterItems[character])
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{
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item.WriteSpawnData(msg, item.ID, item.ParentInventory?.Owner?.ID ?? Entity.NullEntityID, 0, item.ParentInventory?.FindIndex(item) ?? -1);
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}
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}
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}
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}
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}
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@@ -0,0 +1,9 @@
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using Barotrauma;
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namespace MoreLevelContent.Missions
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{
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// Server
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internal partial class TriangulationMission : Mission
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{
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}
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}
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