Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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using Barotrauma;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MoreLevelContent.Missions
{
// Client
abstract partial class DistressMission : Mission
{
public override bool DisplayAsCompleted => false;
// Hide reward until the end of the round
public override RichString GetMissionRewardText(Submarine sub) => RichString.Rich(TextManager.GetWithVariable("missionreward", "[reward]", $"‖color:gui.orange‖{(GameMain.GameSession.RoundEnding || DisplayReward ? Reward : "???")}‖end‖"));
protected RichString GetBaseMissionRewardText(Submarine sub) => base.GetMissionRewardText(sub);
}
}