Track LocalMods as part of monolith
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using Barotrauma;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace MoreLevelContent.Missions
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{
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partial class BeaconConstMission : Mission
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{
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public override bool DisplayAsCompleted => State > 0;
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public override bool DisplayAsFailed => false;
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}
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}
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