Track LocalMods as part of monolith
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using Barotrauma;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MoreLevelContent.Missions
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{
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// Client
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abstract partial class DistressMission : Mission
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{
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public override bool DisplayAsCompleted => false;
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// Hide reward until the end of the round
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public override RichString GetMissionRewardText(Submarine sub) => RichString.Rich(TextManager.GetWithVariable("missionreward", "[reward]", $"‖color:gui.orange‖{(GameMain.GameSession.RoundEnding || DisplayReward ? Reward : "???")}‖end‖"));
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protected RichString GetBaseMissionRewardText(Submarine sub) => base.GetMissionRewardText(sub);
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}
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}
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