Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions

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using Barotrauma.Networking;
using Barotrauma;
using MoreLevelContent.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MoreLevelContent.Shared.Generation
{
// Client
internal partial class OldDistressMapModule
{
protected override void InitProjSpecific()
{
if (GameMain.IsMultiplayer) NetUtil.Register(NetEvent.MAP_SEND_NEWDISTRESS, CreateDistress);
}
internal void CreateDistress(object[] args)
{
IReadMessage inMsg = (IReadMessage)args[0];
int id = (int)inMsg.ReadUInt32();
byte steps = inMsg.ReadByte();
LocationConnection connection = MapDirector.IdConnectionLookup[id];
CreateDistress(connection, steps);
}
}
internal partial class DistressMapModule : TimedEventMapModule
{
}
}