Track LocalMods as part of monolith
This commit is contained in:
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- Afflictions -->
|
||||
<afflictionname.temporarycrew>Temporary Crewmember</afflictionname.temporarycrew>
|
||||
<afflictiondescription.temporarycrew.other>Will leave your crew after 6 hours from the moment they joined.</afflictiondescription.temporarycrew.other>
|
||||
<afflictiondescription.temporarycrew.self>I'm here to support this crew for 6 hours from the moment I arrived. No more, no less.</afflictiondescription.temporarycrew.self>
|
||||
<afflictionname.mysteriousdisease>Mysterious Disease</afflictionname.mysteriousdisease>
|
||||
<afflictiondescription.mysteriousdisease.self>You're not feeling well, and you don't know why.</afflictiondescription.mysteriousdisease.self>
|
||||
<afflictiondescription.mysteriousdisease.others>The patient is afflicted with an unknown, contagious disease, and requires medical attention.</afflictiondescription.mysteriousdisease.others>
|
||||
<afflictionname.mysteriousdiseaseplayer>Sickness</afflictionname.mysteriousdiseaseplayer>
|
||||
<afflictiondescription.mysteriousdiseaseplayer.self>You're now also sick. Try to isolate yourself and tough it out.</afflictiondescription.mysteriousdiseaseplayer.self>
|
||||
<afflictiondescription.mysteriousdiseaseplayer.others>The mysterious disease has spread to the crew...</afflictiondescription.mysteriousdiseaseplayer.others>
|
||||
<afflictionname.nastyscar>Nasty Scar</afflictionname.nastyscar>
|
||||
<afflictiondescription.nastyscar.self>A scar in the shape of a Mantis, given by to any crew that joins the infamous band of pirates.</afflictiondescription.nastyscar.self>
|
||||
<afflictiondescription.nastyscar.others>You spot a peculiar looking scar below the collarbone. Almost like a brand...</afflictiondescription.nastyscar.others>
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||||
</infotext>
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<?xml version="1.0" encoding="utf-8"?>
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||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- CHARACTERS -->
|
||||
<character.Lithomorph_Cassiterite>Lithomorph</character.Lithomorph_Cassiterite>
|
||||
<character.Lithomorph_Chamosite>Lithomorph</character.Lithomorph_Chamosite>
|
||||
<character.Lithomorph_Cryolite>Lithomorph</character.Lithomorph_Cryolite>
|
||||
<character.Lithomorph_Galena>Lithomorph</character.Lithomorph_Galena>
|
||||
<character.Lithomorph_Hydroxyapatite>Lithomorph</character.Lithomorph_Hydroxyapatite>
|
||||
<character.Lithomorph_Pyromorphite>Lithomorph</character.Lithomorph_Pyromorphite>
|
||||
<character.Lithomorph_Sphalerite>Lithomorph</character.Lithomorph_Sphalerite>
|
||||
<character.Lithomorph_Sylvite>Lithomorph</character.Lithomorph_Sylvite>
|
||||
<character.Lithomorph_Triphylite>Lithomorph</character.Lithomorph_Triphylite>
|
||||
<character.Lithomorph>Lithomorph</character.Lithomorph>
|
||||
<character.spineling_electric>Great Electric Spineling</character.spineling_electric>
|
||||
<charactername.kazuyakumo>Kazuya Kumo</charactername.kazuyakumo>
|
||||
<charactername.captainsmith>John Smith</charactername.captainsmith>
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||||
<charactername.loyalcommissar>Separatists Commissar</charactername.loyalcommissar>
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||||
<charactername.jokster>Jokster</charactername.jokster>
|
||||
<charactername.jokster1>Jokster</charactername.jokster1>
|
||||
<charactername.frenseynomor>Fren Seynomor</charactername.frenseynomor>
|
||||
<charactername.frenseynomor1>Fren Seynomor</charactername.frenseynomor1>
|
||||
<charactername.noveva>Noveva</charactername.noveva>
|
||||
<charactername.sadashikira>Sadashi Kira</charactername.sadashikira>
|
||||
<charactername.sadashikira1>Sadashi Kira</charactername.sadashikira1>
|
||||
<charactername.sadashikira2>Sadashi Kira</charactername.sadashikira2>
|
||||
<!-- NPCS -->
|
||||
<!-- newtext -->
|
||||
<Override>
|
||||
<npctitle.piratecaptain>Privateer</npctitle.piratecaptain>
|
||||
<npctitle.piratecaptainlord>Corsair</npctitle.piratecaptainlord>
|
||||
<npctitle.pirateannihilator>Pirate Annihilator</npctitle.pirateannihilator>
|
||||
<npctitle.piratesecurityrecruit>Henchman</npctitle.piratesecurityrecruit>
|
||||
<npctitle.piratesecuritybrute>Hired Gun</npctitle.piratesecuritybrute>
|
||||
</Override>
|
||||
<npctitle.partypiratecaptain>Raving Pirate Captain</npctitle.partypiratecaptain>
|
||||
<npctitle.partypiratecaptainlord>Raving Pirate Lord</npctitle.partypiratecaptainlord>
|
||||
<npctitle.partypiratesecurityrecruit>Raving Pirate Recruit</npctitle.partypiratesecurityrecruit>
|
||||
<npctitle.partypiratesecuritygunner>Raving Pirate Gunner</npctitle.partypiratesecuritygunner>
|
||||
<npctitle.partypiratesecuritybrute>Raving Pirate Brute</npctitle.partypiratesecuritybrute>
|
||||
<npctitle.partypiratesecurityelite>Raving Pirate Elite</npctitle.partypiratesecurityelite>
|
||||
<npctitle.partypiratemechanicveteran>Raving Pirate Technician</npctitle.partypiratemechanicveteran>
|
||||
<npctitle.partypirateengineerveteran>Raving Pirate Physicist</npctitle.partypirateengineerveteran>
|
||||
<npctitle.partypiratemechanicrecruit>Raving Pirate Mechanic</npctitle.partypiratemechanicrecruit>
|
||||
<npctitle.partypirateengineerrecruit>Raving Pirate Engineer</npctitle.partypirateengineerrecruit>
|
||||
<!-- newtext -->
|
||||
<npctitle.outpostmanagerhusk>Deacon</npctitle.outpostmanagerhusk>
|
||||
<npctitle.huskcultistsecurity>Templar</npctitle.huskcultistsecurity>
|
||||
<npctitle.huskvip>Cardinal</npctitle.huskvip>
|
||||
<npctitle.outposthuskdoctor>Surgeon</npctitle.outposthuskdoctor>
|
||||
<npctitle.huskassassinationtarget>Head Scientist</npctitle.huskassassinationtarget>
|
||||
<npctitle.hireablehuskscientist>Church Scientist</npctitle.hireablehuskscientist>
|
||||
<npctitle.hireablehusktemplar>Church Templar</npctitle.hireablehusktemplar>
|
||||
<npctitle.sergeantcoalition>Coalition Officer</npctitle.sergeantcoalition>
|
||||
<npctitle.sergeantseparatists>Separatist Officer</npctitle.sergeantseparatists>
|
||||
<npctitle.soldiercoalition>Soldier</npctitle.soldiercoalition>
|
||||
<npctitle.tempsoldiercoalition>Soldier</npctitle.tempsoldiercoalition>
|
||||
<npctitle.soldierseparatists>Rebel</npctitle.soldierseparatists>
|
||||
<npctitle.tempsoldierseparatists>Rebel</npctitle.tempsoldierseparatists>
|
||||
<npctitle.tempsoldierseparatists>Rebel</npctitle.tempsoldierseparatists>
|
||||
<npctitle.ransomtarget>Ransom Target</npctitle.ransomtarget>
|
||||
<character.Crawler_capture>Escaped Crawler</character.Crawler_capture>
|
||||
<charactername.scrapdealer>Saul Väger</charactername.scrapdealer>
|
||||
<npctitle.sickpatient>Patient</npctitle.sickpatient>
|
||||
<character.orangeboy_escort>Escort Target</character.orangeboy_escort>
|
||||
<character.Defensebot_defective>Defective Bot</character.Defensebot_defective>
|
||||
</infotext>
|
||||
+712
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- Dialog -->
|
||||
<eventtext.banker.coalition.loan.refuse.info>Welcome to the Coalition Central Bank!\nUnfortunately we do not do business with non-affiliated crews. If you want a loan, you will need to improve your reputation with us.</eventtext.banker.coalition.loan.refuse.info>
|
||||
<eventtext.banker.coalition.loan.offer.interest.50>Welcome to the Coalition Central Bank!\nYour current standing with the Coalition will allow you to take a loan with interest rate of 50%. Would you like to take a loan?</eventtext.banker.coalition.loan.offer.interest.50>
|
||||
<eventtext.banker.coalition.loan.offer.interest.30>Welcome to the Coalition Central Bank!\nYour current standing with the Coalition will allow you to take a loan with interest rate of 30%. Would you like to take a loan?</eventtext.banker.coalition.loan.offer.interest.30>
|
||||
<eventtext.banker.coalition.loan.offer.interest.10>Welcome to the Coalition Central Bank!\nYour current standing with the Coalition will allow you to take a loan with interest rate of 10%. Would you like to take a loan?</eventtext.banker.coalition.loan.offer.interest.10>
|
||||
<eventtext.banker.coalition.loan.offer.interest.0>Welcome to the Coalition Central Bank!\nYour current standing with the Coalition will allow you to take a loan with interest rate of 0%. Would you like to take a loan?</eventtext.banker.coalition.loan.offer.interest.0>
|
||||
<eventtext.banker.coalition.loan.askforpayment.20000.interest.50>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 20000 mk with interest of 50% which results in a total of 30000 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.20000.interest.50>
|
||||
<eventtext.banker.coalition.loan.askforpayment.20000.interest.30>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 20000 mk with interest of 30% which results in a total of 26000 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.20000.interest.30>
|
||||
<eventtext.banker.coalition.loan.askforpayment.20000.interest.10>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 20000 mk with interest of 10% which results in a total of 22000 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.20000.interest.10>
|
||||
<eventtext.banker.coalition.loan.askforpayment.20000.interest.0>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 20000 mk with interest of 0% which results in a total of 20000 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.20000.interest.0>
|
||||
<eventtext.banker.coalition.loan.askforpayment.10000.interest.50>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 10000 mk with interest of 50% which results in a total of 15000 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.10000.interest.50>
|
||||
<eventtext.banker.coalition.loan.askforpayment.10000.interest.30>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 10000 mk with interest of 30% which results in a total of 13000 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.10000.interest.30>
|
||||
<eventtext.banker.coalition.loan.askforpayment.10000.interest.10>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 10000 mk with interest of 10% which results in a total of 11000 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.10000.interest.10>
|
||||
<eventtext.banker.coalition.loan.askforpayment.10000.interest.0>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 10000 mk with interest of 0% which results in a total of 10000 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.10000.interest.0>
|
||||
<eventtext.banker.coalition.loan.askforpayment.5000.interest.50>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 5000 mk with interest of 50% which results in a total of 7500 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.5000.interest.50>
|
||||
<eventtext.banker.coalition.loan.askforpayment.5000.interest.30>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 5000 mk with interest of 30% which results in a total of 6500 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.5000.interest.30>
|
||||
<eventtext.banker.coalition.loan.askforpayment.5000.interest.10>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 5000 mk with interest of 10% which results in a total of 5500 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.5000.interest.10>
|
||||
<eventtext.banker.coalition.loan.askforpayment.5000.interest.0>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 5000 mk with interest of 0% which results in a total of 5000 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.5000.interest.0>
|
||||
<eventtext.banker.coalition.loan.askforpayment.2500.interest.50>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 2500 mk with interest of 50% which results in a total of 3750 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.2500.interest.50>
|
||||
<eventtext.banker.coalition.loan.askforpayment.2500.interest.30>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 2500 mk with interest of 30% which results in a total of 3250 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.2500.interest.30>
|
||||
<eventtext.banker.coalition.loan.askforpayment.2500.interest.10>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 2500 mk with interest of 10% which results in a total of 2750 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.2500.interest.10>
|
||||
<eventtext.banker.coalition.loan.askforpayment.2500.interest.0>Welcome to the Coalition Central Bank!\nOur database shows you took a loan of 2500 mk with interest of 0% which results in a total of 2500 mk you owe us. Would you like to repay us now?</eventtext.banker.coalition.loan.askforpayment.2500.interest.0>
|
||||
<eventtext.banker.separatists.loan.refuse.info>Welcome to the Bank of Europa!\nUnfortunately we do not do business with non-affiliated crews. If you want a loan, you will need to improve your reputation with us.</eventtext.banker.separatists.loan.refuse.info>
|
||||
<eventtext.banker.separatists.loan.offer.interest.50>Welcome to the Bank of Europa!\nYour current standing with the Coalition will allow you to take a loan with interest rate of 50%. Would you like to take a loan?</eventtext.banker.separatists.loan.offer.interest.50>
|
||||
<eventtext.banker.separatists.loan.offer.interest.30>Welcome to the Bank of Europa!\nYour current standing with the Coalition will allow you to take a loan with interest rate of 30%. Would you like to take a loan?</eventtext.banker.separatists.loan.offer.interest.30>
|
||||
<eventtext.banker.separatists.loan.offer.interest.10>Welcome to the Bank of Europa!\nYour current standing with the Coalition will allow you to take a loan with interest rate of 10%. Would you like to take a loan?</eventtext.banker.separatists.loan.offer.interest.10>
|
||||
<eventtext.banker.separatists.loan.offer.interest.0>Welcome to the Bank of Europa!\nYour current standing with the Coalition will allow you to take a loan with interest rate of 0%. Would you like to take a loan?</eventtext.banker.separatists.loan.offer.interest.0>
|
||||
<eventtext.banker.separatists.loan.askforpayment.20000.interest.50>Welcome to the Bank of Europa!\nOur database shows you took a loan of 20000 mk with interest of 50% which results in a total of 30000 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.20000.interest.50>
|
||||
<eventtext.banker.separatists.loan.askforpayment.20000.interest.30>Welcome to the Bank of Europa!\nOur database shows you took a loan of 20000 mk with interest of 30% which results in a total of 26000 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.20000.interest.30>
|
||||
<eventtext.banker.separatists.loan.askforpayment.20000.interest.10>Welcome to the Bank of Europa!\nOur database shows you took a loan of 20000 mk with interest of 10% which results in a total of 22000 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.20000.interest.10>
|
||||
<eventtext.banker.separatists.loan.askforpayment.20000.interest.0>Welcome to the Bank of Europa!\nOur database shows you took a loan of 20000 mk with interest of 0% which results in a total of 20000 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.20000.interest.0>
|
||||
<eventtext.banker.separatists.loan.askforpayment.10000.interest.50>Welcome to the Bank of Europa!\nOur database shows you took a loan of 10000 mk with interest of 50% which results in a total of 15000 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.10000.interest.50>
|
||||
<eventtext.banker.separatists.loan.askforpayment.10000.interest.30>Welcome to the Bank of Europa!\nOur database shows you took a loan of 10000 mk with interest of 30% which results in a total of 13000 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.10000.interest.30>
|
||||
<eventtext.banker.separatists.loan.askforpayment.10000.interest.10>Welcome to the Bank of Europa!\nOur database shows you took a loan of 10000 mk with interest of 10% which results in a total of 11000 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.10000.interest.10>
|
||||
<eventtext.banker.separatists.loan.askforpayment.10000.interest.0>Welcome to the Bank of Europa!\nOur database shows you took a loan of 10000 mk with interest of 0% which results in a total of 10000 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.10000.interest.0>
|
||||
<eventtext.banker.separatists.loan.askforpayment.5000.interest.50>Welcome to the Bank of Europa!\nOur database shows you took a loan of 5000 mk with interest of 50% which results in a total of 7500 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.5000.interest.50>
|
||||
<eventtext.banker.separatists.loan.askforpayment.5000.interest.30>Welcome to the Bank of Europa!\nOur database shows you took a loan of 5000 mk with interest of 30% which results in a total of 6500 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.5000.interest.30>
|
||||
<eventtext.banker.separatists.loan.askforpayment.5000.interest.10>Welcome to the Bank of Europa!\nOur database shows you took a loan of 5000 mk with interest of 10% which results in a total of 5500 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.5000.interest.10>
|
||||
<eventtext.banker.separatists.loan.askforpayment.5000.interest.0>Welcome to the Bank of Europa!\nOur database shows you took a loan of 5000 mk with interest of 0% which results in a total of 5000 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.5000.interest.0>
|
||||
<eventtext.banker.separatists.loan.askforpayment.2500.interest.50>Welcome to the Bank of Europa!\nOur database shows you took a loan of 2500 mk with interest of 50% which results in a total of 3750 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.2500.interest.50>
|
||||
<eventtext.banker.separatists.loan.askforpayment.2500.interest.30>Welcome to the Bank of Europa!\nOur database shows you took a loan of 2500 mk with interest of 30% which results in a total of 3250 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.2500.interest.30>
|
||||
<eventtext.banker.separatists.loan.askforpayment.2500.interest.10>Welcome to the Bank of Europa!\nOur database shows you took a loan of 2500 mk with interest of 10% which results in a total of 2750 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.2500.interest.10>
|
||||
<eventtext.banker.separatists.loan.askforpayment.2500.interest.0>Welcome to the Bank of Europa!\nOur database shows you took a loan of 2500 mk with interest of 0% which results in a total of 2500 mk you owe us. Would you like to repay us now?</eventtext.banker.separatists.loan.askforpayment.2500.interest.0>
|
||||
<eventtext.banker.generic.loan.player.option.loan.pay>Yes, I would like to pay back the loan.</eventtext.banker.generic.loan.player.option.loan.pay>
|
||||
<eventtext.banker.generic.loan.payment.success>Thank you! We have deducted the money from your bank account.</eventtext.banker.generic.loan.payment.success>
|
||||
<eventtext.banker.generic.loan.payment.failure>It seems your bank account does not have the necessary funds to repay us. Come back, once you have the money and make sure to do so in time!</eventtext.banker.generic.loan.payment.failure>
|
||||
<eventtext.banker.generic.loan.player.option.loan.dontpay>I'll repay you later.</eventtext.banker.generic.loan.player.option.loan.dontpay>
|
||||
<eventtext.banker.generic.loan.20000.reminder>Be reminded to pay back the money you owe us within the next 7 days! Failing to do so will result in declining reputation and further consequences! Here, this calendar will let you keep track of how many days you have left.</eventtext.banker.generic.loan.20000.reminder>
|
||||
<eventtext.banker.generic.loan.10000.reminder>Be reminded to pay back the money you owe us within the next 5 days! Failing to do so will result in declining reputation and further consequences! Here, this calendar will let you keep track of how many days you have left.</eventtext.banker.generic.loan.10000.reminder>
|
||||
<eventtext.banker.generic.loan.5000.reminder>Be reminded to pay back the money you owe us within the next 3 days! Failing to do so will result in declining reputation and further consequences! Here, this calendar will let you keep track of how many days you have left.</eventtext.banker.generic.loan.5000.reminder>
|
||||
<eventtext.banker.generic.loan.2500.reminder>Be reminded to pay back the money you owe us within the next 2 days! Failing to do so will result in declining reputation and further consequences! Here, this calendar will let you keep track of how many days you have left.</eventtext.banker.generic.loan.2500.reminder>
|
||||
<eventtext.banker.generic.loan.player.option.loan.20000.take>I'd like to take a loan of 20000 mk.</eventtext.banker.generic.loan.player.option.loan.20000.take>
|
||||
<eventtext.banker.generic.loan.player.option.loan.10000.take>I'd like to take a loan of 10000 mk.</eventtext.banker.generic.loan.player.option.loan.10000.take>
|
||||
<eventtext.banker.generic.loan.player.option.loan.5000.take>I'd like to take a loan of 5000 mk.</eventtext.banker.generic.loan.player.option.loan.5000.take>
|
||||
<eventtext.banker.generic.loan.player.option.loan.2500.take>I'd like to take a loan of 2500 mk.</eventtext.banker.generic.loan.player.option.loan.2500.take>
|
||||
<eventtext.banker.generic.loan.player.option.loan.decline>I'm currently not interested in a loan.</eventtext.banker.generic.loan.player.option.loan.decline>
|
||||
<EventText.mine.terminal.interact>The door is shut. The terminal says: "All external contractors must pay a security deposit of 250mk to access mining operations"</EventText.mine.terminal.interact>
|
||||
<EventText.mine.terminal.interact.pay.success>Transaction received. Unlocking door...</EventText.mine.terminal.interact.pay.success>
|
||||
<EventText.mine.terminal.interact.pay.failure>Transaction failed. Insufficient personal funds.</EventText.mine.terminal.interact.pay.failure>
|
||||
<EventText.mine.breakin>You broke into the mine without paying the fee. Authorities were notified about your actions.</EventText.mine.breakin>
|
||||
<EventText.option.pay>Pay</EventText.option.pay>
|
||||
<entityname.mineterminal>Mineshaft access</entityname.mineterminal>
|
||||
<EventText.jailbreak_husk.c1>“Praise the Husk. We thought we'd never be getting out of here!”</EventText.jailbreak_husk.c1>
|
||||
<EventText.hiddenandclowngerous.thisistheplace>This is the place. The clown could be anywhere. Don't forget to honk your horn. </EventText.hiddenandclowngerous.thisistheplace>
|
||||
<EventText.hiddenandclowngerous.psstoverhere>You suddenly hear a muffled voice calling out for you. "Pssst! Over here!"</EventText.hiddenandclowngerous.psstoverhere>
|
||||
<EventText.hiddenandclowngerous.trashfound>As you approach, an orange wig emerges from under the garbage. "Thank the honkmother! Did my troupe sent you?" </EventText.hiddenandclowngerous.trashfound>
|
||||
<EventText.hiddenandclowngerous.whyintrash>"What are you even doing in there?"</EventText.hiddenandclowngerous.whyintrash>
|
||||
<EventText.hiddenandclowngerous.hidingobivously>"Hiding, obviously. At first I thought sharing a few jokes incognito would lighten up the mood, you know, get those sinister fellows on the sillier side of life. But as soon as I snuck into the outpost, my cover was blown! Can you believe it?"</EventText.hiddenandclowngerous.hidingobivously>
|
||||
<EventText.hiddenandclowngerous.whatdidyouexpect>"What did you expect?"</EventText.hiddenandclowngerous.whatdidyouexpect>
|
||||
<EventText.hiddenandclowngerous.unbelievable>"I find the very concept of clowns unbelievable to begin with."</EventText.hiddenandclowngerous.unbelievable>
|
||||
<EventText.hiddenandclowngerous.studiedhusks>The clown grumbles. "I spent weeks mastering the art of subterfuge to blend into the cult, and even read all of their honkin' lore, chalice, wine and all..."</EventText.hiddenandclowngerous.studiedhusks>
|
||||
<EventText.hiddenandclowngerous.timetoleave>"Well, time to leave."</EventText.hiddenandclowngerous.timetoleave>
|
||||
<EventText.hiddenandclowngerous.pullnose>"Should I pull you out by the nose?"</EventText.hiddenandclowngerous.pullnose>
|
||||
<EventText.hiddenandclowngerous.cantgetout>"No way, if I get seen, they'll get their grabby appendices on me and strap me to a dissection table! You can't open up a clown, that's like explaining a joke, it's not funny!"</EventText.hiddenandclowngerous.cantgetout>
|
||||
<EventText.hiddenandclowngerous.gotosecurity>"Stay here, I'll deal with security."</EventText.hiddenandclowngerous.gotosecurity>
|
||||
<EventText.hiddenandclowngerous.timetonegociate>"Great! I've got a few jokes if you need an ice-breaker. So, a cultist, a clown and a separatist walk into a bar..." You close the lid. Time to negociate.</EventText.hiddenandclowngerous.timetonegociate>
|
||||
<EventText.hiddenandclowngerous.sternsecurity>"This particularly stern cultist looks like the head of security."</EventText.hiddenandclowngerous.sternsecurity>
|
||||
<EventText.hiddenandclowngerous.heardanysqueaks>"So... heard any squeaky noises recently?"</EventText.hiddenandclowngerous.heardanysqueaks>
|
||||
<EventText.hiddenandclowngerous.lookingforclown>"The cultist sighs. Ah... so you've heard about our unwanted guest. We've been looking to oust this intruder, but the trickster has eluded us.?"</EventText.hiddenandclowngerous.lookingforclown>
|
||||
<EventText.hiddenandclowngerous.nofanofclowns>"Not a big fan of clowns are you?"</EventText.hiddenandclowngerous.nofanofclowns>
|
||||
<EventText.hiddenandclowngerous.clownsnottolerated>"Disruptions are not to be tolerated in this holy sanctuary. Xenoscience is not some trivial matter. It requires a honed mind, focused on the most noble goal of bettering humanity. None shall make a mockery of our precepts."</EventText.hiddenandclowngerous.clownsnottolerated>
|
||||
<EventText.hiddenandclowngerous.allowclowntoleave>"Let's say I can convince the clown to leave the station for good, will you allow it?"</EventText.hiddenandclowngerous.allowclowntoleave>
|
||||
<EventText.hiddenandclowngerous.fineclowncanleave>"Fine. We just want our peace of mind. Rid us of this disturbance and we will overlook the situation."</EventText.hiddenandclowngerous.fineclowncanleave>
|
||||
<EventText.hiddenandclowngerous.didtheylikejoke>"So? Did they like my joke?"</EventText.hiddenandclowngerous.didtheylikejoke>
|
||||
<EventText.hiddenandclowngerous.youcango>"They're willing to let you go"</EventText.hiddenandclowngerous.youcango>
|
||||
<EventText.hiddenandclowngerous.clownleavestrash>"Some fresh air at last!" The clown clumsily squeezes out of the trash can, like a human-shaped sausage.</EventText.hiddenandclowngerous.clownleavestrash>
|
||||
<EventText.hiddenandclowngerous.smellyclown>The inept infiltrator is emanating a foul stench from days spent in hiding. "Please don't tell my troupe, I don't want to be the butt of the joke!"</EventText.hiddenandclowngerous.smellyclown>
|
||||
<EventText.hiddenandclowngerous.joinmycrew>"How about you join my crew?"</EventText.hiddenandclowngerous.joinmycrew>
|
||||
<EventText.hiddenandclowngerous.joinsthecrew>"Great! I might not be the most subtle of jesters, but I know my way around a submarine."</EventText.hiddenandclowngerous.joinsthecrew>
|
||||
<EventText.hiddenandclowngerous.laughatyourself>"You need to learn to laugh about yourself. It's part of the clown spirit."</EventText.hiddenandclowngerous.laughatyourself>
|
||||
<EventText.hiddenandclowngerous.clowngrateful>"You're right. There's nothing to be ashamed of. I'll call my friends and wait for a shuttle to bring me back." The clown bows and pinches its large red nose as a sign of gratitude.</EventText.hiddenandclowngerous.clowngrateful>
|
||||
<EventText.hiddenandclowngerous.seennoclown>"Oh well. Not that I've seen clowns around here, no sir."</EventText.hiddenandclowngerous.seennoclown>
|
||||
<EventText.hiddenandclowngerous.dontbotherme>"Then don't bother me!". They don't need to know about the clown, you need to think of another way. </EventText.hiddenandclowngerous.dontbotherme>
|
||||
<EventText.hiddenandclowngerous.nonegociation>"Nuh-uh. I don't negociate with horrorists." </EventText.hiddenandclowngerous.nonegociation>
|
||||
<EventText.hiddenandclowngerous.escapeplan>"This place gives me the creeps." The clown pauses for a moment, and formulates a plan. "What do you say we play one final prank, a diversion while I make my escape?" </EventText.hiddenandclowngerous.escapeplan>
|
||||
<EventText.hiddenandclowngerous.whatprank>"What do you have in mind?" </EventText.hiddenandclowngerous.whatprank>
|
||||
<EventText.hiddenandclowngerous.givesgrenade>"Here, I prepared this party cracker." He hands you a... grenade? "Place it inside a cabinet, and when you're ready, honk the horn. It's going to be a blast, trust me!" </EventText.hiddenandclowngerous.givesgrenade>
|
||||
<EventText.hiddenandclowngerous.honkit>Now's the time! Honk it!</EventText.hiddenandclowngerous.honkit>
|
||||
<EventText.hiddenandclowngerous.pathoftrickster>You find the clown shaking from excitement. "That was some J-grade pranking! To hell with subtelty, take me on a tour around the moon, there are many tricks to be played!"</EventText.hiddenandclowngerous.pathoftrickster>
|
||||
<EventText.hiddenandclowngerous.clowncanjoin>"Sure, just don't blow up the submarine."</EventText.hiddenandclowngerous.clowncanjoin>
|
||||
<EventText.hiddenandclowngerous.snitchonclown>"I know where the heretic hides"</EventText.hiddenandclowngerous.snitchonclown>
|
||||
<EventText.hiddenandclowngerous.luretheclown>"The church would greatly appreciate your cooperation. Lure the unbeliever out, and we will take care of the rest." </EventText.hiddenandclowngerous.luretheclown>
|
||||
<EventText.hiddenandclowngerous.lietoclown>"They loved it. You can come out now." </EventText.hiddenandclowngerous.lietoclown>
|
||||
<EventText.hiddenandclowngerous.clownarrested>You hear the head of security over the radio: "The church thanks you for your help. May the tides carry you to your destination". You're not very proud of what you've done, but you accept the reward nonetheless. </EventText.hiddenandclowngerous.clownarrested>
|
||||
<EventText.missionevent_hiddenandclowngerous.worriedclown>You spot an unusually upset clown. Despite its colorful appearance, it seems worried about something. </EventText.missionevent_hiddenandclowngerous.worriedclown>
|
||||
<EventText.missionevent_hiddenandclowngerous.steppedonrake>"What's the matter? Stepped on a rake lately?"</EventText.missionevent_hiddenandclowngerous.steppedonrake>
|
||||
<EventText.missionevent_hiddenandclowngerous.helpclowns>"Believe it or not, this is no laughing matter. I could use some help from a crew like yours."</EventText.missionevent_hiddenandclowngerous.helpclowns>
|
||||
<EventText.missionevent_hiddenandclowngerous.twodaysago>"Two days ago, a member of our troupe thought it'd be a good idea to board a shuttle to a nearby church, and we havent heard about him since. Our friend believed he could infiltrate the church, and pass himself as an adept. Naturally, I thought it was a joke!" </EventText.missionevent_hiddenandclowngerous.twodaysago>
|
||||
<EventText.missionevent_hiddenandclowngerous.huskdontlaugh>"Husks can't speak, much less laugh."</EventText.missionevent_hiddenandclowngerous.huskdontlaugh>
|
||||
<EventText.missionevent_hiddenandclowngerous.blasphemy>"To us it's fun and games, but to these people the very concept of humor is akin to blasphemy!"</EventText.missionevent_hiddenandclowngerous.blasphemy>
|
||||
<EventText.missionevent_hiddenandclowngerous.clownspies>"Didn't know the honkmother had a spy network."</EventText.missionevent_hiddenandclowngerous.clownspies>
|
||||
<EventText.missionevent_hiddenandclowngerous.avoidchurches>"I thought you guys avoided touring the church."</EventText.missionevent_hiddenandclowngerous.avoidchurches>
|
||||
<EventText.missionevent_hiddenandclowngerous.takethebikehorn>"We go from station to station, raising morale, that is the mission of our dis-organization. Anyway, take this bike horn with you and go to these coordinates. Once you're there, honk around. Clowns always heed the call, you should be able to find our friend that way."</EventText.missionevent_hiddenandclowngerous.takethebikehorn>
|
||||
<EventText.missionevent_hiddenandclowngerous.acceptmission>"I'll see what I can do."</EventText.missionevent_hiddenandclowngerous.acceptmission>
|
||||
<EventText.missionevent_hiddenandclowngerous.refusemission>Let's not get involved in clown business.</EventText.missionevent_hiddenandclowngerous.refusemission>
|
||||
<eventtext.missionevent_huskcultinterception.churchmakesmeds>“I believe you're familiar with those creepy husk cultists right? They're not just religious fanatics mind you, the church makes most of the medicine and biotech here on Europa."</eventtext.missionevent_huskcultinterception.churchmakesmeds>
|
||||
<EventText.missionevent_huskcultinterception.dependentonmeds>"Until we can produce our own on a large scale, we are dependent on their shipments, but so is the coalition...”</EventText.missionevent_huskcultinterception.dependentonmeds>
|
||||
<EventText.missionevent_huskcultinterception.takedowntransport>“Here's the plan: take down a church transport ship on route to a coalition outpost. This will keep our hands clean while dealing a blow to the coalition”</EventText.missionevent_huskcultinterception.takedowntransport>
|
||||
<EventText.missionevent_huskcultinterception.Whataboutit>"I already knew that, what about it?"</EventText.missionevent_huskcultinterception.Whataboutit>
|
||||
<EventText.missionevent_huskcultinterception.Whatnow>"What now?"</EventText.missionevent_huskcultinterception.Whatnow>
|
||||
<EventText.missionevent_huskcultinterception.Consideritdone>"Consider it done."</EventText.missionevent_huskcultinterception.Consideritdone>
|
||||
<EventText.missionevent_huskcultinterception.Notapirate>"Count us out, we're not pirates."</EventText.missionevent_huskcultinterception.Notapirate>
|
||||
<EventText.missionevent_assassinatehuskresearcher.majorproblem>The coalition official waves at you. “Here you are. I've received a report... We have a major problem.”</EventText.missionevent_assassinatehuskresearcher.majorproblem>
|
||||
<EventText.missionevent_assassinatehuskresearcher.huskpathogen>“Those fanatics of the church are on the verge of a scientific breakthrough: a new pathogen, unlike anything we've seen before. We think they're working on way to spread the virus on a large scale.”</EventText.missionevent_assassinatehuskresearcher.huskpathogen>
|
||||
<EventText.missionevent_assassinatehuskresearcher.missionbrief>“We need to put an end to this research project. Their scientist must be eliminated. But we can't act on our own, sending one of our own agents would cause not only the Church to retaliate, but also Separatists to take their side. \nI need a freelance crew for this... and you just happen to be here.”</EventText.missionevent_assassinatehuskresearcher.missionbrief>
|
||||
<EventText.missionevent_assassinatehuskresearcher.whatkindofproblem>What kind of problem?</EventText.missionevent_assassinatehuskresearcher.whatkindofproblem>
|
||||
<EventText.missionevent_assassinatehuskresearcher.soundsbad>Sounds bad...</EventText.missionevent_assassinatehuskresearcher.soundsbad>
|
||||
<EventText.missionevent_assassinatehuskresearcher.Iwilldoit>I will do it.</EventText.missionevent_assassinatehuskresearcher.Iwilldoit>
|
||||
<EventText.missionevent_assassinatehuskresearcher.Noway>No way. This is too much of a risk.</EventText.missionevent_assassinatehuskresearcher.Noway>
|
||||
<eventtext.missionevent_escorthuskterrorist.c1>“Some of the commoners here are looking for safe passage to a nearby station. Escort them over there safely and you'll be paid.”</eventtext.missionevent_escorthuskterrorist.c1>
|
||||
<EventText.missionevent_jailbreak_husk.c1>The Deacon seems distressed. “You know all too well the gospel of the church can be too... enlightening for some. \nThose who spread the good word are never safe from bigotry and suspicion.”</EventText.missionevent_jailbreak_husk.c1>
|
||||
<EventText.missionevent_jailbreak_husk.o1.c1>“A few proselytes are being unjustly detained in an outpost nearby. Free them from the jaws of intolerance and the Church will reward you.”</EventText.missionevent_jailbreak_husk.o1.c1>
|
||||
<eventtext.missionevent_huskmedicalcargo.c1>“An epidemic broke out in a nearby outpost. \nDeliver these medical supplies and spread the good word of the church.”</eventtext.missionevent_huskmedicalcargo.c1>
|
||||
<eventtext.missionevent_huskeggsmuggling.c1>“We need to spread the good faith, but the unbelievers are wary of our gifts. \nSmuggle these goods to our proselyte brothers in hiding.”</eventtext.missionevent_huskeggsmuggling.c1>
|
||||
<eventtext.missionevent_escorthuskvip.c1>“A Cardinal is looking for transport to a nearby research laboratory”</eventtext.missionevent_escorthuskvip.c1>
|
||||
<eventtext.missionevent_slimecollection.c1>“I've heard the church of the Husk is looking to develop a new vaccine. \nThey will pay good money for fresh samples of slime bacteria.”</eventtext.missionevent_slimecollection.c1>
|
||||
<eventtext.openblockade.pathunlocked>You pull the lever and hear the gate rumbling: the passage is open.</eventtext.openblockade.pathunlocked>
|
||||
<eventtext.blockadealarm.breakin>Intruder trying to force the gate open!</eventtext.blockadealarm.breakin>
|
||||
<eventtext.blockadealarm.breakin>Stay back! We'll shoot!</eventtext.blockadealarm.breakin>
|
||||
<eventtext.blockadealarm.breakin>Don't let them reach the gate!</eventtext.blockadealarm.breakin>
|
||||
<eventtext.blockadealarm.breakin>We've got a break-in!</eventtext.blockadealarm.breakin>
|
||||
<eventtext.blockadealarm.breakin>Shoot the intruder!</eventtext.blockadealarm.breakin>
|
||||
<eventtext.openblockade.blockade>You've reached a blockade. The path to the next biome must be unlocked to proceed.</eventtext.openblockade.blockade>
|
||||
<eventtext.openblockade.gotolever>Reach the control room to open the blockade</eventtext.openblockade.gotolever>
|
||||
<eventtext.missionevent_killmonster_regional.c1>“I posted about an assignment earlier. Some fauna exclusive to this region is causing us massive trouble. I've sent all the details to your onboard navigation system, in case you're interested.”</eventtext.missionevent_killmonster_regional.c1>
|
||||
<eventtext.missionevent_piratemission1.c1>“We received multiple reports about a pirate vessel causing trouble. We need you to get rid of them by any means.”</eventtext.missionevent_piratemission1.c1>
|
||||
<eventtext.missionevent_piratemission2.c1>“We received multiple reports about a pirate vessel blasting music into the depths and luring more monsters close to our stations. We need you to get rid of them by any means.”</eventtext.missionevent_piratemission2.c1>
|
||||
<eventtext.missionevent_piratemission3.c1>“We recently lost contact to some of our vessels. We believe they got attacked by a strange vessel that was reported lurking around these parts. We need you to get rid of it to hopefully prevent other vessels getting lost in the future.”</eventtext.missionevent_piratemission3.c1>
|
||||
<eventtext.troubledengine.monitor>The status monitor is displaying a warning about the engine slowly breaking down. Better order a mechanic to take a look.</eventtext.troubledengine.monitor>
|
||||
<eventtext.troubledengine.engine>The engine stopped working. Best to quickly get it back up and running.</eventtext.troubledengine.engine>
|
||||
<eventtext.troubledengine.engine.success>You got the engine back up and running!</eventtext.troubledengine.engine.success>
|
||||
<eventtext.troubledengine.engine.failure>The engine didn't start up. Try again?</eventtext.troubledengine.engine.failure>
|
||||
<eventtext.troubledengine.engine.smack.failure>A part fell off. Surely nothing important... Just give it a bit of time and it'll probably start back up.</eventtext.troubledengine.engine.smack.failure>
|
||||
<eventtext.option.useitem.wrench>Use Wrench</eventtext.option.useitem.wrench>
|
||||
<eventtext.option.smack>Smack it!</eventtext.option.smack>
|
||||
<eventtext.option.releasepressure>Release Pressure</eventtext.option.releasepressure>
|
||||
<eventtext.option.dontbother>Let someone else deal with this...</eventtext.option.dontbother>
|
||||
<eventtext.reactormalfunction.monitor>The status monitor is displaying a warning about a reactor malfunction. An engineer should probably take a look.</eventtext.reactormalfunction.monitor>
|
||||
<eventtext.reactormalfunction.reactor>The automated control circuit seems to not be responding and the switch is stuck. Someone needs to manually operate the reactor!</eventtext.reactormalfunction.reactor>
|
||||
<eventtext.reactormalfunction.reactor.success>You resolved the issue and the reactor is returning to normal values!</eventtext.reactormalfunction.reactor.success>
|
||||
<eventtext.reactormalfunction.reactor.failure>You failed to release the pressure. Try again?</eventtext.reactormalfunction.reactor.failure>
|
||||
<eventtext.reactormalfunction.reactor.smack.failure>A part fell off. Let's hope it's nothing important...</eventtext.reactormalfunction.reactor.smack.failure>
|
||||
<eventtext.reactormalfunction.backtonormal>You hear a mechanical piece moving. Looks like the problem resolved itself somehow. The machine has a spirit of its own... </eventtext.reactormalfunction.backtonormal>
|
||||
<eventtext.bartender.buy.coalitionbeer>Beer - Coalition Premium (10 MK)</eventtext.bartender.buy.coalitionbeer>
|
||||
<eventtext.bartender.buy.separatistbeer>Beer - Jovian Force (10 MK)</eventtext.bartender.buy.separatistbeer>
|
||||
<eventtext.bartender.buy.huskbeer>Beer - Liquid Ascension (59 MK)</eventtext.bartender.buy.huskbeer>
|
||||
<eventtext.bartender.buy.clownbeer>Beer - Clown Juice (38 MK)</eventtext.bartender.buy.clownbeer>
|
||||
<eventtext.bartender.buy.whiskey>Whiskey (125 MK)</eventtext.bartender.buy.whiskey>
|
||||
<eventtext.bartender.buy.coalitionbeer.success.nodrunk>"A quite popular choice."</eventtext.bartender.buy.coalitionbeer.success.nodrunk>
|
||||
<eventtext.bartender.buy.separatistbeer.success.nodrunk>"Ah yes, the underdog."</eventtext.bartender.buy.separatistbeer.success.nodrunk>
|
||||
<eventtext.bartender.buy.huskbeer.success.nodrunk>"I see. Interesting choice. You might want to be careful with that stuff though... I heard it may contain parasites."</eventtext.bartender.buy.huskbeer.success.nodrunk>
|
||||
<eventtext.bartender.buy.clownbeer.success.nodrunk>"One of those huh? Here you go."</eventtext.bartender.buy.clownbeer.success.nodrunk>
|
||||
<eventtext.bartender.buy.whiskey.success.nodrunk>"Recommended by doctors all over Europa."</eventtext.bartender.buy.whiskey.success.nodrunk>
|
||||
<eventtext.bartender.outofstock>"Sorry, got none of those left."</eventtext.bartender.outofstock>
|
||||
<eventtext.shop.engineer.co.attack>"You're gonna pay today, Viva la revolution!"</eventtext.shop.engineer.co.attack>
|
||||
<eventtext.manualtakeover.call.nostation>According to the tracker you're not even at a station! Don't waste our time!</eventtext.manualtakeover.call.nostation>
|
||||
<eventtext.manualtakeover.call.church>You're at a station of the church of husk. We have no intent on interfering with them. Permission denied!</eventtext.manualtakeover.call.church>
|
||||
<eventtext.manualtakeover.call.bandits>You're at a pirate station. We are not interested in that facility. Do whatever, but we will not claim the station!</eventtext.manualtakeover.call.bandits>
|
||||
<eventtext.manualtakeover.call.coalition>You're calling the coalition over the military frequency...</eventtext.manualtakeover.call.coalition>
|
||||
<eventtext.manualtakeover.call.separatists>You're calling the separatists over the military frequency...</eventtext.manualtakeover.call.separatists>
|
||||
<eventtext.manualtakeover.call.playerresponse>We'd like to take over a station for you...</eventtext.manualtakeover.call.playerresponse>
|
||||
<eventtext.manualtakeover.call.permissiongranted>"Understood. You can proceed, but be aware that we won't be able to pay you much nor are we able to assist you with this, but you can keep whatever equipment you find! So best of luck to you and your crew!"</eventtext.manualtakeover.call.permissiongranted>
|
||||
<eventtext.manualtakeover.call.friendlystation>"It looks like you're docked to a friendly station. Over."</eventtext.manualtakeover.call.friendlystation>
|
||||
<eventtext.manualtakeover.call.radiobroke>The radio broke! (The DE devs did a few changes to takeovers) \n\nYou should get a new one from the officer at a camp, base, fortress, colony or city outpost. </eventtext.manualtakeover.call.radiobroke>
|
||||
<eventtext.takeover.success>You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!"</eventtext.takeover.success>
|
||||
<!-- <eventtext.takeover.success.info>Leave the station to receive your reward.</eventtext.takeover.success.info> -->
|
||||
<!-- <eventtext.takeover.success.reward>You're receiving a call from the seargent: "Good work! The station is now under our command! We've delivered a little gift to your submarine. Go check it out!"</eventtext.takeover.success.reward> -->
|
||||
<!-- <eventtext.takeover.success.reward.check>You notice a crate. Upon opening it you find a military radio with a note: \n"Use this to call into our military frequency and inform us about any other takeovers!"</eventtext.takeover.success.reward.check> -->
|
||||
<eventtext.takeover.complete>"Great work! The station is now ours. We'll send some of our people there. It should be back up and running under our command in no time! For now you should leave the station. I'm sending you your reward..."</eventtext.takeover.complete>
|
||||
<eventtext.takeover.attack>"We arrived! Make sure your weapons are loaded and safety is off! Let's do this!". \n\nThere's no turning back now: You're at war.</eventtext.takeover.attack>
|
||||
<eventtext.gettakeovermission.coalition.highrep.askingforhelp>"Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another separatist station nearby?"</eventtext.gettakeovermission.coalition.highrep.askingforhelp>
|
||||
<eventtext.gettakeovermission.coalition.medrep.askingforhelp>"Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a separatist station nearby?"</eventtext.gettakeovermission.coalition.medrep.askingforhelp>
|
||||
<eventtext.gettakeovermission.coalition.lowrep.askingforhelp>"We have noticed your efforts to fight the Separatists and would like to give your crew a chance to prove you're on the side of the law. Aid us in an attack on a rogue Separatist outpost and you'll be working with our top men soon enough."</eventtext.gettakeovermission.coalition.lowrep.askingforhelp>
|
||||
<eventtext.gettakeovermission.separatists.highrep.askingforhelp>"Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another coalition station nearby?"</eventtext.gettakeovermission.separatists.highrep.askingforhelp>
|
||||
<eventtext.gettakeovermission.separatists.medrep.askingforhelp>"Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a coalition station nearby?"</eventtext.gettakeovermission.separatists.medrep.askingforhelp>
|
||||
<eventtext.gettakeovermission.separatists.lowrep.askingforhelp>"We have noticed your efforts to fight the Coalition and would like to give your crew a chance to prove you're a friend of the revolution. Aid us in liberating a Coalition outpost and help us in freeing the people of Europa."</eventtext.gettakeovermission.separatists.lowrep.askingforhelp>
|
||||
<eventtext.gettakeovermission.option.accept>"We would like to help. Which station is our target?"</eventtext.gettakeovermission.option.accept>
|
||||
<eventtext.gettakeovermission.option.accept.answer>"Here, I'll mark the place on your map..."</eventtext.gettakeovermission.option.accept.answer>
|
||||
<eventtext.gettakeovermission.option.accept.addcrew>"Since you've helped us in the past, we can spare a few soldiers to assist you for the assault. Just make sure you don't take to long to reach the outpost."</eventtext.gettakeovermission.option.accept.addcrew>
|
||||
<eventtext.gettakeovermission.option.accept.nocrew>"You will be on your own out there. Good luck."</eventtext.gettakeovermission.option.accept.nocrew>
|
||||
<eventtext.gettakeovermission.option.accept.answer.acceptcrew>"Some backup is always appreciated."</eventtext.gettakeovermission.option.accept.answer.acceptcrew>
|
||||
<eventtext.gettakeovermission.option.accept.answer.acceptcrew.answer>"Good luck!"</eventtext.gettakeovermission.option.accept.answer.acceptcrew.answer>
|
||||
<eventtext.gettakeovermission.option.accept.answer.declinecrew>"That won't be necessary. Please order your soldiers to stay."</eventtext.gettakeovermission.option.accept.answer.declinecrew>
|
||||
<eventtext.gettakeovermission.option.accept.answer.declinecrew.answer>"You seem quite determined... Alright, I'll order them to stay put. Good luck!"</eventtext.gettakeovermission.option.accept.answer.declinecrew.answer>
|
||||
<eventtext.gettakeovermission.option.decline>"Sorry, but we currently got other business to take care of first."</eventtext.gettakeovermission.option.decline>
|
||||
<eventtext.gettakeovermission.option.decline.answer>"Alright. Let me know when you dealt with your business or if you change your mind."</eventtext.gettakeovermission.option.decline.answer>
|
||||
<eventtext.gettakeovermission.giveradio.coalition>"We've been informed you've successfully pacified the rebel outpost." The sergeant hands you a communication device. \n\n"This radio is tuned to our military frequency. If you find yourself docked to an enemy station, call in. We won't be able to assist with reinforcements, but we'll send a crew to take over the place after you deal with the occupants."</eventtext.gettakeovermission.giveradio.coalition>
|
||||
<eventtext.gettakeovermission.giveradio.separatists>"We've been informed you've successfully freed the outpost from coalition's grasp." The sergeant hands you a communication device. \n\n"This radio is tuned to our military frequency. If you find yourself docked to an enemy station, call in. We won't be able to assist with reinforcements, but we'll send a crew to take over the place after you deal with the occupants."</eventtext.gettakeovermission.giveradio.separatists>
|
||||
<eventtext.gettakeovermission.newradio>"According to the tracker you've lost the military radio. Here's another one, but take good care of it! Those things don't come cheap..."</eventtext.gettakeovermission.newradio>
|
||||
<eventtext.gettakeovermission.general.isactive>"We still have to take over the last station your crew was sent to before we can plan an attack on the next one."</eventtext.gettakeovermission.general.isactive>
|
||||
<eventtext.piratemissionbroadcast.receive>"Yarhahar, what do we have here? Me eyes spied some good loot! Hope ye came prepared..."</eventtext.piratemissionbroadcast.receive>
|
||||
<eventtext.cocargobroadcast.receive>You're receiving a transmission from another vessel. What do you want to do?</eventtext.cocargobroadcast.receive>
|
||||
<eventtext.cocargobroadcast.receive.accept.answer>"This is CO-CT-43. State your business in this area immediately!"</eventtext.cocargobroadcast.receive.accept.answer>
|
||||
<eventtext.cocargobroadcast.receive.accept.answer.truth>(Tell the truth) "We're here to rob you obviously... Get ready to be boarded!"</eventtext.cocargobroadcast.receive.accept.answer.truth>
|
||||
<eventtext.cocargobroadcast.receive.accept.answer.truth.answer>"At least your honest... *EVERYONE GET TO YOUR STATIONS! WE GOT HOSTILES INCOMING*"</eventtext.cocargobroadcast.receive.accept.answer.truth.answer>
|
||||
<eventtext.cocargobroadcast.receive.accept.answer.lie>(Tell a lie) "We have official orders from Admiral Edward to check your cargo for potential stowaways. Please cooperate with us and stop your submarine."</eventtext.cocargobroadcast.receive.accept.answer.lie>
|
||||
<eventtext.cocargobroadcast.receive.accept.answer.lie.success>"Oh Admiral Edward? Yes we'll stop our vessel immediately! Welcome on board!"</eventtext.cocargobroadcast.receive.accept.answer.lie.success>
|
||||
<eventtext.cocargobroadcast.receive.accept.answer.lie.failure>"How stupid do you think we are? There is no Admiral Edward! Whoever you are, we suggest to turn around and get out of our way or face the consequences."</eventtext.cocargobroadcast.receive.accept.answer.lie.failure>
|
||||
<eventtext.factionseparatist.meltdown>The reactor is buckling and whining with pressure, what do you do?</eventtext.factionseparatist.meltdown>
|
||||
<eventtext.factionseparatist.meltdown.option.pressure>Release Pressure</eventtext.factionseparatist.meltdown.option.pressure>
|
||||
<eventtext.factionseparatist.meltdown.option.pressure.success>The reactor shudders, but you hear the steam whistle out of the core. It seems someone wired something to it...</eventtext.factionseparatist.meltdown.option.pressure.success>
|
||||
<eventtext.factionseparatist.meltdown.option.pressure.failure>The reactor gurgles as the steam swells the protective hoses leaving the core, it seems a qualified engineer is required.</eventtext.factionseparatist.meltdown.option.pressure.failure>
|
||||
<eventtext.factionseparatist.smellofsulfur>The smell of sulfur burns your nostrils...</eventtext.factionseparatist.smellofsulfur>
|
||||
<eventtext.factionseparatist.hiddenstash>Hidden in the walls, you notice a small metal box glimmers.</eventtext.factionseparatist.hiddenstash>
|
||||
<eventtext.factionseparatist.hiddenstash.take>You find a note stashed in a detonator with detailed instructions on what needs to be done for democracy.</eventtext.factionseparatist.hiddenstash.take>
|
||||
<eventtext.bartender.offerdrink.nodrunk>"Looks like you could use a drink."</eventtext.bartender.offerdrink.nodrunk>
|
||||
<eventtext.bartender.offerdrink.slightdrunk>"Looks like you could use another drink."</eventtext.bartender.offerdrink.slightdrunk>
|
||||
<eventtext.bartender.offerdrink.drunk>"Another round?"</eventtext.bartender.offerdrink.drunk>
|
||||
<eventtext.bartender.buy.rum>Rum (150 MK)</eventtext.bartender.buy.rum>
|
||||
<eventtext.bartender.buy.rum.success.nodrunk>"Artificial sweetener only, sorry."</eventtext.bartender.buy.rum.success.nodrunk>
|
||||
<eventtext.bartender.buy.rum.success.slightdrunk>"Still got more were that came from."</eventtext.bartender.buy.rum.success.slightdrunk>
|
||||
<eventtext.bartender.buy.rum.success.drunk>"Let me see you down this one next!"</eventtext.bartender.buy.rum.success.drunk>
|
||||
<eventtext.bartender.buy.rum.failure>"We only hold tabs for the locals, bring me some money first."</eventtext.bartender.buy.rum.failure>
|
||||
<eventtext.bartender.tip>Tip and Leave (50 MK)</eventtext.bartender.tip>
|
||||
<eventtext.bartender.tip.success>"I will trade you a tip for a tip; check out this signal once you undock, it might be worth something."</eventtext.bartender.tip.success>
|
||||
<eventtext.bartender.tip.failure>"I wish compliments paid the bills man, thanks anyway."</eventtext.bartender.tip.failure>
|
||||
<eventtext.pirateoutpostevent>A pirate has stopped and is looking at you like he is waiting for you to do something. What will you do?</eventtext.pirateoutpostevent>
|
||||
<eventtext.pirateoutpostevent.option.ignore>Keep walking.</eventtext.pirateoutpostevent.option.ignore>
|
||||
<eventtext.pirateoutpostevent.option.ignore.answer>You don't care and go on with your business.</eventtext.pirateoutpostevent.option.ignore.answer>
|
||||
<eventtext.pirateoutpostevent.option.ignore.answer.response>You hear someone calling out: "Hey wait a second!"</eventtext.pirateoutpostevent.option.ignore.answer.response>
|
||||
<eventtext.pirateoutpostevent.option.attack>Attack (Destroy the Pirate Outpost)</eventtext.pirateoutpostevent.option.attack>
|
||||
<eventtext.pirateoutpostevent.option.attack.answer>"I really don't like the looks of you filthy pirate scum... Time for pest control!"</eventtext.pirateoutpostevent.option.attack.answer>
|
||||
<eventtext.pirateoutpostevent.option.attack2>Rip 'n' Tear (Destroy the Pirate Outpost)</eventtext.pirateoutpostevent.option.attack2>
|
||||
<eventtext.pirateoutpostevent.option.attack2.answer>"It's time to send you all to hell!"</eventtext.pirateoutpostevent.option.attack2.answer>
|
||||
<eventtext.commsrelay.piratehaven>The station is trying to establish a connection...</eventtext.commsrelay.piratehaven>
|
||||
<eventtext.commsrelay.piratehaven.answer>"Hey! Are ye stupid? Thought we don't check who's dockin'? Well think again asshole! Y'all are with the coalition! Don't ye even think about settin' foot on this outpost or ye'll regret it, dickheads! Get lost!"</eventtext.commsrelay.piratehaven.answer>
|
||||
<eventtext.option.accept>Accept</eventtext.option.accept>
|
||||
<eventtext.option.listen>Listen</eventtext.option.listen>
|
||||
<eventtext.option.investigate>Investigate</eventtext.option.investigate>
|
||||
<eventtext.option.decline>Decline</eventtext.option.decline>
|
||||
<eventtext.option.ignore>Ignore</eventtext.option.ignore>
|
||||
<eventtext.option.leave>Leave</eventtext.option.leave>
|
||||
<eventtext.option.nevermind>Nevermind</eventtext.option.nevermind>
|
||||
<eventtext.general.decline>"Not right now."</eventtext.general.decline>
|
||||
<eventtext.commsrelay.monster>You are picking up a strange radio signal, it might be worth investigating...</eventtext.commsrelay.monster>
|
||||
<eventtext.commsrelay.monster.answer>Haunting howls echo off the hull, something must be emitting these strange signals.</eventtext.commsrelay.monster.answer>
|
||||
<eventtext.commsrelay.monster.answer>Screeching shrills send shivers down your spine, something must be emitting these strange signals.</eventtext.commsrelay.monster.answer>
|
||||
<eventtext.commsrelay.wreck>You are picking up an automated distress signal, it might be worth investigating...</eventtext.commsrelay.wreck>
|
||||
<eventtext.commsrelay.wreck.answer>You're receiving an SOS broadcast from somewhere near your current location.</eventtext.commsrelay.wreck.answer>
|
||||
<eventtext.commsrelay.ruin>You're picking up an alien signal, it might be worth investigating...</eventtext.commsrelay.ruin>
|
||||
<eventtext.commsrelay.ruin.answer>An eerie whirring whistle awakens a deep fear, something must be emitting these strange signals.</eventtext.commsrelay.ruin.answer>
|
||||
<eventtext.commsrelay.closetosignal>The strange radio signal grows stronger, it must be nearby...</eventtext.commsrelay.closetosignal>
|
||||
<eventtext.commsrelay.generic.decline>"We don't have time for this now."</eventtext.commsrelay.generic.decline>
|
||||
<eventtext.factionstowaway.separatist>A rugged freedom fighter leaps out of the crate, all while waving a firearm wildly.</eventtext.factionstowaway.separatist>
|
||||
<eventtext.factionstowaway.coalition.good>It appears this is a missplaced shipment of another captains items. Nice!</eventtext.factionstowaway.coalition.good>
|
||||
<eventtext.factionstowaway.coalition.bad>The crate contained a small letter with a coalition seal. It contains a fine, tough luck.</eventtext.factionstowaway.coalition.bad>
|
||||
<eventtext.factionstowaway.cultist>The stench of rotting flesh is followed by a rusted diving suit starting to stand up out of the box.</eventtext.factionstowaway.cultist>
|
||||
<eventtext.factionstowaway.clown>A dastardly grinning harlequin greets your gaze with a smile, drool drips from under his mask.</eventtext.factionstowaway.clown>
|
||||
<eventtext.cocivtransport.interact>You approach a seemingly scared civilian. What will you do?</eventtext.cocivtransport.interact>
|
||||
<eventtext.cocivtransport.option.rob>"You either hand over all your money quickly or you'll not walk out of here alive!"</eventtext.cocivtransport.option.rob>
|
||||
<eventtext.cocivtransport.option.rob.answer>"Alright alright... That's all I have!"</eventtext.cocivtransport.option.rob.answer>
|
||||
<eventtext.cocivtransport.option.execute>"Any last words?" (Execute)</eventtext.cocivtransport.option.execute>
|
||||
<eventtext.cocivtransport.option.execute.answer>"No no no no please wai..."</eventtext.cocivtransport.option.execute.answer>
|
||||
<eventtext.cocivtransport.option.hire>"Join us or die like the others!"</eventtext.cocivtransport.option.hire>
|
||||
<eventtext.cocivtransport.option.hire.success>"Ok ok! I'll do anything, but please don't hurt me!"</eventtext.cocivtransport.option.hire.success>
|
||||
<eventtext.cocivtransport.option.hire.failure>"I'd rather die than join some filthy pirates!"</eventtext.cocivtransport.option.hire.failure>
|
||||
<eventtext.jobboardde.interact>A collection of fliers dot the wall, each with a reward. Which one do you pick up?</eventtext.jobboardde.interact>
|
||||
<eventtext.jobboardde.option.piratemission>Pirate Bounty</eventtext.jobboardde.option.piratemission>
|
||||
<eventtext.jobboardde.option.piratemission.info>-BOUNTIES AVAILABLE FOR LOCAL PIRATE HUNTERS-</eventtext.jobboardde.option.piratemission.info>
|
||||
<eventtext.jobboardde.option.piratemission.accept>You think to yourself: "The coalition really needs people to do their dirty work anonymously."</eventtext.jobboardde.option.piratemission.accept>
|
||||
<eventtext.jobboardde.option.monstermission>Fauna Removal</eventtext.jobboardde.option.monstermission>
|
||||
<eventtext.jobboardde.option.monstermission.info>-LOCAL FAUNA CAUSING HAVOC - WE PAY FOR THEIR DEMISE-</eventtext.jobboardde.option.monstermission.info>
|
||||
<eventtext.jobboardde.option.monstermission.accept>You think to yourself: "Someone really needs to clean out these dangerous critters."</eventtext.jobboardde.option.monstermission.accept>
|
||||
<eventtext.jobboardde.option.miningmission>Mining Mission</eventtext.jobboardde.option.miningmission>
|
||||
<eventtext.jobboardde.option.miningmission.info>-LOCAL CAVE MIGHT CONTAIN MINERAL DEPOSITS - WE PAY FOR PROOF OF THEIR EXISTENCE-</eventtext.jobboardde.option.miningmission.info>
|
||||
<eventtext.jobboardde.option.miningmission.accept>You think to yourself: "A bit of honest mining work, what could go wrong?"</eventtext.jobboardde.option.miningmission.accept>
|
||||
<eventtext.jobboardde.option.cargomission>Cargo Hauling</eventtext.jobboardde.option.cargomission>
|
||||
<eventtext.jobboardde.option.cargomission.info>-SKIPPERS REQUIRED FOR ICE COLD TRUCKING-</eventtext.jobboardde.option.cargomission.info>
|
||||
<eventtext.jobboardde.option.cargomission.accept>You think to yourself: "To be quite frank, I don’t give two shits about any speed limits!"</eventtext.jobboardde.option.cargomission.accept>
|
||||
<eventtext.jobboardde.option.salvagemission>Salvage Loot</eventtext.jobboardde.option.salvagemission>
|
||||
<eventtext.jobboardde.option.salvagemission.info>-A SIGNAL APPEARED IN A LOCAL CAVE - WE PAY ANYONE WHO INVESTIGATES AND RETRIEVES WHAT THEY FIND-</eventtext.jobboardde.option.salvagemission.info>
|
||||
<eventtext.jobboardde.option.salvagemission.accept>You think to yourself: "I am sure there will be something to scrap down there!"</eventtext.jobboardde.option.salvagemission.accept>
|
||||
<eventtext.shop.engineer.interact>"I have some spare materials here, looking to buy? You may choose only 1 though!"</eventtext.shop.engineer.interact>
|
||||
<eventtext.shop.engineer.option.fuelrod>4x Fuel Rod (900 Mk)</eventtext.shop.engineer.option.fuelrod>
|
||||
<eventtext.shop.engineer.option.fuelrod.buy.success>"Here some extra fuel for you."</eventtext.shop.engineer.option.fuelrod.buy.success>
|
||||
<eventtext.shop.engineer.option.fuelrod.buy.failure>"Sorry, I'm not doing handouts."</eventtext.shop.engineer.option.fuelrod.buy.failure>
|
||||
<eventtext.shop.engineer.option.fpga>2x FPGA Circuits (250 Mk)</eventtext.shop.engineer.option.fpga>
|
||||
<eventtext.shop.engineer.option.fpga.buy.success>"You can smell the fabricator still on it."</eventtext.shop.engineer.option.fpga.buy.success>
|
||||
<eventtext.shop.engineer.option.fpga.buy.failure>"You know these cost money right?"</eventtext.shop.engineer.option.fpga.buy.failure>
|
||||
<eventtext.shop.engineer.option.extinguisher>1x Fire Extinguisher (100 Mk)</eventtext.shop.engineer.option.extinguisher>
|
||||
<eventtext.shop.engineer.option.extinguisher.buy.success>"Better safe than sorry."</eventtext.shop.engineer.option.extinguisher.buy.success>
|
||||
<eventtext.shop.engineer.option.extinguisher.buy.failure>"You're really hurting if a fire breaks out."</eventtext.shop.engineer.option.extinguisher.buy.failure>
|
||||
<eventtext.shop.engineer.unfriedly>"We're not gonna help the likes of you."</eventtext.shop.engineer.unfriedly>
|
||||
<eventtext.shop.engineer.attack>"You're gonna pay today, Viva la revolution!"</eventtext.shop.engineer.attack>
|
||||
<eventtext.shop.quartermaster.interact>"I've got some surplus welding fuel, if you need to resupply."</eventtext.shop.quartermaster.interact>
|
||||
<eventtext.shop.quartermaster.option.weldingfuel>8x Welding Fuel (1000 Mk)</eventtext.shop.quartermaster.option.weldingfuel>
|
||||
<eventtext.shop.quartermaster.option.weldingfuel.buy.success>"Remember, highly flammable!"</eventtext.shop.quartermaster.option.weldingfuel.buy.success>
|
||||
<eventtext.shop.quartermaster.option.weldingfuel.buy.failure>"Sorry, I'm not doing handouts."</eventtext.shop.quartermaster.option.weldingfuel.buy.failure>
|
||||
<eventtext.shop.quartermaster.option.scrap>1x Scrap + Info (1000 Mk)</eventtext.shop.quartermaster.option.scrap>
|
||||
<eventtext.shop.quartermaster.option.scrap.buy.success>"Got this from a wreck not far from here, let me add it to your map..."</eventtext.shop.quartermaster.option.scrap.buy.success>
|
||||
<eventtext.shop.quartermaster.option.scrap.buy.failure>"It's not trash to me son, pay up."</eventtext.shop.quartermaster.option.scrap.buy.failure>
|
||||
<eventtext.shop.securityofficer.interact>"I've got surplus ammo, if you're looking to resupply, but I can only sell you 1 package!"</eventtext.shop.securityofficer.interact>
|
||||
<eventtext.shop.securityofficer.option.coilgunammo>Coilgun Ammunition Box (150 Mk)</eventtext.shop.securityofficer.option.coilgunammo>
|
||||
<eventtext.shop.securityofficer.option.coilgunammo.buy.success>"Give them the whole 9 yards."</eventtext.shop.securityofficer.option.coilgunammo.buy.success>
|
||||
<eventtext.shop.securityofficer.option.coilgunammo.buy.failure>"This ammo isn't a hand me out."</eventtext.shop.securityofficer.option.coilgunammo.buy.failure>
|
||||
<eventtext.shop.securityofficer.option.revolverammo>12x .38 Revolver Round (600 Mk)</eventtext.shop.securityofficer.option.revolverammo>
|
||||
<eventtext.shop.securityofficer.option.revolverammo.buy.success>"Good ole .38."</eventtext.shop.securityofficer.option.revolverammo.buy.success>
|
||||
<eventtext.shop.securityofficer.option.revolverammo.buy.failure>"You know bullets aren't free, right?"</eventtext.shop.securityofficer.option.revolverammo.buy.failure>
|
||||
<eventtext.shop.securityofficer.option.smgmagazine>2x SMG Magazine (400 Mk)</eventtext.shop.securityofficer.option.smgmagazine>
|
||||
<eventtext.shop.securityofficer.option.smgmagazine.buy.success>".45, for killing the soul."</eventtext.shop.securityofficer.option.smgmagazine.buy.success>
|
||||
<eventtext.shop.securityofficer.option.smgmagazine.buy.failure>"You know bullets aren't free, right?"</eventtext.shop.securityofficer.option.smgmagazine.buy.failure>
|
||||
<eventtext.securityofficer.interact>"Got any stolen goods on you?"</eventtext.securityofficer.interact>
|
||||
<eventtext.securityofficer.option.polite>"No Sir."</eventtext.securityofficer.option.polite>
|
||||
<eventtext.securityofficer.option.polite.answer>"Better not."</eventtext.securityofficer.option.polite.answer>
|
||||
<eventtext.securityofficer.option.rude>"None that you know of."</eventtext.securityofficer.option.rude>
|
||||
<eventtext.securityofficer.option.rude.answer>"Wise guy huh?"</eventtext.securityofficer.option.rude.answer>
|
||||
<eventtext.securityofficer.bribe.interact>"I'm keeping an eye on you."</eventtext.securityofficer.bribe.interact>
|
||||
<eventtext.securityofficer.bribe.option.polite>"Thats ok officer, I will behave."</eventtext.securityofficer.bribe.option.polite>
|
||||
<eventtext.securityofficer.bribe.option.polite.answer>"We will see about that..."</eventtext.securityofficer.bribe.option.polite.answer>
|
||||
<eventtext.securityofficer.bribe.option.rude>"All security officers are bastards!"</eventtext.securityofficer.bribe.option.rude>
|
||||
<eventtext.securityofficer.bribe.option.rude.answer>"So you wanna do this the hard way, huh?"</eventtext.securityofficer.bribe.option.rude.answer>
|
||||
<eventtext.securityofficer.bribe.option.leave.answer>"I've got a suspect here, Standby."</eventtext.securityofficer.bribe.option.leave.answer>
|
||||
<eventtext.securityofficer.bribe.option.bribe.high>Bribe (500 Mk)</eventtext.securityofficer.bribe.option.bribe.high>
|
||||
<eventtext.securityofficer.bribe.option.bribe.medium>Bribe (250 Mk)</eventtext.securityofficer.bribe.option.bribe.medium>
|
||||
<eventtext.securityofficer.bribe.option.bribe.low>Bribe (75 Mk)</eventtext.securityofficer.bribe.option.bribe.low>
|
||||
<eventtext.securityofficer.bribe.option.bribe.success>"On second thought, you're not the guy I was looking for."</eventtext.securityofficer.bribe.option.bribe.success>
|
||||
<eventtext.securityofficer.bribe.option.bribe.failure>"Are you trying to bribe me with that puny amount?"</eventtext.securityofficer.bribe.option.bribe.failure>
|
||||
<eventtext.securityofficer.bribe.option.bribe.rejected>"Are you trying to bribe me?"</eventtext.securityofficer.bribe.option.bribe.rejected>
|
||||
<eventtext.securityofficer.option.insult>Insult</eventtext.securityofficer.option.insult>
|
||||
<eventtext.securityofficer.option.insult.answer>"What did you just say to me!? I'll file a report if you don't stop with that!"</eventtext.securityofficer.option.insult.answer>
|
||||
<eventtext.securityofficer.option.insult.answer.insult.answer>"That's it! You're under arrest!"</eventtext.securityofficer.option.insult.answer.insult.answer>
|
||||
<eventtext.securityofficer.option.insult.leave.answer>"Yeah you better get going!"</eventtext.securityofficer.option.insult.leave.answer>
|
||||
<eventtext.shop.piratesecurityofficer.interact>"I've got some fuckin' firepower if you're looking to load up. I'll sell ya one package of your choosing."</eventtext.shop.piratesecurityofficer.interact>
|
||||
<eventtext.shop.piratesecurityofficer.option.hyperzine>Hyperzine (500 Mk)</eventtext.shop.piratesecurityofficer.option.hyperzine>
|
||||
<eventtext.shop.piratesecurityofficer.option.hyperzine.buy.success>"Oh, that's the good stuff."</eventtext.shop.piratesecurityofficer.option.hyperzine.buy.success>
|
||||
<eventtext.shop.piratesecurityofficer.option.hyperzine.buy.failure>"You're not getting high for free."</eventtext.shop.piratesecurityofficer.option.hyperzine.buy.failure>
|
||||
<eventtext.shop.piratesecurityofficer.option.handcannonammo>6x Hand Cannon Revolver Rounds (1000 Mk)</eventtext.shop.piratesecurityofficer.option.handcannonammo>
|
||||
<eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.success>"This will cut through any coalition body armor, a mantis, and even moloch armor I swear."</eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.success>
|
||||
<eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.failure>"Does this look like a charity?"</eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.failure>
|
||||
<eventtext.shop.piratesecurityofficer.option.assaultriflemagazine>2x Assault Rifle Magazines (1000 Mk)</eventtext.shop.piratesecurityofficer.option.assaultriflemagazine>
|
||||
<eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.success>"These are made with hatred and loaded with malicious intent, assault responsibly."</eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.success>
|
||||
<eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.failure>"Did you just blow in from the abandoned station too? I need a lil money here."</eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.failure>
|
||||
<eventtext.piratesecurityofficer.toll.low.interact>"Ya know we don't just let everyone walk right in. There's a fuckin' toll! Word of advice: It's better to pay up!"</eventtext.piratesecurityofficer.toll.low.interact>
|
||||
<eventtext.piratesecurityofficer.highrep.pay.high>Pay Toll (1000 Mk)</eventtext.piratesecurityofficer.highrep.pay.high>
|
||||
<eventtext.piratesecurityofficer.highrep.paytoll.success>"Hah! That's what I like to see. No hassle whatsoever!"</eventtext.piratesecurityofficer.highrep.paytoll.success>
|
||||
<eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation>"You know what... If you pay double, I'll spread a few good words about your crew among the other crews!"</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation>
|
||||
<eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy>Pay 1000mk (Coalition Reputation -20)</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy>
|
||||
<eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.success>"Hah! I knew I'd like you!"</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.success>
|
||||
<eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.failure>"Dude you don't even got the scratch... Trying to fuck me over? Get lost!"</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.failure>
|
||||
<eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.declined>"Pff! Fine... Keep your stinkin' cash!"</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.declined>
|
||||
<eventtext.piratesecurityofficer.highrep.paytoll.failure>"You don't even have the money? Surely you own something worth my time."</eventtext.piratesecurityofficer.highrep.paytoll.failure>
|
||||
<eventtext.piratesecurityofficer.highrep.pay.medium>Haggle (750 Mk)</eventtext.piratesecurityofficer.highrep.pay.medium>
|
||||
<eventtext.piratesecurityofficer.highrep.haggle.success>"Really now? You fuckin' with me, right? Alright fine! Go in..."</eventtext.piratesecurityofficer.highrep.haggle.success>
|
||||
<eventtext.piratesecurityofficer.highrep.haggle.failure>"Think this pittance is gonna be enough? You're in, but remember: no cash, no service."</eventtext.piratesecurityofficer.highrep.haggle.failure>
|
||||
<eventtext.piratesecurityofficer.highrep.haggle.rejected>"Find the money or piss off."</eventtext.piratesecurityofficer.highrep.haggle.rejected>
|
||||
<eventtext.piratesecurityofficer.highrep.pay.low>Plead (250 Mk)</eventtext.piratesecurityofficer.highrep.pay.low>
|
||||
<eventtext.piratesecurityofficer.highrep.plead.success>"Your crying amuses me... Dont you say another word and get outta my sight."</eventtext.piratesecurityofficer.highrep.plead.success>
|
||||
<eventtext.piratesecurityofficer.highrep.plead.undress>"Can't afford our hospitality huh? Don't worry, I'll give you the royal treatment!"</eventtext.piratesecurityofficer.highrep.plead.undress>
|
||||
<eventtext.piratesecurityofficer.highrep.plead.UhOh>"Uh Oh."</eventtext.piratesecurityofficer.highrep.plead.UhOh>
|
||||
<eventtext.piratesecurityofficer.highrep.plead.failure>"Suit youself, your majesty!"</eventtext.piratesecurityofficer.highrep.plead.failure>
|
||||
<eventtext.piratesecurityofficer.highrep.plead.rejected>"Your pitiful excuse of a story isn't gonna save you!"</eventtext.piratesecurityofficer.highrep.plead.rejected>
|
||||
<eventtext.piratesecurityofficer.toll.option.leave.answer>"I know a language you'll understand."</eventtext.piratesecurityofficer.toll.option.leave.answer>
|
||||
<eventtext.piratesecurityofficer.toll.option.insult>Insult</eventtext.piratesecurityofficer.toll.option.insult>
|
||||
<eventtext.piratesecurityofficer.toll.option.insult.answer>"Oh you're so fucking dead!"</eventtext.piratesecurityofficer.toll.option.insult.answer>
|
||||
<eventtext.piratesecurityofficer.attack>"Get 'em!"</eventtext.piratesecurityofficer.attack>
|
||||
<eventtext.piratesecurityofficer.attack.coalition>Get them coalition pigs!</eventtext.piratesecurityofficer.attack.coalition>
|
||||
<eventtext.piratesecurityofficer.toll.high.interact>"Oh what do we have here? Coalition scum!? Ya know there's a fuckin' TOLL! Pay up dumbass!"</eventtext.piratesecurityofficer.toll.high.interact>
|
||||
<eventtext.piratesecurityofficer.lowrep.pay.high>Pay Toll (2000 Mk)</eventtext.piratesecurityofficer.lowrep.pay.high>
|
||||
<eventtext.piratesecurityofficer.lowrep.paytoll.success>"Thanks for stopping by, pig!"</eventtext.piratesecurityofficer.lowrep.paytoll.success>
|
||||
<eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation>"Imma give you a special offer now. Pay me double and I'll spread some really good words about your crew amongst the other crews here."</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation>
|
||||
<eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy>Pay 1000Mk (Coalition Reputation -40)</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy>
|
||||
<eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.success>"Hm didn't expect you to actually pay. Alright I'll spread some cool rumors about your crew. Coalition won't like it if they hear it, hehe."</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.success>
|
||||
<eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.failure>"Look at this idiot! Can't even keep track of their fuckin' money. Get lost!"</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.failure>
|
||||
<eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.declined>"Should've guessed. You're just a shitty loyal boot licker. Get the hell out of my sight!"</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.declined>
|
||||
<eventtext.piratesecurityofficer.lowrep.paytoll.failure>"You don't even have the money? Surely you coalition folks own something worth my time."</eventtext.piratesecurityofficer.lowrep.paytoll.failure>
|
||||
<eventtext.piratesecurityofficer.lowrep.pay.medium>Haggle (1500 Mk)</eventtext.piratesecurityofficer.lowrep.pay.medium>
|
||||
<eventtext.piratesecurityofficer.lowrep.haggle.success>"Go in, but make it quick pig, or I will."</eventtext.piratesecurityofficer.lowrep.haggle.success>
|
||||
<eventtext.piratesecurityofficer.lowrep.haggle.failure>"I was expecting something more from someone like you... Get in."</eventtext.piratesecurityofficer.lowrep.haggle.failure>
|
||||
<eventtext.piratesecurityofficer.toll.high.haggle.rejected>"You know what? Forget about it! You're a goner!"</eventtext.piratesecurityofficer.toll.high.haggle.rejected>
|
||||
<eventtext.piratesecurityofficer.lowrep.pay.low>Plead (1000 Mk)</eventtext.piratesecurityofficer.lowrep.pay.low>
|
||||
<eventtext.piratesecurityofficer.lowrep.plead.success>"Haha hey boys! Look at this whiny shitbag! ...Alright you made me laugh so go in, before I change my mind!"</eventtext.piratesecurityofficer.lowrep.plead.success>
|
||||
<eventtext.piratesecurityofficer.lowrep.plead.failure>"You fuckin' kiddin' me!? Imma take everything from your fuckin' corpse!"</eventtext.piratesecurityofficer.lowrep.plead.failure>
|
||||
<eventtext.piratesecurityofficer.lowrep.plead.rejected>"Your pitiful excuse of a story isn't gonna save you, nor can your coalition buddies help you here! Say your last words!"</eventtext.piratesecurityofficer.lowrep.plead.rejected>
|
||||
<eventtext.piratehavenalarm.breakin>"These guys are trying to break in! Get 'em!"</eventtext.piratehavenalarm.breakin>
|
||||
<eventtext.piratearmorylocked.doorlocked>You try pressing the button, but the door seems locked. You can hear a raspy voice from the other side: \n\n"Should've paid, the toll, chump. But if you REALLY want in... we can find an arrangement..."</eventtext.piratearmorylocked.doorlocked>
|
||||
<eventtext.piratearmorylocked.howmuch>*Sigh...* "How much?"</eventtext.piratearmorylocked.howmuch>
|
||||
<eventtext.piratearmorylocked.500mk>"500Mk. Pay up or stay out."</eventtext.piratearmorylocked.500mk>
|
||||
<eventtext.piratearmorylocked.Pay>"Fine..."</eventtext.piratearmorylocked.Pay>
|
||||
<eventtext.piratearmorylocked.noway>"No way. This is racket."</eventtext.piratearmorylocked.noway>
|
||||
<eventtext.piratearmorylocked.dooropens>"Nice. Lookin' forward to doing business."</eventtext.piratearmorylocked.dooropens>
|
||||
<eventtext.piratearmorylocked.nomoney>"Trying to swindle me? No cash, no guns."</eventtext.piratearmorylocked.nomoney>
|
||||
<eventtext.piratearmorylocked.comeback>"Hah! Come back if you change your mind. I'm not going anywhere."</eventtext.piratearmorylocked.comeback>
|
||||
<eventtext.piratearmoryalarm.breakin>"This guy's trying to steal our supplies!"</eventtext.piratearmoryalarm.breakin>
|
||||
<eventtext.piratediversoutpost.meetambusher>As you walk down the hallway, an unsavory individual puts a hand on your shoulder. "Fancy ship you've got there. A real beauty... Bet it cost you a little fortune."</eventtext.piratediversoutpost.meetambusher>
|
||||
<eventtext.piratediversoutpost.agree>"It's just a hunk of junk."</eventtext.piratediversoutpost.agree>
|
||||
<eventtext.piratediversoutpost.buggeroff>"Bugger off."</eventtext.piratediversoutpost.buggeroff>
|
||||
<eventtext.piratediversoutpost.Iwascaptain>The man keeps following you. "Used to be a captain you know? Mine was sunk by one of those coalition dogs. Tried to run a blockade with a shipment of the good stuff, turns out Dugongs aren't known for their speed."</eventtext.piratediversoutpost.Iwascaptain>
|
||||
<eventtext.piratediversoutpost.Iwascaptain2>The self-proclaimed pilot spits on the floor. "Took a straight hit by a railgun. Tore a hole in the amidships, but somehow me and my crew limped back to this rat hole of a station. Bet if I had yours, things would've been different..."</eventtext.piratediversoutpost.Iwascaptain2>
|
||||
<eventtext.piratediversoutpost.goodluck>"Tough luck mate, I wish you the best."</eventtext.piratediversoutpost.goodluck>
|
||||
<eventtext.piratediversoutpost.dontcare>"Not my problem."</eventtext.piratediversoutpost.dontcare>
|
||||
<eventtext.piratediversoutpost.offersbooze>The involuntary landlubber is back again, and pulls something from under his coat. For a brief moment you think it's a gun, but it's just a bottle of rum. "You know what, I've got a good feeling business will resume. Pulled these babies from my personal stash. This one is on the house!" </eventtext.piratediversoutpost.offersbooze>
|
||||
<eventtext.piratediversoutpost.takebooze>"Never say no to free booze."</eventtext.piratediversoutpost.takebooze>
|
||||
<eventtext.piratediversoutpost.getthehelloff>"Get the hell off me. You're not my buddy, pal."</eventtext.piratediversoutpost.getthehelloff>
|
||||
<eventtext.piratediversoutpost.drinkup>"Drink up, and make sure to share with aaaaall your crew! To the last drop. Me, I won't be staying here for long..." \n\nYou catch a glimpse of a sinister chuckle.</eventtext.piratediversoutpost.drinkup>
|
||||
<eventtext.piratediversoutpost.dontgetalong>"Whatever. Guess we just don't get along. Don't worry, I'll be leaving soon..."</eventtext.piratediversoutpost.dontgetalong>
|
||||
<eventtext.piratediversoutpost.soundinairlock>There's a loud sound in the airlock...</eventtext.piratediversoutpost.soundinairlock>
|
||||
<eventtext.piratediversoutpost.takeover>"We're taking over this ship!"</eventtext.piratediversoutpost.takeover>
|
||||
<eventtext.piratemissioninformant.interact>"Hm? Ye lookin' for work ye say? Lemme tell ya somethin'! Ain't no administration service here! But... Got me a lead about a coalition transport passing near here and I'm not sure if me crew is ready for it. Imma sell it to ya if ye got the cash!"</eventtext.piratemissioninformant.interact>
|
||||
<eventtext.piratemissioninformant.option.buy>Buy (1000mk)</eventtext.piratemissioninformant.option.buy>
|
||||
<eventtext.piratemissioninformant.option.buy.success>"Hah great! Lemme show ya where they gonna pass!"</eventtext.piratemissioninformant.option.buy.success>
|
||||
<eventtext.piratemissioninformant.option.buy.failure>"Ain't gonna give it to ya for free dumbass! Come back when ye got the scratch!"</eventtext.piratemissioninformant.option.buy.failure>
|
||||
<EventText.DEgotoblockade.c1>"COALITION BOUNTY ISSUED", the discolored and damaged posters list off sites of destruction and infestation, seems like the coalition is in over their heads. You can only make out one set of coordinates.</EventText.DEgotoblockade.c1>
|
||||
<EventText.DEgotoblockade.o1>A tax free paycheck couldn't hurt...</EventText.DEgotoblockade.o1>
|
||||
<eventtext.missionevent_lair.c1>“There is a massive lair nearby bubbling over with more and more creatures by the minute, if you can take it out there is a reward in it for you!”</eventtext.missionevent_lair.c1>
|
||||
<EventText.missionevent_lair.o1>Understood</EventText.missionevent_lair.o1>
|
||||
<eventtext.survey.interact>This automated station scans the surrounding area for minerals. A message is displayed on the terminal: \n\n"PAY 1000MK TO ACCESS THIS UNIT'S SCANNING DATABASE"</eventtext.survey.interact>
|
||||
<eventtext.survey.payup>Transfer the money</eventtext.survey.payup>
|
||||
<eventtext.survey.givemissions>"ACCESS GRANTED. POTENTIAL MINERAL DEPOSITS CAN BE FOUND AT THESE LOCATIONS..."</eventtext.survey.givemissions>
|
||||
<eventtext.survey.nomoney>"INSUFFICIENT FUNDS. ACCESS DENIED"</eventtext.survey.nomoney>
|
||||
<eventtext.constructionrecipe.recipe>A panel displays a message from the outpost's taskmaster. \n\n"CONSTRUCTION UNITS REQUESTED. MAY BE FABRICATED AND PACKAGED USING THE FOLLOWING MATERIALS:" \n\n-Lead \n-Copper \n-Steel \n-Iron \n-Zinc \n-Aluminium</eventtext.constructionrecipe.recipe>
|
||||
<eventtext.Constructionprogress.starterdialogue>"Hey you! We're running short on materials and the next delivery has been delayed a few days. We don't want to spend more time on this construction site than we have to... You don't happen to have 5 crates of building materials you could spare? We'll pay for them of course!"</eventtext.Constructionprogress.starterdialogue>
|
||||
<eventtext.Constructionprogress.wehavecrates>"We do. Let me go grab them for you."</eventtext.Constructionprogress.wehavecrates>
|
||||
<eventtext.Constructionprogress.speaktomeagain>"Oh wonderful! Speak to me again once you're done delivering them to the cargo unit over there to collect your payment."</eventtext.Constructionprogress.speaktomeagain>
|
||||
<eventtext.Constructionprogress.letmecheck>"Let me check our cargo."</eventtext.Constructionprogress.letmecheck>
|
||||
<eventtext.Constructionprogress.ifyoufindcrates>"Alright! If you happen to find some, deliver them to the cargo unit over there and talk to me once you're done."</eventtext.Constructionprogress.ifyoufindcrates>
|
||||
<eventtext.Constructionprogress.notinterested>"Not interested."</eventtext.Constructionprogress.notinterested>
|
||||
<eventtext.Constructionprogress.findmeagain>"I see... Well if you change your mind, you know where to find me."</eventtext.Constructionprogress.findmeagain>
|
||||
<eventtext.Constructionprogress.nomaterials>"We're lacking the materials."</eventtext.Constructionprogress.nomaterials>
|
||||
<eventtext.Constructionprogress.wellwait>"I see... Well then I guess we'll have to wait for the official delivery then."</eventtext.Constructionprogress.wellwait>
|
||||
<eventtext.Constructionprogress.changeyourmind>"Oh hey! Did you guys change your mind? We really could use those 5 crates of building materials!"</eventtext.Constructionprogress.changeyourmind>
|
||||
<eventtext.Constructionprogress.cratescoming>"Yes, the crates are on their way."</eventtext.Constructionprogress.cratescoming>
|
||||
<eventtext.Constructionprogress.cratesdelivered>"I see you've delivered the required amount. Here's your payment!"</eventtext.Constructionprogress.cratesdelivered>
|
||||
<eventtext.Constructionprogress.thanks>"Thank you."</eventtext.Constructionprogress.thanks>
|
||||
<eventtext.Constructionprogress.youdecide>"Oh and since you're on good terms with us, administration stated to throw the current building plans out and let you decide on what type of station we should build here. So what's it going to be, boss?"</eventtext.Constructionprogress.youdecide>
|
||||
<eventtext.Constructionprogress.settlement>A Settlement</eventtext.Constructionprogress.settlement>
|
||||
<eventtext.Constructionprogress.settlementpicked>"Alright, a settlement it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.settlementpicked>
|
||||
<eventtext.Constructionprogress.base>A Military Base</eventtext.Constructionprogress.base>
|
||||
<eventtext.Constructionprogress.basepicked>"Alright, a military base it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.basepicked>
|
||||
<eventtext.Constructionprogress.research>A Research Station</eventtext.Constructionprogress.research>
|
||||
<eventtext.Constructionprogress.researchpicked>"Alright, a research station it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.researchpicked>
|
||||
<eventtext.Constructionprogress.hospital>A Hospital</eventtext.Constructionprogress.hospital>
|
||||
<eventtext.Constructionprogress.hospitalpicked>"Alright, a hospital it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.hospitalpicked>
|
||||
<eventtext.Constructionprogress.backtowork>"I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.backtowork>
|
||||
<eventtext.Constructionprogress.notenough>"I'm afraid that won't be enough. Check your cargo hold and see if can find some more."</eventtext.Constructionprogress.notenough>
|
||||
<eventtext.Constructionprogress.checkagain>"I'll go check again."</eventtext.Constructionprogress.checkagain>
|
||||
<eventtext.Constructionprogress.allwegot>"Sorry, but that's all we got..."</eventtext.Constructionprogress.allwegot>
|
||||
<eventtext.Constructionprogress.takecargoback>"In that case I recommend taking your cargo back to your submarine. We'll be waiting for the official delivery instead."</eventtext.Constructionprogress.takecargoback>
|
||||
<eventtext.ConstructionUpgrade.starterdialogue>"We're working on expanding this outpost, so we're always looking for construction resources. Do you have 3 crates of building materials to spare? We'll pay for them of course!"</eventtext.ConstructionUpgrade.starterdialogue>
|
||||
<eventtext.pantytheft.heyyou>"Pssst. Hey you, over here."</eventtext.pantytheft.heyyou>
|
||||
<eventtext.pantytheft.opportunity>A suspicious figure speaks quietly: "I've heard of you. And I know you take odd jobs. Can I interest you in a most lucrative opportunity?"</eventtext.pantytheft.opportunity>
|
||||
<eventtext.pantytheft.confidentiality>"See, people come and go around these outposts, but nobody knows when and where. That's captain confidentiality."</eventtext.pantytheft.confidentiality>
|
||||
<eventtext.pantytheft.plantingtags>"Well me and my partners all over Europa came up with a little system. We plant tags in the clothes, and with a simple scanner in the airlock, we know exactly who docks and who leaves. Then we sell the information to whoever needs it. Separatist dissidents, coalition bigwigs, juicy merchants... you name em, we find em. That's where you help."</eventtext.pantytheft.plantingtags>
|
||||
<eventtext.pantytheft.ifitpays>As long as you pay...</eventtext.pantytheft.ifitpays>
|
||||
<eventtext.pantytheft.grabclothes>"I can't be seen rummaging around the crew quarters, so you're up to the job. Grab a bunch of clothes from the lockers, and bring them to me in that bag. I'll do my thing and put them right back in."</eventtext.pantytheft.grabclothes>
|
||||
<eventtext.pantytheft.clothesdelivered>"Perfect. I'll get to work. Remember: We never spoke."</eventtext.pantytheft.clothesdelivered>
|
||||
<eventtext.pantytheft.moreclothes>"Won't do. Get me more clothes."</eventtext.pantytheft.moreclothes>
|
||||
<eventtext.vendingsmashing.heyyou>"Pssst. Hey you, over here."</eventtext.vendingsmashing.heyyou>
|
||||
<eventtext.vendingsmashing.quickcash>A disheveled individual whispers: "Hey, looking for a bit of quick cash?"</eventtext.vendingsmashing.quickcash>
|
||||
<eventtext.vendingsmashing.machinetrick>"Those vending machines man, they're a scam. But I know a trick to make them spill their insides."</eventtext.vendingsmashing.machinetrick>
|
||||
<eventtext.vendingsmashing.hitemhard>"Hit em as hard as you can. That'll attract the attention"</eventtext.vendingsmashing.hitemhard>
|
||||
<eventtext.vendingsmashing.Notsubtle>"Not exactly subtle..."</eventtext.vendingsmashing.Notsubtle>
|
||||
<eventtext.vendingsmashing.Ilootyourun>"Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." He hands you a crowbar. </eventtext.vendingsmashing.Ilootyourun>
|
||||
<eventtext.vendingsmashing.readycrowbar>That one looks full. Ready your crowbar...</eventtext.vendingsmashing.readycrowbar>
|
||||
<eventtext.vendingsmashing.Ilootyourun>"Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work."</eventtext.vendingsmashing.Ilootyourun>
|
||||
<eventtext.vendingsmashing.yourshare>"Good job. Here's your share."</eventtext.vendingsmashing.yourshare>
|
||||
<eventtext.circuswelcome.foundus>"You found us! A warm welcome to our guests."</eventtext.circuswelcome.foundus>
|
||||
<eventtext.missionevent_vipnapping.listen>One of the locals stops you: "Looking for money? I've got a job in mind."</eventtext.missionevent_vipnapping.listen>
|
||||
<eventtext.missionevent_vipnapping.bigscore>"So, I've heard some industry big shot on a business trip from the shallows has been spotted around these parts..."</eventtext.missionevent_vipnapping.bigscore>
|
||||
<eventtext.missionevent_vipnapping.whatabout>What are you thinking about?</eventtext.missionevent_vipnapping.whatabout>
|
||||
<eventtext.missionevent_vipnapping.ransomplan>"A fat ransom of course! You'll get paid in advance."</eventtext.missionevent_vipnapping.ransomplan>
|
||||
<eventtext.missionevent_vipnapping.briefing>"Here's the plan: You find the target, bag the guy in your submarine and split the station. Then I'll pick him up with a shuttle to throw any pursuers off. They won't see it coming."</eventtext.missionevent_vipnapping.briefing>
|
||||
<eventtext.missionevent_vipnapping.Imin>I'm in. Time to share the wealth.</eventtext.missionevent_vipnapping.Imin>
|
||||
<eventtext.missionevent_vipnapping.notmykink>I'm not into that stuff.</eventtext.missionevent_vipnapping.notmykink>
|
||||
<eventtext.missionevent_vipnapping.hereslocation>"Here's the location, and a picture of the target. I'll follow in your wake."</eventtext.missionevent_vipnapping.hereslocation>
|
||||
<eventtext.missionevent_vipnapping.yourloss>"Pfeh! Your loss then."</eventtext.missionevent_vipnapping.yourloss>
|
||||
<eventtext.vipnapping.thatstarget>"Fancy clothes, expensive watch... That's the target."</eventtext.vipnapping.thatstarget>
|
||||
<eventtext.psychovisions.ghosts>A visibly distraught researcher stares intently at the research terminal. \n"Ghosts! They're speaking to me!"</eventtext.psychovisions.ghosts>
|
||||
<eventtext.psychovisions.noghosts>"Ghosts? Aren't you a scientist?"</eventtext.psychovisions.noghosts>
|
||||
<eventtext.psychovisions.insidemyhead>"It's those aliens! They're inside my head! I swear I saw them... the ancient scriptures! The song of the TRUE Europans!"</eventtext.psychovisions.insidemyhead>
|
||||
<eventtext.psychovisions.psychotic>"You're clearly psychotic."</eventtext.psychovisions.psychotic>
|
||||
<eventtext.psychovisions.panic>"Maybe YOU are not enough! If only you could see the things that I see..." The researcher scurries away in a panic.</eventtext.psychovisions.panic>
|
||||
<eventtext.psychovisions.leave>Leave the madman to his ravings.</eventtext.psychovisions.leave>
|
||||
<eventtext.psychovisions.listenalien>"Come. Listen. Deeper..."</eventtext.psychovisions.listenalien>
|
||||
<eventtext.psychovisions.paranoid>You're not quite sure what you just witnessed. But somehow, you feel like you can see a ...path to the end of your journey. You're left perplexed, and also a little paranoid.</eventtext.psychovisions.paranoid>
|
||||
<EventText.scrapdealer1.scrapseller>You hear a muffled voice calling out the passerbys: "Salvage, rare metals, I've got them all! Hey you traveller, interested into some first rate, former submarine parts?"</EventText.scrapdealer1.scrapseller>
|
||||
<EventText.scrapdealer1.sellmescrap>"You're selling me ...scrap?"</EventText.scrapdealer1.sellmescrap>
|
||||
<EventText.scrapdealer1.junktreasure>“One man's junk is another's treasure. You wouldn't believe what you can find patiently waiting at the bottom of the sea. Scrap could be anything: broken down engines, electronics... it could even be a boat! So, how about helping me kick off this business by being my first customer?"</EventText.scrapdealer1.junktreasure>
|
||||
<EventText.scrapdealer1.buyscrap>"For 250 marks, all this scrap can be yours!"</EventText.scrapdealer1.buyscrap>
|
||||
<EventText.scrapdealer1.deal>“Deal.”</EventText.scrapdealer1.deal>
|
||||
<EventText.scrapdealer1.scrapbought>"Here you go! This is the start of a lucrative business venture!"</EventText.scrapdealer1.scrapbought>
|
||||
<EventText.scrapdealer1.nomoney>"I'm not giving it for free! You gotta pay up!"</EventText.scrapdealer1.nomoney>
|
||||
<EventText.scrapdealer2.scrapseller>The familiar glint of a metal bucket and the person wearing it catches your eye: "You again! As you can see, I'm still in the salvage business. And I got my hand on some brand new, high-quality scrap! Interested in buying?"</EventText.scrapdealer2.scrapseller>
|
||||
<EventText.scrapdealer2.buyscrap>"For 250 marks, all this scrap can be yours! Again!"</EventText.scrapdealer2.buyscrap>
|
||||
<EventText.scrapdealer2.scrapbought>"Never thought any sane person would buy that junk TWICE! Since you're my best and only customer, let me give you a tip as a bonus: Here's a wreck I found a while ago, but it proved too dangerous to loot. Maybe you can give it a shot..."</EventText.scrapdealer2.scrapbought>
|
||||
<EventText.missionevent_capturelivecrawler.periloustask>A hooded figure signs to you. "Blessings, dear traveller. I've been looking for a vessel capable enough to rid us of handling a most delicate task."</EventText.missionevent_capturelivecrawler.periloustask>
|
||||
<EventText.missionevent_capturelivecrawler.whattask>"Sounds fishy."</EventText.missionevent_capturelivecrawler.whattask>
|
||||
<EventText.missionevent_capturelivecrawler.experiments>“Our church is running crucial experiments on unique organisms and rare mutations, all for the good of humanity. But with the pursuit of progress comes unfortunate... incidents."</EventText.missionevent_capturelivecrawler.experiments>
|
||||
<EventText.missionevent_capturelivecrawler.incidents>"Incidents?"</EventText.missionevent_capturelivecrawler.incidents>
|
||||
<EventText.missionevent_capturelivecrawler.missionbrief>“Some of our test subjects escaped containement during transport to one of our churches. Save those lost souls and bring them back to our sanctuary. We will reward your effort... and your silence.”</EventText.missionevent_capturelivecrawler.missionbrief>
|
||||
<EventText.missionevent_capturelivecrawler.Iwilldoit>"I will do it."</EventText.missionevent_capturelivecrawler.Iwilldoit>
|
||||
<EventText.missionevent_capturelivecrawler.Noway>"No way. Clean up your own mistakes."</EventText.missionevent_capturelivecrawler.Noway>
|
||||
<EventText.missionevent_capturelivecrawler.takethis>“Take these sedative implements. They will help keeping the beasts pacified. Remember: keep at least one of the subjects alive.”</EventText.missionevent_capturelivecrawler.takethis>
|
||||
<EventText.piratebodybag.smellyroom>Heaps of trash are piled up in a single place, saturating the damp air with the stench of mold. You didn't think this place could get any filthier.</EventText.piratebodybag.smellyroom>
|
||||
<EventText.piratebodybag.hearthump>You hear an irregular thump coming from inside a suspiciously wrapped package...</EventText.piratebodybag.hearthump>
|
||||
<EventText.piratebodybag.kickit>Kick it.</EventText.piratebodybag.kickit>
|
||||
<EventText.piratebodybag.stayaway>Stay the hell away.</EventText.piratebodybag.stayaway>
|
||||
<EventText.missionevent_escortmedivac.needhelp>"You're part of the crew that just docked, correct? Listen, we have an emergency here, and we could use your ship."</EventText.missionevent_escortmedivac.needhelp>
|
||||
<EventText.missionevent_escortmedivac.myship>"My ship? How?"</EventText.missionevent_escortmedivac.myship>
|
||||
<EventText.missionevent_escortmedivac.spaceflu>"One of our residents caught some kind of unknown space flu from a recent expedition. Luckily we immediately put the patient in quarantine, but can't figure out whatever the hell is incubating. Worse, this station doesn't have the means to treat it. So far only Stabilozine seems to have an effect, but it's just temporary."</EventText.missionevent_escortmedivac.spaceflu>
|
||||
<EventText.missionevent_escortmedivac.lupus>"Maybe it's a Lupus?"</EventText.missionevent_escortmedivac.lupus>
|
||||
<EventText.missionevent_escortmedivac.missionbrief>"No, and we're running low on supplies. That's why we need you to transport the patient to the medical facility nearby, before this situation turns into a potential outbreak."</EventText.missionevent_escortmedivac.missionbrief>
|
||||
<EventText.missionevent_escortmedivac.accept>"Anything to save a life."</EventText.missionevent_escortmedivac.accept>
|
||||
<EventText.missionevent_escortmedivac.refuse>"An infectious disease in an enclosed submarine? Not happening."</EventText.missionevent_escortmedivac.refuse>
|
||||
<EventText.orangePETA.spotted>A person wearing an strange helmet shouts towards your direction: "Hey I think that's the guy!"</EventText.orangePETA.spotted>
|
||||
<EventText.orangePETA.whatme>"Are you talking to me?"</EventText.orangePETA.whatme>
|
||||
<EventText.orangePETA.OPSspeech1>The odd group presents itself as the Orange Protection Society. “We've heard word of an unscrupulous captain trafficking kind orange souls to slaughter them! Soon, the entire species will be endangered due to the gluttony of a few cruel flesh-eaters! They are the real monsters of Europa, as well as those who do their bidding for money!"</EventText.orangePETA.OPSspeech1>
|
||||
<EventText.orangePETA.OPSspeech2>"Like humans, the Europan Lobscrab is an amazingly social, smart and kind animal. They can live to be more than 100 years old, most of them older than any of human on this moon! Do you have any idea how they feel, being boiled alive and devoured?"</EventText.orangePETA.OPSspeech2>
|
||||
<EventText.orangePETA.lie>“You're mistaken, we were taking them to a loving forever home.”</EventText.orangePETA.lie>
|
||||
<EventText.orangePETA.whatarelief>There's an awkward silence. "Oh, what a relief. I'm so glad they're safe and sound. I must apologize, there's still some good left in the world after all. Take this, as a token of the Orange Protection Society."</EventText.orangePETA.whatarelief>
|
||||
<EventText.orangePETA.delicious>"They feel delicious, with a touch of Moloch butter."</EventText.orangePETA.delicious>
|
||||
<EventText.orangePETA.getem>"That's the orange butcher in person! Get 'em!"</EventText.orangePETA.getem>
|
||||
<EventText.piezopioneer.argument>You hear two miners arguing loudly: \n\n"Yeah yeah I've heard that drivel a thousand times before..." \n\n"It's true! It says it right here: the tale of the piezo pioneers..." \n\n"Ever gotten close to a Piezo Crystal? Don't think so, you'd be fried on the spot. And that antique of yours? You got conned. Now get back to work!" \n </EventText.piezopioneer.argument>
|
||||
<EventText.piezopioneer.hmmm>"Hmmm..."</EventText.piezopioneer.hmmm>
|
||||
<EventText.piezopioneer.upsetminer>That miner looks visibly upset...</EventText.piezopioneer.upsetminer>
|
||||
<EventText.piezopioneer.inquirepiezos>"What was that about piezos?"</EventText.piezopioneer.inquirepiezos>
|
||||
<EventText.piezopioneer.taleofpioneers>“Been trying to convince these fools for a while, but they're too content with digging dirt for the rest of their lives. Did you know in the olden times, the first europan miners took chunks out of piezos crystals and used them as an energy source. Piezos!”</EventText.piezopioneer.taleofpioneers>
|
||||
<EventText.piezopioneer.insane>"The giant exploding crystals? That sounds insane..."</EventText.piezopioneer.insane>
|
||||
<EventText.piezopioneer.strangetool>"But I can prove it. I bought this tool from some weird scrap peddler... It looks old enough, but I never used it myself."</EventText.piezopioneer.strangetool>
|
||||
<EventText.piezopioneer.youdontknow>"So you don't actually know."</EventText.piezopioneer.youdontknow>
|
||||
<EventText.piezopioneer.taketool>"It's not like I can leave this hole anyway, I'm still under contract... Here, take it, and prove to these idiots that the spirit of the pioneers still lives on."</EventText.piezopioneer.taketool>
|
||||
<EventText.missionevent_silencewitness.gangbounty>"We got a bounty if you're interested. The Red Mantis gang has put a hit on a target."</EventText.missionevent_silencewitness.gangbounty>
|
||||
<EventText.missionevent_silencewitness.tellmemore>"Tell me more..."</EventText.missionevent_silencewitness.tellmemore>
|
||||
<EventText.missionevent_silencewitness.missionbrief>"One of their old lieutenants has caught cold feet and turned tail towards the neareast coalition outpost. Word is, they're going to rat out their old crew to the authorities. Of course, the gang doesn't really like that prospect, so they're paying a nice sum to keep that snitch from babbling."</EventText.missionevent_silencewitness.missionbrief>
|
||||
<EventText.missionevent_silencewitness.accept>"I'll squash the rat."</EventText.missionevent_silencewitness.accept>
|
||||
<EventText.missionevent_silencewitness.seacario>"That's a job for a sea-cario."</EventText.missionevent_silencewitness.seacario>
|
||||
<EventText.missionevent_silencewitness.dotdotdot>"..."</EventText.missionevent_silencewitness.dotdotdot>
|
||||
<EventText.missionevent_silencewitness.hitlocation>"Here's where you should find the hit. Probably waiting in a cell until they get a full confession out of the traitor."</EventText.missionevent_silencewitness.hitlocation>
|
||||
<EventText.missionevent_silencewitness.nogangbusiness>"No thanks, we try to stay out of gang business."</EventText.missionevent_silencewitness.nogangbusiness>
|
||||
<EventText.silencewitnessevent.whichone>The pirate mentioned the turncoat was here, but didn't expect to see several prisoners in the same place. You can't tell which one is your target...</EventText.silencewitnessevent.whichone>
|
||||
<EventText.silencewitnessevent.whoareyou>"Who the hell are you? Am I finally getting out?"</EventText.silencewitnessevent.whoareyou>
|
||||
<EventText.silencewitnessevent.whoareyou>"I don't know you. Am I leaving?"</EventText.silencewitnessevent.whoareyou>
|
||||
<EventText.silencewitnessevent.regards>"The Red Mantis crew sends their regards."</EventText.silencewitnessevent.regards>
|
||||
<EventText.silencewitnessevent.righttarget>"Red Mantis? Fuck! Security, there's a guy out to get me!"</EventText.silencewitnessevent.righttarget>
|
||||
<EventText.silencewitnessevent.wrongtarget>“No really who the fuck are you? Security!”</EventText.silencewitnessevent.wrongtarget>
|
||||
<EventText.silencewitnessevent.nevermind>"Nevermind. Stay inside."</EventText.silencewitnessevent.nevermind>
|
||||
<EventText.silencewitnessevent.whatever>"Whatever you say, chief..."</EventText.silencewitnessevent.whatever>
|
||||
<EventText.silencewitnessevent.whatever>"Quit givin' me false hope..."</EventText.silencewitnessevent.whatever>
|
||||
<EventText.silencewitnessevent.outtahere>"Whoever you are chump, I'm outta here!"</EventText.silencewitnessevent.outtahere>
|
||||
<EventText.oxygenfluidleak.monitor>The status monitor is displaying a warning about an oxygen generator malfunction. Better order a mechanic to take a look.</EventText.oxygenfluidleak.monitor>
|
||||
<EventText.oxygenfluidleak.toolate>You're a little late, but the chemical scrubber was leaking a large quantity of ammonia through the vents all over the ship. Thankfully the liquid has ran out.</EventText.oxygenfluidleak.toolate>
|
||||
<EventText.oxygenfluidleak.leakyscrubber>The chemical scrubber is leaking a large quantity of ammonia through the vents all over the ship.</EventText.oxygenfluidleak.leakyscrubber>
|
||||
<EventText.oxygenfluidleak.waitorpurge>The remaining fluid should dissipate over time if you just wait... but you could also purge it all at once.</EventText.oxygenfluidleak.waitorpurge>
|
||||
<EventText.oxygenfluidleak.purgeoption>Purge the fluid at your own risk.</EventText.oxygenfluidleak.purgeoption>
|
||||
<EventText.oxygenfluidleak.goodpurge>You remember the purging procedure. Get the crew ready!</EventText.oxygenfluidleak.goodpurge>
|
||||
<EventText.oxygenfluidleak.badpurge>You wish you hadn't traded the operating manual for opium. Here goes nothing...</EventText.oxygenfluidleak.badpurge>
|
||||
<EventText.oxygenfluidleak.waititout>Wait for the problem to resolve itself.</EventText.oxygenfluidleak.waititout>
|
||||
<EventText.beaconcommsjam.jammed>You hear scrambled noises coming from your headset. The beacon signal is active, but it's malfunctioning and jamming nearby communications. Better not stay around.</EventText.beaconcommsjam.jammed>
|
||||
<EventText.missionevent_hostagesituation.distressed>You approach a coalition official who looks distressed. "Good thing you're here... We have a crisis on our hands and no personel to spare."</EventText.missionevent_hostagesituation.distressed>
|
||||
<EventText.missionevent_hostagesituation.missionbrief>"One of our stations has been taken hostage by a group of heavily armed bandits. We don't know who if they're doing a hit for the separatists or if they're just being reckless, but they've threatened to kill all of the residents if we don't pay a hefty ransom of 5000mk in cash. Piracy was bad enough, now this?"</EventText.missionevent_hostagesituation.missionbrief>
|
||||
<EventText.missionevent_hostagesituation.ynomilitary>"Can't you send a military submarine?"</EventText.missionevent_hostagesituation.ynomilitary>
|
||||
<EventText.missionevent_hostagesituation.3rdparty>"No, we can't. They said that if they saw a submarine flying the Coalition colors, they'd execute the hostages. That's why we need a 3rd party captain to act as a negociator."</EventText.missionevent_hostagesituation.3rdparty>
|
||||
<EventText.missionevent_hostagesituation.volunteer>"We'll volunteer for the rescue."</EventText.missionevent_hostagesituation.volunteer>
|
||||
<EventText.missionevent_hostagesituation.freehostages>"Try to free the hostages, one way or another. The higher-ups categorically refuse to negociate with outlaws, so I can't give you the funds, but if you succeed I'll try to gather a reward."</EventText.missionevent_hostagesituation.freehostages>
|
||||
<EventText.missionevent_hostagesituation.canthelp>"Sorry, we can't help right now."</EventText.missionevent_hostagesituation.canthelp>
|
||||
<EventText.hostagesituation.radiocall>You hear someone tune into your frequency from inside the station: \n\n"Whoever you are, don't take on step inside! We've got this whole outpost under our control! One wrong move and we'll pull the trigger!"</EventText.hostagesituation.radiocall>
|
||||
<EventText.hostagesituation.negociate>"We've come to negociate the ransom."</EventText.hostagesituation.negociate>
|
||||
<EventText.hostagesituation.nonegociate>Diplomacy was never an option.</EventText.hostagesituation.nonegociate>
|
||||
<EventText.hostagesituation.sendnegociator>"You better come UNARMED, if we catch a glipse of iron, we'll open fire! Our leader is waiting in the admin office, don't try anything funny!" \n\nSend your best negociator, and hide your weapons...</EventText.hostagesituation.sendnegociator>
|
||||
<EventText.hostagesituation.killeveryone>Diplomacy was never an option.</EventText.hostagesituation.killeveryone>
|
||||
<EventText.hostagesituation.gangleader>You approach the gang leader, their clothes still freshly stained with blood. "Well well, if it isn't the coalition's errand dog. Here's what we want: 5000mk, cash, not traceable. We'll be rich, you'll be alive, no harm done to the honest folk of this fine place. Capiche?"</EventText.hostagesituation.gangleader>
|
||||
<EventText.hostagesituation.payransom>Hand over the 5000mk</EventText.hostagesituation.payransom>
|
||||
<EventText.hostagesituation.dealsoff>"Screw you. Deal's off the table."</EventText.hostagesituation.dealsoff>
|
||||
<EventText.hostagesituation.happybandit>The scoundrel rubs his hands. "Wonderful! See lads, I told you the coalition always respects authority! Harr harr... Don't worry, we'll take our leave as soon as you undock, give us a little space just for safety's sake. Now get the hell out of here before I change my mind."</EventText.hostagesituation.happybandit>
|
||||
<EventText.hostagesituation.paidransom>You've informed the coalition that the ransom has been paid and the bandits are on their way. They're not happy, but they'll give you your reward nonetheless...</EventText.hostagesituation.paidransom>
|
||||
<EventText.hostagesituation.nomoney>"Hey hey hey you guys are trying to cheat us? Get em'!"</EventText.hostagesituation.nomoney>
|
||||
<EventText.hostagesituation.intimidate>"You think you can get away with all of this?"</EventText.hostagesituation.intimidate>
|
||||
<EventText.hostagesituation.infamous>The bandit takes a closer look at your face. "Wait, I've heard of you... you're pretty infamous around these waters... You're telling me another gang is sending you to stop us?"</EventText.hostagesituation.infamous>
|
||||
<EventText.hostagesituation.badforbusiness>(Bluff) "The other crews aren't pleased with your ways, you're attracting too much attention, the kind that's bad for business. They're giving you a chance to fuck off while you still can."</EventText.hostagesituation.badforbusiness>
|
||||
<EventText.hostagesituation.packitup>After a moment of confusion among the bandits, the leader gives up. "Damnit! I should've stuck to smuggling drugs. Grab your loot and pack up lads, we're outta here!"</EventText.hostagesituation.packitup>
|
||||
<EventText.hostagesituation.banditsleave>You've informed the coalition that the bandits are leaving the station. They don't know how you pulled it off, but they'll send you the reward right away.</EventText.hostagesituation.banditsleave>
|
||||
<EventText.hostagesituation.extorsion>"I like your guts, but you're not that good at extorsion. Watch this:"</EventText.hostagesituation.extorsion>
|
||||
<EventText.hostagesituation.callcoalition>You tune into the coalition frequency. They're asking about the hostages...</EventText.hostagesituation.callcoalition>
|
||||
<EventText.hostagesituation.10000mk>"We've decided to side with the bandits. The ransom just went up: 10000mk, through wire."</EventText.hostagesituation.10000mk>
|
||||
<EventText.hostagesituation.moneysent>The officer is furious and curses you with every imaginable Europan slur. But it doesn't matter, you were their only shot and there's nothing they can do about it. They eventually send you the money.</EventText.hostagesituation.moneysent>
|
||||
<EventText.hostagesituation.artfulrobbery>"That was some artful robbery! We're gonna split the money, right?"</EventText.hostagesituation.artfulrobbery>
|
||||
<EventText.hostagesituation.splitmoney>Split the money</EventText.hostagesituation.splitmoney>
|
||||
<EventText.hostagesituation.keepmoney>"How about I kill you and keep it?"</EventText.hostagesituation.keepmoney>
|
||||
<EventText.hostagesituation.telltheguys>"Can't wait to tell the guys at home about this!" The bandits prepare to leave, and so should you.</EventText.hostagesituation.telltheguys>
|
||||
<EventText.hostagesituation.backoff>(Back off) "Nevermind, we're still negociating. Over."</EventText.hostagesituation.backoff>
|
||||
<EventText.hostagesituation.backedoff>"What the hell was that about, are you cozy with the coalition now? Then pay up."</EventText.hostagesituation.backedoff>
|
||||
<EventText.hostagesituation.payanyway>"Whatever, here's your 5000mk."</EventText.hostagesituation.payanyway>
|
||||
<EventText.hostagesituation.scaredbandits>The bandits seem agitated after noticing the guns on your submarine. Looks like they weren't expecting a armed vessel. "Uh, yeah, you bet! We've got this station on lockdown, the coalition can't do squat, right guys?"</EventText.hostagesituation.scaredbandits>
|
||||
<EventText.hostagesituation.2hours>(Bluff) "In 2 hours, the coalition will send their counter-terrorist force, and you'll get blasted apart. But I'll give you a chance to leave, unscathed."</EventText.hostagesituation.2hours>
|
||||
<EventText.hostagesituation.webounce>"Fuck, I knew this was a bad idea... Everyone, we're pulling out! Take whatever loot you find and bounce!"</EventText.hostagesituation.webounce>
|
||||
<EventText.hostagesituation.bullshit>"Hah! Like I'm falling for this bullshit." The leader snaps their fingers.</EventText.hostagesituation.bullshit>
|
||||
<EventText.hostagesituation.snapfingers>"I don't give two shits about what those rats think. Lemme show you." The leader snaps their fingers.</EventText.hostagesituation.snapfingers>
|
||||
<EventText.hostagesituation.shothostage>"Hear that? That's one less hostage. Keep arguing and see what happens. Now pay up."</EventText.hostagesituation.shothostage>
|
||||
<EventText.hostagesituation.ceasebloodshed>"Cease the bloodshed, here's the money."</EventText.hostagesituation.ceasebloodshed>
|
||||
<EventText.hostagesituation.toomanydead>Too many hostages died. Mission failed.</EventText.hostagesituation.toomanydead>
|
||||
<EventText.hostagesituationalarm.gunspotted>"These guys have a weapon!"</EventText.hostagesituationalarm.gunspotted>
|
||||
<hostagesexecuted>Too many hostages died. Mission failed.</hostagesexecuted>
|
||||
<EventText.methformeds.dirtydoctor>You spot someone wearing what used to be a white surgeon coat, now stained with what you assume to be alcohol. They give you the side-eye: "What are you looking at?" </EventText.methformeds.dirtydoctor>
|
||||
<EventText.methformeds.dontlookgood>"You don't look too good."</EventText.methformeds.dontlookgood>
|
||||
<EventText.methformeds.lostlicense>"Those bastards took my license away." \nThey take a swift swig of rum, spilling half on the floor. "People nowadays think they can just inject morphine and make all their worries go away. They'll get their limbs torn off, their hands crushed and their skull caved in. But then it's up to us to fix them up, without fail. Docs gotta keep their hands off the meds! Well I didn't. Botched a few surgeries, so what?" </EventText.methformeds.lostlicense>
|
||||
<EventText.methformeds.nojob>"So, are you out of a job?" </EventText.methformeds.nojob>
|
||||
<EventText.methformeds.kickedout>"Officially I got kicked out of the medical facility, but there are lots of less than savory crews that don't mind..." </EventText.methformeds.kickedout>
|
||||
<EventText.methformeds.useadoc>"I could use a doctor right now." </EventText.methformeds.useadoc>
|
||||
<EventText.methformeds.findmeth>"My hands are a little shaky from the bottle, but find me some meth, and I might be able to fix you up."</EventText.methformeds.findmeth>
|
||||
<EventText.methformeds.havesome>"I happen to have some." </EventText.methformeds.havesome>
|
||||
<EventText.methformeds.feelsgood>Their eyes roll back in a spasm. "Ohhh that feels good. Show me your wounds."</EventText.methformeds.feelsgood>
|
||||
<EventText.methformeds.nometh>"Don't screw with me, get me my dose." </EventText.methformeds.nometh>
|
||||
<EventText.methformeds.moremeth>"I can only do that much, bring me another."</EventText.methformeds.moremeth>
|
||||
<EventText.methformeds.dontfeelgood>Their hands start shaking again, barely grasping at the bottle. "Oooh I don't feel so good..."</EventText.methformeds.dontfeelgood>
|
||||
<EventText.orangecombat.cheering>As you approach a cheering crowd, you see money being passed around, while two conspicuous crates are being tightly held.</EventText.orangecombat.cheering>
|
||||
<EventText.orangecombat.whatsthis>"What is going on?"</EventText.orangecombat.whatsthis>
|
||||
<EventText.orangecombat.petfighters>"We've gathered the most foul, cruel and bad-tempered crustaceans we could find, and raised from the egg to fight to the death!". \n\nIt looks like the infamous pet-fighting rings have made their way to this station... </EventText.orangecombat.petfighters>
|
||||
<EventText.orangecombat.gambling>"So, do you feel like picking a champion? The bet is 300mk, just make sure to keep your hands off the fighters."</EventText.orangecombat.gambling>
|
||||
<EventText.orangecombat.picktyler>"I'll pick Tyler"</EventText.orangecombat.picktyler>
|
||||
<EventText.orangecombat.pickdurden>"I'll pick Durden"</EventText.orangecombat.pickdurden>
|
||||
<EventText.orangecombat.nomoney>"You don't have enough, bud." </EventText.orangecombat.nomoney>
|
||||
<EventText.orangecombat.betsareoff>"All bets are off! Release the beasts!"</EventText.orangecombat.betsareoff>
|
||||
<EventText.orangecombat.winner>One of the two suddenly stops moving. "We have a winner!"</EventText.orangecombat.winner>
|
||||
<EventText.orangecombat.youwon>"Good eye, your boy won." Your pockets are heavier, but so is your conscience...</EventText.orangecombat.youwon>
|
||||
<EventText.orangecombat.youlost>"You lost bud! Hehehe..."</EventText.orangecombat.youlost>
|
||||
<EventText.orangecombat.rescuepets>Rescue the pets.</EventText.orangecombat.rescuepets>
|
||||
<EventText.orangecombat.dropit>"Drop the damn pet!"</EventText.orangecombat.dropit>
|
||||
<EventText.orangecombat.dropit>"Drop it!"</EventText.orangecombat.dropit>
|
||||
<EventText.orangecombat.dropit>"Stop that!"</EventText.orangecombat.dropit>
|
||||
<EventText.orangecombat.dontmess>"Don't mess with us!"</EventText.orangecombat.dontmess>
|
||||
<eventtext.duckcorleone.heyyou>Someone bumps your shoulder as you pass by. "Sailor. You look like you're freshly docked. Can I interest you in an offer you can't refuse?"</eventtext.duckcorleone.heyyou>
|
||||
<eventtext.duckcorleone.delivery>"Just a small favor. I need you to deliver an item for me, unnoticed if possible. A simple task with a generous compensation."</eventtext.duckcorleone.delivery>
|
||||
<eventtext.duckcorleone.whatisit>"A delivery? What kind?"</eventtext.duckcorleone.whatisit>
|
||||
<eventtext.duckcorleone.themessage>"Just a toy. A small trinket. This station's administrator has given me and my family trouble. Put this in their cabinet, they will understand the message... Me, I can't be seen. Do we have an agreement?"</eventtext.duckcorleone.themessage>
|
||||
<eventtext.duckcorleone.Iwilldoit>"I'll be quick."</eventtext.duckcorleone.Iwilldoit>
|
||||
<eventtext.duckcorleone.good>"Good." You receive a plastic duck with an eyepatch. Time to find the administrator's stash.</eventtext.duckcorleone.good>
|
||||
<eventtext.duckcorleone.unfortunate>"Most unfortunate. For you."</eventtext.duckcorleone.unfortunate>
|
||||
<eventtext.duckcorleone.pleased>"The family is most pleased. Now forget everything you've heard. A few drinks should help."</eventtext.duckcorleone.pleased>
|
||||
<eventtext.duckcorleone.security>What are you doing? Security!</eventtext.duckcorleone.security>
|
||||
<EventText.mudraptorracing.bookmaker>You come across a mudraptor trainer running a race track. \n"The beasts are primed and hungry, and the race is about to begin! Want to place a bet?"</EventText.mudraptorracing.bookmaker>
|
||||
<EventText.mudraptorracing.pickred>Choose the ‖color:gui.red‖red‖end‖ raptor</EventText.mudraptorracing.pickred>
|
||||
<EventText.mudraptorracing.pickgreen>Choose the ‖color:100,255,100‖green‖end‖ raptor</EventText.mudraptorracing.pickgreen>
|
||||
<EventText.mudraptorracing.pickblue>Choose the ‖color:gui.blue‖blue‖end‖ raptor</EventText.mudraptorracing.pickblue>
|
||||
<EventText.mudraptorracing.howmuchred>"Of course, the color ‖color:gui.red‖red‖end‖ makes it run faster! \nHow much are you going to bet?"</EventText.mudraptorracing.howmuchred>
|
||||
<EventText.mudraptorracing.howmuchgreen>"Good choice, the ‖color:100,255,100‖green‖end‖ one is quick and agile! \nHow much are you going to bet?"</EventText.mudraptorracing.howmuchgreen>
|
||||
<EventText.mudraptorracing.howmuchblue>"Smart pick, the ‖color:gui.blue‖blue‖end‖ one is a clever girl! \nHow much are you going to bet?"</EventText.mudraptorracing.howmuchblue>
|
||||
<EventText.mudraptorracing.100>Bet 100mk</EventText.mudraptorracing.100>
|
||||
<EventText.mudraptorracing.300>Bet 300mk</EventText.mudraptorracing.300>
|
||||
<EventText.mudraptorracing.yourticket>"Here's your ticket."</EventText.mudraptorracing.yourticket>
|
||||
<EventText.mudraptorracing.nomoney>"Sorry mate, you don't have enough cash."</EventText.mudraptorracing.nomoney>
|
||||
<EventText.mudraptorracing.morebets>We need more bets! Place your money!</EventText.mudraptorracing.morebets>
|
||||
<EventText.mudraptorracing.enoughbets>All bets are off!</EventText.mudraptorracing.enoughbets>
|
||||
<EventText.mudraptorracing.betsareoff>"All bets are off! Do us the honor and hit the lever to unleash the racers!"</EventText.mudraptorracing.betsareoff>
|
||||
<EventText.mudraptorracing.winner>"We have a champion! Cash out your winning tickets at the terminal, and see you for the next race!"</EventText.mudraptorracing.winner>
|
||||
<EventText.mudraptorracing.cashout.claim>The cashout terminal reads: \n"INSERT YOUR TICKET TO CLAIM YOUR PRIZE."</EventText.mudraptorracing.cashout.claim>
|
||||
<EventText.mudraptorracing.cashout.redticket>Insert a ‖color:gui.red‖red‖end‖ ticket</EventText.mudraptorracing.cashout.redticket>
|
||||
<EventText.mudraptorracing.cashout.greenticket>Insert a ‖color:100,255,100‖green‖end‖ ticket</EventText.mudraptorracing.cashout.greenticket>
|
||||
<EventText.mudraptorracing.cashout.blueticket>Insert a ‖color:gui.blue‖blue‖end‖ ticket</EventText.mudraptorracing.cashout.blueticket>
|
||||
<EventText.mudraptorracing.cashout.noticket>"NO TICKET DETECTED. TRY AGAIN."</EventText.mudraptorracing.cashout.noticket>
|
||||
<EventText.mudraptorracing.cashout.raptorlost>"YOUR CHOSEN RAPTOR DID NOT WIN THE RACE. PLEASE DISPOSE OF YOUR TICKET IN THE NEAREST TRASH CAN. KEEP STATIONS CLEAN AND HAVE A NICE DAY."</EventText.mudraptorracing.cashout.raptorlost>
|
||||
<EventText.firstmission.justarrived>The descent in that cramped elevator felt like an eternity, but at last you're meeting with the station manager. Just as you were about to ask for the keys to your very own submarine, the official sighs. \n"You don't look like you ever had a wet toe in your entire life. Are you really the best the upper levels can offer?"</EventText.firstmission.justarrived>
|
||||
<EventText.firstmission.ready>"Don't worry, I'm trained and ready."</EventText.firstmission.ready>
|
||||
<EventText.firstmission.thebest>"The best of the best."</EventText.firstmission.thebest>
|
||||
<EventText.firstmission.donebefore>"I've done this before. I think?"</EventText.firstmission.donebefore>
|
||||
<EventText.firstmission.notready>"Oh I doubt you're ready for what's down there. Too many crews are eager to sail. Most don't make it past cold caverns."</EventText.firstmission.notready>
|
||||
<EventText.firstmission.notthebest>"So claimed the crew before you. They all drowned, most in alcohol."</EventText.firstmission.notthebest>
|
||||
<EventText.firstmission.notdonebefore>"How could you possibly know anything about managing a submarine? Are you some kind of time traveler?"</EventText.firstmission.notdonebefore>
|
||||
<EventText.firstmission.anyway>"Anyway, let me see your ID. You'll find your submarine at Dock B. And try not to sink, or I'll be the one handling your post-mortem paperwork. Bureaucracy is sometimes worse than wading through crawler-infested waters."</EventText.firstmission.anyway>
|
||||
<EventText.firstmission.timetodive>"Time to dive."</EventText.firstmission.timetodive>
|
||||
<EventText.firstmission.mission>"One last thing before you leave, I have this assignment that needs taking care of." The manager goes back to furiously scrambling papers.</EventText.firstmission.mission>
|
||||
<cargodefensebot.bzzt>*bzzt*</cargodefensebot.bzzt>
|
||||
<cargodefensebot.beepboop>*beep boop*</cargodefensebot.beepboop>
|
||||
<EventText.shockjock2.ramble>...the right to bear harpoons shall not be infringed. First they'll take your guns, then they'll take your submarine!</EventText.shockjock2.ramble>
|
||||
<EventText.shockjock2.ramble>...if the Separatists really love freedom as they claim, why did they shut me down? They're no better than the Coalition!</EventText.shockjock2.ramble>
|
||||
<EventText.shockjock2.ramble>...what's more unnatural than grown men putting on makeup? Real sailors should grow a beard, not a red nose! </EventText.shockjock2.ramble>
|
||||
<EventText.shockjock2.ramble>...poisoning the blood of our moon, that's what these damn cultists are doing! Being a husk means losing your voice folks, and no one is gonna shut me up!</EventText.shockjock2.ramble>
|
||||
<EventText.shockjock2.whoareyou>You thought the beacon was damaged, but overhear someone rambling nearby. "...and are we really supposed to believe the gravitational anomaly is caused by some sort of ancient,unknown phenomenon? Who's really behind it? I'll tell you: It's the same kind people who would have you believe that the world is ending and radiation is coming for us all." \n\n"Wait who the hell are you?"</EventText.shockjock2.whoareyou>
|
||||
<EventText.shockjock2.preach>"Preach brother, this moon is crooked."</EventText.shockjock2.preach>
|
||||
<EventText.shockjock2.crazy>"Hey you're that crazy guy on the radio!"</EventText.shockjock2.crazy>
|
||||
<EventText.shockjock2.repair>"I'm here to repair this beacon. Why is the signal down?"</EventText.shockjock2.repair>
|
||||
<EventText.shockjock2.getlost>"This is a freedom-dispensing lighthouse, declared sovereign Europan territory under the old settlers' constitution. Get lost!"</EventText.shockjock2.getlost>
|
||||
<!-- GENERIC RESPONSES. VANILLA ONES ARE COMMENTED OUT -->
|
||||
<!-- GENERIC RESPONSES. VANILLA ONES ARE COMMENTED OUT -->
|
||||
<!-- GENERIC RESPONSES. VANILLA ONES ARE COMMENTED OUT -->
|
||||
<!-- GENERIC RESPONSES. VANILLA ONES ARE COMMENTED OUT -->
|
||||
<!-- <eventtext.generic.walkaway>Walk away.</eventtext.generic.walkaway>
|
||||
<eventtext.generic.ignore>Ignore.</eventtext.generic.ignore>
|
||||
<eventtext.generic.continue>Continue...</eventtext.generic.continue>
|
||||
<eventtext.generic.refuse>Refuse.</eventtext.generic.refuse> -->
|
||||
<eventtext.generic.Iwilldoit>"I will do it."</eventtext.generic.Iwilldoit>
|
||||
<eventtext.generic.noway>"No way."</eventtext.generic.noway>
|
||||
<eventtext.generic.tellmemore>"Tell me more..."</eventtext.generic.tellmemore>
|
||||
<eventtext.generic.accept>Accept.</eventtext.generic.accept>
|
||||
<eventtext.generic.agree>Agree.</eventtext.generic.agree>
|
||||
<eventtext.generic.disagree>Disagree.</eventtext.generic.disagree>
|
||||
<eventtext.generic.leave>Leave.</eventtext.generic.leave>
|
||||
<eventtext.generic.inquire>Inquire.</eventtext.generic.inquire>
|
||||
<eventtext.generic.askabout>Ask about what's going on.</eventtext.generic.askabout>
|
||||
<eventtext.generic.nevermind>"Nevermind."</eventtext.generic.nevermind>
|
||||
<eventtext.generic.gotit>"Got it."</eventtext.generic.gotit>
|
||||
</infotext>
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- Factions -->
|
||||
<faction.bandits>Bandits</faction.bandits>
|
||||
<faction.bandits.description>Gangs of outlaws that roam the murky seas of Europa and engage in criminal activities. Dangerous, but open for business...</faction.bandits.description>
|
||||
<faction.bandits.shortdescription>Opportunists, brigands, pirates... Truly a villainous bunch. </faction.bandits.shortdescription>
|
||||
</infotext>
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- ITEM GUI TEXT ELEMENTS -->
|
||||
<GUI.button.onoff>On/Off</GUI.button.onoff>
|
||||
<GUI.button.140mrange>140m Range</GUI.button.140mrange>
|
||||
<GUI.button.10mrange>10m Range</GUI.button.10mrange>
|
||||
<GUI.button.nexttrack>Next Track</GUI.button.nexttrack>
|
||||
<GUI.button.previoustrack>Previous Track</GUI.button.previoustrack>
|
||||
<GUI.button.jumptofirst>Jump To First</GUI.button.jumptofirst>
|
||||
<GUI.button.untangle>Untangle</GUI.button.untangle>
|
||||
</infotext>
|
||||
@@ -0,0 +1,661 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- TO MAKE IT EASIER FOR TRANSLATORS TO FIND NEW ADDITIONS OR CHANGES, I'LL PUT COMMENTS BEHIND EVERYTHING FROM THE CORRESPONDING PATCH
|
||||
SEARCH FOR THE FOLLOWING: -->
|
||||
<!--Patch patchnumber-->
|
||||
<!--FOR EXAMPLE "Patch 8" TO VIEW THE CHANGES OF THE CORRESPONDING PATCH-->
|
||||
<!--Changed as of Patch patchnumber-->
|
||||
<!--TO VIEW ANY CHANGES FROM OLDER VERSIONS IN THIS PATCH-->
|
||||
<!-- LATEST PATCH: 11 -->
|
||||
<infotexts language="English" nowhitespace="false" translatedname="English">
|
||||
<Override>
|
||||
<interaction.open>Open</interaction.open>
|
||||
<interaction.flushtoilet>Flush Toilet</interaction.flushtoilet>
|
||||
<!-- Display names -->
|
||||
<displayname.humanfooditem>[itemname] (Human)</displayname.humanfooditem>
|
||||
<displayname.crawlerfooditem>[itemname] (Crawler)</displayname.crawlerfooditem>
|
||||
<displayname.mudraptorfooditem>[itemname] (Mudraptor)</displayname.mudraptorfooditem>
|
||||
<displayname.hammerheadfooditem>[itemname] (Hammerhead)</displayname.hammerheadfooditem>
|
||||
<displayname.thresherfooditem>[itemname] (Thresher)</displayname.thresherfooditem>
|
||||
<displayname.endwormfooditem>[itemname] (Endworm)</displayname.endwormfooditem>
|
||||
<!-- Food Items -->
|
||||
<entityname.he-proteinbar1>Protein Bar</entityname.he-proteinbar1>
|
||||
<entitydescription.he-proteinbar1>A somewhat tasty protein bar. Helps to speed up the healing process a bit.</entitydescription.he-proteinbar1>
|
||||
<entityname.he-chips1>Bag of Pomegrenade Chips</entityname.he-chips1>
|
||||
<entitydescription.he-chips1>Dried pomegrenade chips. A popular little snack to watch the annual 'DUNWICE FACE-OFF' to.</entitydescription.he-chips1>
|
||||
<entityname.he-chips2>Bag of Mutated Pomegrenade Chips</entityname.he-chips2>
|
||||
<entitydescription.he-chips2>Dried mutated pomegrenade chips. A popular little snack. It is said to speed up the healing of burns a bit.</entitydescription.he-chips2>
|
||||
<entityname.he-bread>Bread</entityname.he-bread>
|
||||
<entitydescription.he-bread>A loaf of bread.</entitydescription.he-bread>
|
||||
<entityname.he-burgerbun>Burger Bun</entityname.he-burgerbun>
|
||||
<entitydescription.he-burgerbun>Used in the making of burgers.</entitydescription.he-burgerbun>
|
||||
<entityname.he-hotdogbun>Hotdog Bun</entityname.he-hotdogbun>
|
||||
<entitydescription.he-hotdogbun>Stick a sausage in it.</entitydescription.he-hotdogbun>
|
||||
<entityname.he-breadslices>Bread Slices</entityname.he-breadslices>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-breadslices>Two slices of bread. Great for making sandwiches!</entitydescription.he-breadslices>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-sandwichbbjam>Bubble Berry Jam Sandwich</entityname.he-sandwichbbjam>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-sandwichbbjam>A tasty sandwich with bubble berry jam.</entitydescription.he-sandwichbbjam>
|
||||
<!--Patch 10-->
|
||||
<!--crawler-->
|
||||
<entityname.he-crawlerburger>Burger</entityname.he-crawlerburger>
|
||||
<entitydescription.he-crawlerburger>A somewhat tasty burger.</entitydescription.he-crawlerburger>
|
||||
<entityname.he-crawlerhotdog>Hotdog</entityname.he-crawlerhotdog>
|
||||
<entitydescription.he-crawlerhotdog>A somewhat tasty hotdog.</entitydescription.he-crawlerhotdog>
|
||||
<entityname.he-cookedcrawlerfilet>Cooked Filet</entityname.he-cookedcrawlerfilet>
|
||||
<entitydescription.he-cookedcrawlerfilet>The taste is awful, but that's not unusual on Europa.</entitydescription.he-cookedcrawlerfilet>
|
||||
<!--human-->
|
||||
<entityname.he-cookedhumanfilet>Cooked Filet</entityname.he-cookedhumanfilet>
|
||||
<entitydescription.he-cookedhumanfilet>Tastes like pork, a little bit more bitter, stronger.</entitydescription.he-cookedhumanfilet>
|
||||
<entityname.he-humanburger>Burger</entityname.he-humanburger>
|
||||
<entitydescription.he-humanburger>Has a slight bitter taste to it.</entitydescription.he-humanburger>
|
||||
<entityname.he-humanhotdog>Hotdog</entityname.he-humanhotdog>
|
||||
<entitydescription.he-humanhotdog>Has a slight bitter taste to it.</entitydescription.he-humanhotdog>
|
||||
<!--mudraptor-->
|
||||
<entityname.he-cookedmudraptorroast>Roast</entityname.he-cookedmudraptorroast>
|
||||
<entitydescription.he-cookedmudraptorroast>A big slice of roast.</entitydescription.he-cookedmudraptorroast>
|
||||
<entityname.he-mudraptorburger>Burger</entityname.he-mudraptorburger>
|
||||
<entitydescription.he-mudraptorburger>Tastes like chicken.</entitydescription.he-mudraptorburger>
|
||||
<entityname.he-mudraptorhotdog>Hotdog</entityname.he-mudraptorhotdog>
|
||||
<entitydescription.he-mudraptorhotdog>Tastes like chicken.</entitydescription.he-mudraptorhotdog>
|
||||
<!--hammerhead-->
|
||||
<entityname.he-cookedhammerheadroast>Roast</entityname.he-cookedhammerheadroast>
|
||||
<entitydescription.he-cookedhammerheadroast>A big slice of roast.</entitydescription.he-cookedhammerheadroast>
|
||||
<entityname.he-cookedhammerheadspawnpickled>Pickled Hammerhead Spawn</entityname.he-cookedhammerheadspawnpickled>
|
||||
<entitydescription.he-cookedhammerheadspawnpickled>A delicacy.</entitydescription.he-cookedhammerheadspawnpickled>
|
||||
<entityname.he-cookedhammerheadspawnfried>Fried Hammerhead Spawn</entityname.he-cookedhammerheadspawnfried>
|
||||
<entitydescription.he-cookedhammerheadspawnfried>Expensive fast food.</entitydescription.he-cookedhammerheadspawnfried>
|
||||
<entityname.he-hammerheadburger>Burger</entityname.he-hammerheadburger>
|
||||
<entitydescription.he-hammerheadburger>Mhhh it's so tasty, you'd like to smash your head in disbelief!</entitydescription.he-hammerheadburger>
|
||||
<entityname.he-hammerheadhotdog>Hotdog</entityname.he-hammerheadhotdog>
|
||||
<entitydescription.he-hammerheadhotdog>Mhhh it's so tasty, you'd like to smash your head in disbelief!</entitydescription.he-hammerheadhotdog>
|
||||
<entityname.he-cookedhammerheadspareribs>Spareribs</entityname.he-cookedhammerheadspareribs>
|
||||
<entitydescription.he-cookedhammerheadspareribs>A delicious meal with a strong taste.</entitydescription.he-cookedhammerheadspareribs>
|
||||
<!--tresher-->
|
||||
<entityname.he-cookedthresherfilet>Cooked Filet</entityname.he-cookedthresherfilet>
|
||||
<entitydescription.he-cookedthresherfilet>It's flabby and a bit slimey.</entitydescription.he-cookedthresherfilet>
|
||||
<entityname.he-thresherburger>Burger</entityname.he-thresherburger>
|
||||
<entitydescription.he-thresherburger>The taste leaves you breathless.</entitydescription.he-thresherburger>
|
||||
<entityname.he-thresherhotdog>Hotdog</entityname.he-thresherhotdog>
|
||||
<entitydescription.he-thresherhotdog>The taste leaves you breathless.</entitydescription.he-thresherhotdog>
|
||||
<!--endworm-->
|
||||
<entityname.he-endwormhotdog>Hotdog</entityname.he-endwormhotdog>
|
||||
<entitydescription.he-endwormhotdog>The taste is insane!</entitydescription.he-endwormhotdog>
|
||||
<entityname.he-endwormburger>Burger</entityname.he-endwormburger>
|
||||
<entitydescription.he-endwormburger>The taste is insane!</entitydescription.he-endwormburger>
|
||||
<!--plants-->
|
||||
<entityname.bubbleberries>Bubble Berries</entityname.bubbleberries>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.bubbleberries>Very tasty and juicy.</entitydescription.bubbleberries>
|
||||
<!--Patch 10-->
|
||||
<entityname.badbubbleberries>Mutated Bubble Berries</entityname.badbubbleberries>
|
||||
<!--Patch 10-->
|
||||
<entityname.popnut>Pop Nut</entityname.popnut>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.popnut>Kids love to play with them. Needs to be put in water to pop it open and be able to consume it.</entitydescription.popnut>
|
||||
<!--Patch 10-->
|
||||
<entityname.popnutpopped>Popped Pop Nut</entityname.popnutpopped>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.popnutpopped>It's popped open, ready to be consumed. Used in some recipes.</entitydescription.popnutpopped>
|
||||
<!--Patch 10-->
|
||||
<entityname.badpopnutpopped>Popped Mutated Pop Nut</entityname.badpopnutpopped>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.badpopnutpopped>It's popped open, ready to be consumed. Used in some recipes. Might be dangerous to leave it in the water.</entitydescription.badpopnutpopped>
|
||||
<!--Patch 10-->
|
||||
<entityname.badpopnut>Mutated Pop Nut</entityname.badpopnut>
|
||||
<!--Patch 10-->
|
||||
<entityname.badtobaccobud>Mutated Tobacco Bud</entityname.badtobaccobud>
|
||||
<!--Patch 10-->
|
||||
<entityname.badsaltbulb>Mutated Salt Bulb</entityname.badsaltbulb>
|
||||
<!--Patch 10-->
|
||||
<!-- SEEDS -->
|
||||
<entityname.bubbleberryvineseed>Bubble Berry Vine Seed</entityname.bubbleberryvineseed>
|
||||
<!--Changed as of Patch 11 | Identifier changed. Previous identifier <entityname.he-bubbleberryvineseed>-->
|
||||
<entitydescription.bubbleberryvineseed>Plant it in a planter to grow bubble berries.</entitydescription.bubbleberryvineseed>
|
||||
<!--Changed as of Patch 11 | Identifier changed. Previous identifier <entityname.he-bubbleberryvineseed>-->
|
||||
<entityname.popnutvineseed>Pop Nut Vine Seed</entityname.popnutvineseed>
|
||||
<!--Changed as of Patch 11 | Identifier changed. Previous identifier <entityname.he-popnutvineseed>-->
|
||||
<entitydescription.popnutvineseed>Plant it in a planter to grow pop nuts.</entitydescription.popnutvineseed>
|
||||
<!--Changed as of Patch 11 | Identifier changed. Previous identifier <entityname.he-popnutvineseed>-->
|
||||
<!-- Drinks -->
|
||||
<entityname.he-energydrink1>Energy Drink</entityname.he-energydrink1>
|
||||
<entitydescription.he-energydrink1>A refreshing energy drink. Good for when you're absolutely shit-faced and need to sober up a bit.</entitydescription.he-energydrink1>
|
||||
<entityname.rum>Rum</entityname.rum>
|
||||
<entitydescription.rum>A strong alcoholic beverage. |Alcoholic Beverage |Decrease Psychosis |Decrease Hallucinations |Decrease Husk Infection (If below 90%) |Heal Damage |Increase Psychosis Resistance</entitydescription.rum>
|
||||
<entityname.he-rum>Pirate Rum</entityname.he-rum>
|
||||
<entitydescription.he-rum>A very strong rum enriched with uranium for extra spice. |Alcoholic Beverage |Decrease Psychosis |Decrease Hallucinations |Decrease Husk Infection (If below 90%) |Healing Properties |Increase Psychosis Resistance |Increase Radiation Sickness (Slightly)</entitydescription.he-rum>
|
||||
<entityname.he-whiskey>Doc's Whiskey</entityname.he-whiskey>
|
||||
<entitydescription.he-whiskey>Doctor Michael's original whiskey. Approved by Doctors europa-wide. |Alcoholic Beverage |Reduce Hallucinations |Reduce Effects of Halucinova |Reduce Chem Addiction |Increase Psychosis Resistance |Slight Healing Properties</entitydescription.he-whiskey>
|
||||
<!--Changed as of Patch 10-->
|
||||
<entityname.he-halucinova>Halucinova</entityname.he-halucinova>
|
||||
<entitydescription.he-halucinova>Keep away from "Sadashi Kira" at all cost! |Alcoholic Beverage |Increase Hallucinations | Slight Healing Properties</entitydescription.he-halucinova>
|
||||
<entityname.he-beer>Coalition Premium Lager Beer</entityname.he-beer>
|
||||
<entitydescription.he-beer>A popular beer amongst coalition station inhabitants. |Alcoholic Beverage |Increase Psychosis Resistance</entitydescription.he-beer>
|
||||
<entityname.he-water>Water</entityname.he-water>
|
||||
<entitydescription.he-water>Tastes fresh..</entitydescription.he-water>
|
||||
<entityname.he-waterbeer>Water</entityname.he-waterbeer>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-waterbeer>Tastes fresh.</entitydescription.he-waterbeer>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-waterrum>Water</entityname.he-waterrum>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-waterrum>Tastes fresh.</entitydescription.he-waterrum>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-waterwhiskey>Water</entityname.he-waterwhiskey>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-waterwhiskey>Tastes fresh.</entitydescription.he-waterwhiskey>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-waterhalucinova>Water</entityname.he-waterhalucinova>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-waterhalucinova>Tastes fresh.</entitydescription.he-waterhalucinova>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-milk>Moloch Milk</entityname.he-milk>
|
||||
<entitydescription.he-milk>A bottle of Moloch Milk. Tastes a bit funny. Don't ask how they get milk from a Moloch! May help a bit when you're shit-faced or hungry.</entitydescription.he-milk>
|
||||
<entityname.he-seawater>Sea Water</entityname.he-seawater>
|
||||
<entitydescription.he-seawater>Tastes salty.</entitydescription.he-seawater>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-seawaterbeer>Tastes salty.</entitydescription.he-seawaterbeer>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-beercoalitionpremium>Coalition Premium</entityname.he-beercoalitionpremium>
|
||||
<!--Changed as of Patch 10 | Identifier changed. Previous identifier <entityname.he-beer>-->
|
||||
<entitydescription.he-beercoalitionpremium>A popular beer amongst coalition station inhabitants. |Alcoholic Beverage |Increase Psychosis Resistance</entitydescription.he-beercoalitionpremium>
|
||||
<!--Changed as of Patch 10 | Identifier changed. Previous identifier <entityname.he-beer>-->
|
||||
<entityname.he-beerjovianforce>Jovian Force</entityname.he-beerjovianforce>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-beerjovianforce>A beer most popular amongst the Separatists. |Alcoholic Beverage |Increase Psychosis Resistance</entitydescription.he-beerjovianforce>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-beerliquidascension>Liquid Ascension</entityname.he-beerliquidascension>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-beerliquidascension>A popular beer amongst members of the church of husk on their way to ascension! |Alcoholic Beverage |Increase Psychosis Resistance |Increase Pressure Immunity |Oxygen Not Included |May contain traces of husk parasites</entitydescription.he-beerliquidascension>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-beerclownjuice>Clown Juice</entityname.he-beerclownjuice>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-beerclownjuice>A popular beer amongst pranksters. Praise the honkmother! |Alcoholic Beverage |Increase Psychosis Resistance</entitydescription.he-beerclownjuice>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-beerreaperstribute>Reaper's Tribute</entityname.he-beerreaperstribute>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-beerreaperstribute>A strong beer to pay tribute to the reaper. |Alcoholic Beverage |Clear Reaper's Tax |Increase Psychosis Resistance</entitydescription.he-beerreaperstribute>
|
||||
<!--Patch 10-->
|
||||
<!-- Kegs -->
|
||||
<entityname.he-kegempty>Empty Keg</entityname.he-kegempty>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegempty>An empty keg used for some recipes. Can be used in water to collect dirty water.</entitydescription.he-kegempty>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegseawater>Keg of Sea Water</entityname.he-kegseawater>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegseawater>A keg full of sea water. Can be used to refill bottles at a refill station. Can be cooked into clean water at a stove or brewing kettle. Also used in hydroponic planters.</entitydescription.he-kegseawater>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegwater>Keg of Water</entityname.he-kegwater>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegwater>A keg full of water. Can be used to refill bottles at a refill station.</entitydescription.he-kegwater>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegcoalitionpremium>Keg of Coalition Premium Beer</entityname.he-kegcoalitionpremium>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegcoalitionpremium>A keg full of Coalition Premium beer. Can be used to refill bottles at a refill station.</entitydescription.he-kegcoalitionpremium>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegjovianforce>Keg of Jovian Force Beer</entityname.he-kegjovianforce>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegjovianforce>A keg full of Jovian Force beer. Can be used to refill bottles at a refill station.</entitydescription.he-kegjovianforce>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegliquidascension>Keg of Liquid Ascension Beer</entityname.he-kegliquidascension>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegliquidascension>A keg full of Liquid Ascension beer. Can be used to refill bottles at a refill station.</entitydescription.he-kegliquidascension>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegclownjuice>Keg of Clown Juice Beer</entityname.he-kegclownjuice>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegclownjuice>A keg full of Clown Juice beer. Can be used to refill bottles at a refill station.</entitydescription.he-kegclownjuice>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegreaperstribute>Keg of Reaper's Tribute Beer</entityname.he-kegreaperstribute>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegreaperstribute>A keg full of Reaper's Tribute beer. Can be used to refill bottles at a refill station.</entitydescription.he-kegreaperstribute>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegrum>Keg of Rum</entityname.he-kegrum>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegrum>A keg full of rum. Can be used to refill bottles at a refill station.</entitydescription.he-kegrum>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegpiraterum>Keg of Pirate Rum</entityname.he-kegpiraterum>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegpiraterum>A keg full of pirate rum. Can be used to refill bottles at a refill station.</entitydescription.he-kegpiraterum>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegwhiskey>Keg of Whiskey</entityname.he-kegwhiskey>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegwhiskey>A keg full of whiskey. Can be used to refill bottles at a refill station.</entitydescription.he-kegwhiskey>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-keghalucinova>Keg of Halucinova</entityname.he-keghalucinova>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-keghalucinova>A keg full of halucinova. Can be used to refill bottles at a refill station.</entitydescription.he-keghalucinova>
|
||||
<!--Patch 10-->
|
||||
<!-- Blueprints -->
|
||||
<entityname.he-blueprintbottle>Bottle Blueprint</entityname.he-blueprintbottle>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottle>A blueprint of a regular bottle. Can be used in a bottle printer.</entitydescription.he-blueprintbottle>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintbottlebeer>Beer Bottle Blueprint</entityname.he-blueprintbottlebeer>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottlebeer>A blueprint of a beer bottle. Can be used in a bottle printer.</entitydescription.he-blueprintbottlebeer>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintbottlerum>Rum Bottle Blueprint</entityname.he-blueprintbottlerum>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottlerum>A blueprint of a rum bottle. Can be used in a bottle printer.</entitydescription.he-blueprintbottlerum>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintbottlewhiskey>Whiskey Bottle Blueprint</entityname.he-blueprintbottlewhiskey>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottlewhiskey>A blueprint of a Whiskey bottle. Can be used in a bottle printer.</entitydescription.he-blueprintbottlewhiskey>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintbottlehalucinova>Halucinova Bottle Blueprint</entityname.he-blueprintbottlehalucinova>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottlehalucinova>A blueprint of a Halucinova bottle. Can be used in a bottle printer.</entitydescription.he-blueprintbottlehalucinova>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintjar>Jar Blueprint</entityname.he-blueprintjar>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintjar>A blueprint of a Jar. Can be used in a bottle printer.</entitydescription.he-blueprintjar>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintshaker>Shaker Blueprint</entityname.he-blueprintshaker>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintshaker>A blueprint of a Shaker. Can be used in a bottle printer.</entitydescription.he-blueprintshaker>
|
||||
<!--Patch 11-->
|
||||
<!-- Ingredients -->
|
||||
<entityname.he-emptybottlerum>Empty Rum Bottle</entityname.he-emptybottlerum>
|
||||
<entitydescription.he-emptybottlerum>An empty Rum bottle used for some recipes. Can be thrown or used in water to collect sea water.</entitydescription.he-emptybottlerum>
|
||||
<entityname.he-emptybottlewhiskey>Empty Whiskey Bottle</entityname.he-emptybottlewhiskey>
|
||||
<entitydescription.he-emptybottlewhiskey>An empty Whiskey bottle used for some recipes. Can be thrown or used in water to collect sea water.</entitydescription.he-emptybottlewhiskey>
|
||||
<entityname.he-emptybottlehalucinova>Empty Halucinova Bottle</entityname.he-emptybottlehalucinova>
|
||||
<entitydescription.he-emptybottlehalucinova>An empty Halucinova bottle used for some recipes. Can be thrown or used in water to collect sea water.</entitydescription.he-emptybottlehalucinova>
|
||||
<entityname.he-emptybottlebeer>Empty Beer Bottle</entityname.he-emptybottlebeer>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-emptybottlebeer>An empty beer bottle used for some recipes. Can be thrown or used in water to collect sea water.</entitydescription.he-emptybottlebeer>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-emptybottle>Empty Bottle</entityname.he-emptybottle>
|
||||
<entitydescription.he-emptybottle>An empty bottle used for some recipes. Can be thrown or used in water to collect sea water.</entitydescription.he-emptybottle>
|
||||
<entityname.he-emptyjar>Empty Jar</entityname.he-emptyjar>
|
||||
<entitydescription.he-emptyjar>An empty jar used for some recipes. Can be thrown.</entitydescription.he-emptyjar>
|
||||
<entityname.he-emptyshaker>Empty Shaker</entityname.he-emptyshaker>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-emptyshaker>An empty shaker ready to be filled with salt!.</entitydescription.he-emptyshaker>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-endwormmeatchunk>Endworm Meat Chunk</entityname.he-endwormmeatchunk>
|
||||
<entitydescription.he-endwormmeatchunk>A fat chunk of meat from an Endworm. Spoils if not contained inside a refrigerated container.</entitydescription.he-endwormmeatchunk>
|
||||
<entityname.he-rawendwormmeat>Raw Endworm Meat</entityname.he-rawendwormmeat>
|
||||
<entitydescription.he-rawendwormmeat>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawendwormmeat>
|
||||
<entityname.he-rawendwormsausage>Raw Endworm Sausage</entityname.he-rawendwormsausage>
|
||||
<entitydescription.he-rawendwormsausage>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawendwormsausage>
|
||||
<entityname.he-rawendwormmeatpatty>Raw Endworm Meat Patty</entityname.he-rawendwormmeatpatty>
|
||||
<entitydescription.he-rawendwormmeatpatty>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawendwormmeatpatty>
|
||||
<entityname.he-humanmeatchunk>Human Meat</entityname.he-humanmeatchunk>
|
||||
<entitydescription.he-humanmeatchunk>Parts of a human. Spoils if not contained inside a refrigerated container.</entitydescription.he-humanmeatchunk>
|
||||
<entityname.he-rawhumanmeat>Raw Human Meat</entityname.he-rawhumanmeat>
|
||||
<entitydescription.he-rawhumanmeat>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawhumanmeat>
|
||||
<entityname.he-rawhumansausage>Raw Human Sausage</entityname.he-rawhumansausage>
|
||||
<entitydescription.he-rawhumansausage>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawhumansausage>
|
||||
<entityname.he-rawhumanmeatpatty>Raw Human Meat Patty</entityname.he-rawhumanmeatpatty>
|
||||
<entitydescription.he-rawhumanmeatpatty>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawhumanmeatpatty>
|
||||
<entityname.he-crawlermeatchunk>Crawler Half</entityname.he-crawlermeatchunk>
|
||||
<entitydescription.he-crawlermeatchunk>A Crawler cut in half. Spoils if not contained inside a refrigerated container.</entitydescription.he-crawlermeatchunk>
|
||||
<entityname.he-crawlermeatchunkspecial>Crawler Meat Chunk</entityname.he-crawlermeatchunkspecial>
|
||||
<entitydescription.he-crawlermeatchunkspecial>A chunk of Crawler meat.</entitydescription.he-crawlermeatchunkspecial>
|
||||
<entityname.he-rawcrawlermeat>Raw Crawler Meat</entityname.he-rawcrawlermeat>
|
||||
<entitydescription.he-rawcrawlermeat>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawcrawlermeat>
|
||||
<entityname.he-rawcrawlersausage>Raw Crawler Sausage</entityname.he-rawcrawlersausage>
|
||||
<entitydescription.he-rawcrawlersausage>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawcrawlersausage>
|
||||
<entityname.he-rawcrawlermeatpatty>Raw Crawler Meat Patty</entityname.he-rawcrawlermeatpatty>
|
||||
<entitydescription.he-rawcrawlermeatpatty>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawcrawlermeatpatty>
|
||||
<entityname.he-mudraptormeatchunk>Mudraptor Meat Chunk</entityname.he-mudraptormeatchunk>
|
||||
<entitydescription.he-mudraptormeatchunk>A nice chunk of meat cut from a Mudraptor. Spoils if not contained inside a refrigerated container.</entitydescription.he-mudraptormeatchunk>
|
||||
<entityname.he-rawmudraptormeat>Raw Mudraptor Meat</entityname.he-rawmudraptormeat>
|
||||
<entitydescription.he-rawmudraptormeat>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawmudraptormeat>
|
||||
<entityname.he-rawmudraptorsausage>Raw Mudraptor Sausage</entityname.he-rawmudraptorsausage>
|
||||
<entitydescription.he-rawmudraptorsausage>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawmudraptorsausage>
|
||||
<entityname.he-rawmudraptormeatpatty>Raw Mudraptor Meat Patty</entityname.he-rawmudraptormeatpatty>
|
||||
<entitydescription.he-rawmudraptormeatpatty>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawmudraptormeatpatty>
|
||||
<entityname.he-rawmudraptorroast>Raw Mudraptor Roast</entityname.he-rawmudraptorroast>
|
||||
<entitydescription.he-rawmudraptorroast>Time to put it in the oven! Spoils if not contained inside a refrigerated container.</entitydescription.he-rawmudraptorroast>
|
||||
<entityname.he-hammerheadmeatchunk>Hammerhead Meat Chunk</entityname.he-hammerheadmeatchunk>
|
||||
<entitydescription.he-hammerheadmeatchunk>A nice chunk of meat cut from a Hammerhead. Spoils if not contained inside a refrigerated container.</entitydescription.he-hammerheadmeatchunk>
|
||||
<entityname.he-rawhammerheadmeat>Raw Hammerhead Meat</entityname.he-rawhammerheadmeat>
|
||||
<entitydescription.he-rawhammerheadmeat>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawhammerheadmeat>
|
||||
<entityname.he-rawhammerheadsausage>Raw Hammerhead Sausage</entityname.he-rawhammerheadsausage>
|
||||
<entitydescription.he-rawhammerheadsausage>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawhammerheadsausage>
|
||||
<entityname.he-rawhammerheadmeatpatty>Raw Hammerhead Meat Patty</entityname.he-rawhammerheadmeatpatty>
|
||||
<entitydescription.he-rawhammerheadmeatpatty>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawhammerheadmeatpatty>
|
||||
<entityname.he-rawhammerheadspareribs>Raw Hammerhead Spareribs</entityname.he-rawhammerheadspareribs>
|
||||
<entitydescription.he-rawhammerheadspareribs>Cut from a massive ripcage. Spoils if not contained inside a refrigerated container.</entitydescription.he-rawhammerheadspareribs>
|
||||
<entityname.he-rawhammerheadroast>Raw Hammerhead Roast</entityname.he-rawhammerheadroast>
|
||||
<entitydescription.he-rawhammerheadroast>Time to put it in the oven. Spoils if not contained inside a refrigerated container.</entitydescription.he-rawhammerheadroast>
|
||||
<entityname.he-hammerheadspawnmeatchunk>Hammerhead Spawn</entityname.he-hammerheadspawnmeatchunk>
|
||||
<entitydescription.he-hammerheadspawnmeatchunk>A Hammerhead baby. Spoils if not contained inside a refrigerated container.</entitydescription.he-hammerheadspawnmeatchunk>
|
||||
<entityname.he-threshermeatchunk>Thresher Meat Chunk</entityname.he-threshermeatchunk>
|
||||
<entitydescription.he-threshermeatchunk>A piece of meat cut from a Thresher. Spoils if not contained inside a refrigerated container.</entitydescription.he-threshermeatchunk>
|
||||
<entityname.he-rawthreshermeat>Raw Thresher Meat</entityname.he-rawthreshermeat>
|
||||
<entitydescription.he-rawthreshermeat>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawthreshermeat>
|
||||
<entityname.he-rawthreshersausage>Raw Thresher Sausage</entityname.he-rawthreshersausage>
|
||||
<entitydescription.he-rawthreshersausage>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawthreshersausage>
|
||||
<entityname.he-rawthreshermeatpatty>Raw Thresher Meat Patty</entityname.he-rawthreshermeatpatty>
|
||||
<entitydescription.he-rawthreshermeatpatty>Spoils if not contained inside a refrigerated container.</entitydescription.he-rawthreshermeatpatty>
|
||||
<entityname.he-salt>Salt</entityname.he-salt>
|
||||
<entitydescription.he-salt>Don't get salty now!</entitydescription.he-salt>
|
||||
<entityname.he-pepper>Synthetic Pepper</entityname.he-pepper>
|
||||
<entitydescription.he-pepper>Pepper be prepared!</entitydescription.he-pepper>
|
||||
<entityname.he-sugar>Sugar</entityname.he-sugar>
|
||||
<entitydescription.he-sugar>Oh so sweet!</entitydescription.he-sugar>
|
||||
<entityname.he-ketchup>Ketchup</entityname.he-ketchup>
|
||||
<entitydescription.he-ketchup>Made from pomegrenades.</entitydescription.he-ketchup>
|
||||
<entityname.he-vinegar>Vinegar</entityname.he-vinegar>
|
||||
<entitydescription.he-vinegar>That smell...</entitydescription.he-vinegar>
|
||||
<entityname.he-cookingoil>Cooking Oil</entityname.he-cookingoil>
|
||||
<entitydescription.he-cookingoil>This one is not used in engines.</entitydescription.he-cookingoil>
|
||||
<entityname.he-flour>Synthetiflour</entityname.he-flour>
|
||||
<entitydescription.he-flour>Original Europan Synthetic flour</entitydescription.he-flour>
|
||||
<entityname.he-glassfragments>Glass Fragments</entityname.he-glassfragments>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-glassfragments>Shattered glass. Can be obtained through smashing bottles or crafting them from quartz at a fabricator. Used for crafting at a fabricator or bottle printer.</entitydescription.he-glassfragments>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-jambubbleberry>Bubble Berry Jam</entityname.he-jambubbleberry>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-jambubbleberry>Tasty jam made out of bubble berries. Known to quench a bit of thirst.</entitydescription.he-jambubbleberry>
|
||||
<!--Patch 10-->
|
||||
<!-- Tools -->
|
||||
<entityname.he-enableneeds>Hungry Europan (Enable Needs)</entityname.he-enableneeds>
|
||||
<entitydescription.he-enableneeds>[RMB+E] Enables the hunger and thirst afflictions for the user, causing them to have to eat and drink regularly. This is completely optional and is NOT required to gain buffs from eating or drinking. Warning: Can't be disabled for your current character once it is enabled. DO NOT USE WHEN PLAYING WITH 'NEEDS' BY 'LeDoux'!</entitydescription.he-enableneeds>
|
||||
<entityname.he-cleaver>Meat Cleaver</entityname.he-cleaver>
|
||||
<entitydescription.he-cleaver>IF YOU SEE THIS, YOU HAVE A LOAD ORDER ERROR. \n\nPlace Hungry Europans ABOVE Dynamic Europa</entitydescription.he-cleaver>
|
||||
<entityname.he-skillbooktheeuropan>The Europan Volume 66</entityname.he-skillbooktheeuropan>
|
||||
<entitydescription.he-skillbooktheeuropan>"... Peek behind the curtain of time. Is that you, Robert? No, I am Robert. But I am also Doris. I am the meat. Eat of me and become one with the Worm. ..."</entitydescription.he-skillbooktheeuropan>
|
||||
<entityname.he-skillbookauntdoris>THE ART OF DEEP SEA COOKING by Aunt Doris</entityname.he-skillbookauntdoris>
|
||||
<entitydescription.he-skillbookauntdoris>The europan way of cooking.</entitydescription.he-skillbookauntdoris>
|
||||
<entityname.he-genesaw>Genetics Extractor</entityname.he-genesaw>
|
||||
<entitydescription.he-genesaw>Can extract a random gene from a corpse.</entitydescription.he-genesaw>
|
||||
<entityname.extractedgene>Extracted Gene</entityname.extractedgene>
|
||||
<entitydescription.extractedgene>An unidentified extracted gene.</entitydescription.extractedgene>
|
||||
<!-- Medical -->
|
||||
<entityname.he-antistarve>Starvation Conciousness Regainer</entityname.he-antistarve>
|
||||
<entitydescription.he-antistarve>Used to wake up a patient that lost conciousness due to starvation or thirst.</entitydescription.he-antistarve>
|
||||
<!-- Gear -->
|
||||
<entityname.he-chefscap1>Chef's Hat</entityname.he-chefscap1>
|
||||
<entitydescription.he-chefscap1>Show them whose kitchen this is!</entitydescription.he-chefscap1>
|
||||
<entityname.he-chefscap2>Chef's Hat</entityname.he-chefscap2>
|
||||
<entitydescription.he-chefscap2>Show them whose kitchen this is!</entitydescription.he-chefscap2>
|
||||
<entityname.he-chefsuniform1>Chef's Uniform</entityname.he-chefsuniform1>
|
||||
<entitydescription.he-chefsuniform1>Worn by chefs all across europa!</entitydescription.he-chefsuniform1>
|
||||
<entityname.he-chefsuniform2>Chef's Uniform</entityname.he-chefsuniform2>
|
||||
<entitydescription.he-chefsuniform2>Worn by chefs all across europa!</entitydescription.he-chefsuniform2>
|
||||
<entityname.he-chefscapmaster1>Master Chef's Hat</entityname.he-chefscapmaster1>
|
||||
<entitydescription.he-chefscapmaster1>Only for the kitchen elite!</entitydescription.he-chefscapmaster1>
|
||||
<entityname.he-chefsuniformmaster1>Master Chef's Uniform</entityname.he-chefsuniformmaster1>
|
||||
<entitydescription.he-chefsuniformmaster1>Worn by the master chefs!</entitydescription.he-chefsuniformmaster1>
|
||||
<!-- Fabricators and Containers -->
|
||||
<entityname.he-kitchencounter>Kitchen Sink</entityname.he-kitchencounter>
|
||||
<!--Changed as of Patch 10-->
|
||||
<entitydescription.he-kitchencounter>Can store up to 18 different small or medium items and refill empty bottles and kegs with sea water.</entitydescription.he-kitchencounter>
|
||||
<!--Changed as of Patch 10-->
|
||||
<entityname.he-kitchencounter2>Kitchen Counter</entityname.he-kitchencounter2>
|
||||
<!--Changed as of Patch 11 | New identifier-->
|
||||
<entitydescription.he-kitchencounter2>Can store up to 30 different small or medium items.</entitydescription.he-kitchencounter2>
|
||||
<!--Changed as of Patch 11 | New identifier-->
|
||||
<entityname.he-refrigerator>Refrigerator</entityname.he-refrigerator>
|
||||
<entitydescription.he-refrigerator>Prevents spoilage. Can only store food and drinks. Needs power.</entitydescription.he-refrigerator>
|
||||
<!--Changed as of Patch 10-->
|
||||
<entityname.he-stove>Stove</entityname.he-stove>
|
||||
<entitydescription.he-stove>Used for cooking. Needs power.</entitydescription.he-stove>
|
||||
<entityname.he-oven>Oven</entityname.he-oven>
|
||||
<entitydescription.he-oven>Used for baking. Needs power.</entitydescription.he-oven>
|
||||
<entityname.he-cuttingboard>Cutting Board</entityname.he-cuttingboard>
|
||||
<entitydescription.he-cuttingboard>Used to prepare ingredients.</entitydescription.he-cuttingboard>
|
||||
<entityname.he-fryer>Fryer</entityname.he-fryer>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-fryer>Used for frying stuff. Needs power.</entitydescription.he-fryer>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-distiller>Distiller</entityname.he-distiller>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-distiller>Used to distill ethanol from sugar and sea yeast shrooms. Needs power.</entitydescription.he-distiller>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-brewkettle>Brewing Kettle</entityname.he-brewkettle>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-brewkettle>Used to brew kegs of almost any kind of beverage. Needs power.</entitydescription.he-brewkettle>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-bottleprinter>Bottle Printer</entityname.he-bottleprinter>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-bottleprinter>Used to mass produce bottles. Needs power.</entitydescription.he-bottleprinter>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-refillstation>Refill Station</entityname.he-refillstation>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-refillstation>Used to refill empty bottles from a keg.</entitydescription.he-refillstation>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-coolercrate>Cooler Crate</entityname.he-coolercrate>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-coolercrate>Used to prevent meat from spoiling. Needs a battery.</entitydescription.he-coolercrate>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-liquorcrate>Liquor Crate</entityname.he-liquorcrate>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-liquorcrate>Used to store and transport up to 20 bottles of any kind.</entitydescription.he-liquorcrate>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-jarcrate>Jar Crate</entityname.he-jarcrate>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-jarcrate>Used to store and transport up to 8 jars.</entitydescription.he-jarcrate>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-liquorcrateshelf>Liquor Crate Shelf</entityname.he-liquorcrateshelf>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-liquorcrateshelf>A shelf to store up to 4 of your liquor and jar crates.</entitydescription.he-liquorcrateshelf>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-liquorcrateshelfsmall>Liquor Crate Shelf (Small)</entityname.he-liquorcrateshelfsmall>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-liquorcrateshelfsmall>A small shelf to store up to 2 of your liquor and jar crates.</entitydescription.he-liquorcrateshelfsmall>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-liquordisplayshelf>Liquor Display Shelf</entityname.he-liquordisplayshelf>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-liquordisplayshelf>A shelf to display and store your bottles. Jars don't fit.</entitydescription.he-liquordisplayshelf>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-toolbeltlunch>Tool Belt with Lunch Box</entityname.he-toolbeltlunch>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-toolbeltlunch>A Tool Belt with a Lunch Box attached to it to always carry your food with you.</entitydescription.he-toolbeltlunch>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-lunchbox>Lunch Box</entityname.he-lunchbox>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-lunchbox>It's a box with a handle to carry your food around. Can be attached to a toolbelt at a fabricator.</entitydescription.he-lunchbox>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-hydroponicplanter>Hydroponic Planter</entityname.he-hydroponicplanter>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-hydroponicplanter>A device providing perfect conditions for europas underwater plants to grow. Yields a plant every 15 minutes. Needs power.</entitydescription.he-hydroponicplanter>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-cafeteriacart>Cafeteria Cart</entityname.he-cafeteriacart>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-cafeteriacart>Used to transport a lot of food and drinks around and or store it in a more accessible area for the crew. Holds up to 30 different foods or drinks. Can be placed.</entitydescription.he-cafeteriacart>
|
||||
<!--Patch 10-->
|
||||
<!-- Skills -->
|
||||
<skillname.cooking>Cooking</skillname.cooking>
|
||||
<skillname.butchery>Butchery</skillname.butchery>
|
||||
<!-- Jobs -->
|
||||
<jobname.he-chef>Chef</jobname.he-chef>
|
||||
<jobdescription.he-chef>The chef is responsible for butchering creatures and preparing meals to eat for the crew to ensure that everyone is saturated and happy.</jobdescription.he-chef>
|
||||
<!-- Talents -->
|
||||
<talentname.he-hungryeuropan>Hungry Europan</talentname.he-hungryeuropan>
|
||||
<talentdescription.he-hungryeuropan>You're a hungry europan and need to eat and drink regularly.</talentdescription.he-hungryeuropan>
|
||||
<talentname.he-poacher>Poacher</talentname.he-poacher>
|
||||
<talentdescription.he-poacher>Gain an additional [xpbonus]% bonus XP in [missiontype1] and [missiontype2] missions.</talentdescription.he-poacher>
|
||||
<talentname.he-saltybusiness>Salty Business</talentname.he-saltybusiness>
|
||||
<talentdescription.he-saltybusiness>The first time you open a container, you have a chance of [probability]% to find some extra salt in it.</talentdescription.he-saltybusiness>
|
||||
<talentname.he-fastfood>Fast Food</talentname.he-fastfood>
|
||||
<talentdescription.he-fastfood>Increase the speed of kitchen related fabricators by [amount]%.</talentdescription.he-fastfood>
|
||||
<talentname.he-chefattire>Master Chef Attire</talentname.he-chefattire>
|
||||
<talentdescription.he-chefattire>Unlock the crafting recipes for [itemname1] and [itemname2].</talentdescription.he-chefattire>
|
||||
<talentname.he-frenzy>Frenzy</talentname.he-frenzy>
|
||||
<talentdescription.he-frenzy>Increase your attack strength with butcher related knives by [powerincrease]%.</talentdescription.he-frenzy>
|
||||
<talentname.he-butchershop>Butcher Shop</talentname.he-butchershop>
|
||||
<talentdescription.he-butchershop>You're a talented butcher and it shows!\nGet [amount]% more money when selling meat!</talentdescription.he-butchershop>
|
||||
<talentname.he-coldblood>Cold Blood</talentname.he-coldblood>
|
||||
<talentdescription.he-coldblood>You're the coolest person around.\nMeat no longer spoils in your inventory.</talentdescription.he-coldblood>
|
||||
<talentname.he-masterchef>Master Chef</talentname.he-masterchef>
|
||||
<talentdescription.he-masterchef>You've become a master of your work and learned how to save some ingredients for later when cooking.\nYou have a [chance]% chance to not consume a random ingredient while preparing a meal.</talentdescription.he-masterchef>
|
||||
<talentname.he-lifesaver>Life Saver</talentname.he-lifesaver>
|
||||
<talentdescription.he-lifesaver>Gain a bonus of [amount] to [skill].\nUnlock the crafting recipe for [itemname1].</talentdescription.he-lifesaver>
|
||||
<talentname.he-delicacies>Delicacies</talentname.he-delicacies>
|
||||
<talentdescription.he-delicacies>Unlock the following recipes of europan delicacies:\n[itemname1]</talentdescription.he-delicacies>
|
||||
<talentname.he-masterbrewer>Master Brewer</talentname.he-masterbrewer>
|
||||
<!--Patch 10-->
|
||||
<talentdescription.he-masterbrewer>Unlock the following recipes of europan beverages:\n[itemname1]\n[itemname2]\n[itemname3]</talentdescription.he-masterbrewer>
|
||||
<!--Patch 10-->
|
||||
<!-- Afflictions -->
|
||||
<afflictionname.hunger>Hunger</afflictionname.hunger>
|
||||
<!--Patch 10-->
|
||||
<afflictionname.he-hunger>Hunger</afflictionname.he-hunger>
|
||||
<afflictiondescription.he-hunger>The stomach is happy.</afflictiondescription.he-hunger>
|
||||
<afflictioncauseofdeath.he-hunger>Died of starvation.</afflictioncauseofdeath.he-hunger>
|
||||
<afflictioncauseofdeathself.he-hunger>You have died of starvation.</afflictioncauseofdeathself.he-hunger>
|
||||
<afflictiondescription.he-hunger.self>The stomach growls!</afflictiondescription.he-hunger.self>
|
||||
<afflictiondescription.he-hunger.lethal.self>Close to starving...</afflictiondescription.he-hunger.lethal.self>
|
||||
<afflictiondescription.he-hunger.other.low>The patient is starting to get a small appetite.</afflictiondescription.he-hunger.other.low>
|
||||
<afflictiondescription.he-hunger.other>The patient is hungry.</afflictiondescription.he-hunger.other>
|
||||
<afflictiondescription.he-hunger.lethal.other>The patient is starting to starve.</afflictiondescription.he-hunger.lethal.other>
|
||||
<afflictionname.thirst>Thirst</afflictionname.thirst>
|
||||
<!--Patch 10-->
|
||||
<afflictionname.he-thirst>Thirst</afflictionname.he-thirst>
|
||||
<afflictiondescription.he-thirst>You feel refreshed.</afflictiondescription.he-thirst>
|
||||
<afflictioncauseofdeath.he-thirst>Died of thirst.</afflictioncauseofdeath.he-thirst>
|
||||
<afflictioncauseofdeathself.he-thirst>You have died of thirst.</afflictioncauseofdeathself.he-thirst>
|
||||
<afflictiondescription.he-thirst.self>The throat feels dry.</afflictiondescription.he-thirst.self>
|
||||
<afflictiondescription.he-thirst.lethal.self>Starting to die of thirst...</afflictiondescription.he-thirst.lethal.self>
|
||||
<afflictiondescription.he-thirst.other.low>The patient is starting to get thirsty.</afflictiondescription.he-thirst.other.low>
|
||||
<afflictiondescription.he-thirst.other>The patient is thirsty.</afflictiondescription.he-thirst.other>
|
||||
<afflictiondescription.he-thirst.lethal.other>The patient is starting to die of thirst.</afflictiondescription.he-thirst.lethal.other>
|
||||
<afflictionname.he-starvation>Starvation</afflictionname.he-starvation>
|
||||
<afflictiondescription.he-starvation>Starving...</afflictiondescription.he-starvation>
|
||||
<afflictioncauseofdeath.he-starvation>Starved.</afflictioncauseofdeath.he-starvation>
|
||||
<afflictioncauseofdeathself.he-starvation>You have starved to death.</afflictioncauseofdeathself.he-starvation>
|
||||
<afflictiondescription.he-starvation.self>Starving...</afflictiondescription.he-starvation.self>
|
||||
<afflictiondescription.he-starvation.other>The patient is starving.</afflictiondescription.he-starvation.other>
|
||||
<afflictionname.he-dieofthirst>Dying of thirst</afflictionname.he-dieofthirst>
|
||||
<afflictiondescription.he-dieofthirst>Dying of thirst...</afflictiondescription.he-dieofthirst>
|
||||
<afflictioncauseofdeath.he-dieofthirst>Died of thirst.</afflictioncauseofdeath.he-dieofthirst>
|
||||
<afflictioncauseofdeathself.he-dieofthirst>You dried out.</afflictioncauseofdeathself.he-dieofthirst>
|
||||
<afflictiondescription.he-dieofthirst.self>Dying of thirst...</afflictiondescription.he-dieofthirst.self>
|
||||
<afflictiondescription.he-dieofthirst.other>The patient is dying of thirst.</afflictiondescription.he-dieofthirst.other>
|
||||
<afflictionname.he-increasedswimmingspeedcrawler>Increased Swimming Speed (Food)</afflictionname.he-increasedswimmingspeedcrawler>
|
||||
<afflictiondescription.he-increasedswimmingspeedcrawler>You swim 50% faster.</afflictiondescription.he-increasedswimmingspeedcrawler>
|
||||
<afflictionname.he-damageresistancemudraptor>Damage Resistance (Food)</afflictionname.he-damageresistancemudraptor>
|
||||
<afflictiondescription.he-damageresistancemudraptor>You take 25% less damage.</afflictiondescription.he-damageresistancemudraptor>
|
||||
<afflictionname.he-increasedwalkingspeedmudraptor>Increased Walking Speed (Food)</afflictionname.he-increasedwalkingspeedmudraptor>
|
||||
<afflictiondescription.he-increasedwalkingspeedmudraptor>You walk 20% faster.</afflictiondescription.he-increasedwalkingspeedmudraptor>
|
||||
<afflictionname.he-damageresistancemoloch>Damage Resistance (Food)</afflictionname.he-damageresistancemoloch>
|
||||
<afflictiondescription.he-damageresistancemoloch>You take 50% less damage.</afflictiondescription.he-damageresistancemoloch>
|
||||
<afflictionname.he-increasedmeleedamagehammerhead>Increased Melee Damage (Food)</afflictionname.he-increasedmeleedamagehammerhead>
|
||||
<afflictiondescription.he-increasedmeleedamagehammerhead>You deal 25% more melee damage.</afflictiondescription.he-increasedmeleedamagehammerhead>
|
||||
<afflictionname.he-decreasedoxygenconsumption>Decreased Oxygen Consumption (Food)</afflictionname.he-decreasedoxygenconsumption>
|
||||
<afflictiondescription.he-decreasedoxygenconsumption>You don't need to breath.</afflictiondescription.he-decreasedoxygenconsumption>
|
||||
<afflictionname.he-pressureresistance>Pressure Resistance (Food)</afflictionname.he-pressureresistance>
|
||||
<afflictiondescription.he-pressureresistance>You're immune to pressure.</afflictiondescription.he-pressureresistance>
|
||||
<afflictionname.he-cannibalskillincrease>Increased Skills (Food)</afflictionname.he-cannibalskillincrease>
|
||||
<!--Patch 9-->
|
||||
<afflictiondescription.he-cannibalskillincrease>All your skills are increased by 20%</afflictiondescription.he-cannibalskillincrease>
|
||||
<!--Patch 9-->
|
||||
<afflictionname.he-alcoholism>Alcoholic</afflictionname.he-alcoholism>
|
||||
<afflictiondescription.he-alcoholism>The patient is happy enough... so long as they get what they need.</afflictiondescription.he-alcoholism>
|
||||
<advancedafflictiondescription.self.he-alcoholism>It's time for a booze cruise! You're addicted to alcohol.</advancedafflictiondescription.self.he-alcoholism>
|
||||
<advancedafflictiondescription.others.he-alcoholism>The patient suffers from alcoholism.</advancedafflictiondescription.others.he-alcoholism>
|
||||
<afflictionname.he-alcoholwithdrawal>Alcohol withdrawal</afflictionname.he-alcoholwithdrawal>
|
||||
<afflictiondescription.he-alcoholwithdrawal>Agitation and a tremor are obvious, as are the signs of nausea.</afflictiondescription.he-alcoholwithdrawal>
|
||||
<afflictioncauseofdeath.he-alcoholwithdrawal>Died of alcohol withdrawal</afflictioncauseofdeath.he-alcoholwithdrawal>
|
||||
<afflictioncauseofdeathself.he-alcoholwithdrawal>You have died of alcohol withdrawal.</afflictioncauseofdeathself.he-alcoholwithdrawal>
|
||||
<advancedafflictiondescription.self.he-alcoholwithdrawal>You have the feeling it's time to open up another cold one with the boys!</advancedafflictiondescription.self.he-alcoholwithdrawal>
|
||||
<!--Changed as of Patch 8 | identifier was previously "advancedafflictiondescription.self.he-alcoholwithdrawal"-->
|
||||
<advancedafflictiondescription.others.he-alcoholwithdrawal>The Patient shows light signs of alcohol withdrawal.</advancedafflictiondescription.others.he-alcoholwithdrawal>
|
||||
<!--Changed as of Patch 8 | identifier was previously "advancedafflictiondescription.others.he-alcoholwithdrawal"-->
|
||||
<advancedafflictiondescription.self.he-alcoholwithdrawal.2>A cold beer or a bottle of rum... Anything to quench this horrible thirst for alcohol!</advancedafflictiondescription.self.he-alcoholwithdrawal.2>
|
||||
<!--Changed as of Patch 8 | identifier was previously "advancedafflictiondescription.self.he-alcoholwithdrawal.2"-->
|
||||
<advancedafflictiondescription.others.he-alcoholwithdrawal.2>The Patient shows heavy signs of alcohol withdrawal.</advancedafflictiondescription.others.he-alcoholwithdrawal.2>
|
||||
<!--Changed as of Patch 8 | identifier was previously "advancedafflictiondescription.others.he-alcoholwithdrawal.2"-->
|
||||
<afflictionname.he-cannibalism>Cannibalism</afflictionname.he-cannibalism>
|
||||
<!--Patch 8-->
|
||||
<afflictiondescription.he-cannibalism>The patient is happy enough... so long as they get what they need.</afflictiondescription.he-cannibalism>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.self.he-cannibalism>Uh oh! Seems like you like the taste of your fellow crewmates.</advancedafflictiondescription.self.he-cannibalism>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.others.he-cannibalism>The patient certainly likes a special type of meat.</advancedafflictiondescription.others.he-cannibalism>
|
||||
<!--Patch 8-->
|
||||
<afflictionname.he-hungryforhumanmeat>Hungry for Human Meat</afflictionname.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<afflictiondescription.he-hungryforhumanmeat>Agitation and a tremor are obvious, the eyes stare empty.</afflictiondescription.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<afflictioncauseofdeath.he-hungryforhumanmeat>Lost their mind over human meat.</afflictioncauseofdeath.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<afflictioncauseofdeathself.he-hungryforhumanmeat>You lost your mind over human meat.</afflictioncauseofdeathself.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.self.he-hungryforhumanmeat>Your crewmates are starting to look quite tasty!</advancedafflictiondescription.self.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.others.he-hungryforhumanmeat>The Patient gives you a cold stare.</advancedafflictiondescription.others.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.self.he-hungryforhumanmeat.2>Your struggling to focus on anything. You crave for human flesh. You want to murder. Your arms grow stronger just by thinking about it.</advancedafflictiondescription.self.he-hungryforhumanmeat.2>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.others.he-hungryforhumanmeat.2>The Patient gives you a cold stare and is severly twitching.</advancedafflictiondescription.others.he-hungryforhumanmeat.2>
|
||||
<!--Patch 8-->
|
||||
<afflictionname.he-drunkinvertcontrols>Disoriented</afflictionname.he-drunkinvertcontrols>
|
||||
<afflictiondescription.he-drunkinvertcontrols>Up is down and left is... right? Where am I?</afflictiondescription.he-drunkinvertcontrols>
|
||||
<afflictionname.he-stuffed>Stuffed</afflictionname.he-stuffed>
|
||||
<afflictiondescription.he-stuffed>The stomach is full.</afflictiondescription.he-stuffed>
|
||||
<afflictioncauseofdeath.he-stuffed>Choked of vomit.</afflictioncauseofdeath.he-stuffed>
|
||||
<afflictioncauseofdeathself.he-stuffed>You have choked on your own vomit.</afflictioncauseofdeathself.he-stuffed>
|
||||
<advancedafflictiondescription.self.he-stuffed>The stomach is full.</advancedafflictiondescription.self.he-stuffed>
|
||||
<advancedafflictiondescription.self.he-stuffed.2>The stomach is at its limit. Eating more might cause you to vomit.</advancedafflictiondescription.self.he-stuffed.2>
|
||||
<advancedafflictiondescription.self.he-stuffed.3>The stomach is too full. You feel the need to vomit.</advancedafflictiondescription.self.he-stuffed.3>
|
||||
<advancedafflictiondescription.others.he-stuffed>The stomach is full. The patient had enough to eat.</advancedafflictiondescription.others.he-stuffed>
|
||||
<advancedafflictiondescription.others.he-stuffed.2>The stomach is very full. The patient had almost too much to eat.</advancedafflictiondescription.others.he-stuffed.2>
|
||||
<advancedafflictiondescription.others.he-stuffed.3>The stomach is too full. The patient might vomit.</advancedafflictiondescription.others.he-stuffed.3>
|
||||
<afflictionname.he-stomachache>Stomach Ache</afflictionname.he-stomachache>
|
||||
<afflictiondescription.he-stomachache>The stomach hurts.</afflictiondescription.he-stomachache>
|
||||
<afflictioncauseofdeath.he-stomachache>Choked on vomit.</afflictioncauseofdeath.he-stomachache>
|
||||
<afflictioncauseofdeathself.he-stomachache>You have choked on your own vomit.</afflictioncauseofdeathself.he-stomachache>
|
||||
<advancedafflictiondescription.self.he-stomachache>The stomach hurts and you feel slightly nauseous.</advancedafflictiondescription.self.he-stomachache>
|
||||
<advancedafflictiondescription.self.he-stomachache.2>The stomach hurts a lot and you're feeling very nauseous.</advancedafflictiondescription.self.he-stomachache.2>
|
||||
<advancedafflictiondescription.others.he-stomachache>The patient's stomach hurts from drinking too much sea water.</advancedafflictiondescription.others.he-stomachache>
|
||||
<afflictionname.he-geneticextraction>Genetic Extraction</afflictionname.he-geneticextraction>
|
||||
<afflictiondescription.he-geneticextraction>Genes are being extracted.</afflictiondescription.he-geneticextraction>
|
||||
<afflictionname.he-butchered>Butchered</afflictionname.he-butchered>
|
||||
<afflictiondescription.he-butchered>The corpse is being butchered for meat.</afflictiondescription.he-butchered>
|
||||
<afflictionname.he-halucinova>Halucinova</afflictionname.he-halucinova>
|
||||
<afflictiondescription.he-halucinova.self>You feel like traveling to a different plane of existence.</afflictiondescription.he-halucinova.self>
|
||||
<afflictiondescription.he-halucinova.others>The person is clearly zoning out.</afflictiondescription.he-halucinova.others>
|
||||
<!-- MESSAGES -->
|
||||
<msg.pickup.interact>[E] Pick Up</msg.pickup.interact>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.regular>MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT REGULAR BOTTLES.</bottleprinter.infotext.bottle.regular>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.beer>MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT BEER BOTTLES.</bottleprinter.infotext.bottle.beer>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.rum>MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT RUM BOTTLES.</bottleprinter.infotext.bottle.rum>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.whiskey>MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT WHISKEY BOTTLES.</bottleprinter.infotext.bottle.whiskey>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.halucinova>MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT HALUCINOVA BOTTLES.</bottleprinter.infotext.bottle.halucinova>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.jar>MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT JARS.</bottleprinter.infotext.jar>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.shaker>MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT SHAKERS.</bottleprinter.infotext.shaker>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.print>PRINT</bottleprinter.print>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.missingitem.blueprint>MATERIAL INSERTED\nERROR: NO BLUEPRINT FOUND! PLEASE INSERT A BLUEPRINT.</bottleprinter.missingitem.blueprint>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.missingitem.glassfragments>BLUEPRINT INSERTED\nERROR: NO GLASS FRAGMENTS FOUND! PLEASE INSERT GLASS FRAGMENTS.</bottleprinter.missingitem.glassfragments>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.empty>BOTTLE PRINTER READY\nPLEASE INSERT THE FOLLOWING:\nA MATERIAL -INTO- INPUT\nA BLUEPRINT -INTO- INPUT\nA SUITABLE CRATE -INTO- OUTPUT</bottleprinter.empty>
|
||||
<!--Patch 10-->
|
||||
<he-bottleprinter.output>Possible prints:</he-bottleprinter.output>
|
||||
<!--Patch 10-->
|
||||
<distiller.distill>DISTILL</distiller.distill>
|
||||
<!--Patch 10-->
|
||||
<distiller.ethanol>READY TO DISTILL ETHANOL</distiller.ethanol>
|
||||
<!--Patch 10-->
|
||||
<distiller.empty>DISTILLER READY\nPLEASE INSERT THE FOLLOWING:\nA PACK OF SUGAR -INTO- INPUT\nA YEAST SHROOM -INTO- INPUT</distiller.empty>
|
||||
<!--Patch 10-->
|
||||
<distiller.missingitem.yeastshroom>SUGAR INSERTED\nERROR: NO YEAST SHROOM FOUND! PLEASE INSERT A YEASTSHROOM.</distiller.missingitem.yeastshroom>
|
||||
<!--Patch 10-->
|
||||
<he-distiller.output>Output:</he-distiller.output>
|
||||
<!--Patch 10-->
|
||||
<!-- ROOM NAMES -->
|
||||
<roomname.kitchen>Kitchen</roomname.kitchen>
|
||||
<!--Patch 10-->
|
||||
<roomname.cafeteria>Cafeteria</roomname.cafeteria>
|
||||
<!--Patch 10-->
|
||||
<roomname.brewery>Brewery</roomname.brewery>
|
||||
<!--Patch 10-->
|
||||
</Override>
|
||||
</infotexts>
|
||||
+142
@@ -0,0 +1,142 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- Items -->
|
||||
<entityname.coalitionloancalendar>Coalition Central Bank - Loan Calendar</entityname.coalitionloancalendar>
|
||||
<entitydescription.coalitionloancalendar>Shows the remaining days you have to pay back your debts. (1 day = 1 travel by submarine)\n-Can be attached to walls</entitydescription.coalitionloancalendar>
|
||||
<entityname.separatistsloancalendar>Bank of Europa - Loan Calendar</entityname.separatistsloancalendar>
|
||||
<entitydescription.separatistsloancalendar>Shows the remaining days you have to pay back your debts. (1 day = 1 travel by submarine)\n-Can be attached to walls</entitydescription.separatistsloancalendar>
|
||||
<entityname.tokenexchange>Token Exchange</entityname.tokenexchange>
|
||||
<entitydescription.tokenexchange>Exchange your money for Casino Tokens!</entitydescription.tokenexchange>
|
||||
<entityname.slotmachine>Slot Machine</entityname.slotmachine>
|
||||
<entitydescription.slotmachine>Let your gambling addiction begin!</entitydescription.slotmachine>
|
||||
<entityname.gamblingchip>Casino Token</entityname.gamblingchip>
|
||||
<entitydescription.gamblingchip>Let's go gambling!</entitydescription.gamblingchip>
|
||||
<entityname.portablemusicplayer>Portable Music Player</entityname.portablemusicplayer>
|
||||
<entitydescription.portablemusicplayer>A portable music player capable of playing cassettes and CDs.\nKeep away from water!\nCan be repaired with a screwdriver.</entitydescription.portablemusicplayer>
|
||||
<entityname.contrabandrum>Mariner's Moonshine</entityname.contrabandrum>
|
||||
<entitydescription.contrabandrum>A special brand of rum, made with a concotion of sea mushrooms, psilotoad juices and matured in a rusty bathtub.</entitydescription.contrabandrum>
|
||||
<entityname.raverplayer>Music Player</entityname.raverplayer>
|
||||
<entitydescription.raverplayer>A bass boosted placeable music player. Uses a brand new, state-of-the-art CD-reader technology.</entitydescription.raverplayer>
|
||||
<entityname.cd_album_piraterave1>CD: Pirate Rave</entityname.cd_album_piraterave1>
|
||||
<entitydescription.cd_album_piraterave1>A CD featuring a variety of tracks often heard when dealing with pirates. \nTrack-List:\n1. Alien Syndicate (Re_]|M|[_ix) by _]|M|[_\n2. Abandon Ship by Simon Chylinski\n3. Scavenger Hunt Techno (EurocorpFx Remake) by EurocorpFx\n4. The Rebel Path by P.T. Adamczyk\n5. Contra la Luna by P.T. Adamczyk\n6. Cyborg by Full Kontakt</entitydescription.cd_album_piraterave1>
|
||||
<entityname.cd_album_subnautica>CD: Subnautica OST</entityname.cd_album_subnautica>
|
||||
<entitydescription.cd_album_subnautica>A CD featuring some tracks from the Subnautica OST. \nTrack-List:\n1. Abandon Ship by Simon Chylinski\n2. Exosuit by Simon Chylinski\n3. Red Alert by Simon Chylinski\n4. Seamoth by Simon Chylinski</entitydescription.cd_album_subnautica>
|
||||
<entityname.cd_album_grip>CD: GRIP OST</entityname.cd_album_grip>
|
||||
<entitydescription.cd_album_grip>A CD featuring some tracks from the GRIP OST. \nTrack-List:\n1. Clock Watch by Full Kontakt\n2. Cerbera by Imperium\n3. Cyborg by Full Kontakt\n4. Black Out by Full Kontakt</entitydescription.cd_album_grip>
|
||||
<entityname.cd_album_forgivemefather>CD: Forgive Me Father OST</entityname.cd_album_forgivemefather>
|
||||
<entitydescription.cd_album_forgivemefather>A CD featuring some tracks from the Forgive Me Father OST. \nTrack-List:\n1. Forgiveness Is Divine by Tim Fialka\n2. Good Time For You To Get Angry by Tim Fialka\n3. Big Ugly Fish Pt.1 by Tim Fialka\n4. Big Ugly Fish Pt.2 by Tim Fialka\n5. Rain And Pain by Tim Fialka\n6. Sweetie, Get Me Bazooka by Tim Fialka\n7. Welcome To Pestisville by Tim Fialka\n8. A Crow's Breakfast by Tim Fialka</entitydescription.cd_album_forgivemefather>
|
||||
<entityname.documents>Documents</entityname.documents>
|
||||
<entitydescription.documents>A folder containing some documents.</entitydescription.documents>
|
||||
<entityname.classifieddocuments>Classified Documents</entityname.classifieddocuments>
|
||||
<entitydescription.classifieddocuments>An envelope containing classified documents.</entitydescription.classifieddocuments>
|
||||
<entityname.classifieddocumentssep>Classified Documents</entityname.classifieddocumentssep>
|
||||
<entitydescription.classifieddocumentssep>An envelope containing classified separatist documents.</entitydescription.classifieddocumentssep>
|
||||
<entityname.militaryradio>Military Radio</entityname.militaryradio>
|
||||
<entitydescription.militaryradio>A radio capable of calling into military frequency. Can be used to take over a station of your choice for the enemy of the currently residing faction.</entitydescription.militaryradio>
|
||||
<entitydescription.militaryradiocoalition>A radio capable of calling into a Coalition military frequency. Can be used to take over a Separatist station of your choice.</entitydescription.militaryradiocoalition>
|
||||
<entitydescription.militaryradioseparatists>A radio capable of calling into a Separatist military frequency. Can be used to take over a Coalition station of your choice.</entitydescription.militaryradioseparatists>
|
||||
<entityname.plantcluster>Plant Cluster</entityname.plantcluster>
|
||||
<entitydescription.plantcluster>A cluster of entangled plants. It might be possible to identify them at a research table.</entitydescription.plantcluster>
|
||||
<entityname.plantclusterresearched>Stabilized Plant Cluster</entityname.plantclusterresearched>
|
||||
<entitydescription.plantclusterresearched>A cluster of entangled plants. It has been stabilized and can be untangled without harming all of the plants.</entitydescription.plantclusterresearched>
|
||||
<entityname.cultistrobeshoodless>Initiate Robes</entityname.cultistrobeshoodless>
|
||||
<entitydescription.cultistrobeshoodless>A dark garment traditionally worn by acolytes of the Church of Husk. Imbued with pheromones that pacify feral husks, helping the acolytes stay safe until they're ready to ascend.</entitydescription.cultistrobeshoodless>
|
||||
<entityname.huskchalice>Ritual Chalice</entityname.huskchalice>
|
||||
<entitydescription.huskchalice>A decorated Chalice used in ascension rituals.</entitydescription.huskchalice>
|
||||
<entityname.de_posterreligionisbad1>Poster - Religion is Poison</entityname.de_posterreligionisbad1>
|
||||
<entityname.de_nuclearbomb>Nuclear Bomb</entityname.de_nuclearbomb>
|
||||
<entitydescription.de_nuclearbomb>A nuclear bomb, causing a massive fallout after detonation, killing everything in its path. 60 seconds until detonation when armed.</entitydescription.de_nuclearbomb>
|
||||
<entityname.lairbomb>Portable Nuclear Device</entityname.lairbomb>
|
||||
<entityname.kazuyakumoradio>Kumo's Radio</entityname.kazuyakumoradio>
|
||||
<entitydescription.kazuyakumoradio>A radio Kazuya Kumo gave to you with a pre-configured frequency to call in a favor from her when docked to a separatist station.</entitydescription.kazuyakumoradio>
|
||||
<entityname.duckysuit>Ducky Diving Suit</entityname.duckysuit>
|
||||
<entitydescription.duckysuit>A strange suit offered to you by your friend Jokster. It seems to be a custom modified PUCS suit with some swimming speed enhancements from the slipsuit.</entitydescription.duckysuit>
|
||||
<entityname.de-jobboard>Job Board</entityname.de-jobboard>
|
||||
<entityname.commsrelay>Communications Relay</entityname.commsrelay>
|
||||
<entitydescription.commsrelayDE>A radio communication relay device which allows you to receive radio signals and communication.</entitydescription.commsrelayDE>
|
||||
<entityname.giantrubberduck>Giant Rubber Duck</entityname.giantrubberduck>
|
||||
<entitydescription.giantrubberduck>A giant rubber duck to throw around and watch it float in water.</entitydescription.giantrubberduck>
|
||||
<entityname.bigrubberduck>Big Rubber Duck</entityname.bigrubberduck>
|
||||
<entitydescription.bigrubberduck>A big rubber duck to throw around and watch it float in water.</entitydescription.bigrubberduck>
|
||||
<entityname.rubberduck>Rubber Duck</entityname.rubberduck>
|
||||
<entitydescription.rubberduck>A rubber duck to throw around and watch it float in water.</entitydescription.rubberduck>
|
||||
<entityname.giantpiraterubberduck>Giant Rubber Duck</entityname.giantpiraterubberduck>
|
||||
<entitydescription.giantpiraterubberduck>A giant rubber duck with a pirate hat and an eye patch to throw around and watch it float in water.</entitydescription.giantpiraterubberduck>
|
||||
<entityname.bigpiraterubberduck>Big Rubber Duck</entityname.bigpiraterubberduck>
|
||||
<entitydescription.bigpiraterubberduck>A big rubber duck with a pirate hat and an eye patch to throw around and watch it float in water.</entitydescription.bigpiraterubberduck>
|
||||
<entityname.piraterubberduck>Rubber Duck</entityname.piraterubberduck>
|
||||
<entitydescription.piraterubberduck>A rubber duck with a pirate hat and an eye patch to throw around and watch it float in water.</entitydescription.piraterubberduck>
|
||||
<entityname.exosuitPA>Pirate Exosuit</entityname.exosuitPA>
|
||||
<entitydescription.exosuitPA>FOR NPCS ONLY. YOU ARE NOT SUPPOSED TO BE ABLE TO WEAR THIS.</entitydescription.exosuitPA>
|
||||
<entityname.exosuitplayerPA>Pirate Exosuit</entityname.exosuitplayerPA>
|
||||
<entitydescription.exosuitplayerPA>A heavily modified exosuit. It seems some pirates are quite crafty and managed to increase the stun resistance of this exosuit and allow the user to breath hull oxygen if available.</entitydescription.exosuitplayerPA>
|
||||
<entityname.exosuitpartsPA>Damaged Pirate Exosuit Parts</entityname.exosuitpartsPA>
|
||||
<entitydescription.exosuitpartsPA>Damaged parts from a modified pirate exosuit.</entitydescription.exosuitpartsPA>
|
||||
<entityname.dirtybombPA>Dirty Bomb</entityname.dirtybombPA>
|
||||
<entitydescription.dirtybombPA>An hand-crafted radioactive bomb to put inside a detonator, railgun ammunition or a depthcharge. Better keep your distance!</entitydescription.dirtybombPA>
|
||||
<entityname.piratehelmetPA>Pirate Helmet</entityname.piratehelmetPA>
|
||||
<entityname.piratebodyarmorPA>Pirate Body Armor</entityname.piratebodyarmorPA>
|
||||
<entityname.piratebandanaPA>Pirate Bandana</entityname.piratebandanaPA>
|
||||
<entityname.piratecaptainhatPA>Pirate Captain Hat</entityname.piratecaptainhatPA>
|
||||
<entityname.pirateclothesnovicePA>Pirate Clothes (Novice)</entityname.pirateclothesnovicePA>
|
||||
<entitydescription.pirateclothesnovicePA>A rugged outfit hand-crafted by the pirates, designed to endure the harsh conditions of seabound life on Europa. This specific outfit is mostly given to new hires and crew in lower positions.</entitydescription.pirateclothesnovicePA>
|
||||
<entityname.pirateclothesPA>Pirate Clothes</entityname.pirateclothesPA>
|
||||
<entitydescription.pirateclothesPA>A rugged outfit hand-crafted by the pirates, designed to endure the harsh conditions of seabound life on Europa. This specific outfit has been improved with light armor plating.</entitydescription.pirateclothesPA>
|
||||
<entityname.pirateclotheshardPA>Pirate Clothes (Combat)</entityname.pirateclotheshardPA>
|
||||
<entitydescription.pirateclotheshardPA>A rugged outfit hand-crafted by the pirates, designed to endure the harsh conditions of seabound life on Europa. This specific outfit is worn by more experienced crew members and higher-ups to protect them during combat.</entitydescription.pirateclotheshardPA>
|
||||
<entityname.constructionmaterialcrate>Construction Material Crate</entityname.constructionmaterialcrate>
|
||||
<entitydescription.constructionmaterialcrate>A crate full of processed construction materials. Can be delivered to construction sites.</entitydescription.constructionmaterialcrate>
|
||||
<fabricationdescription.softmaterials>Soft, flexible metals</fabricationdescription.softmaterials>
|
||||
<fabricationdescription.hardmaterials>Harder, sturdy metals</fabricationdescription.hardmaterials>
|
||||
<entityname.cavepest>Cave Pest</entityname.cavepest>
|
||||
<entitydescription.cavepest>Disgusting! Throw it away!</entitydescription.cavepest>
|
||||
<entityname.cavepestspawner>Pest Nest</entityname.cavepestspawner>
|
||||
<entitydescription.cavepestspawner>A nest of cave pests. These worm-like organisms fall on unsuspecting prey and dissolve them with acid.</entitydescription.cavepestspawner>
|
||||
<entityname.huskbodybag>Suspicious package</entityname.huskbodybag>
|
||||
<entityname.radioactivewaste>Radioactive Waste</entityname.radioactivewaste>
|
||||
<entitydescription.radioactivewaste>An illegally dumped barrel full of radioactive waste, now leaking into the ocean.</entitydescription.radioactivewaste>
|
||||
<entityname.piezochipper>Old Piezo Pick-Chisel</entityname.piezochipper>
|
||||
<entitydescription.piezochipper>An ancient tool supposedly used to chip off chunks of piezo crystals, a practice long deemed too dangerous.</entitydescription.piezochipper>
|
||||
<entityname.piezochunk>Piezo chunk</entityname.piezochunk>
|
||||
<entitydescription.piezochunk>A chunk of piezo crystal that emits electricity. Can be used as a makeshift battery, but you better not drop it...</entitydescription.piezochunk>
|
||||
<entityname.railgunshellclown>Clown Delivery System</entityname.railgunshellclown>
|
||||
<entitydescription.railgunshellclown>Through an impossible feat of clownpression technology, the children of the honkmother can somehow squeeze themselves inside a railgun shell to be shot across stations. A great way to kick off a surprise party!</entitydescription.railgunshellclown>
|
||||
<entityname.hammerheadmucus>Hammerhead Mucus</entityname.hammerheadmucus>
|
||||
<entitydescription.hammerheadmucus>A disgusting ball of organic matter secreted by Hammerhead Matriarchs to feed their young while they're away hunting. Rich in proteins, enzymes and bacteria, they are sought after for their medicinal properties. Can be deconstructed.</entitydescription.hammerheadmucus>
|
||||
<entityname.raceticket>Mudraptor Race Ticket</entityname.raceticket>
|
||||
<entitydescription.raceticket>You've placed good money on a mudraptor. Your captain would surely approve of this investment.</entitydescription.raceticket>
|
||||
<entityname.securebriefcase>Secure Briefcase</entityname.securebriefcase>
|
||||
<entitydescription.securebriefcase>This sturdy briefcase is secured by a keypad and a lock. The only way to open it is to find the code...</entitydescription.securebriefcase>
|
||||
<entityname.brokenweapon>Rusty Weapon</entityname.brokenweapon>
|
||||
<entitydescription.brokenweapon>A worn-out weapon of poor quality, most likely smuggled. You feel like it's about to break between your fingers.</entitydescription.brokenweapon>
|
||||
<entityname.aliendrilltarget>Drilling Target</entityname.aliendrilltarget>
|
||||
<entitydescription.aliendrilltarget>An ancient alien structure encrusted with a near indestructible layer of rock. Something is pulsating inside.</entitydescription.aliendrilltarget>
|
||||
<entityname.mineraldrilltarget>Drilling Target</entityname.mineraldrilltarget>
|
||||
<entitydescription.mineraldrilltarget>A dense geode potentially containing rare minerals.</entitydescription.mineraldrilltarget>
|
||||
<entityname.drillingpod>Drilling Pod</entityname.drillingpod>
|
||||
<entitydescription.drillingpod>A specialized depth charge with a diamond drill on its tip, made specifically for breaking the toughest of rocks.</entitydescription.drillingpod>
|
||||
<entityname.aliencore>Alien Core</entityname.aliencore>
|
||||
<entitydescription.aliencore>Thought to be some sort of bio-processor, this alien core might have powered an ancient vessel. Extremely valuable to scientists.</entitydescription.aliencore>
|
||||
<entityname.mineralcore>Europan Geode</entityname.mineralcore>
|
||||
<entitydescription.mineralcore>A valuable crystal formation that was trapped inside sturdy rock. They are often used as ornaments for ostentatious submariners.</entitydescription.mineralcore>
|
||||
<GUI.button.activenuke>Arm</GUI.button.activenuke>
|
||||
<GUI.button.inactivenuke>Disarm</GUI.button.inactivenuke>
|
||||
<entityname.laircore>Heart of the lair</entityname.laircore>
|
||||
<entityname.vendingmachine1PA>Pirate Store</entityname.vendingmachine1PA>
|
||||
<entityname.mineralspawner>Mineral Deposit</entityname.mineralspawner>
|
||||
<entityname.frentestmedicine>Sample VAX</entityname.frentestmedicine>
|
||||
<entitydescription.frentestmedicine>A genetically modified husk sample created by Dr. Seynomor. He claims that he "perfected" the formula and whoever uses it can gain the abilities of a husk without losing their mental capability. The instruction says, "To use it on yourself, hold right click and then press E."”</entitydescription.frentestmedicine>
|
||||
<entityname.pressurestabilizersecurity>Biometrically Locked Pressure Stabilizer</entityname.pressurestabilizersecurity>
|
||||
<entityname.revolverbroken>Revolver (Broken)</entityname.revolverbroken>
|
||||
<entityname.smgbroken>SMG (Broken)</entityname.smgbroken>
|
||||
<entityname.shotgunbroken>Riot Shotgun (Broken)</entityname.shotgunbroken>
|
||||
<entityname.assaultriflebroken>Assault Rifle (Broken)</entityname.assaultriflebroken>
|
||||
<entityname.machinepistolbroken>Machine Pistol (Broken)</entityname.machinepistolbroken>
|
||||
<entityname.piratedivingsuitmakeshift>Makeshift Pirate Diving Suit</entityname.piratedivingsuitmakeshift>
|
||||
<entityname.invisibleholder>Take Item</entityname.invisibleholder>
|
||||
<entityname.vineladder>Vine Ladder</entityname.vineladder>
|
||||
<entityname.prize_cash>Cash Prize</entityname.prize_cash>
|
||||
<entitydescription.prize_cash>A winner is you!</entitydescription.prize_cash>
|
||||
<entityname.mineraldrilltarget2>Ultra Dense Mineral</entityname.mineraldrilltarget2>
|
||||
<entitydescription.mineraldrilltarget2>An ultra-dense formation containing rare minerals, best cracked with specialized drilling equipment.</entitydescription.mineraldrilltarget2>
|
||||
</infotext>
|
||||
+445
@@ -0,0 +1,445 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<Override>
|
||||
<!-- Locations -->
|
||||
<!-- Location names and descriptions -->
|
||||
<locationname.destroyedstation>Destroyed Station</locationname.destroyedstation>
|
||||
<locationnameformat.destroyedstation>[name] (Destroyed)</locationnameformat.destroyedstation>
|
||||
<locationdescription.destroyedstation>
|
||||
A recently destroyed station. Its entrance is inaccessible by submarines.
|
||||
It is impossible to dock here.
|
||||
</locationdescription.destroyedstation>
|
||||
<locationname.starteroutpost>Great Europan Elevator</locationname.starteroutpost>
|
||||
<locationnameformat.starteroutpost>[name] Boarding Dock</locationnameformat.starteroutpost>
|
||||
<locationdescription.starteroutpost>
|
||||
These old elevator shafts ferry personel and resources all the way through the crust of Europa to the icy depths below.
|
||||
It is the unavoidable starting point for any would-be submariner.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Shops: General Goods
|
||||
</locationdescription.starteroutpost>
|
||||
<starteroutpost.welcomemessage>Welcome to all new personnel. Current location: Cold Caverns. Please stand in line for a security check.</starteroutpost.welcomemessage>
|
||||
<locationname.outpost>Outpost</locationname.outpost>
|
||||
<locationnameformat.outpost>[name] Outpost</locationnameformat.outpost>
|
||||
<locationnameformat.outpost>[name] Station</locationnameformat.outpost>
|
||||
<locationnameformat.outpost>[name] Residence</locationnameformat.outpost>
|
||||
<locationdescription.outpost>
|
||||
A small, newly established civilian outpost.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
</locationdescription.outpost>
|
||||
<locationname.settlement>Settlement</locationname.settlement>
|
||||
<locationnameformat.settlement>[name] Settlement</locationnameformat.settlement>
|
||||
<locationnameformat.settlement>[name] Habitat</locationnameformat.settlement>
|
||||
<locationnameformat.settlement>[name] Hamlet</locationnameformat.settlement>
|
||||
<locationdescription.settlement>
|
||||
A growing civilian outpost.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Fabrication
|
||||
-Shops: General Goods
|
||||
</locationdescription.settlement>
|
||||
<locationname.colony>Colony</locationname.colony>
|
||||
<locationnameformat.colony>[name] Colony</locationnameformat.colony>
|
||||
<locationnameformat.colony>[name] Community</locationnameformat.colony>
|
||||
<locationnameformat.colony>[name] Civilian Site</locationnameformat.colony>
|
||||
<locationdescription.colony>
|
||||
A developed civilian outpost.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Fabrication
|
||||
-Upgrades
|
||||
-Shops: General Goods
|
||||
</locationdescription.colony>
|
||||
<locationname.city>City</locationname.city>
|
||||
<locationnameformat.city>[name] City</locationnameformat.city>
|
||||
<locationnameformat.city>[name] Metropolis</locationnameformat.city>
|
||||
<locationnameformat.city>[name] Aquapolis</locationnameformat.city>
|
||||
<locationnameformat.city>[name] Urban Center</locationnameformat.city>
|
||||
<locationdescription.city>
|
||||
A landmark of Europan colonization, bustling with activity.
|
||||
|
||||
Offers the largest variety of stores and services
|
||||
</locationdescription.city>
|
||||
<locationname.camp>Camp</locationname.camp>
|
||||
<locationnameformat.camp>[name] Camp</locationnameformat.camp>
|
||||
<locationnameformat.camp>[name] Barracks</locationnameformat.camp>
|
||||
<locationnameformat.camp>[name] Encampment</locationnameformat.camp>
|
||||
<locationnameformat.camp>[name] Garrison</locationnameformat.camp>
|
||||
<locationdescription.camp>
|
||||
A small military encampment.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
</locationdescription.camp>
|
||||
<locationname.base>Base</locationname.base>
|
||||
<locationnameformat.base>[name] Base</locationnameformat.base>
|
||||
<locationnameformat.base>[name] Bunker</locationnameformat.base>
|
||||
<locationnameformat.base>[name] Fort</locationnameformat.base>
|
||||
<locationnameformat.base>[name] Bastion</locationnameformat.base>
|
||||
<locationdescription.base>
|
||||
A medium-sized military base.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Fabrication
|
||||
-Shops: Armory
|
||||
</locationdescription.base>
|
||||
<locationname.military>Fortress</locationname.military>
|
||||
<locationnameformat.military>[name] Fortress</locationnameformat.military>
|
||||
<locationnameformat.military>[name] Military Facility</locationnameformat.military>
|
||||
<locationnameformat.military>[name] Stronghold</locationnameformat.military>
|
||||
<locationnameformat.military>[name] Military Command</locationnameformat.military>
|
||||
<locationdescription.military>
|
||||
A large military stronghold.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Fabrication
|
||||
-Submarines
|
||||
-Upgrades
|
||||
-Shops: Military, Engineering Supplies
|
||||
</locationdescription.military>
|
||||
<locationname.blockade>Military Blockade</locationname.blockade>
|
||||
<locationnameformat.blockade>[name] Blockade</locationnameformat.blockade>
|
||||
<locationnameformat.blockade>[name] Checkpoint</locationnameformat.blockade>
|
||||
<locationnameformat.blockade>[name] Fortification</locationnameformat.blockade>
|
||||
<locationdescription.blockade>
|
||||
Military fortification blocking off access to deeper areas.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Medical Doctor
|
||||
-Shops: Armory
|
||||
</locationdescription.blockade>
|
||||
<locationname.militaryforces>Military Forces</locationname.militaryforces>
|
||||
<locationnameformat.militaryforces>Military Forces at [name]</locationnameformat.militaryforces>
|
||||
<locationdescription.militaryforces>
|
||||
A military submarine fighting off enemy monsters in the area.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Medical Doctor
|
||||
-Shops: Armory
|
||||
</locationdescription.militaryforces>
|
||||
<locationname.clinic>Clinic</locationname.clinic>
|
||||
<locationnameformat.clinic>[name] Clinic</locationnameformat.clinic>
|
||||
<locationnameformat.clinic>[name] Infirmary</locationnameformat.clinic>
|
||||
<locationnameformat.clinic>[name] Medical Pod</locationnameformat.clinic>
|
||||
<locationnameformat.clinic>[name] Dispensary</locationnameformat.clinic>
|
||||
<locationdescription.clinic>
|
||||
A small medical outpost for treating injuries.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Doctor
|
||||
</locationdescription.clinic>
|
||||
<locationname.hospital>Hospital</locationname.hospital>
|
||||
<locationnameformat.hospital>[name] Pharmacy</locationnameformat.hospital>
|
||||
<locationnameformat.hospital>[name] Sick Bay</locationnameformat.hospital>
|
||||
<locationnameformat.hospital>[name] Health Center</locationnameformat.hospital>
|
||||
<locationnameformat.hospital>[name] Hospital</locationnameformat.hospital>
|
||||
<locationdescription.hospital>
|
||||
A large medical outpost with doctors and medical supplies
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Doctor
|
||||
-Fabrication
|
||||
-Shops: Medical
|
||||
</locationdescription.hospital>
|
||||
<locationname.hydroponics>Hydroponics</locationname.hydroponics>
|
||||
<locationnameformat.hydroponics>[name] Hydroponics</locationnameformat.hydroponics>
|
||||
<locationnameformat.hydroponics>[name] Geoponics</locationnameformat.hydroponics>
|
||||
<locationnameformat.hydroponics>[name] Aquaculture</locationnameformat.hydroponics>
|
||||
<locationdescription.hydroponics>
|
||||
An agricultural station for growing plants and feeding hungry Europans.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Food
|
||||
</locationdescription.hydroponics>
|
||||
<locationname.construction>Construction Site</locationname.construction>
|
||||
<locationnameformat.construction>[name] Construction Site</locationnameformat.construction>
|
||||
<locationnameformat.construction>[name] Build Site</locationnameformat.construction>
|
||||
<locationnameformat.construction>[name] Planning Zone</locationnameformat.construction>
|
||||
<locationdescription.construction>
|
||||
A construction site working on a new type of station.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Fabrication
|
||||
</locationdescription.construction>
|
||||
<locationname.factory>Factory</locationname.factory>
|
||||
<locationnameformat.factory>[name] Industry</locationnameformat.factory>
|
||||
<locationnameformat.factory>[name] Workshop</locationnameformat.factory>
|
||||
<locationnameformat.factory>[name] Mill</locationnameformat.factory>
|
||||
<locationnameformat.factory>[name] Manufactory</locationnameformat.factory>
|
||||
<locationdescription.factory>
|
||||
A production center, making and distributing all sorts of goods.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Fabrication
|
||||
-Upgrades
|
||||
-Shops: General Goods, Minerals</locationdescription.factory>
|
||||
<locationname.shipyard>Shipyard</locationname.shipyard>
|
||||
<locationnameformat.shipyard>[name] Shipyard</locationnameformat.shipyard>
|
||||
<locationnameformat.shipyard>[name] Naval Yard</locationnameformat.shipyard>
|
||||
<locationnameformat.shipyard>[name] Dockyard</locationnameformat.shipyard>
|
||||
<locationnameformat.shipyard>[name] Dry Dock</locationnameformat.shipyard>
|
||||
<locationdescription.shipyard>
|
||||
A large industrial site, equipped to build submarines.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Fabrication
|
||||
-Submarines
|
||||
-Upgrades
|
||||
-Shops: General Goods, Engineering Supplies
|
||||
</locationdescription.shipyard>
|
||||
<locationname.survey>Survey</locationname.survey>
|
||||
<locationnameformat.survey>[name] Survey</locationnameformat.survey>
|
||||
<locationnameformat.survey>[name] Prospecting Drone</locationnameformat.survey>
|
||||
<locationnameformat.survey>[name] Automated Scan</locationnameformat.survey>
|
||||
<locationdescription.survey>
|
||||
A small automated module scanning the surrounding area for minerals.
|
||||
|
||||
Offers mining missions
|
||||
</locationdescription.survey>
|
||||
<locationname.mine>Excavation</locationname.mine>
|
||||
<locationnameformat.mine>[name] Excavation</locationnameformat.mine>
|
||||
<locationnameformat.mine>[name] Quarry</locationnameformat.mine>
|
||||
<locationnameformat.mine>[name] Dig Site</locationnameformat.mine>
|
||||
<locationnameformat.mine>[name] Mine</locationnameformat.mine>
|
||||
<locationnameformat.mine>[name] Bore Site</locationnameformat.mine>
|
||||
<locationdescription.mine>
|
||||
A mining operation exploiting pockets of dry caves for minerals.
|
||||
|
||||
Offers:
|
||||
-Fabrication
|
||||
-Shops: Minerals
|
||||
</locationdescription.mine>
|
||||
<locationname.study>Study</locationname.study>
|
||||
<locationnameformat.study>[name] Study Site</locationnameformat.study>
|
||||
<locationnameformat.study>[name] Biostudy</locationnameformat.study>
|
||||
<locationnameformat.study>[name] Geostudy</locationnameformat.study>
|
||||
<locationnameformat.study>[name] Observatory</locationnameformat.study>
|
||||
<locationdescription.study>
|
||||
A small research center.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Research Labs
|
||||
-Shops: Research.
|
||||
</locationdescription.study>
|
||||
<locationname.research>Institute</locationname.research>
|
||||
<locationnameformat.research>Institute of [name]</locationnameformat.research>
|
||||
<locationnameformat.research>[name] University</locationnameformat.research>
|
||||
<locationnameformat.research>[name] Institution</locationnameformat.research>
|
||||
<locationnameformat.research>[name] Research Foundation</locationnameformat.research>
|
||||
<locationdescription.research>
|
||||
A deep-sea research complex.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Fabrication
|
||||
-Research Labs
|
||||
-Submarines
|
||||
-Shops: Research.
|
||||
</locationdescription.research>
|
||||
<locationname.PirateOutpost>Pirate Haven</locationname.PirateOutpost>
|
||||
<locationnameformat.pirateoutpost>[name] Haven</locationnameformat.pirateoutpost>
|
||||
<locationnameformat.pirateoutpost>[name] Bay</locationnameformat.pirateoutpost>
|
||||
<locationnameformat.pirateoutpost>[name] Hideout</locationnameformat.pirateoutpost>
|
||||
<locationdescription.pirateoutpost>
|
||||
A safe haven where pirates trade their ill-gotten goods. Hates the coalition.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Medical Doctor
|
||||
-Submarines
|
||||
-Upgrades
|
||||
-Shops: General Goods, Pharmacy, Electronics, Armory
|
||||
</locationdescription.pirateoutpost>
|
||||
<locationname.huskchurch>Husk Temple</locationname.huskchurch>
|
||||
<locationnameformat.huskchurch>Temple of [name]</locationnameformat.huskchurch>
|
||||
<locationnameformat.huskchurch>Abbey of [name]</locationnameformat.huskchurch>
|
||||
<locationnameformat.huskchurch>Cathedral of [name]</locationnameformat.huskchurch>
|
||||
<locationnameformat.huskchurch>Chapel of [name]</locationnameformat.huskchurch>
|
||||
<locationdescription.huskchurch>
|
||||
A temple belonging the Church of Husk, specialized in research, medicine and worship.
|
||||
|
||||
Offers:
|
||||
-Missions
|
||||
-Crew for Hire
|
||||
-Doctor
|
||||
-Fabrication
|
||||
-Shops: Research, Medical.
|
||||
</locationdescription.huskchurch>
|
||||
<locationname.sinkingcircus>Sinking Circus</locationname.sinkingcircus>
|
||||
<locationnameformat.sinkingcircus>The Circus on tour at [name]</locationnameformat.sinkingcircus>
|
||||
<locationdescription.sinkingcircus>
|
||||
Entertainers, travelling the cold seas of Europa.
|
||||
</locationdescription.sinkingcircus>
|
||||
<locationname.Lair>Monster Lair</locationname.Lair>
|
||||
<locationnameformat.Lair>[name] Breeding Grounds</locationnameformat.Lair>
|
||||
<locationdescription.Lair>Local fauna has nested deep inside a cave and is using it as breeding grounds.</locationdescription.Lair>
|
||||
<locationname.outerlair>Feeding Grounds</locationname.outerlair>
|
||||
<locationdescription.outerlair>An area infested with monsters due to the presence of a nearby lair.</locationdescription.outerlair>
|
||||
<locationname.HuskgroundsDE>Husked Grounds</locationname.HuskgroundsDE>
|
||||
<locationnameformat.HuskGroundsDE>Husked Grounds of [name]</locationnameformat.HuskGroundsDE>
|
||||
<locationdescription.HuskgroundsDE>A hotspot of fauna infected with the husk parasite spreading rapidly.</locationdescription.HuskgroundsDE>
|
||||
<locationname.outerhusklair>Swarm of Husk Infected</locationname.outerhusklair>
|
||||
<locationdescription.outerhusklair>Swarms of husk infected monsters are spreading from a nearby infected lair.</locationdescription.outerhusklair>
|
||||
<locationnameformat.UnderAttack>[name]</locationnameformat.UnderAttack>
|
||||
<locationname.UnderAttack>Under Attack</locationname.UnderAttack>
|
||||
<locationname.PirateNone>Pirate Infestation</locationname.PirateNone>
|
||||
<locationnameformat.PirateNone>[name] Pirate Build Site</locationnameformat.PirateNone>
|
||||
<locationdescription.PirateNone>Pirates are taking apart the abandoned outpost to build a new haven from its pieces.</locationdescription.PirateNone>
|
||||
<!-- CHANGETOS -->
|
||||
<locationchange.destroyedstation.changeto.abandoned>Movement was detected near the remnants of [name].</locationchange.destroyedstation.changeto.abandoned>
|
||||
<locationchange.circus.changeto.none>The Sinking Circus has left the area.</locationchange.circus.changeto.none>
|
||||
<locationchange.none.changeto.circus>The Sinking Circus has arrived in [previousname].</locationchange.none.changeto.circus>
|
||||
<locationchange.UnderAttack.changeto.militaryforces>Military Forces moved into [previousname].</locationchange.UnderAttack.changeto.militaryforces>
|
||||
<locationchange.UnderAttack.changeto.militaryforces>Military Forces have gathered at [previousname].</locationchange.UnderAttack.changeto.militaryforces>
|
||||
<locationchange.UnderAttack.changeto.militaryforces>Military Forces have been seen moving into [previousname].</locationchange.UnderAttack.changeto.militaryforces>
|
||||
<locationchange.militaryforces.changeto.None>Military Forces have left the area.</locationchange.militaryforces.changeto.None>
|
||||
<locationchange.PirateOutpost.changeto.UnderAttack>The pirates of [previousname] have been eradicated.</locationchange.PirateOutpost.changeto.UnderAttack>
|
||||
<locationchange.PirateOutpost.changeto.UnderAttack>The pirates of [previousname] were eliminated.</locationchange.PirateOutpost.changeto.UnderAttack>
|
||||
<locationchange.PirateOutpost.changeto.UnderAttack>[previousname] has been freed from the pirates.</locationchange.PirateOutpost.changeto.UnderAttack>
|
||||
<locationchange.construction.changeto.none>Construction work at [name] was stopped due to nearby dangers.</locationchange.construction.changeto.none>
|
||||
<locationchange.construction.changeto.none>Ongoing constructions at [name] were abandoned due to nearby dangers.</locationchange.construction.changeto.none>
|
||||
<locationchange.construction.changeto.none>The construction site at [name] was closed down and abandoned due to nearby dangers.</locationchange.construction.changeto.none>
|
||||
<locationchange.construction.changeto.settlement>The constructions of a new settlement at [previousname] are now concluded. More settlers are moving into their new homes.</locationchange.construction.changeto.settlement>
|
||||
<locationchange.survey.changeto.extraction>Surveys at [previousname] found a mineral deposit and workers are now beginning the excavation.</locationchange.survey.changeto.extraction>
|
||||
<locationchange.hydroponics.changeto.biosphere>The hydroponics at [previousname] upgraded their facilities into a biosphere to provide enough meat for local stations.</locationchange.hydroponics.changeto.biosphere>
|
||||
<locationchange.abandoned.changeto.piratenone>Pirates are taking apart the abandoned outpost and build a new haven from its pieces.</locationchange.abandoned.changeto.piratenone>
|
||||
<locationchange.biosphere.changeto.nourishment>The biosphere of [previousname] was successfully upgraded to a nourishment facility.</locationchange.biosphere.changeto.nourishment>
|
||||
<locationchange.study.changeto.lab>Studies at [previousname] were concluded and the facility was upgraded to research laboratories.</locationchange.study.changeto.lab>
|
||||
<locationchange.settlement.changeto.outpost>The Colonists at [previousname] have expanded the colony to hold more people.</locationchange.settlement.changeto.outpost>
|
||||
<locationchange.settlement.changeto.outpost>The colony at [previousname] has grown.</locationchange.settlement.changeto.outpost>
|
||||
<locationchange.lab.changeto.research>More researchers are drawn towards [previousname] and are founding an institute.</locationchange.lab.changeto.research>
|
||||
<locationchange.excavation.changeto.mine>Excavation at [previousname] has finished and workers are now starting a mine.</locationchange.excavation.changeto.mine>
|
||||
<locationchange.hospital.changeto.surgery>The hospital of [previousname] was successfully upgraded to a surgery center.</locationchange.hospital.changeto.surgery>
|
||||
<locationchange.clinic.changeto.hospital>The clinic of [previousname] was in need for more capacity so they upgraded it into a hospital.</locationchange.clinic.changeto.hospital>
|
||||
<locationchange.outpost.changeto.abandoned>We have lost contact with [previousname] unexpectedly. We advise you to investigate with caution.</locationchange.outpost.changeto.abandoned>
|
||||
<locationchange.outpost.changeto.abandoned>The beacon station nearby [previousname] recieved an automated SOS broadcast from the station, but no further communication has been recieved.</locationchange.outpost.changeto.abandoned>
|
||||
<locationchange.outpost.changeto.abandoned>Reports at [previousname] indicate hostiles have overrun the outpost. No survivors have been found.</locationchange.outpost.changeto.abandoned>
|
||||
<locationchange.outpost.changeto.abandoned>Reports at [previousname] indicate hostiles have overrun the outpost. Survivors are being extracted via shuttle.</locationchange.outpost.changeto.abandoned>
|
||||
<locationchange.none.changeto.waypoint>[previousname] has been marked for colonization.</locationchange.none.changeto.waypoint>
|
||||
<locationchange.none.changeto.waypoint>[previousname] has a good chunk of space to set up an outpost.</locationchange.none.changeto.waypoint>
|
||||
<locationchange.none.changeto.waypoint>[previousname] is ready for colonization.</locationchange.none.changeto.waypoint>
|
||||
<locationchange.none.changeto.waypoint>The Coalition has marked [previousname] as a good location to colonize.</locationchange.none.changeto.waypoint>
|
||||
<locationchange.none.changeto.lair>[previousname] has been infested with monsters.</locationchange.none.changeto.lair>
|
||||
<locationchange.none.changeto.Huskswarm>Swarms of husk-infected monsters were spotted around [previousname].</locationchange.none.changeto.Huskswarm>
|
||||
<locationchange.none.changeto.UnderAttack>[previousname] is under attack by monsters.</locationchange.none.changeto.UnderAttack>
|
||||
<locationchange.UnderAttack.changeto.none>[previousname] has been saved from infestation.</locationchange.UnderAttack.changeto.none>
|
||||
<locationchange.Huskswarm.changeto.none>Husk activity has decreased around [previousname].</locationchange.Huskswarm.changeto.none>
|
||||
<locationchange.colony.changeto.settlement>The Colonists at [previousname] have expanded the colony to hold more people.</locationchange.colony.changeto.settlement>
|
||||
<locationchange.colony.changeto.settlement>The colony at [previousname] has grown.</locationchange.colony.changeto.settlement>
|
||||
<locationchange.colony.changeto.settlement>[previousname] is expanding.</locationchange.colony.changeto.settlement>
|
||||
<locationchange.colony.changeto.construction>The Colonists at [previousname] have started construction on the station.</locationchange.colony.changeto.construction>
|
||||
<locationchange.colony.changeto.construction>The Colonists at [previousname] have started working on making amenities.</locationchange.colony.changeto.construction>
|
||||
<locationchange.colony.changeto.construction>[previousname] began construction on more infrastructure.</locationchange.colony.changeto.construction>
|
||||
<locationchange.construction.changeto.hydroponics>The Engineers at [previousname] have finished wiring the hydroponics bay.</locationchange.construction.changeto.hydroponics>
|
||||
<locationchange.construction.changeto.hydroponics>The Mechanics at [previousname] have finished welding on a hydroponics bay.</locationchange.construction.changeto.hydroponics>
|
||||
<locationchange.construction.changeto.hydroponics>[previousname] is now growing crops for the surrounding area.</locationchange.construction.changeto.hydroponics>
|
||||
<locationchange.construction.changeto.factory>The Engineers at [previousname] have finished setting up the fabricators.</locationchange.construction.changeto.factory>
|
||||
<locationchange.construction.changeto.factory>The Mechanics at [previousname] have started production on consumer goods.</locationchange.construction.changeto.factory>
|
||||
<locationchange.construction.changeto.factory>Industry at [previousname] is booming!</locationchange.construction.changeto.factory>
|
||||
<locationchange.construction.changeto.camp>Coalition Security Forces have started setting up a base at [previousname].</locationchange.construction.changeto.camp>
|
||||
<locationchange.construction.changeto.camp>[previousname] is being controlled by the coalition.</locationchange.construction.changeto.camp>
|
||||
<locationchange.construction.changeto.camp>A Coalition camp is being set up at [previousname].</locationchange.construction.changeto.camp>
|
||||
<locationchange.construction.changeto.study>A study of the area around [previousname] showed there is lots of exotic life in the region.</locationchange.construction.changeto.study>
|
||||
<locationchange.construction.changeto.study>[previousname] noticed a facinating floral specimen growing in the cavern.</locationchange.construction.changeto.study>
|
||||
<locationchange.construction.changeto.study>Flora near [previousname] sparks scientific curiosity.</locationchange.construction.changeto.study>
|
||||
<locationchange.construction.changeto.survey>A survey of the area around [previousname] showed that valuable ore is present.</locationchange.construction.changeto.survey>
|
||||
<locationchange.construction.changeto.survey>[previousname] Noticed minerals around the station.</locationchange.construction.changeto.survey>
|
||||
<locationchange.construction.changeto.survey>Rich mining areas found near [previousname].</locationchange.construction.changeto.survey>
|
||||
<locationchange.construction.changeto.fusion>Engineers and Scientists at [previousname] have finished the fusion power plant.</locationchange.construction.changeto.fusion>
|
||||
<locationchange.construction.changeto.fusion>[previousname] now provides fusion power to the surrounding area.</locationchange.construction.changeto.fusion>
|
||||
<locationchange.construction.changeto.fusion>The cooling turbine for the fusion power plant at [previousname] is complete.</locationchange.construction.changeto.fusion>
|
||||
<locationchange.construction.changeto.shipyard>Engineers and Mechanics at [previousname] have started selling ship and ship parts.</locationchange.construction.changeto.shipyard>
|
||||
<locationchange.construction.changeto.shipyard>[previousname] has finished the dry dock.</locationchange.construction.changeto.shipyard>
|
||||
<locationchange.construction.changeto.shipyard>The Shipyard at [previousname] has finished construction.</locationchange.construction.changeto.shipyard>
|
||||
<locationchange.construction.changeto.clinic>Medical Treatment is now available at [previousname].</locationchange.construction.changeto.clinic>
|
||||
<locationchange.construction.changeto.clinic>[previousname] has set up a small infirmary.</locationchange.construction.changeto.clinic>
|
||||
<locationchange.construction.changeto.clinic>A clinic has finished being built at [previousname].</locationchange.construction.changeto.clinic>
|
||||
<locationchange.camp.changeto.base>Coalition Forces have fortified [previousname].</locationchange.camp.changeto.base>
|
||||
<locationchange.camp.changeto.base>Coalition Forces have reinforced [previousname].</locationchange.camp.changeto.base>
|
||||
<locationchange.camp.changeto.base>[previousname] has set up fortifications.</locationchange.camp.changeto.base>
|
||||
<locationchange.base.changeto.military>Coalition Forces have set up an massive fortress at [previousname].</locationchange.base.changeto.military>
|
||||
<locationchange.base.changeto.military>Coalition Forces are mobilizing out of [previousname].</locationchange.base.changeto.military>
|
||||
<locationchange.base.changeto.military>[previousname] has become a fortress to defend nearby stations.</locationchange.base.changeto.military>
|
||||
<locationchange.base.changeto.military>Coalition Forces have set up an massive fortress at [previousname].</locationchange.base.changeto.military>
|
||||
<locationchange.base.changeto.military>Coalition Forces are mobilizing out of [previousname].</locationchange.base.changeto.military>
|
||||
<locationchange.base.changeto.military>[previousname] has become a fortress to defend nearby stations.</locationchange.base.changeto.military>
|
||||
<locationchange.none.changeto.pirateoutpost>Pirates established a new haven at [previousname].</locationchange.none.changeto.pirateoutpost>
|
||||
<locationchange.none.changeto.pirateoutpost>Pirates ventured into [previousname] and established a new haven.</locationchange.none.changeto.pirateoutpost>
|
||||
<locationchange.none.changeto.huskchurch>Chuch of Husk missionaries have baptized the new [name].</locationchange.none.changeto.huskchurch>
|
||||
<locationchange.StarterOutpostSPAWN.changeto.StarterOutpostAFTER>The docking area at [name] is servicing other submarines and is inaccessible for the moment. </locationchange.StarterOutpostSPAWN.changeto.StarterOutpostAFTER>
|
||||
<!-- Special Location Names -->
|
||||
<locationname.huskchurch.0>St. Mendel</locationname.huskchurch.0>
|
||||
<locationname.huskchurch.1>St. Darwin</locationname.huskchurch.1>
|
||||
<locationname.huskchurch.2>St. Newton</locationname.huskchurch.2>
|
||||
<locationname.huskchurch.3>St. Curie</locationname.huskchurch.3>
|
||||
<locationname.huskchurch.4>St. Archimedes</locationname.huskchurch.4>
|
||||
<locationname.huskchurch.5>St. Avogadro</locationname.huskchurch.5>
|
||||
<locationname.huskchurch.6>St. Bohr</locationname.huskchurch.6>
|
||||
<locationname.huskchurch.7>St. Einstein</locationname.huskchurch.7>
|
||||
<locationname.huskchurch.8>St. Ohm</locationname.huskchurch.8>
|
||||
<locationname.huskchurch.9>St. Kepler</locationname.huskchurch.9>
|
||||
<locationname.huskchurch.10>St. Copernicus</locationname.huskchurch.10>
|
||||
<locationname.huskchurch.11>Holy Bernoulli</locationname.huskchurch.11>
|
||||
<locationname.huskchurch.12>Holy Fermi</locationname.huskchurch.12>
|
||||
<locationname.huskchurch.13>Holy Mendeleev</locationname.huskchurch.13>
|
||||
<locationname.huskchurch.14>Holy Al-Haytham</locationname.huskchurch.14>
|
||||
<locationname.huskchurch.15>Pious Planck</locationname.huskchurch.15>
|
||||
<locationname.huskchurch.16>Pious Pascal</locationname.huskchurch.16>
|
||||
<locationname.huskchurch.17>Blessed Boyle</locationname.huskchurch.17>
|
||||
<locationname.huskchurch.18>Sanctus Gauss</locationname.huskchurch.18>
|
||||
<locationname.huskchurch.19>Guiding Galileo</locationname.huskchurch.19>
|
||||
<locationname.huskchurch.20>Sacred Schrödinger</locationname.huskchurch.20>
|
||||
<locationname.huskchurch.21>Hopeful Hypatia</locationname.huskchurch.21>
|
||||
<locationname.huskchurch.22>Victorious Volta</locationname.huskchurch.22>
|
||||
<locationname.huskchurch.23>Laplace's Grace</locationname.huskchurch.23>
|
||||
<locationname.huskchurch.24>Faithful Fourier</locationname.huskchurch.24>
|
||||
<locationname.huskchurch.25>Glorious Goodall</locationname.huskchurch.25>
|
||||
<locationname.pirateoutpost.0>Port Royal</locationname.pirateoutpost.0>
|
||||
<locationname.pirateoutpost.1>Tortuga</locationname.pirateoutpost.1>
|
||||
<locationname.pirateoutpost.2>New Providence</locationname.pirateoutpost.2>
|
||||
<locationname.pirateoutpost.3>Barataria</locationname.pirateoutpost.3>
|
||||
<locationname.pirateoutpost.4>Matanzas</locationname.pirateoutpost.4>
|
||||
<locationname.pirateoutpost.5>Eyl</locationname.pirateoutpost.5>
|
||||
<locationname.pirateoutpost.6>Libertalia</locationname.pirateoutpost.6>
|
||||
<locationname.pirateoutpost.7>Hai Tac</locationname.pirateoutpost.7>
|
||||
<locationname.pirateoutpost.8>New Nassau</locationname.pirateoutpost.8>
|
||||
<locationname.pirateoutpost.9>Clew</locationname.pirateoutpost.9>
|
||||
<locationname.pirateoutpost.10>Barbary Rift</locationname.pirateoutpost.10>
|
||||
<locationname.pirateoutpost.11>Campeche</locationname.pirateoutpost.11>
|
||||
<locationname.pirateoutpost.12>Hodeidah</locationname.pirateoutpost.12>
|
||||
<locationname.pirateoutpost.13>Emule</locationname.pirateoutpost.13>
|
||||
<locationname.pirateoutpost.14>Plank</locationname.pirateoutpost.14>
|
||||
<locationname.pirateoutpost.15>Bilgebath</locationname.pirateoutpost.15>
|
||||
<locationname.pirateoutpost.16>Drunken Masts</locationname.pirateoutpost.16>
|
||||
<locationname.pirateoutpost.17>Rumgone</locationname.pirateoutpost.17>
|
||||
<locationname.pirateoutpost.18>Grim</locationname.pirateoutpost.18>
|
||||
</Override>
|
||||
</infotext>
|
||||
+666
@@ -0,0 +1,666 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- Missions -->
|
||||
<missionname.gotoclownhuskoperative>Find the clown operative</missionname.gotoclownhuskoperative>
|
||||
<missiondescription.gotoclownhuskoperative>Rescue a clown from a church outpost.</missiondescription.gotoclownhuskoperative>
|
||||
<missionsuccess.gotoclownhuskoperative>A naive clown left his troupe and attempted to infiltrate [location1]. Investigate the situation.</missionsuccess.gotoclownhuskoperative>
|
||||
<missionname.huskcultinterception>Intercept a church vessel</missionname.huskcultinterception>
|
||||
<missiondescription.huskcultinterception>Prevent a delivery of medical supplies to a coalition outpost. Intercept the church's transport ship.</missiondescription.huskcultinterception>
|
||||
<missionheader0.huskcultinterception>Transport ship located</missionheader0.huskcultinterception>
|
||||
<missionmessage0.huskcultinterception>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.huskcultinterception>
|
||||
<missionmessage1.huskcultinterception>Navigate the submarine to [location2] to claim your reward.</missionmessage1.huskcultinterception>
|
||||
<missionsuccess.huskcultinterception>The shipment has been seized.</missionsuccess.huskcultinterception>
|
||||
<missionfailure.huskcultinterception>The shipment has not been intercepted.</missionfailure.huskcultinterception>
|
||||
<missionheader0.huskcultinterception>Shipment recovered</missionheader0.huskcultinterception>
|
||||
<missionmessage0.huskcultinterception>The cult's scientist has been successfully eliminated. Leave the outpost to complete the mission.</missionmessage0.huskcultinterception>
|
||||
<missionname.huskcultattack1>Cultist Ambush</missionname.huskcultattack1>
|
||||
<missionheader0.huskcultattack1>Incoming transmission</missionheader0.huskcultattack1>
|
||||
<missionmessage0.huskcultattack1>“Your transgressions against our church will no longer be tolerated. May you find mercy into the depths!”</missionmessage0.huskcultattack1>
|
||||
<missionname.assassinatehuskresearcher>Outpost assassination</missionname.assassinatehuskresearcher>
|
||||
<missiondescription.assassinatehuskresearcher>An informant in the [location1] has told us a leading scientist of the church has been developping a devastating bioweapon prototype there. Kill the target and put an end to their research. </missiondescription.assassinatehuskresearcher>
|
||||
<missionsuccess.assassinatehuskresearcher>The cult's scientist has been successfully eliminated.</missionsuccess.assassinatehuskresearcher>
|
||||
<missionfailure.assassinatehuskresearcher>Eliminating the scientist failed.</missionfailure.assassinatehuskresearcher>
|
||||
<missionheader0.assassinatehuskresearcher>Scientist killed</missionheader0.assassinatehuskresearcher>
|
||||
<missionmessage0.assassinatehuskresearcher>The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission.</missionmessage0.assassinatehuskresearcher>
|
||||
<missionname.escorthuskterrorist>Personnel Transport</missionname.escorthuskterrorist>
|
||||
<missiondescription.escorthuskterrorist>Escort a number of personnel from [location1] to [location2] while ensuring their safety.</missiondescription.escorthuskterrorist>
|
||||
<missionsuccess.escorthuskterrorist>Personnel transport successful. The husk extremist on board has been apprehended.</missionsuccess.escorthuskterrorist>
|
||||
<missionfailure.escorthuskterrorist>Escorted personnel did not safely reach their destination.</missionfailure.escorthuskterrorist>
|
||||
<missionheader0.escorthuskterrorist>Personnel died</missionheader0.escorthuskterrorist>
|
||||
<missionmessage0.escorthuskterrorist>Too many of the escorted personnel have perished at sea. The mission is a failure.</missionmessage0.escorthuskterrorist>
|
||||
<missionheader1.escorthuskterrorist>The threat has been subdued.</missionheader1.escorthuskterrorist>
|
||||
<missionmessage1.escorthuskterrorist>Looks like dangerous husk extremists had secretely boarded your ship among the commoners. Check on your crew and reach [location2].</missionmessage1.escorthuskterrorist>
|
||||
<huskterroristannounce>The depths will take the unbelievers!</huskterroristannounce>
|
||||
<huskterroristannounce>Those who reject the gift must drown!</huskterroristannounce>
|
||||
<huskterroristannounce>Perish and be reborn as Husk!</huskterroristannounce>
|
||||
<missionname.jailbreak_husk>Jailbreak</missionname.jailbreak_husk>
|
||||
<missiondescription.jailbreak_husk>The Church of Husk has tasked you to free some of their proselytes who are being held captive.</missiondescription.jailbreak_husk>
|
||||
<missionsuccess.jailbreak_husk>The proselytes have been rescued.</missionsuccess.jailbreak_husk>
|
||||
<missionfailure.jailbreak_husk>Freeing the proselytes failed.</missionfailure.jailbreak_husk>
|
||||
<missionsuccess.jailbreak_husk_singletarget>The proselyte has been rescued.</missionsuccess.jailbreak_husk_singletarget>
|
||||
<missionfailure.jailbreak_husk_singletarget>Freeing the proselyte failed.</missionfailure.jailbreak_husk_singletarget>
|
||||
<missionname.huskmedicalcargo>Delivering medical supplies</missionname.huskmedicalcargo>
|
||||
<missiondescription.huskmedicalcargo>[location2] is in dire need of medical supplies, and the church has tasked you with the delivery.</missiondescription.huskmedicalcargo>
|
||||
<missionsuccess.huskmedicalcargo>The medical supplies have been delivered.</missionsuccess.huskmedicalcargo>
|
||||
<missionfailure.huskmedicalcargo>The supplies have not been delivered.</missionfailure.huskmedicalcargo>
|
||||
<missionname.huskeggsmuggling>Smuggling calyx extract</missionname.huskeggsmuggling>
|
||||
<missiondescription.huskeggsmuggling>The church wants you to smuggle husk eggs hidden among other medical supplies to their operatives in [location2].</missiondescription.huskeggsmuggling>
|
||||
<missionsuccess.huskeggsmuggling>The calyx extract has been delivered.</missionsuccess.huskeggsmuggling>
|
||||
<missionfailure.huskeggsmuggling>The supplies have not been delivered.</missionfailure.huskeggsmuggling>
|
||||
<missionname.escorthuskvip>Escort a high-ranking ecclesiast</missionname.escorthuskvip>
|
||||
<missiondescription.escorthuskvip>One of the church's researchers must be transfered to the [location2]. Ensure their safety.</missiondescription.escorthuskvip>
|
||||
<missionsuccess.escorthuskvip>VIP transport successful.</missionsuccess.escorthuskvip>
|
||||
<missionfailure.escorthuskvip>Escorted personnel did not reach their destination.</missionfailure.escorthuskvip>
|
||||
<missionname.slimecollection>Gather Slime Samples</missionname.slimecollection>
|
||||
<missiondescription.slimecollection>The church of husk will pay [reward] for samples of slime bacteria. Harvest and deliver them to the [location2].</missiondescription.slimecollection>
|
||||
<missionheader0.slimecollection>Slime gathered </missionheader0.slimecollection>
|
||||
<missionmessage0.slimecollection>Enough slime samples have been harvested. Head to the outpost for your reward.</missionmessage0.slimecollection>
|
||||
<missionsuccess.slimecollection>All the samples have been delivered.</missionsuccess.slimecollection>
|
||||
<missionfailure.slimecollection>You did not deliver the samples.</missionfailure.slimecollection>
|
||||
<missionsonarlabel.slimecollection>[resourcename1]</missionsonarlabel.slimecollection>
|
||||
<missionname.destroylair>Destroy a monster lair</missionname.destroylair>
|
||||
<missiondescription.destroylair>Monsters have nested deeply into [location1] and are now spreading in the surrounding areas. Plant a nuclear device inside and blow up the place once and for all.</missiondescription.destroylair>
|
||||
<missionsuccess.destroylair>The lair has been successfully destroyed.</missionsuccess.destroylair>
|
||||
<missionfailure.destroylair>The location remains infested.</missionfailure.destroylair>
|
||||
<missionheader0.destroylair>Lair destroyed</missionheader0.destroylair>
|
||||
<missionmessage0.destroylair>The lair has been destroyed. A reward will be sent by the nearby authorities.</missionmessage0.destroylair>
|
||||
<eventtext.destroylair.reachheart>Reach the heart of the lair with the bomb</eventtext.destroylair.reachheart>
|
||||
<eventtext.destroylair.plantbomb>Plant the bomb near the heart</eventtext.destroylair.plantbomb>
|
||||
<missionheader0.pirate1>Pirate Ambush</missionheader0.pirate1>
|
||||
<missionmessage0.pirate1>"Here's our target lads! Man the guns!"</missionmessage0.pirate1>
|
||||
<missionname.destroypirateoutpost>Pirate Outpost</missionname.destroypirateoutpost>
|
||||
<missiondescription.destroypirateoutpost>This place is a den of thieves. You're free to conduct business... but you could also rid Europa of this scum.</missiondescription.destroypirateoutpost>
|
||||
<missionsuccess.destroypirateoutpost>You cleared the outpost of its undesirable inhabitants. Europa is a safer place now.</missionsuccess.destroypirateoutpost>
|
||||
<missionfailure.destroypirateoutpost>The pirates still remain in control of the outpost.</missionfailure.destroypirateoutpost>
|
||||
<missionheader0.destroypirateoutpost>Pirates Eliminated</missionheader0.destroypirateoutpost>
|
||||
<missionmessage0.destroypirateoutpost>You cleared the outpost of its undesirable inhabitants. Europa is a safer place now.</missionmessage0.destroypirateoutpost>
|
||||
<missionname.killelectricspineling1>Killing a Great Electric Spineling</missionname.killelectricspineling1>
|
||||
<missiondescription.killelectricspineling1>A particularly aggressive Great Electric Spineling has been terrorizing vessels traveling between [location1] and [location2]. A reward of [reward] marks has been promised to those who kill the creature.</missiondescription.killelectricspineling1>
|
||||
<missionsonarlabel.killelectricspineling1>Great Electric Spineling</missionsonarlabel.killelectricspineling1>
|
||||
<missionsuccess.killelectricspineling1>The Great Electric Spineling has been killed.</missionsuccess.killelectricspineling1>
|
||||
<missionheader0.killelectricspineling1>Target terminated</missionheader0.killelectricspineling1>
|
||||
<missionmessage0.killelectricspineling1>The Great Electric Spineling is dead. Navigate the submarine out of the cavern to claim the reward.</missionmessage0.killelectricspineling1>
|
||||
<missionname.killelectricspineling2>Killing 2 Great Electric Spinelings</missionname.killelectricspineling2>
|
||||
<missiondescription.killelectricspineling2>A particularly aggressive pair of Great Electric Spinelings have been terrorizing vessels traveling between [location1] and [location2]. A reward of [reward] marks has been promised to those who kill the creatures.</missiondescription.killelectricspineling2>
|
||||
<missionsonarlabel.killelectricspineling2>Great Electric Spineling</missionsonarlabel.killelectricspineling2>
|
||||
<missionsuccess.killelectricspineling2>The Great Electric Spinelings have been killed.</missionsuccess.killelectricspineling2>
|
||||
<missionheader0.killelectricspineling2>Targets terminated</missionheader0.killelectricspineling2>
|
||||
<missionmessage0.killelectricspineling2>The Great Electric Spinelings are dead. Navigate the submarine out of the cavern to claim the reward.</missionmessage0.killelectricspineling2>
|
||||
<missionname.cotakeover_separatistoutpost>Take over a Separatist outpost</missionname.cotakeover_separatistoutpost>
|
||||
<missiondescription.cotakeover_separatistoutpost>A garrison of Separatist rebels is staying at [location1]. Eliminate them and seize the outpost for the Coalition.</missiondescription.cotakeover_separatistoutpost>
|
||||
<missionname.septakeover_coalitionoutpost>Take over a Coalition outpost</missionname.septakeover_coalitionoutpost>
|
||||
<missiondescription.septakeover_coalitionoutpost>A garrison of Coalition soldiers is staying at [location1]. Eliminate them and liberate the outpost in the name the Separatists.</missiondescription.septakeover_coalitionoutpost>
|
||||
<missionheader0.coalitiontakeover>Outpost Claimed</missionheader0.coalitiontakeover>
|
||||
<missionmessage0.coalitiontakeover>Seems like the Separatists are surrendering.</missionmessage0.coalitiontakeover>
|
||||
<missionheader0.separatisttakeover>Outpost Liberated</missionheader0.separatisttakeover>
|
||||
<missionmessage0.separatisttakeover>Seems like the Coalition is giving this station up.</missionmessage0.separatisttakeover>
|
||||
<missionname.coalition_cargotrap>Robbing A Coalition Cargo Vessel</missionname.coalition_cargotrap>
|
||||
<missiondescription.coalition_cargotrap>A coalition cargo vessel is passing through. Eliminate their crew and loot their ship!</missiondescription.coalition_cargotrap>
|
||||
<missionsuccess.coalition_cargotrap>You successfully eliminated the coalition crew!</missionsuccess.coalition_cargotrap>
|
||||
<missionfailure.coalition_cargotrap>You didn't kill the coalition crew!</missionfailure.coalition_cargotrap>
|
||||
<missionheader0.coalition_cargotrap>Coalition vessel detected</missionheader0.coalition_cargotrap>
|
||||
<missionmessage0.coalition_cargotrap>Oh no! It seems like this was a trap... It's an attack vessel!</missionmessage0.coalition_cargotrap>
|
||||
<missionheader1.coalition_cargotrap>Coalition crew eliminated</missionheader1.coalition_cargotrap>
|
||||
<missionmessage1.coalition_cargotrap>Loot their vessel first or continue onwards to [location2].</missionmessage1.coalition_cargotrap>
|
||||
<missionname.stealingintel>Stealing Intel</missionname.stealingintel>
|
||||
<missiondescription.stealingintel>The Jovian Separatists have tasked you to steal classified documents from the Coalition to gain more intel on their operations.</missiondescription.stealingintel>
|
||||
<missionsuccess.stealingintel>The documents have been successfully retrieved.</missionsuccess.stealingintel>
|
||||
<missionfailure.stealingintel>Failed to retrieve the documents.</missionfailure.stealingintel>
|
||||
<missionmessage0.stealingintel>You've found the classified documents. Best to get out of there quickly before someone notices.</missionmessage0.stealingintel>
|
||||
<missionname.crawlerlair1>Crawler Lair</missionname.crawlerlair1>
|
||||
<missiondescription.crawlerlair1>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair1>
|
||||
<missionsuccess.crawlerlair1>The nests have been successfully destroyed.</missionsuccess.crawlerlair1>
|
||||
<missionfailure.crawlerlair1>The location remains infested.</missionfailure.crawlerlair1>
|
||||
<missionheader0.crawlerlair1>Nests destroyed</missionheader0.crawlerlair1>
|
||||
<missionmessage0.crawlerlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair1>
|
||||
<missionname.crawlerlair2>Crawler Lair</missionname.crawlerlair2>
|
||||
<missiondescription.crawlerlair2>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair2>
|
||||
<missionsuccess.crawlerlair2>The nests have been successfully destroyed.</missionsuccess.crawlerlair2>
|
||||
<missionfailure.crawlerlair2>The location remains infested.</missionfailure.crawlerlair2>
|
||||
<missionheader0.crawlerlair2>Nests destroyed</missionheader0.crawlerlair2>
|
||||
<missionmessage0.crawlerlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair2>
|
||||
<missionname.crawlerlair3>Crawler Lair</missionname.crawlerlair3>
|
||||
<missiondescription.crawlerlair3>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair3>
|
||||
<missionsuccess.crawlerlair3>The nests have been successfully destroyed.</missionsuccess.crawlerlair3>
|
||||
<missionfailure.crawlerlair3>The location remains infested.</missionfailure.crawlerlair3>
|
||||
<missionheader0.crawlerlair3>Nests destroyed</missionheader0.crawlerlair3>
|
||||
<missionmessage0.crawlerlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair3>
|
||||
<missionname.mudraptorlair1>Mudraptor Lair</missionname.mudraptorlair1>
|
||||
<missiondescription.mudraptorlair1>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair1>
|
||||
<missionsuccess.mudraptorlair1>The nests have been successfully destroyed.</missionsuccess.mudraptorlair1>
|
||||
<missionfailure.mudraptorlair1>The location remains infested.</missionfailure.mudraptorlair1>
|
||||
<missionheader0.mudraptorlair1>Nests destroyed</missionheader0.mudraptorlair1>
|
||||
<missionmessage0.mudraptorlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair1>
|
||||
<missionname.mudraptorlair2>Mudraptor Lair</missionname.mudraptorlair2>
|
||||
<missiondescription.mudraptorlair2>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair2>
|
||||
<missionsuccess.mudraptorlair2>The nests have been successfully destroyed.</missionsuccess.mudraptorlair2>
|
||||
<missionfailure.mudraptorlair2>The location remains infested.</missionfailure.mudraptorlair2>
|
||||
<missionheader0.mudraptorlair2>Nests destroyed</missionheader0.mudraptorlair2>
|
||||
<missionmessage0.mudraptorlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair2>
|
||||
<missionname.mudraptorlair3>Mudraptor Lair</missionname.mudraptorlair3>
|
||||
<missiondescription.mudraptorlair3>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair3>
|
||||
<missionsuccess.mudraptorlair3>The nests have been successfully destroyed.</missionsuccess.mudraptorlair3>
|
||||
<missionfailure.mudraptorlair3>The location remains infested.</missionfailure.mudraptorlair3>
|
||||
<missionheader0.mudraptorlair3>Nests destroyed</missionheader0.mudraptorlair3>
|
||||
<missionmessage0.mudraptorlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair3>
|
||||
<missionname.thresherlair1>Thresher Lair</missionname.thresherlair1>
|
||||
<missiondescription.thresherlair1>Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.thresherlair1>
|
||||
<missionsuccess.thresherlair1>The nests have been successfully destroyed.</missionsuccess.thresherlair1>
|
||||
<missionfailure.thresherlair1>The location remains infested.</missionfailure.thresherlair1>
|
||||
<missionheader0.thresherlair1>Nests destroyed</missionheader0.thresherlair1>
|
||||
<missionmessage0.thresherlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair1>
|
||||
<missionname.thresherlair2>Thresher Lair</missionname.thresherlair2>
|
||||
<missiondescription.thresherlair2>Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.thresherlair2>
|
||||
<missionsuccess.thresherlair2>The nests have been successfully destroyed.</missionsuccess.thresherlair2>
|
||||
<missionfailure.thresherlair2>The location remains infested.</missionfailure.thresherlair2>
|
||||
<missionheader0.thresherlair2>Nests destroyed</missionheader0.thresherlair2>
|
||||
<missionmessage0.thresherlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair2>
|
||||
<missionname.thresherlair3>Thresher Lair</missionname.thresherlair3>
|
||||
<missiondescription.thresherlair3>Threshers are nesting at [location1]. Help us to get rid of them by finding and destroying any of their eggs inside the cave.</missiondescription.thresherlair3>
|
||||
<missionsuccess.thresherlair3>The nests have been successfully destroyed.</missionsuccess.thresherlair3>
|
||||
<missionfailure.thresherlair3>The location remains infested.</missionfailure.thresherlair3>
|
||||
<missionheader0.thresherlair3>Nests destroyed</missionheader0.thresherlair3>
|
||||
<missionmessage0.thresherlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair3>
|
||||
<missionname.huskcrawlerlair>Husked Crawler Lair</missionname.huskcrawlerlair>
|
||||
<missiondescription.huskcrawlerlair>Husked Crawlers are spreading rapidly at [location1]. We can't let this spread further! Help us to get rid of them by eliminating every single one you can find in that cave! We've sent you something to help deal with them, check your cargo. Better place that bad boy far away!</missiondescription.huskcrawlerlair>
|
||||
<missionsuccess.huskcrawlerlair>The husked crawlers have been successfully eliminated.</missionsuccess.huskcrawlerlair>
|
||||
<missionfailure.huskcrawlerlair>The location remains infested.</missionfailure.huskcrawlerlair>
|
||||
<missionheader0.huskcrawlerlair>Crawlers killed</missionheader0.huskcrawlerlair>
|
||||
<missionmessage0.huskcrawlerlair>The husks have been purged. A reward will be sent by the nearby authorities.</missionmessage0.huskcrawlerlair>
|
||||
<missionname.wasteyard>Wasteyard</missionname.wasteyard>
|
||||
<missiondescription.wasteyard>Too many vessels found their demise at [location1] and all their toxic waste leaking into the ocean has turned the local fauna into extra dangerous creatures. We can't let them spread this infection further! Help us to get rid of them by shooting every single one and destroying every egg you can find at that wasteyard.</missiondescription.wasteyard>
|
||||
<missionsuccess.wasteyard>The wasteyard has been cleared.</missionsuccess.wasteyard>
|
||||
<missionfailure.wasteyard>The location remains infested.</missionfailure.wasteyard>
|
||||
<missionheader0.wasteyard>Targets eliminated</missionheader0.wasteyard>
|
||||
<missionmessage0.wasteyard>"Didn't think you'd get there out alive! Seems like you got them all. Leave the area and we'll send you your pay."</missionmessage0.wasteyard>
|
||||
<missionname.coalition_cargo2>Robbing A Coalition Cargo Vessel</missionname.coalition_cargo2>
|
||||
<missiondescription.coalition_cargo2>A coalition cargo vessel is passing through. Eliminate their crew and loot their ship!</missiondescription.coalition_cargo2>
|
||||
<missionsuccess.coalition_cargo2>You successfully dealt with the coalition crew!</missionsuccess.coalition_cargo2>
|
||||
<missionfailure.coalition_cargo2>You didn't deal with the coalition crew!</missionfailure.coalition_cargo2>
|
||||
<missionheader0.coalition_cargo2>Coalition vessel detected</missionheader0.coalition_cargo2>
|
||||
<missionmessage0.coalition_cargo2>Time to deal with them! They got the loot you want!</missionmessage0.coalition_cargo2>
|
||||
<missionheader1.coalition_cargo2>Coalition crew eliminated</missionheader1.coalition_cargo2>
|
||||
<missionmessage1.coalition_cargo2>Loot their vessel and continue onwards to [location2].</missionmessage1.coalition_cargo2>
|
||||
<missionname.gotorandomencounter>Random Encounter</missionname.gotorandomencounter>
|
||||
<missiondescription.gotorandomencounter>You are picking up a strange alien signal...</missiondescription.gotorandomencounter>
|
||||
<missionsuccess.gotorandomencounter>You decided to investigate the strange alien signal.</missionsuccess.gotorandomencounter>
|
||||
<missionfailure.gotorandomencounter>You didn't investigate the signal.</missionfailure.gotorandomencounter>
|
||||
<missionheader0.gotorandomencounter>Arrived.</missionheader0.gotorandomencounter>
|
||||
<missionmessage0.gotorandomencounter>You investigated the signal.</missionmessage0.gotorandomencounter>
|
||||
<missionname.random_salvageskyholderartifactruins>Random Encounter</missionname.random_salvageskyholderartifactruins>
|
||||
<missiondescription.random_salvageskyholderartifactruins>You are picking up a strange alien signal...</missiondescription.random_salvageskyholderartifactruins>
|
||||
<missionsonarlabel.random_salvageskyholderartifactruins>Unknown Signal</missionsonarlabel.random_salvageskyholderartifactruins>
|
||||
<missionsuccess.random_salvageskyholderartifactruins>You decided to take the artifact with you. It might be worth something.</missionsuccess.random_salvageskyholderartifactruins>
|
||||
<missionfailure.random_salvageskyholderartifactruins>You didn't investigate the signal.</missionfailure.random_salvageskyholderartifactruins>
|
||||
<missionheader0.random_salvageskyholderartifactruins>Artifact collected</missionheader0.random_salvageskyholderartifactruins>
|
||||
<missionmessage0.random_salvageskyholderartifactruins>You investigated the signal and found an artifact.</missionmessage0.random_salvageskyholderartifactruins>
|
||||
<missionname.random_salvagethermalartifactruins>Random Encounter</missionname.random_salvagethermalartifactruins>
|
||||
<missiondescription.random_salvagethermalartifactruins>You are picking up a strange alien signal...</missiondescription.random_salvagethermalartifactruins>
|
||||
<missionsonarlabel.random_salvagethermalartifactruins>Unknown Signal</missionsonarlabel.random_salvagethermalartifactruins>
|
||||
<missionsuccess.random_salvagethermalartifactruins>You decided to take the artifact with you. It might be worth something.</missionsuccess.random_salvagethermalartifactruins>
|
||||
<missionfailure.random_salvagethermalartifactruins>You didn't investigate the signal.</missionfailure.random_salvagethermalartifactruins>
|
||||
<missionheader0.random_salvagethermalartifactruins>Artifact collected</missionheader0.random_salvagethermalartifactruins>
|
||||
<missionmessage0.random_salvagethermalartifactruins>You investigated the signal and found an artifact.</missionmessage0.random_salvagethermalartifactruins>
|
||||
<missionname.random_salvagethermalartifactcave>Random Encounter</missionname.random_salvagethermalartifactcave>
|
||||
<missiondescription.random_salvagethermalartifactcave>You are picking up a strange alien signal...</missiondescription.random_salvagethermalartifactcave>
|
||||
<missionsonarlabel.random_salvagethermalartifactcave>Unknown Signal</missionsonarlabel.random_salvagethermalartifactcave>
|
||||
<missionsuccess.random_salvagethermalartifactcave>You decided to take the artifact with you. It might be worth something.</missionsuccess.random_salvagethermalartifactcave>
|
||||
<missionfailure.random_salvagethermalartifactcave>You didn't investigate the signal.</missionfailure.random_salvagethermalartifactcave>
|
||||
<missionheader0.random_salvagethermalartifactcave>Artifact collected</missionheader0.random_salvagethermalartifactcave>
|
||||
<missionmessage0.random_salvagethermalartifactcave>You investigated the signal and found an artifact.</missionmessage0.random_salvagethermalartifactcave>
|
||||
<missionname.random_salvagenasonovartifactcave>Random Encounter</missionname.random_salvagenasonovartifactcave>
|
||||
<missiondescription.random_salvagenasonovartifactcave>You are picking up a strange alien signal...</missiondescription.random_salvagenasonovartifactcave>
|
||||
<missionsonarlabel.random_salvagenasonovartifactcave>Unknown Signal</missionsonarlabel.random_salvagenasonovartifactcave>
|
||||
<missionsuccess.random_salvagenasonovartifactcave>You decided to take the artifact with you. It might be worth something.</missionsuccess.random_salvagenasonovartifactcave>
|
||||
<missionfailure.random_salvagenasonovartifactcave>You didn't investigate the signal.</missionfailure.random_salvagenasonovartifactcave>
|
||||
<missionheader0.random_salvagenasonovartifactcave>Artifact collected</missionheader0.random_salvagenasonovartifactcave>
|
||||
<missionmessage0.random_salvagenasonovartifactcave>You investigated the signal and found an artifact.</missionmessage0.random_salvagenasonovartifactcave>
|
||||
<missionname.random_killmoloch>Random Encounter</missionname.random_killmoloch>
|
||||
<missiondescription.random_killmoloch>You are picking up a strange alien signal...</missiondescription.random_killmoloch>
|
||||
<missionsonarlabel.random_killmoloch>Unknown Signal</missionsonarlabel.random_killmoloch>
|
||||
<missionsuccess.random_killmoloch>Signal investigated and the Moloch has been killed.</missionsuccess.random_killmoloch>
|
||||
<missionheader0.random_killmoloch>Target terminated</missionheader0.random_killmoloch>
|
||||
<missionmessage0.random_killmoloch>Turns out the signal was coming from that Moloch.</missionmessage0.random_killmoloch>
|
||||
<missionname.random_killmolochblack>Random Encounter</missionname.random_killmolochblack>
|
||||
<missiondescription.random_killmolochblack>You are picking up a strange alien signal...</missiondescription.random_killmolochblack>
|
||||
<missionsonarlabel.random_killmolochblack>Unknown Signal</missionsonarlabel.random_killmolochblack>
|
||||
<missionsuccess.random_killmolochblack>Signal investigated and the Moloch has been killed.</missionsuccess.random_killmolochblack>
|
||||
<missionheader0.random_killmolochblack>Target terminated</missionheader0.random_killmolochblack>
|
||||
<missionmessage0.random_killmolochblack>Turns out the signal was coming from that Moloch.</missionmessage0.random_killmolochblack>
|
||||
<missionname.random_killlargecrawler>Random Encounter</missionname.random_killlargecrawler>
|
||||
<missiondescription.random_killlargecrawler>You are picking up a strange alien signal...</missiondescription.random_killlargecrawler>
|
||||
<missionsonarlabel.random_killlargecrawler>Unknown Signal</missionsonarlabel.random_killlargecrawler>
|
||||
<missionsuccess.random_killlargecrawler>Signal investigated and the Crawlers have been killed.</missionsuccess.random_killlargecrawler>
|
||||
<missionname.random_killtigerthresher>Random Encounter</missionname.random_killtigerthresher>
|
||||
<missiondescription.random_killtigerthresher>You are picking up a strange alien signal...</missiondescription.random_killtigerthresher>
|
||||
<missionsonarlabel.random_killtigerthresher>Unknown Signal</missionsonarlabel.random_killtigerthresher>
|
||||
<missionsuccess.random_killtigerthresher>Signal investigated and the Tiger Thresher has been killed.</missionsuccess.random_killtigerthresher>
|
||||
<missionheader0.random_killtigerthresher>Target terminated</missionheader0.random_killtigerthresher>
|
||||
<missionmessage0.random_killtigerthresher>Turns out the signal was coming from that Tiger Thresher.</missionmessage0.random_killtigerthresher>
|
||||
<missionname.random_killcrawlerbroodmother1>Random Encounter</missionname.random_killcrawlerbroodmother1>
|
||||
<missiondescription.random_killcrawlerbroodmother1>You are picking up a strange alien signal...</missiondescription.random_killcrawlerbroodmother1>
|
||||
<missionsonarlabel.random_killcrawlerbroodmother1>Unknown Signal</missionsonarlabel.random_killcrawlerbroodmother1>
|
||||
<missionsuccess.random_killcrawlerbroodmother1>Signal investigated and the Broodmother has been terminated.</missionsuccess.random_killcrawlerbroodmother1>
|
||||
<missionheader0.random_killcrawlerbroodmother1>Target terminated</missionheader0.random_killcrawlerbroodmother1>
|
||||
<missionmessage0.random_killcrawlerbroodmother1>Turns out the signal was coming from that Broodmother.</missionmessage0.random_killcrawlerbroodmother1>
|
||||
<missionname.random_killcrawlerbroodmother2>Random Encounter</missionname.random_killcrawlerbroodmother2>
|
||||
<missiondescription.random_killcrawlerbroodmother2>You are picking up a strange alien signal...</missiondescription.random_killcrawlerbroodmother2>
|
||||
<missionsonarlabel.random_killcrawlerbroodmother2>Unknown Signal</missionsonarlabel.random_killcrawlerbroodmother2>
|
||||
<missionsuccess.random_killcrawlerbroodmother2>Signal investigated and the Broodmother has been terminated.</missionsuccess.random_killcrawlerbroodmother2>
|
||||
<missionname.random_killcrawlerbroodmother3>Random Encounter</missionname.random_killcrawlerbroodmother3>
|
||||
<missiondescription.random_killcrawlerbroodmother3>You are picking up a strange alien signal...</missiondescription.random_killcrawlerbroodmother3>
|
||||
<missionsonarlabel.random_killcrawlerbroodmother3>Unknown Signal</missionsonarlabel.random_killcrawlerbroodmother3>
|
||||
<missionsuccess.random_killcrawlerbroodmother3>Signal investigated and the Broodmother has been terminated.</missionsuccess.random_killcrawlerbroodmother3>
|
||||
<missionname.random_killcrawlerswarm1>Random Encounter</missionname.random_killcrawlerswarm1>
|
||||
<missiondescription.random_killcrawlerswarm1>You are picking up a strange alien signal...</missiondescription.random_killcrawlerswarm1>
|
||||
<missionsonarlabel.random_killcrawlerswarm1>Unknown Signal</missionsonarlabel.random_killcrawlerswarm1>
|
||||
<missionsuccess.random_killcrawlerswarm1>Signal investigated and the swarm has been terminated.</missionsuccess.random_killcrawlerswarm1>
|
||||
<missionheader0.random_killcrawlerswarm1>Targets terminated</missionheader0.random_killcrawlerswarm1>
|
||||
<missionmessage0.random_killcrawlerswarm1>Turns out the signal was coming from that swarm.</missionmessage0.random_killcrawlerswarm1>
|
||||
<missionname.random_killcrawlerswarm1large>Random Encounter</missionname.random_killcrawlerswarm1large>
|
||||
<missiondescription.random_killcrawlerswarm1large>You are picking up a strange alien signal...</missiondescription.random_killcrawlerswarm1large>
|
||||
<missionsonarlabel.random_killcrawlerswarm1large>Unknown Signal</missionsonarlabel.random_killcrawlerswarm1large>
|
||||
<missionsuccess.random_killcrawlerswarm1large>Signal investigated and the swarm has been terminated.</missionsuccess.random_killcrawlerswarm1large>
|
||||
<missionname.random_killcrawlerswarm1huge>Random Encounter</missionname.random_killcrawlerswarm1huge>
|
||||
<missiondescription.random_killcrawlerswarm1huge>You are picking up a strange alien signal...</missiondescription.random_killcrawlerswarm1huge>
|
||||
<missionsonarlabel.random_killcrawlerswarm1huge>Unknown Signal</missionsonarlabel.random_killcrawlerswarm1huge>
|
||||
<missionsuccess.random_killcrawlerswarm1huge>Signal investigated and the swarm has been terminated.</missionsuccess.random_killcrawlerswarm1huge>
|
||||
<missionname.random_killcrawlerswarm2>Random Encounter</missionname.random_killcrawlerswarm2>
|
||||
<missiondescription.random_killcrawlerswarm2>You are picking up a strange alien signal...</missiondescription.random_killcrawlerswarm2>
|
||||
<missionsonarlabel.random_killcrawlerswarm2>Unknown Signal</missionsonarlabel.random_killcrawlerswarm2>
|
||||
<missionsuccess.random_killcrawlerswarm2>Signal investigated and the swarm has been terminated.</missionsuccess.random_killcrawlerswarm2>
|
||||
<missionheader0.random_killcrawlerswarm2>Targets terminated</missionheader0.random_killcrawlerswarm2>
|
||||
<missionmessage0.random_killcrawlerswarm2>Turns out the signal was coming from that swarm.</missionmessage0.random_killcrawlerswarm2>
|
||||
<missionname.random_killhammerhead_basic>Random Encounter</missionname.random_killhammerhead_basic>
|
||||
<missiondescription.random_killhammerhead_basic>You are picking up a strange alien signal...</missiondescription.random_killhammerhead_basic>
|
||||
<missionsonarlabel.random_killhammerhead_basic>Unknown Signal</missionsonarlabel.random_killhammerhead_basic>
|
||||
<missionsuccess.random_killhammerhead_basic>Signal investigated and the Hammerhead has been killed.</missionsuccess.random_killhammerhead_basic>
|
||||
<missionheader0.random_killhammerhead_basic>Target terminated</missionheader0.random_killhammerhead_basic>
|
||||
<missionmessage0.random_killhammerhead_basic>Turns out the signal was coming from that Hammerhead.</missionmessage0.random_killhammerhead_basic>
|
||||
<missionname.random_killhammerhead>Random Encounter</missionname.random_killhammerhead>
|
||||
<missiondescription.random_killhammerhead>You are picking up a strange alien signal...</missiondescription.random_killhammerhead>
|
||||
<missionsonarlabel.random_killhammerhead>Unknown Signal</missionsonarlabel.random_killhammerhead>
|
||||
<missionsuccess.random_killhammerhead>Signal investigated and the Hammerheads have been killed.</missionsuccess.random_killhammerhead>
|
||||
<missionheader0.random_killhammerhead>Targets terminated</missionheader0.random_killhammerhead>
|
||||
<missionmessage0.random_killhammerhead>Turns out the signal was coming from those Hammerheads.</missionmessage0.random_killhammerhead>
|
||||
<missionname.random_killhammerhead2>Random Encounter</missionname.random_killhammerhead2>
|
||||
<missiondescription.random_killhammerhead2>You are picking up a strange alien signal...</missiondescription.random_killhammerhead2>
|
||||
<missionsonarlabel.random_killhammerhead2>Unknown Signal</missionsonarlabel.random_killhammerhead2>
|
||||
<missionsuccess.random_killhammerhead2>Signal investigated and the Hammerheads have been killed.</missionsuccess.random_killhammerhead2>
|
||||
<missionheader0.random_killhammerhead2>Targets terminated</missionheader0.random_killhammerhead2>
|
||||
<missionmessage0.random_killhammerhead2>Turns out the signal was coming from those Hammerheads.</missionmessage0.random_killhammerhead2>
|
||||
<missionname.random_killmatriarch1>Random Encounter</missionname.random_killmatriarch1>
|
||||
<missiondescription.random_killmatriarch1>You are picking up a strange alien signal...</missiondescription.random_killmatriarch1>
|
||||
<missionsonarlabel.random_killmatriarch1>Unknown Signal</missionsonarlabel.random_killmatriarch1>
|
||||
<missionsuccess.random_killmatriarch1>Signal investigated and the Hammerheads have been neutralized. The route should be safe again.</missionsuccess.random_killmatriarch1>
|
||||
<missionheader0.random_killmatriarch1>Targets neutralized</missionheader0.random_killmatriarch1>
|
||||
<missionmessage0.random_killmatriarch1>Turns out the signal was coming from those Hammerheads.</missionmessage0.random_killmatriarch1>
|
||||
<missionname.random_killmatriarch2>Random Encounter</missionname.random_killmatriarch2>
|
||||
<missiondescription.random_killmatriarch2>You are picking up a strange alien signal...</missiondescription.random_killmatriarch2>
|
||||
<missionsonarlabel.random_killmatriarch2>Unknown Signal</missionsonarlabel.random_killmatriarch2>
|
||||
<missionsuccess.random_killmatriarch2>Signal investigated and the Matriarch has been killed. The route should be safe again.</missionsuccess.random_killmatriarch2>
|
||||
<missionheader0.random_killmatriarch2>Target terminated</missionheader0.random_killmatriarch2>
|
||||
<missionmessage0.random_killmatriarch2>Turns out the signal was coming from that Matriarch.</missionmessage0.random_killmatriarch2>
|
||||
<missionname.random_killhammerheadgold>Random Encounter</missionname.random_killhammerheadgold>
|
||||
<missiondescription.random_killhammerheadgold>You are picking up a strange alien signal...</missiondescription.random_killhammerheadgold>
|
||||
<missionsonarlabel.random_killhammerheadgold>Unknown Signal</missionsonarlabel.random_killhammerheadgold>
|
||||
<missionsuccess.random_killhammerheadgold>Signal investigated and the Golden Hammerhead is dead.</missionsuccess.random_killhammerheadgold>
|
||||
<missionheader0.random_killhammerheadgold>Target terminated</missionheader0.random_killhammerheadgold>
|
||||
<missionmessage0.random_killhammerheadgold>Turns out the signal was coming from that Golden Hammerhead.</missionmessage0.random_killhammerheadgold>
|
||||
<missionname.random_killgiantspineling1>Random Encounter</missionname.random_killgiantspineling1>
|
||||
<missiondescription.random_killgiantspineling1>You are picking up a strange alien signal...</missiondescription.random_killgiantspineling1>
|
||||
<missionsonarlabel.random_killgiantspineling1>Unknown Signal</missionsonarlabel.random_killgiantspineling1>
|
||||
<missionsuccess.random_killgiantspineling1>Signal investigated and the Giant Spineling is dead.</missionsuccess.random_killgiantspineling1>
|
||||
<missionheader0.random_killgiantspineling1>Target terminated</missionheader0.random_killgiantspineling1>
|
||||
<missionmessage0.random_killgiantspineling1>Turns out the signal was coming from that Giant Spineling.</missionmessage0.random_killgiantspineling1>
|
||||
<missionname.random_killgiantspineling2>Random Encounter</missionname.random_killgiantspineling2>
|
||||
<missiondescription.random_killgiantspineling2>You are picking up a strange alien signal...</missiondescription.random_killgiantspineling2>
|
||||
<missionsonarlabel.random_killgiantspineling2>Unknown Signal</missionsonarlabel.random_killgiantspineling2>
|
||||
<missionsuccess.random_killgiantspineling2>Signal investigated and the Giant Spineling is dead.</missionsuccess.random_killgiantspineling2>
|
||||
<missionname.random_killspinelingswarm1>Random Encounter</missionname.random_killspinelingswarm1>
|
||||
<missiondescription.random_killspinelingswarm1>You are picking up a strange alien signal...</missiondescription.random_killspinelingswarm1>
|
||||
<missionsonarlabel.random_killspinelingswarm1>Unknown Signal</missionsonarlabel.random_killspinelingswarm1>
|
||||
<missionsuccess.random_killspinelingswarm1>Signal investigated and the swarm has been terminated.</missionsuccess.random_killspinelingswarm1>
|
||||
<missionname.random_killthresherswarm1>Random Encounter</missionname.random_killthresherswarm1>
|
||||
<missiondescription.random_killthresherswarm1>You are picking up a strange alien signal...</missiondescription.random_killthresherswarm1>
|
||||
<missionsonarlabel.random_killthresherswarm1>Unknown Signal</missionsonarlabel.random_killthresherswarm1>
|
||||
<missionsuccess.random_killthresherswarm1>Signal investigated and the swarm has been terminated.</missionsuccess.random_killthresherswarm1>
|
||||
<missionheader0.random_killthresherswarm1>Target terminated</missionheader0.random_killthresherswarm1>
|
||||
<missionmessage0.random_killthresherswarm1>Turns out the signal was coming from that swarm.</missionmessage0.random_killthresherswarm1>
|
||||
<missionname.random_killthresherswarm2>Random Encounter</missionname.random_killthresherswarm2>
|
||||
<missiondescription.random_killthresherswarm2>You are picking up a strange alien signal...</missiondescription.random_killthresherswarm2>
|
||||
<missionsonarlabel.random_killthresherswarm2>Unknown Signal</missionsonarlabel.random_killthresherswarm2>
|
||||
<missionsuccess.random_killthresherswarm2>Signal investigated and the swarm has been terminated.</missionsuccess.random_killthresherswarm2>
|
||||
<missionname.random_killmudraptors_basic>Random Encounter</missionname.random_killmudraptors_basic>
|
||||
<missiondescription.random_killmudraptors_basic>You are picking up a strange alien signal...</missiondescription.random_killmudraptors_basic>
|
||||
<missionsonarlabel.random_killmudraptors_basic>Unknown Signal</missionsonarlabel.random_killmudraptors_basic>
|
||||
<missionsuccess.random_killmudraptors_basic>Signal investigated and the Mudraptors are dead.</missionsuccess.random_killmudraptors_basic>
|
||||
<missionname.random_killmudraptors1>Random Encounter</missionname.random_killmudraptors1>
|
||||
<missiondescription.random_killmudraptors1>You are picking up a strange alien signal...</missiondescription.random_killmudraptors1>
|
||||
<missionsonarlabel.random_killmudraptors1>Unknown Signal</missionsonarlabel.random_killmudraptors1>
|
||||
<missionsuccess.random_killmudraptors1>Signal investigated and the Mudraptors are dead.</missionsuccess.random_killmudraptors1>
|
||||
<missionheader0.random_killmudraptors1>Target terminated</missionheader0.random_killmudraptors1>
|
||||
<missionmessage0.random_killmudraptors1>Turns out the signal was coming from those Mudraptors.</missionmessage0.random_killmudraptors1>
|
||||
<missionname.random_killmudraptors2>Random Encounter</missionname.random_killmudraptors2>
|
||||
<missiondescription.random_killmudraptors2>You are picking up a strange alien signal...</missiondescription.random_killmudraptors2>
|
||||
<missionsonarlabel.random_killmudraptors2>Unknown Signal</missionsonarlabel.random_killmudraptors2>
|
||||
<missionsuccess.random_killmudraptors2>Signal investigated and the Mudraptors are dead.</missionsuccess.random_killmudraptors2>
|
||||
<missionname.random_salvagewreck1>Random Encounter</missionname.random_salvagewreck1>
|
||||
<missiondescription.random_salvagewreck1>You are picking up a distress signal...</missiondescription.random_salvagewreck1>
|
||||
<missionsonarlabel.random_salvagewreck1>Unknown Signal</missionsonarlabel.random_salvagewreck1>
|
||||
<missionsuccess.random_salvagewreck1>Signal investigated and the Logbook has been successfully retrieved.</missionsuccess.random_salvagewreck1>
|
||||
<missionfailure.random_salvagewreck1>The signal was not investigated.</missionfailure.random_salvagewreck1>
|
||||
<missionheader0.random_salvagewreck1>Data retrieved</missionheader0.random_salvagewreck1>
|
||||
<missionmessage0.random_salvagewreck1>Turns out the signal was coming from that logbook containing some encrypted data.</missionmessage0.random_salvagewreck1>
|
||||
<missionname.random_pirate_heavy>Random Encounter</missionname.random_pirate_heavy>
|
||||
<missiondescription.random_pirate_heavy>You are picking up a distress signal...</missiondescription.random_pirate_heavy>
|
||||
<missionsuccess.random_pirate_heavy>Signal investigated and the pirate vessel's crew was successfully eliminated.</missionsuccess.random_pirate_heavy>
|
||||
<missionfailure.random_pirate_heavy>The signal was not investigated.</missionfailure.random_pirate_heavy>
|
||||
<missionsonarlabel.random_pirate_heavy>Unknown Signal</missionsonarlabel.random_pirate_heavy>
|
||||
<missionheader0.random_pirate_heavy>Pirate encounter</missionheader0.random_pirate_heavy>
|
||||
<missionmessage0.random_pirate_heavy>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.random_pirate_heavy>
|
||||
<missionheader1.random_pirate_heavy>Pirates eliminated</missionheader1.random_pirate_heavy>
|
||||
<missionmessage1.random_pirate_heavy>Turns out the signal was coming from those pirates. Maybe they got loot on board? Navigate your submarine to [location2] when you're ready to leave.</missionmessage1.random_pirate_heavy>
|
||||
<missionname.random_pirate_party>Random Encounter</missionname.random_pirate_party>
|
||||
<missiondescription.random_pirate_party>You are picking up a distress signal...</missiondescription.random_pirate_party>
|
||||
<missionsuccess.random_pirate_party>The pirate vessel's crew was successfully eliminated.</missionsuccess.random_pirate_party>
|
||||
<missionfailure.random_pirate_party>The pirate vessel's crew was not eliminated.</missionfailure.random_pirate_party>
|
||||
<missionsonarlabel.random_pirate_party>Unknown Signal</missionsonarlabel.random_pirate_party>
|
||||
<missionheader0.random_pirate_party>Pirate encounter</missionheader0.random_pirate_party>
|
||||
<missionmessage0.random_pirate_party>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.random_pirate_party>
|
||||
<missionheader1.random_pirate_party>Pirates eliminated</missionheader1.random_pirate_party>
|
||||
<missionmessage1.random_pirate_party>Turns out the signal was coming from those pirates. Maybe they got loot on board? Navigate your submarine to [location2] when you're ready to leave.</missionmessage1.random_pirate_party>
|
||||
<missionname.pirate_heavy>Heavy Pirate Vessel</missionname.pirate_heavy>
|
||||
<missiondescription.pirate_heavy>Seek out the pirate vessel that has been terrorizing this area and eliminate its crew, but keep in mind these pirates managed to strengthen their hull so you either pack heavy firepower or aim for the doors and hatches! The marked locations show where the ship has last been sighted.</missiondescription.pirate_heavy>
|
||||
<missionsuccess.pirate_heavy>The pirate vessel's crew was successfully eliminated.</missionsuccess.pirate_heavy>
|
||||
<missionfailure.pirate_heavy>The pirate vessel's crew was not eliminated.</missionfailure.pirate_heavy>
|
||||
<missionsonarlabel.pirate_heavy>Pirate sighting</missionsonarlabel.pirate_heavy>
|
||||
<missionheader0.pirate_heavy>Pirates detected</missionheader0.pirate_heavy>
|
||||
<missionmessage0.pirate_heavy>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_heavy>
|
||||
<missionheader1.pirate_heavy>Pirates eliminated</missionheader1.pirate_heavy>
|
||||
<missionmessage1.pirate_heavy>Navigate your submarine to [location2] to claim your reward.</missionmessage1.pirate_heavy>
|
||||
<missionname.pirate_party>Raving Vessel</missionname.pirate_party>
|
||||
<missiondescription.pirate_party>There are rumors of a pirate vessel robbing submarines of their alcohol. Worse, they are blasting music so loud all of Europa's fauna is following in their wake! Sink those drunken idiots before the situation gets worse.</missiondescription.pirate_party>
|
||||
<missionsuccess.pirate_party>The pirate vessel's crew was successfully eliminated.</missionsuccess.pirate_party>
|
||||
<missionfailure.pirate_party>The pirate vessel's crew was not eliminated.</missionfailure.pirate_party>
|
||||
<missionsonarlabel.pirate_party>Pirate sighting</missionsonarlabel.pirate_party>
|
||||
<missionheader0.pirate_party>Pirates detected</missionheader0.pirate_party>
|
||||
<missionmessage0.pirate_party>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_party>
|
||||
<missionheader1.pirate_party>Pirates eliminated</missionheader1.pirate_party>
|
||||
<missionmessage1.pirate_party>Navigate your submarine to [location2] to claim your reward.</missionmessage1.pirate_party>
|
||||
<missionname.pirate_piezo>Strange Pirate Vessel</missionname.pirate_piezo>
|
||||
<missiondescription.pirate_piezo>We've heard rumors about a pirate vessel with strange capabilities around this area. Apparently they create some sort of anomaly to protect themselves, so you might want to keep your submarine at a safe distance! The marked locations show where we suspect the ship to be.</missiondescription.pirate_piezo>
|
||||
<missionsuccess.pirate_piezo>The pirate vessel's crew was successfully eliminated.</missionsuccess.pirate_piezo>
|
||||
<missionfailure.pirate_piezo>The pirate vessel's crew was not eliminated.</missionfailure.pirate_piezo>
|
||||
<missionsonarlabel.pirate_piezo>Pirate sighting</missionsonarlabel.pirate_piezo>
|
||||
<missionheader0.pirate_piezo>Pirates detected</missionheader0.pirate_piezo>
|
||||
<missionmessage0.pirate_piezo>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_piezo>
|
||||
<missionheader1.pirate_piezo>Pirates eliminated</missionheader1.pirate_piezo>
|
||||
<missionmessage1.pirate_piezo>Navigate your submarine to [location2] to claim your reward.</missionmessage1.pirate_piezo>
|
||||
<missionname.pirate_lord>Pirate Lord</missionname.pirate_lord>
|
||||
<missiondescription.pirate_lord>There has been talk about a pirate lord's vessel that has been terrorizing this area. Eliminate it's crew and you'll be rewarded handsomely! But keep in mind this is a pirate lord's vessel! They have very strong hulls and pack heavy firepower so be prepared! The marked locations show where the ship has last been sighted.</missiondescription.pirate_lord>
|
||||
<missionsuccess.pirate_lord>The pirate vessel's crew was successfully eliminated.</missionsuccess.pirate_lord>
|
||||
<missionfailure.pirate_lord>The pirate vessel's crew was not eliminated.</missionfailure.pirate_lord>
|
||||
<missionsonarlabel.pirate_lord>Pirate sighting</missionsonarlabel.pirate_lord>
|
||||
<missionheader0.pirate_lord>Pirates detected</missionheader0.pirate_lord>
|
||||
<missionmessage0.pirate_lord>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_lord>
|
||||
<missionheader1.pirate_lord>Pirates eliminated</missionheader1.pirate_lord>
|
||||
<missionmessage1.pirate_lord>Navigate your submarine to [location2] to claim your reward.</missionmessage1.pirate_lord>
|
||||
<missionname.surveyedminerals>Mineral Deposits</missionname.surveyedminerals>
|
||||
<missiondescription.surveyedminerals>The survey drone has located [resourcename1] and [resourcename2] on the way to [location2].</missiondescription.surveyedminerals>
|
||||
<missionmessage0.surveyedminerals>That should be all of the surveyed minerals.</missionmessage0.surveyedminerals>
|
||||
<missionsuccess.surveyedminerals>You have mined all of the [resourcename1] and [resourcename2] deposits.</missionsuccess.surveyedminerals>
|
||||
<missionheader0.surveyedminerals>Minerals mined</missionheader0.surveyedminerals>
|
||||
<missionsonarlabel.surveyedminerals>Mineral</missionsonarlabel.surveyedminerals>
|
||||
<missionname.vipnapping>Ransoming a VIP</missionname.vipnapping>
|
||||
<missiondescription.vipnapping>A wealthy executive is conducting business in [location1]. Drag him to your submarine alive and escape the station.</missiondescription.vipnapping>
|
||||
<missionsuccess.vipnapping>The VIP has been extracted.</missionsuccess.vipnapping>
|
||||
<missionfailure.vipnapping>You didn't get the VIP.</missionfailure.vipnapping>
|
||||
<missionheader0.vipnapping>Ransoming a VIP</missionheader0.vipnapping>
|
||||
<missionmessage0.vipnapping>VIP secured, time to leave!</missionmessage0.vipnapping>
|
||||
<vipkilled>The VIP has died.</vipkilled>
|
||||
<eventtext.escortransom.findbeacon>Drop off the VIP at a beacon station. Alive.</eventtext.escortransom.findbeacon>
|
||||
<missionname.livecapture>Capture a mutated crawler</missionname.livecapture>
|
||||
<missiondescription.livecapture>Multiple test subjects have escaped from [location2], and the church has tasked you with recovering a specimen alive.</missiondescription.livecapture>
|
||||
<missionheader0.livecapture>Target Captured</missionheader0.livecapture>
|
||||
<missionmessage0.livecapture>Keep the target alive until you reach [location2].</missionmessage0.livecapture>
|
||||
<missionmessage1.livecapture>Navigate the submarine to [location2] and keep the target alive.</missionmessage1.livecapture>
|
||||
<entityname.livecapture>Capture target</entityname.livecapture>
|
||||
<missionsuccess.livecapture>The specimen has been successfully captured and transported to destination.</missionsuccess.livecapture>
|
||||
<missionfailure.livecapture>Failed to retrieve the specimen alive.</missionfailure.livecapture>
|
||||
<missionname.escortmedivac>Escort a patient to a medical facility</missionname.escortmedivac>
|
||||
<missiondescription.escortmedivac>A resident of [location1] has contracted an unknown illness, and needs to be transported to [location2] for immediate treatment before the disease spreads.</missiondescription.escortmedivac>
|
||||
<missionheader0.escortmedivac>Patient died</missionheader0.escortmedivac>
|
||||
<missionmessage0.escortmedivac>The patient did not survive transport. The mission is a failure.</missionmessage0.escortmedivac>
|
||||
<missionsuccess.escortmedivac>Medical facility reached. The patient has been taken into urgent care.</missionsuccess.escortmedivac>
|
||||
<missionfailure.escortmedivac>The patient did not reach their destination.</missionfailure.escortmedivac>
|
||||
<eventtext.missionevent_retrieveindustrialwaste>“A transport vessel has been illegally dumping barrels of dangerous industrial waste in the waters nearby. If we don't do something, they will contaminate the water and make the passage unsafe. We'll pay anyone for cleaning up the cave and properly disposing of the waste in a nearby outpost”</eventtext.missionevent_retrieveindustrialwaste>
|
||||
<eventtext.missionevent_retrieveindustrialwaste.yuck>“Yuck.”</eventtext.missionevent_retrieveindustrialwaste.yuck>
|
||||
<missionname.retrieveindustrialwaste>Cleaning Industrial Waste</missionname.retrieveindustrialwaste>
|
||||
<missiondescription.retrieveindustrialwaste>Irradiated industrial waste was dumped by unscrupulous captains between [location1] and [location2], and is now polluting the area. Retrieve the waste and bring it to a nearby outpost for safe disposal.</missiondescription.retrieveindustrialwaste>
|
||||
<missionsonarlabel.retrieveindustrialwaste>Industrial Waste</missionsonarlabel.retrieveindustrialwaste>
|
||||
<missionsuccess.retrieveindustrialwaste>The waste has been successfully retrieved.</missionsuccess.retrieveindustrialwaste>
|
||||
<missionfailure.retrieveindustrialwaste>Failed to retrieve the waste.</missionfailure.retrieveindustrialwaste>
|
||||
<missionheader.retrieveindustrialwaste.allretrieved>Waste retrieved</missionheader.retrieveindustrialwaste.allretrieved>
|
||||
<missionmessage.retrieveindustrialwaste.allretrieved>The barrels of waste have been retrieved. Bring them to [location2] to be processed safely.</missionmessage.retrieveindustrialwaste.allretrieved>
|
||||
<missionmessage.retrieveindustrialwaste.partiallyretrieved>Some of the waste barrels are now on board the sub, but there is still more to retrieve.</missionmessage.retrieveindustrialwaste.partiallyretrieved>
|
||||
<missionmessage.retrieveindustrialwaste.targetfound>Bring the waste back on board, but beware of its high dangerosity.</missionmessage.retrieveindustrialwaste.targetfound>
|
||||
<eventtext.missionevent_industrialincident>A stressed out worker grabs your attention. "We've received a message from a nearby industrial outpost. Apparently they're short on labor and are overworking the machinery to meet production quotas. We have our hands full over here, but if you have extra manpower to spare, try and give them technical assistance. Some extra elbow grease wouldn't hurt...”</eventtext.missionevent_industrialincident>
|
||||
<eventtext.missionevent_industrialincident.nopromises>“We might swing by the place, but no promises.”</eventtext.missionevent_industrialincident.nopromises>
|
||||
<missionname.industrialincident>Industrial Stress</missionname.industrialincident>
|
||||
<missiondescription.industrialincident>[location1] has trouble meeting its production quota, and the station workers are overwhelmed. See if you can help with the situation.</missiondescription.industrialincident>
|
||||
<missionsuccess.industrialincident>The station has been repaired and is functional again.</missionsuccess.industrialincident>
|
||||
<missionfailure.industrialincident>You didn't help repair the station.</missionfailure.industrialincident>
|
||||
<missionheader0.industrialincident>Industrial Incident</missionheader0.industrialincident>
|
||||
<missionmessage0.industrialincident>You hear screams around the station. A large fire has broken out and the station is erupting into chaos. Repair it!</missionmessage0.industrialincident>
|
||||
<eventtext.industrialincidentevent.success>You've managed to repair the broken machinery. The outpost is functional again, although a little singed.</eventtext.industrialincidentevent.success>
|
||||
<eventtext.outpostdestruction.npcsflee>You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned.</eventtext.outpostdestruction.npcsflee>
|
||||
<eventtext.outpostdestruction.placeruined>This place now lies in ruins...</eventtext.outpostdestruction.placeruined>
|
||||
<eventtext.missionevent_escortorangeboys>“A nearby habitation outpost has ordered a special delivery of fresh meat. We need someone to safely escort a pack of Orange Boys to the destination.”</eventtext.missionevent_escortorangeboys>
|
||||
<eventtext.missionevent_escortorangeboys.sure>“Sure. They're so cute... and so delicious.”</eventtext.missionevent_escortorangeboys.sure>
|
||||
<eventtext.missionevent_escortorangeboys.refuse>“Sorry, pets are friends, not food.”</eventtext.missionevent_escortorangeboys.refuse>
|
||||
<missionname.escortorangeboys>Escort Orange Boys</missionname.escortorangeboys>
|
||||
<missiondescription.escortorangeboys>[location2] has requested a delivery of fresh Orange Boy meat and you've been tasked with herding them to destination.</missiondescription.escortorangeboys>
|
||||
<missionheader0.escortorangeboys>Mission failed</missionheader0.escortorangeboys>
|
||||
<missionmessage0.escortorangeboys>Too many Orange Boys died.</missionmessage0.escortorangeboys>
|
||||
<missionheader1.escortorangeboys>Mission success.</missionheader1.escortorangeboys>
|
||||
<missionmessage1.escortorangeboys>Targets escorted succesfully.</missionmessage1.escortorangeboys>
|
||||
<entityname.escortorangeboys>Escort targets</entityname.escortorangeboys>
|
||||
<missionsuccess.escortorangeboys>Most of the Orange Boys have been safely transported to destination.</missionsuccess.escortorangeboys>
|
||||
<missionfailure.escortorangeboys>Failed to transport Orange Boys to destination.</missionfailure.escortorangeboys>
|
||||
<eventtext.missionevent_keepwetcargo>“We're looking for a submarine to transport biological samples that have rare medical properties. Be very careful, they are fragile and need special attention.”</eventtext.missionevent_keepwetcargo>
|
||||
<eventtext.missionevent_keepwetcargo.accept>“Unknown biological substances aboard my ship? Sure!”</eventtext.missionevent_keepwetcargo.accept>
|
||||
<missionname.keepwetcargo>Transport Biological Cargo</missionname.keepwetcargo>
|
||||
<missiondescription.keepwetcargo>A colony of alien organisms must be transported to [location2] using a special container. Make sure the crate is powered and remains underwater at all times.</missiondescription.keepwetcargo>
|
||||
<missionheader0.keepwetcargo>Cargo died</missionheader0.keepwetcargo>
|
||||
<missionmessage0.keepwetcargo>The organisms did not survive transport.</missionmessage0.keepwetcargo>
|
||||
<missionsuccess.keepwetcargo>The organisms have been transported safely.</missionsuccess.keepwetcargo>
|
||||
<missionfailure.keepwetcargo>Failed to transport the cargo to destination.</missionfailure.keepwetcargo>
|
||||
<entityname.biocrate>Biological Cargo</entityname.biocrate>
|
||||
<entitydescription.biocrate>A large colony of alien organisms that needs a special filtration system to survive. Must be kept powered and wet at all times.</entitydescription.biocrate>
|
||||
<missionname.silencewitness>Assassinate a key witness</missionname.silencewitness>
|
||||
<missiondescription.silencewitness>An escaped member of the Red Mantis gang has been taken into custody inside a coalition outpost and is threatening to reveal secrets about the organisation. Silence the witness, permanently...</missiondescription.silencewitness>
|
||||
<missionsuccess.silencewitness>The witness has been eliminated.</missionsuccess.silencewitness>
|
||||
<missionfailure.silencewitness>The witness is still alive.</missionfailure.silencewitness>
|
||||
<missionname.hostagesituation>Hostage Situation</missionname.hostagesituation>
|
||||
<missiondescription.hostagesituation>A coalition station has been taken hostage by a gang of bandits who are asking for a ransom. Try to resolve the situation without harming the hostages; some losses are tolerated.</missiondescription.hostagesituation>
|
||||
<missionsuccess.hostagesituation>The hostages have been rescued successfully.</missionsuccess.hostagesituation>
|
||||
<missionfailure.hostagesituation>The hostages have not been rescued.</missionfailure.hostagesituation>
|
||||
<missionheader0.hostagesituation>Hostage situation resolved</missionheader0.hostagesituation>
|
||||
<missionmessage0.hostagesituation>The bandits have been dealt with. Make sure the hostages are safe.</missionmessage0.hostagesituation>
|
||||
<eventtext.missionevent_cargodefensebots>“We've got a shipment of brand new defense bot models ready to be sent to a nearby outpost. They're fragile, so make sure to performance maintenance on them and keep the humidity away.”</eventtext.missionevent_cargodefensebots>
|
||||
<eventtext.missionevent_cargodefensebots.accept>“Beep Boop.”</eventtext.missionevent_cargodefensebots.accept>
|
||||
<missionname.cargodefensebots>Transport Defense Bots</missionname.cargodefensebots>
|
||||
<missiondescription.cargodefensebots>A shipment of inactive defense bots must be transported to [location2]. Keep the defense bots repaired.</missiondescription.cargodefensebots>
|
||||
<missionheader0.cargodefensebots>Cargo damage</missionheader0.cargodefensebots>
|
||||
<missionmessage0.cargodefensebots>The defense bots broke during transport.</missionmessage0.cargodefensebots>
|
||||
<missionsuccess.cargodefensebots>The defense bots have been transported safely.</missionsuccess.cargodefensebots>
|
||||
<missionfailure.cargodefensebots>Failed to transport the cargo to destination.</missionfailure.cargodefensebots>
|
||||
<missionheader0.cargodefensebots_defective>Cargo damage</missionheader0.cargodefensebots_defective>
|
||||
<missionmessage0.cargodefensebots_defective>Too many defense bots broke during transport.</missionmessage0.cargodefensebots_defective>
|
||||
<missionsuccess.cargodefensebots_defective>Despite a minor malfunction, the defense bots have been transported safely.</missionsuccess.cargodefensebots_defective>
|
||||
<missionfailure.cargodefensebots_defective>Failed to transport the cargo to destination.</missionfailure.cargodefensebots_defective>
|
||||
<entityname.cargodefensebot>Inactive Defense Bot</entityname.cargodefensebot>
|
||||
<entitydescription.cargodefensebot>An inactive defense bot that needs to be transported to destination. Needs regular maintenance.</entitydescription.cargodefensebot>
|
||||
<EventText.missionevent_chimerasamples.request>You've overheard the head scientist of this outpost is looking for a well-armed vessel. "So you've come to help in our research, traveller. I have a mission that requires an adventurous spirit."</EventText.missionevent_chimerasamples.request>
|
||||
<EventText.missionevent_chimerasamples.whatisit>"What is it?"</EventText.missionevent_chimerasamples.whatisit>
|
||||
<EventText.missionevent_chimerasamples.newlifeform>“The almighty husk is ever changing, taking new forms and unifying all life. We have baptized such organisms Chimeras. To further study this new biological construct, we need blood samples, extracted from a subject."</EventText.missionevent_chimerasamples.newlifeform>
|
||||
<EventText.missionevent_chimerasamples.interesting>"Interesting..."</EventText.missionevent_chimerasamples.interesting>
|
||||
<EventText.missionevent_chimerasamples.worse>"You're saying it can get even WORSE?"</EventText.missionevent_chimerasamples.worse>
|
||||
<EventText.missionevent_chimerasamples.givevial>The scientist hands you a vial with a needle. “Plunge this spike into the heart of the Chimera until the receptacle is full, then bring the container to a safe destination.”</EventText.missionevent_chimerasamples.givevial>
|
||||
<EventText.missionevent_chimerasamples.Iwilldoit>"I will do it."</EventText.missionevent_chimerasamples.Iwilldoit>
|
||||
<EventText.missionevent_chimerasamples.Noway>"No way."</EventText.missionevent_chimerasamples.Noway>
|
||||
<entityname.husksamplevial>Husk Sample Vial</entityname.husksamplevial>
|
||||
<entitydescription.husksamplevial>Use this vial to gather a blood sample from on the target subject.</entitydescription.husksamplevial>
|
||||
<missionname.chimerasamples>Gather a sample of Chimera blood</missionname.chimerasamples>
|
||||
<missiondescription.chimerasamples>The church of the Husk has tasked you with collecting a sample of blood from a Husk Chimera. Extreme caution is advised.</missiondescription.chimerasamples>
|
||||
<missionheader0.chimerasamples>Blood sample extracted</missionheader0.chimerasamples>
|
||||
<missionmessage0.chimerasamples>Do not lose the samples until you reach [location2].</missionmessage0.chimerasamples>
|
||||
<missionmessage1.chimerasamples>Reach [location2] with the samples.</missionmessage1.chimerasamples>
|
||||
<entityname.chimerasamples>Husk Chimera</entityname.chimerasamples>
|
||||
<missionsuccess.chimerasamples>The chimera blood samples have been secured.</missionsuccess.chimerasamples>
|
||||
<missionfailure.chimerasamples>Failed to retrieve the blood samples.</missionfailure.chimerasamples>
|
||||
<eventtext.missionevent_retrievehammerheadmucus>“A passing ship has spotted Hammerhead younglings nearby, meaning they might be feeding on fresh mucus in the area. This substance has strong medicinal properties, so we'll pay if you manage to retrieve at least one sample of it. Be careful though, it breaks apart easily.”</eventtext.missionevent_retrievehammerheadmucus>
|
||||
<eventtext.missionevent_retrievehammerheadmucus.disgusting>“Disgusting.”</eventtext.missionevent_retrievehammerheadmucus.disgusting>
|
||||
<missionname.retrievehammerheadmucus>Finding Hammerhead Mucus</missionname.retrievehammerheadmucus>
|
||||
<missiondescription.retrievehammerheadmucus>A shoal of hammerhead hatchlings has been spotted between [location1] and [location2], probably feeding off fresh mucus. Find and retrieve at least one mucus ball sample and be careful to not destroy it.</missiondescription.retrievehammerheadmucus>
|
||||
<missionsonarlabel.retrievehammerheadmucus></missionsonarlabel.retrievehammerheadmucus>
|
||||
<missionsuccess.retrievehammerheadmucus>A mucus sample has been successfully retrieved.</missionsuccess.retrievehammerheadmucus>
|
||||
<missionfailure.retrievehammerheadmucus>Failed to retrieve a mucus sample.</missionfailure.retrievehammerheadmucus>
|
||||
<missionheader.retrievehammerheadmucus.allretrieved>Mucus retrieved</missionheader.retrievehammerheadmucus.allretrieved>
|
||||
<missionmessage.retrievehammerheadmucus.allretrieved>You've recovered a mucus sample. Bring at least one back for payment.</missionmessage.retrievehammerheadmucus.allretrieved>
|
||||
<missionmessage.retrievehammerheadmucus.partiallyretrieved>You've recovered a mucus sample, but there might still be more around.</missionmessage.retrievehammerheadmucus.partiallyretrieved>
|
||||
<missionmessage.retrievehammerheadmucus.targetfound>Bring the mucus on board, and be careful not to destroy it.</missionmessage.retrievehammerheadmucus.targetfound>
|
||||
<eventtext.missionevent_alcoholcontraband>Interested in making a quick buck? We've been distributing our special brand of homebrewed liquor all around the ocean. Unfortunately the authorities don't like their workers drinking themselves blind, so we have to smuggle the thing using inconspicuous crews, like yours... If you can take this crate to a nearby outpost, you'll get rewarded handsomely.</eventtext.missionevent_alcoholcontraband>
|
||||
<eventtext.missionevent_alcoholcontraband.takejob>“I'll take the job.”</eventtext.missionevent_alcoholcontraband.takejob>
|
||||
<eventtext.missionevent_alcoholcontraband.dontdrink>“Don't drink yourself blind on the way, we'll only pay if the entire shipment makes it to destination.”</eventtext.missionevent_alcoholcontraband.dontdrink>
|
||||
<missionname.alcoholcontraband>Thirsty Europans</missionname.alcoholcontraband>
|
||||
<missiondescription.alcoholcontraband>You've been tasked with smuggling 10 bottles of contraband alcohol to a bar at [location1]. Make sure the station's security does not get their hands on it.</missiondescription.alcoholcontraband>
|
||||
<missionsuccess.alcoholcontraband>Contraband successfully delivered.</missionsuccess.alcoholcontraband>
|
||||
<missionfailure.alcoholcontraband>The contraband was not delivered.</missionfailure.alcoholcontraband>
|
||||
<missionheader0.alcoholcontraband>Thirsty Europans</missionheader0.alcoholcontraband>
|
||||
<missionmessage0.alcoholcontraband>Find the local bartender and bring the shipment over without it being seized by security.</missionmessage0.alcoholcontraband>
|
||||
<eventtext.alcoholcontrabandevent.success>You've delivered the contraband to the outpost. Liquor will flow.</eventtext.alcoholcontrabandevent.success>
|
||||
<eventtext.alcoholcontrabandevent.bartender>You find the station's bartender. Looks like he's been craving the bottle for a while. "Do you have the good stuff? I can almost taste it..."</eventtext.alcoholcontrabandevent.bartender>
|
||||
<eventtext.alcoholcontrabandevent.delivery>Fresh delivery, just for you.</eventtext.alcoholcontrabandevent.delivery>
|
||||
<eventtext.alcoholcontrabandevent.thirsty>The bartender takes a sip, then chugs an entire bottle down. "Just as I remembered!"</eventtext.alcoholcontrabandevent.thirsty>
|
||||
<eventtext.alcoholcontrabandevent.nogoods>"What now? No money until you bring me all of the goods."</eventtext.alcoholcontrabandevent.nogoods>
|
||||
<eventtext.missionevent_destroybigalienturret>“Some reckless researchers accidentally triggered a mechanism when exploring a nearby ruin. As a result, they powered a dangerous alien weapon that is now shooting at passing ships! Someone needs to destroy it for good.”</eventtext.missionevent_destroybigalienturret>
|
||||
<eventtext.missionevent_destroybigalienturret.accept>“A demolition job? I'm in.”</eventtext.missionevent_destroybigalienturret.accept>
|
||||
<eventtext.missionevent_destroybigalienturret.explosives>“Make sure you have strong explosives and a good ship. Reports say that it is protected by a shield.”</eventtext.missionevent_destroybigalienturret.explosives>
|
||||
<missionname.destroybigalienturret>Destroy an ancient artillery</missionname.destroybigalienturret>
|
||||
<missiondescription.destroybigalienturret>A reactivated piece of alien artillery is shooting at passing ships. It is protected by a powerful shield: you will need to locate it and plant explosives directly inside the turret to destroy it.</missiondescription.destroybigalienturret>
|
||||
<missionsuccess.destroybigalienturret>The ancient artillery has been destroyed and ships can now travel safely.</missionsuccess.destroybigalienturret>
|
||||
<missionfailure.destroybigalienturret>Failed to destroy the alien artillery.</missionfailure.destroybigalienturret>
|
||||
<missionheader0.destroybigalienturret>Artillery destroyed.</missionheader0.destroybigalienturret>
|
||||
<missionmessage0.destroybigalienturret>The ancient artillery has been destroyed and ships can now travel safely.</missionmessage0.destroybigalienturret>
|
||||
<missionname.retrievesecretdocuments>Retrieve Secret Documents</missionname.retrievesecretdocuments>
|
||||
<missiondescription.retrievesecretdocuments>You've been tasked with retrieving secret documents from a VIP currently staying in [location2]. The documents should be inside a secure briefcase. You need to find a way to open the lock.</missiondescription.retrievesecretdocuments>
|
||||
<missionsuccess.retrievesecretdocuments>The documents have been recovered.</missionsuccess.retrievesecretdocuments>
|
||||
<missionfailure.retrievesecretdocuments>Failed to recover the documents.</missionfailure.retrievesecretdocuments>
|
||||
<missionheader0.retrievesecretdocuments>Found Documents</missionheader0.retrievesecretdocuments>
|
||||
<missionmessage0.retrievesecretdocuments>You've picked up the documents.</missionmessage0.retrievesecretdocuments>
|
||||
<eventname.stowaway22>Stowaway on board</eventname.stowaway22>
|
||||
<EventObjective.stowaway2.escort>Escort the stowaway to the nearest outpost</EventObjective.stowaway2.escort>
|
||||
<EventDescription.stowaway2.snuckin>As you were loading cargo, a stowaway snuck onto your submarine. Drop them off at the nearest station.</EventDescription.stowaway2.snuckin>
|
||||
<EventDescription.stowaway2.Success>The stowaway has been safely escorted to the outpost. They are grateful, and a little scared.</EventDescription.stowaway2.Success>
|
||||
<EventDescription.stowaway2.Failure>The stowaway died in transit. Only qualified seamen truly belong on a submarine...</EventDescription.stowaway2.Failure>
|
||||
<entityname.broadcasterwreck>SIGNAL SOURCE</entityname.broadcasterwreck>
|
||||
<missionsonarlabel.broadcasterwreck>SIGNAL SOURCE</missionsonarlabel.broadcasterwreck>
|
||||
<entityname.broadcasterruin>SIGNAL SOURCE</entityname.broadcasterruin>
|
||||
<missionsonarlabel.broadcasterruin>SIGNAL SOURCE</missionsonarlabel.broadcasterruin>
|
||||
<EventText.missionevent_beaconhusk.quest>"This vessel is yours, correct? We lost contact with a nearby deep sea laboratory. The research team is supposed to send us a weekly detailed report, but now they do not respond to our calls. See if you can reestablish communication, the church will reward you accordingly."</EventText.missionevent_beaconhusk.quest>
|
||||
<missionname.beaconhusk>Investigate a Church Beacon</missionname.beaconhusk>
|
||||
<missiondescription.beaconhusk>The [location1] has lost contact with one of their research teams operating a nearby beacon station. You've been tasked with investigating the place.</missiondescription.beaconhusk>
|
||||
<missionmessage0.beaconhusk>The beacon station is back online.</missionmessage0.beaconhusk>
|
||||
<missionsuccess.beaconhusk>The on-site research team suffered a scientific mishap. Nevertheless, you managed to reactivate the beacon.</missionsuccess.beaconhusk>
|
||||
<missionfailure.beaconhusk>The beacon remains inactive.</missionfailure.beaconhusk>
|
||||
<EventText.beaconhusk.transducerbroken>No signal... Maybe check the antenna? </EventText.beaconhusk.transducerbroken>
|
||||
<EventText.beaconhusk.poweronline>The power is back online. The structure rumbles as machinery comes alive. </EventText.beaconhusk.poweronline>
|
||||
<EventText.beaconhusk.smell>As the oxygen turns back on, you catch a strange smell in the air...</EventText.beaconhusk.smell>
|
||||
<EventText.beaconhusk.savedresearcher>The researcher coughs up an unnerving amount of fluids before catching his breath in a gasp. \n"Praise the husk you came! It seems you're not from the church..." </EventText.beaconhusk.savedresearcher>
|
||||
<EventText.beaconhusk.whathappened>"You were on the verge of turning, what happened here?"</EventText.beaconhusk.whathappened>
|
||||
<EventText.beaconhusk.taintedgenes>"It's the genes we were using. Usually the church directly provides us with a fresh supply, but for the last shipment, we had to rely on a delivery from an outsider ship. Those infidels must've tampered with the product, trying to make a profit by reselling the rest." </EventText.beaconhusk.taintedgenes>
|
||||
<EventText.beaconhusk.whynotransform>"But why didn't the parasite take over?" </EventText.beaconhusk.whynotransform>
|
||||
<EventText.beaconhusk.explanation>"We put the symbiote in stasis by spreading chlorine through the ventilation system and shut the whole circuit down, it's a standard safety procedure in case of outbreak... We tried signaling the church, but nobody came, until you did." </EventText.beaconhusk.explanation>
|
||||
<EventText.beaconhusk.sabotaged>"Your antenna was disconnected." </EventText.beaconhusk.sabotaged>
|
||||
<EventText.beaconhusk.reward>"Bastards must have sabotaged it! I'll send a full report to the church... And bless your travels." </EventText.beaconhusk.reward>
|
||||
<eventtext.missionevent_beaconfloodedrescue.briefing>“We have received a urgent distress signal from a nearby beacon operator. They seem to be trapped inside with no oxygen to spare. Since you've got a submarine at the ready, you could be the first on site.”</eventtext.missionevent_beaconfloodedrescue.briefing>
|
||||
<eventtext.missionevent_beaconfloodedrescue.whatdo>“What should I do?”</eventtext.missionevent_beaconfloodedrescue.whatdo>
|
||||
<eventtext.missionevent_beaconfloodedrescue.rescue>“Your priority is to rescue our operator before their air reserves run out. Don't get distracted, time is of the essence.”</eventtext.missionevent_beaconfloodedrescue.rescue>
|
||||
<missionname.beaconfloodedrescue>Rescue a Beacon Operator</missionname.beaconfloodedrescue>
|
||||
<missiondescription.beaconfloodedrescue>An operator is trapped inside a damaged beacon between [location1] and [location2]. Rescue the operator before oxygen runs out.</missiondescription.beaconfloodedrescue>
|
||||
<missionmessage0.beaconfloodedrescue>The beacon station is back online. Make sure the operator is alive and the beacon fully repaired.</missionmessage0.beaconfloodedrescue>
|
||||
<missionsuccess.beaconfloodedrescue>You have succesfully repaired the beacon and rescued the trapped personnel.</missionsuccess.beaconfloodedrescue>
|
||||
<missionfailure.beaconfloodedrescue>Despite your best efforts, the operator was not rescued.</missionfailure.beaconfloodedrescue>
|
||||
<missionheader0.beaconfloodedrescue>Operator Rescued</missionheader0.beaconfloodedrescue>
|
||||
<missionmessage0.beaconfloodedrescue>You've rescued the operator. The beacon can function again.</missionmessage0.beaconfloodedrescue>
|
||||
<missionheader1.beaconfloodedrescue>Operator Perished</missionheader1.beaconfloodedrescue>
|
||||
<missionmessage1.beaconfloodedrescue>You did not rescue the operator in time.</missionmessage1.beaconfloodedrescue>
|
||||
<eventtext.beaconfloodedrescueevent.thankjove1>Thank Jove!</eventtext.beaconfloodedrescueevent.thankjove1>
|
||||
<eventtext.beaconfloodedrescueevent.thankjove2>“Thank Jove! You heard my distress signal. I was starting to get short of breath down here. The damn pipe system broke down, and I couldn't reach my diving suit in time! Let's get that beacon and running now before something goes wrong again.”</eventtext.beaconfloodedrescueevent.thankjove2>
|
||||
<eventtext.missionevent_beaconrearmmission.briefing>“There's a nearby weapons platform that needs rearming, it recently ran out of power and ammunition. If we can keep these things supplied, the passage will be much safer to travel.”</eventtext.missionevent_beaconrearmmission.briefing>
|
||||
<eventtext.missionevent_beaconrearmmission.willdo>“I'll see what I can do.”</eventtext.missionevent_beaconrearmmission.willdo>
|
||||
<eventtext.missionevent_beaconrearmmission.checkyourammo>“Make sure you have the proper ammunition before you get there. Don't want to load the wrong box.”</eventtext.missionevent_beaconrearmmission.checkyourammo>
|
||||
<missionname.beaconrearmmission>Rearm a Weapons Platform</missionname.beaconrearmmission>
|
||||
<missiondescription.beaconrearmmission>An automated weapons platform detering creatures in the path between [location1] and [location2] has gone offline. Resupply the platform and make sure it is fully loaded with ammunition and power.</missiondescription.beaconrearmmission>
|
||||
<missiondescription.beaconrearmmissionLASER>An automated ‖color:gui.green‖Laser‖end‖ weapons platform detering creatures in the path between [location1] and [location2] has gone offline. Resupply the platform and make sure it is fully loaded with ammunition and power.</missiondescription.beaconrearmmissionLASER>
|
||||
<missiondescription.beaconrearmmissionCOILGUN>An automated ‖color:gui.green‖Coilgun‖end‖ weapons platform detering creatures in the path between [location1] and [location2] has gone offline. Resupply the platform and make sure it is fully loaded with ammunition and power.</missiondescription.beaconrearmmissionCOILGUN>
|
||||
<missiondescription.beaconrearmmissionFLAK>An automated ‖color:gui.green‖Flak‖end‖ weapons platform detering creatures in the path between [location1] and [location2] has gone offline. Resupply the platform and make sure it is fully loaded with ammunition and power.</missiondescription.beaconrearmmissionFLAK>
|
||||
<missionmessage0.beaconrearmmission>The weapons platform has been resupplied.</missionmessage0.beaconrearmmission>
|
||||
<missionsuccess.beaconrearmmission>You have succesfully resupplied the weapons platform, the area is safer to travel.</missionsuccess.beaconrearmmission>
|
||||
<missionfailure.beaconrearmmission>You did not resupply the weapons platform.</missionfailure.beaconrearmmission>
|
||||
<missionheader0.beaconrearmmission>Weapons Platform Operational</missionheader0.beaconrearmmission>
|
||||
<missionmessage0.beaconrearmmission>The weapons platform is now functional.</missionmessage0.beaconrearmmission>
|
||||
<!-- <missionheader1.beaconrearmmission>Weapons Platform Offline</missionheader1.beaconrearmmission>
|
||||
<missionmessage1.beaconrearmmission>The weapons platform has gone offline again.</missionmessage1.beaconrearmmission> -->
|
||||
<eventtext.missionevent_cargopodsalvage.briefing>“A transport ship transiting in the area suffered from a pretty severe collision. One of their docking ports malfunctioned and they lost a heavy duty cargo pod. There's a reward for bringing the pod back to the nearest outpost.”</eventtext.missionevent_cargopodsalvage.briefing>
|
||||
<eventtext.missionevent_cargopodsalvage.equipment>“Make sure your submarine has an available docking port before attempting recovery. Without a way to attach the pod to your submarine, you won't be able to carry it to destination.”</eventtext.missionevent_cargopodsalvage.equipment>
|
||||
<missionname.cargopodsalvage>Salvage a Cargo Pod</missionname.cargopodsalvage>
|
||||
<missiondescription.cargopodsalvage>A transport ship dropped a heavy-duty cargo pod while in transit between [location1] and [location2]. Find a way to carry the pod to the next station.</missiondescription.cargopodsalvage>
|
||||
<missionmessage0.cargopodsalvage>Cargo recovered. Make sure it stays attached until you reach your destination.</missionmessage0.cargopodsalvage>
|
||||
<missionsuccess.cargopodsalvage>You have secured the cargo and brought it to destination.</missionsuccess.cargopodsalvage>
|
||||
<missionfailure.cargopodsalvage>The cargo remains at the bottom of the ocean.</missionfailure.cargopodsalvage>
|
||||
<missionheader0.cargopodsalvage>Cargo Recovered</missionheader0.cargopodsalvage>
|
||||
<missionmessage0.cargopodsalvage>The pod is attached to your submarine. Bring it to destination.</missionmessage0.cargopodsalvage>
|
||||
<eventtext.missionevent_aliendrillsalvage.briefing>“Following a recent earthquake, our scientists picked up a signal trace from a buried Alien Core. It must have been partially dislodged from the surrounding rock, but we still need a team to excavate it.”</eventtext.missionevent_aliendrillsalvage.briefing>
|
||||
<eventtext.missionevent_aliendrillsalvage.equipment>“You can use any kind of firepower you see fit, but RnD also prepared a special kind of depth charge that should make the whole operation easier. It's a quite expensive prototype, so you'll have to pay for it.”</eventtext.missionevent_aliendrillsalvage.equipment>
|
||||
<eventtext.missionevent_aliendrillsalvage.buydrill>Pay 500mk for the special drill.</eventtext.missionevent_aliendrillsalvage.buydrill>
|
||||
<eventtext.missionevent_aliendrillsalvage.nodrill>"No need, we'll manage without it."</eventtext.missionevent_aliendrillsalvage.nodrill>
|
||||
<eventtext.missionevent_aliendrillsalvage.givedrill>"Make sure to perfectly line up your ship with the target before firing the drill. It's quite sensitive, if you hit the wrong surface it might break apart."</eventtext.missionevent_aliendrillsalvage.givedrill>
|
||||
<eventtext.missionevent_aliendrillsalvage.nomoney>"Sorry but we can't afford to give away our equipment. You're on your own."</eventtext.missionevent_aliendrillsalvage.nomoney>
|
||||
<eventtext.missionevent_aliendrillsalvage.nodepthtube>"Looks like you don't even have a launch tube on your submarine..."</eventtext.missionevent_aliendrillsalvage.nodepthtube>
|
||||
<missionname.aliendrillsalvage>Excavate an Alien Core</missionname.aliendrillsalvage>
|
||||
<missiondescription.aliendrillsalvage>A valuable Alien Core has been located near [location1]. Reports say it is encased in solid rock. Excavate it with brute force if necessary and bring it to the nearest outpost where it can be studied.</missiondescription.aliendrillsalvage>
|
||||
<missionmessage.aliendrillsalvage.targetfound>You've found the source of the alien signal. Time to break it from the rock.</missionmessage.aliendrillsalvage.targetfound>
|
||||
<missionmessage.aliendrillsalvage.partiallyretrieved>The alien core has been freed from the rock. Bring it on board.</missionmessage.aliendrillsalvage.partiallyretrieved>
|
||||
<missionmessage.aliendrillsalvage.allretrieved>The Alien Core is in on board the ship. Bring it to destination.</missionmessage.aliendrillsalvage.allretrieved>
|
||||
<missionsuccess.aliendrillsalvage>You have secured the Alien Core and brought it safely to an outpost.</missionsuccess.aliendrillsalvage>
|
||||
<missionfailure.aliendrillsalvage>The Alien Core remains at the bottom of the ocean.</missionfailure.aliendrillsalvage>
|
||||
<missionheader0.aliendrillsalvage>Alien Core Recovered</missionheader0.aliendrillsalvage>
|
||||
<missionmessage0.aliendrillsalvage>The Alien Core is on board the ship. Bring it to destination.</missionmessage0.aliendrillsalvage>
|
||||
<eventtext.missionevent_mineraldrillsalvage.briefing>“There are rumours of potential geode formations in the area. Europan Geodes are worth a pretty penny, but most drilling missions end up being duds.”</eventtext.missionevent_mineraldrillsalvage.briefing>
|
||||
<eventtext.missionevent_mineraldrillsalvage.gettingrich>"Getting rich quick? Sounds interesting."</eventtext.missionevent_mineraldrillsalvage.gettingrich>
|
||||
<eventtext.missionevent_mineraldrillsalvage.discourage>"Most miners quit before they win big, so don't be discouraged if you don't find it on your first try..."</eventtext.missionevent_mineraldrillsalvage.discourage>
|
||||
<missionname.mineraldrillsalvage>Excavate a Europan Geode</missionname.mineraldrillsalvage>
|
||||
<missiondescription.mineraldrillsalvage>There are rumours of valuable Europan Geodes encased in solid rock near [location1]. Try breaking rock formations to find the Geode and bring it to the nearest outpost.</missiondescription.mineraldrillsalvage>
|
||||
<missionmessage.mineraldrillsalvage.targetfound>You've found a rocky outcrop. Time to free the Geode.</missionmessage.mineraldrillsalvage.targetfound>
|
||||
<missionmessage.mineraldrillsalvage.partiallyretrieved>The Geode has been freed from the rock. Bring it on board.</missionmessage.mineraldrillsalvage.partiallyretrieved>
|
||||
<missionmessage.mineraldrillsalvage.allretrieved>The Geode is in on board the ship. Bring it to destination.</missionmessage.mineraldrillsalvage.allretrieved>
|
||||
<missionsuccess.mineraldrillsalvage>You have secured the Geode and brought it safely to an outpost.</missionsuccess.mineraldrillsalvage>
|
||||
<missionfailure.mineraldrillsalvage>The Geode remains unearthed.</missionfailure.mineraldrillsalvage>
|
||||
<missionheader0.mineraldrillsalvage>Geode Recovered</missionheader0.mineraldrillsalvage>
|
||||
<missionmessage0.mineraldrillsalvage>The Geode is on board the ship. Bring it to destination.</missionmessage0.mineraldrillsalvage>
|
||||
<missionsonarlabel.drilltarget>Excavation Location</missionsonarlabel.drilltarget>
|
||||
<missionsonarlabel.aliencore>Alien Core</missionsonarlabel.aliencore>
|
||||
<missionsonarlabel.mineralcore>Geode</missionsonarlabel.mineralcore>
|
||||
<missionname.mineraldrillsurvey>Dense Mineral Deposit</missionname.mineraldrillsurvey>
|
||||
<missiondescription.mineraldrillsurvey>The survey scan has located extremely dense mineral deposits near [location2]. These deposits could be cracked open using specialized tools.</missiondescription.mineraldrillsurvey>
|
||||
<missionmessage.mineraldrillsurvey.targetfound>You've found a mineral deposit.</missionmessage.mineraldrillsurvey.targetfound>
|
||||
<missionsuccess.mineraldrillsurvey>Mineral deposits were scouted.</missionsuccess.mineraldrillsurvey>
|
||||
<missionfailure.mineraldrillsurvey>Mineral deposits remain.</missionfailure.mineraldrillsurvey>
|
||||
<missionheader0.mineraldrillsurvey>Mineral Deposit Scouted</missionheader0.mineraldrillsurvey>
|
||||
<missionmessage0.mineraldrillsurvey>Try cracking open the dense mineral deposits.</missionmessage0.mineraldrillsurvey>
|
||||
<missionheader1.mineraldrillsurvey>Mineral Deposit Cracked</missionheader1.mineraldrillsurvey>
|
||||
<missionmessage1.mineraldrillsurvey>The deposit contained multiple valuable materials.</missionmessage1.mineraldrillsurvey>
|
||||
</infotext>
|
||||
+954
@@ -0,0 +1,954 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotexts language="English" nowhitespace="false" translatedname="English">
|
||||
<EventText.frenseynomor.c1>You see a familiar person in a lab coat, his hair looks like it hasn't seen a comb in days. Not only that, dark circles under his eyes have deepened and his once-clean lab coat is now wrinkled and stained. Despite his disheveled appearance, a wide grin spreads across his face like he has done something great.</EventText.frenseynomor.c1>
|
||||
<EventText.frenseynomor.o1>Approach the researcher.</EventText.frenseynomor.o1>
|
||||
<EventText.frenseynomor.o1.c1>Upon noticing you, his face lights up with recognition and excitement. “Oh, it’s you! You won’t believe this but I’ve finally done it! I’ve completed my research!” He exclaims, almost bouncing on the balls of his feet.</EventText.frenseynomor.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1>“What have you discovered?”</EventText.frenseynomor.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.c1>With a flourish, he pulls out a syringe filled with a violet liquid from his pocket. “This…” He says, holding it up like a prized trophy, “Is my newest creation. After countless trials and errors, I have finally perfected the formula. This is the one that will enhance our human capabilities far beyond our current limitations!”
|
||||
</EventText.frenseynomor.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1>Examine the drug.</EventText.frenseynomor.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.c1>You take a closer look at the syringe, noting that there is no notable difference between this and the previous substance you encountered before.</EventText.frenseynomor.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1>“Are you sure it’s safe?”</EventText.frenseynomor.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.c1>His eyes widen with fervent conviction. “Absolutely! I’ve tested it thoroughly on various specimens and recorded every possible outcome. This time, there’s no margin for error. All I need now is to test it on a live human… In fact, I’m so certain of its safety and efficacy that I’m willing to test it on myself right here and now!” Before you can react, he rolls up his sleeve and prepares to inject himself with the syringe.</EventText.frenseynomor.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1>“Hold up… Maybe it’s best not to do it yet.”</EventText.frenseynomor.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.c1>He pauses, giving you a curious look as he asks, “And why shouldn’t I do it?”</EventText.frenseynomor.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1>“What if something goes wrong again?”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.c1>“Tsk! Nothing could go wrong! This time I double checked everything. I am certain that what I synthesize this time will not kill me.” He replies in irritation.</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1>“You’ve come so far. It would be a shame to rush now and risk everything.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.c1>After considering your words, his enthusiasm falters slightly and is replaced by a more thoughtful expression. “You have a point. I’ve come this far, it wouldn’t hurt to triple-check everything. Fine, I’ll conduct a few more tests and ensure absolute perfection.” He lowers the syringe and tucks it back into his pocket.</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1>Continue.</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.c1>He contemplates. “However, being in an outpost can only provide me with so much. I've tried to advance my research here but the constraints are undeniable. Perhaps it's time I considered a different approach…”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>He looks up to you and inquires, “Wait, you travel around often right? Would you consider allowing me to join your crew? Working alongside a diverse team could provide the resources and support I need to truly refine my research."</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Sure, we can take you along.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“Excellent! Wait, I realized I haven’t formally introduced myself… I am Fren Seynomor. Although I prefer if you call me Dr. Seynomor. It is a pleasure to make your acquaintance.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Welcome on board.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>"Alright, I'll gather my things and prepare for the journey ahead." He says, excitement evident in his voice. "I can't wait to get my hands on new live specimens!"</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>Leave.</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>“Hold up doctor, I have a few questions.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>“Shoot me the questions. I’ll try to answer them to the best of my abilities.” He replies.</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>“What’s your purpose for doing all this research?”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>His expression grows serious and a spark of determination in his eyes.“My purpose? It’s simple. I want to push the boundaries of human potential. Imagine a world where our bodies can heal almost instantly, where illness and injury are relics of the past. Picture a world where we can breathe underwater and withstand the pressure of the sea without a diving suit.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>“I’m striving to create a future where humanity isn’t limited by its physical weaknesses. This research isn’t just about scientific discovery… It’s about changing the course of our evolution and improving the quality of life for everyone.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>“Are you one of those cultists?”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>“You mean an acolyte of the Church? Yes, I used to be one. But I left their sect some time ago.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>“Why did you leave?”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>“Because the Church and I do not share the same sentiments. One may argue that both of us have things in common but the Church is driven by religious beliefs and communion with the parasite. I, on the other hand, rely on solid scientific evidence and facts to find a way to harness the parasite’s abilities.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>“Do you know anything about the Sigil incident?”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>“Oh? Sigil City, you say? Where did you hear about that?”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>“A sergeant mentioned it to me.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>“Interesting... It’s not common for a sergeant to discuss it. Anyway, I do know a few things. I heard that hundreds of people died there because of a husk outbreak. There are also some rumors about it. One story is that some acolytes of the Church got overzealous and infected a group of civilians during a coalition ceremony.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>"Oh?"</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>“But I also heard that it was the Separatists who infected the civilians and framed the Church for it. Either way, whether that's true or not, I can't say for certain… Since I just overheard it at a bar.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>“That’s all I wanted to ask.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o2>“That's enough questions for now.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o2>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2.o1.o1.o1.o1>“Do you think people will accept your work?”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2.o1.o1.o1.o1.c1>“That’s a tricky question. Some will see the potential and embrace it, while others will fear the unknown and reject it. Change is always met with resistance, but I’m confident that once I perfect the drug and establish credibility in my work, they’ll see the benefits and acceptance will surely follow.”</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2.o1.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>"I'm sorry, but we can't take you with us."</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>Disappointment can be seen on his face but he nods understandingly. “I understand. It was a long shot but I had to ask. No matter, I’ll find a way to make it work… Anyway, I must return to my studies. Farewell.” With that, he walks away, already lost in thought.</EventText.frenseynomor.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o2>“What if there's another unforeseen reaction?”</EventText.frenseynomor.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o1.o2.c1>“Tsk! There won’t be! I have double checked everything. Even though I have not tested it on a human, I am certain that what I synthesize this time won’t kill me.” He replies in irritation.</EventText.frenseynomor.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o2>“Alright, go ahead. Let's see if it works.”</EventText.frenseynomor.o1.o1.o1.o1.o2>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o2.c1>You watch as he administers the drug, his face fills with anticipation. Moments pass in tense silence and he begins to mutter observations to himself. “No immediate adverse side effects… No numbness… I feel perfectly fine.”</EventText.frenseynomor.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.c1>He pauses, looking at his hands and then his arms. “I didn’t turn! This is great news! However, there is only one way to find out if the drug is truly successful…” He turns to look at you and says, “Come punch me in the face!”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.c1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1>“Are you sure about that?”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1>
|
||||
<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.c1>“Oh come on, you don’t think I forgot the last time you punched me in the face! You left me with a bruised cheek for a few days straight! Now if my drug works, it won’t hurt as much as before. In fact, the bruise should heal in minutes, according to my data.” He claps his hands together and then spreads them wide as he continues, “Let’s not waste time, punch me! I can handle it!”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1>Punch him in the face.</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.c1>You take a deep breath, pull back your fist and deliver a solid punch to his face. His head snaps back and you hear a sickening crack as his nose breaks. He staggers backward, clutching his face as blood starts to pour from his nostrils. “Ahh! Oh god!” He yelps, his voice muffled by his hands.</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1>“Did I punch too hard?”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>Still leaning his head forward with one hand pinching the bridge of his nose, he raises the other hand towards you, waving it dismissively as he says, “No no… You did fine. Just wasn’t expecting you to go for the nose but that’s fine… I’ll just need a moment.”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>"Okay."</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>He grabs his broken nose and in a quick motion, snaps it back in place. He grimaces and looks up at you, his eyes watering but then a grin slowly spreads across his face. “This will heal quickly… Just wait and see. The bleeding should stop any minute now…”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>Wait patiently.</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>Few minutes pass and his confident grin starts to falter as the blood continues to trickle from his nose. He furrows his brow with frustration and confusion. “This… doesn’t make sense.” He mumbles, his voice tinged with irritation. “The bleeding should have stopped by now… Why isn’t it working?”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>“I don’t know.”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>He fumbles through his lab coat to grab a cloth to staunch the bleeding, his expression growing more exasperated by the moment. “I don’t understand. The regenerative properties… They should be active.”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>“Maybe the drug didn’t work?”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>“No… It did work but maybe not in the way I expected. I've noticed that the first aid I applied isn’t as effective as it should be. It seems the drug might be interfering with the healing process.” He answers as he analyzes his condition.</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>He sighs heavily, “It seems like I have to conduct some tests on myself to find out the true effects of the drug… It may not be a complete success, but it’s not a total failure either since I’m still alive. I have to further my research again with the knowledge I gained.”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o2>“Do you want another punch?”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o2>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o2.c1>Still leaning his head forward with one hand pinching the bridge of his nose, he raises the other hand towards you, shaking it as he says, “No, I think one punch is enough... I need to… Just give me a moment.” He mutters, trying to compose himself.</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o1.o2.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o2>Refuse to punch him.</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o2>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.c2>“Of course! If my drug works, a simple punch won’t cause me much pain. Normally, a bruise would take days to heal but with this drug, it should heal in minutes! If my information is correct...” He claps his hands together and then spreads them wide as he continues, “Come on, enough chatters… Punch me! I can take it!”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.c2>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.c1>He rolls his eyes and sighs, “You growing soft on me? I thought you had a knack for punching people…” He pulls out a knife from his pocket and continues, “Tsk… Whatever. If you won’t help, I’ll do it myself.”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.c1>He presses the sharp blade against his palm and slashes it. He winces as blood begins to pour from the wound. “Now, pay close attention. The bleeding should stop on its own within a minute and if the drug works as intended, the wound should heal completely within a few minutes without any intervention.”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.o1>Watch carefully.</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.o1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.o1.c1>A few minutes have passed and despite his confident words, the bleeding shows no sign of slowing down. The wound remains open, the edges raw and unhealed. He frowns, frustration and confusion etched across his face. He mutters under his breath, “This… This doesn’t make sense. It should have stopped by now… Why isn’t it working?”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.o1.o1.c1>He fumbles through his lab coat to grab a bandage and begin wrapping it around his hand to staunch the bleeding while his expression grows more exasperated by the moment. “I don’t understand. The regenerative properties… They should be active.”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.o1.o1.o1.c1>“No… It did work but maybe not in the way I expected.” He holds up his injured hand, showing you the bandage now soaked with crimson blood, despite the pressure he's applied. “I've noticed that the first aid I applied isn’t as effective as it should be. It seems the drug might be interfering with the healing process.” He explains as he studies his condition intently.</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.c2>He rolls his eyes and sighs, “Tsk… Whatever. I guess you don’t want to hurt yourself, which is fine.” He pulls out a knife from his pocket and continues, “If you won’t help, I’ll do it myself.”</EventText.frenseynomor.o1.o1.o1.o1.o2.o1.o1.o3.c2>
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<EventText.frenseynomor.o2>Leave the man alone.</EventText.frenseynomor.o2>
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<EventText.frenseynomor.c2>You spot a familiar figure in a lab coat scanning the crowd. Despite his messy hair and baggy eyes revealing sleep deprivation, the man looks anxious… As if he is glancing around for someone or something.</EventText.frenseynomor.c2>
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<EventText.frenseynomor.o3.c1>"Oh? Hello, it’s you again. Quite a coincidence… You’ve come at a perfect time, I need some assistance." The researcher greets you.</EventText.frenseynomor.o3.c1>
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<EventText.frenseynomor.o3.o1>“What do you need?”</EventText.frenseynomor.o3.o1>
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||||
<EventText.frenseynomor.o3.o1.c1>He pulls out a syringe filled with purplish liquid from his pocket and replies, “I have been working on my research lately and I’ve managed to synthesize this new drug. Now all I need is someone to test it for me.”</EventText.frenseynomor.o3.o1.c1>
|
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<EventText.frenseynomor.o3.o1.o1.c1>You take a closer look at the syringe and realize you’ve somehow seen this before. Based on what you remember, the appearance of the drug fits the description of the notes you read a while back. You suspect whatever is inside this syringe may contain a husk parasite.</EventText.frenseynomor.o3.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1>“Isn’t this a husk parasite?”</EventText.frenseynomor.o3.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.c1>He glances around before leaning closer and whispering, “Shh… Not so loud! We don't want to attract attention… But to answer your question, yes. I need you to inject it into a healthy subject. Like someone trained and strong... The security officers here would be perfect.”</EventText.frenseynomor.o3.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o1>“What the hell is wrong with you?”</EventText.frenseynomor.o3.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o1.c1>He scoffs at your remark, “What do you mean? What I’m doing here is for the greater good of humanity! To find ways to evolve and overcome the limitations of a human body, to adapt ourselves to the harsh environment of Europa.”</EventText.frenseynomor.o3.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o1.o1>“No, that’s messed up. I’m not doing it.”</EventText.frenseynomor.o3.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o1.o1.c1>“Tsk… Fine, I'll handle it myself. Somehow I thought you might grasp the significance of my work, but I guess not." With that, he walks away to find someone else.</EventText.frenseynomor.o3.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o1.o2>“And what do I get in return if I choose to help you?”</EventText.frenseynomor.o3.o1.o1.o1.o1.o2>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2>“What do I get in return if I help you?”</EventText.frenseynomor.o3.o1.o1.o1.o2>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.c1>He sighs, as if anticipating your question. "I’ll pay you generously if you can do it and gather the results for me."</EventText.frenseynomor.o3.o1.o1.o1.o2.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1>“Alright, I’ll do it.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.c1>He hands you the syringe and continues, "I’ll be here waiting. Remember, take note of any notable symptoms. Though I'm confident there won't be any issues."</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.c1>You find a security officer doing patrols.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1>Go up to the officer.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.c1>“Do you need something?” The officer asks.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1>“Hey! Your doctor wants me to pass you this syringe.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.c1>“Huh? Really? Usually my doctor will deliver it to me personally… I find it odd that they would ask someone else to do it.” He replies.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1>“Uh… They are busy lately, so they couldn’t meet you.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>“Oh… Okay.” He says but before he grabs the syringe, he asks with a hint of skepticism, "Wait, just to be sure, what's my doctor's name?"</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>“Dr. Happy.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>He nods and replies, “Cool, checks out.” Then he takes the syringe from you and asks, "So, what's in it anyway?"</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>“I don’t know. They didn’t tell me but they did say you should take it immediately.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>“And why do I need to do that?”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>“Uh… To ensure its effectiveness. They were very specific about the timing.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>“Oh okay, if that’s the case...” He murmurs, lifting the syringe to his upper arm and injecting it. "If that's all, I'll get back to work... But let Dr. Happy know I'll visit soon." With that, he turns to leave but you notice him starting to stumble.
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||||
</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1>Continue observing the officer.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>Without warning, his limbs jerk erratically and you witness a stinger-like appendage erupting from his mouth as he collapses to the ground, convulsing violently.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>Time to run and report back to the researcher.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“You're back! Now tell me, did the drug work? Was the experiment a success?” The researcher asks eagerly.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“I wasn’t able to do it.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>The researcher sighs in disappointment. “I see.... No matter, do tell me you still have my syringe?”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“About that… I lost it.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>His face darkens. "You... lost it? Do you have any idea how difficult it was to create that? This sets my research back immensely! I can't believe this...”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>He takes a deep breath, clearly frustrated. "I'll have to start from scratch. I can't believe I entrusted this to someone so careless. Now leave me, I have no use for you anymore."</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>Hand over the syringe.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>"Good, at least it's not lost." He takes the syringe, examining it thoughtfully. "This is a setback, but not the end. I'll have to find another way to test it. For now, you should leave. I need to rethink my approach."</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>“Yes… If you count turning into a husk as successful.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>“Damn it, that wasn't supposed to happen! Based on my calculations, it should have enhanced them, not turned them!” He exclaims, frustration evident in his voice.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>“Whatever your drug did, it turned them into husks almost instantly.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>"That's impossible… What went wrong? I was sure I added the right components… Unless the husk genetics overpowered the human DNA… Which it shouldn’t, considering the precautions I took...” He mutters, pulling out his notebook and scribbling notes furiously.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>He looks up, realizing he forgot something. "Oh right, your payment for helping me." He says, handing you a handful of mks.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>Take the money.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>“Now do excuse me, I need to return to my research at once.” He utter. With that, the researcher scurries away to somewhere.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2>“It doesn't matter anymore. I helped you, now give me my reward.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2.c1>He sighs in annoyance, “You did fulfill your end of the bargain, so here.” He pulls out a handful of mks and hands it to you.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2.c2>“Now do excuse me, I must return to my research at once.” He utter. With that, the researcher scurries away to somewhere.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2.c2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3>“No, they turn into a husk.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4>“Were they supposed to turn into a husk?”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.c1>He looks at you, confused. "No… Wait, they turned into a husk?"</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1>“Yes and almost immediately too.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.c1>“Damn it, that wasn't supposed to happen! Based on my calculations, it should have enhanced them, not turned them!” He exclaims in frustration.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1>“You’re telling me you knew this from the start?”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.c1>"Well… Yes and no. The sample I created was a modified version of the parasite. It was intended to improve their healing and physical strength. But based on what you said, it seems all it did was accelerate the parasite's control over the host." He explains, pulling out his notebook.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.c1>"What could have gone wrong? I was so sure it worked on crawlers… Unless the reaction differs between species…" He mutters, flipping through his notes.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o1>“I helped you, now give me my reward.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o1.c1>He stops flipping through his notes and sighs. "Right, you did your part, so here." He pulls out a handful of mks and hands it to you.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o2>“You almost got me killed! I expect compensation for this!”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o2.c1>He sighs loudly, "Given the situation, I understand your frustration. Fine, I’ll add a bonus to your payment… Since you did fulfill your end of the bargain." He pulls out a handful of mks and hands it to you.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o2.c2>He sighs in annoyance, “You’ll find what I give sufficient as compensation.” He pulls out a handful of mks and hands it to you.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o2.c2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5>Punch the researcher.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.c1>Your knuckles connect with a satisfying thud against his cheekbone, sending him stumbling backward. His eyes widen in shock and pain as he clutches his face, a red mark already starting to form. “Ouch… What was that for?” He asks with a puzzled look.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1>“You almost got me killed!”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.c1>“What did you mean? How could I have gotten you killed?” He queries while rubbing the bruised side of his cheeks.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1>“Whatever you gave me turned the guy into a husk!”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.c1>"Impossible! That wasn’t supposed to happen! I was sure I made it right! Unless the husk genetics are too overpowering… Which they shouldn’t be with the precautions I took..."</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1>“You knew this from the start?!”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.c1>"Well… Yes and no. The sample I created was a modified version of the parasite. It was intended to improve their healing and physical strength. But based on what you said, it seems all it did was accelerate the parasite's control over the host." He explains, ignoring the pain on his cheeks as he pulls out his notebook.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1>“You monster! You used me for this!”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.c1>"What I did here could help humanity evolve! This is for the greater good! You may call me a monster but you accepted the job without question. Now you’re no different from me, your hands are stained with blood too." He snaps at you while flipping through his notebook, seemingly trying to find something in it.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o1>“I'm not letting you leave here alive.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o1.c1>He pauses, stuffing his notebook into his lab coat before swiftly drawing a knife. With frustration in his voice, he declares, "Tsk… And I won't let you interfere with my work!"</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o1.o1>Time to fight.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o2>“Whatever, I want out of here. Give me my damn reward.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o2.c1>He sighs in annoyance, “Tsk... Despite the punch and your insults, you did fulfill your end of the bargain, so here.” He pulls out a handful of mks and hands it to you.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o1.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o2>“Whatever, I helped you, now give me my reward.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o2.c1>He sighs in annoyance, “Despite the punch, you did your part, so here.” He pulls out a handful of mks and hands it to you.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o1.o1.o1.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o2>“You lied to me!”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o2.c1>"What are you talking about?" He queries as he rubs the sore spot on his cheek.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o5.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c2>Suddenly, his limbs twitch uncontrollably. You watch in horror as a stinger-like appendage bursts from his mouth. His body collapses to the ground and convulses violently. Realization dawns on you as you understand the true nature of the syringe.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>Time to run and find the researcher.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o2>“Um… They said it's to stabilize your condition until they can see you personally.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2>“Dr. Paine.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.c1>"I don't know any doctor by that name. I think you have the wrong person." The officer replies.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1>Apologize and leave.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2>Brazenly inject the officer with the syringe.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.c1>Tired of the act, you lunge at the officer with the syringe. Startled, he grabs your wrist to stop you but you manage to jab the syringe into his neck. He shoves you away, eyes wide with shock. "What did you just inject me with?!"</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1>Give a nervous laugh.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1.c1>He places a hand on his neck, swaying and struggling to stay on his feet. He tries to grab you but struggles to keep steady as his limbs twitch erratically.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1.o1>Take a step back.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1.o1.c1>He attempts to speak but before he can get the words out, a stinger-like appendage bursts out from his mouth and his body collapses to the floor, convulsing violently.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1.o1.c2>You watch in horror as a stinger-like appendage bursts out of his mouth. His body collapses to the floor and convulses violently. Realization dawns on you as you understand the true nature of the syringe.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o1.o1.c2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.c2>Tired of putting up the act, you lunge at the officer with the syringe, attempting to jab the syringe into his neck. However, he reacts quickly by grabbing your wrist and twisting it painfully. The syringe slips from your grasp and clatters to the floor, rolling out of reach. The officer tightens his grip and his eyes narrow in suspicion. "What do you think you're doing?" He demands.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.c2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o2>Attempt to break free and flee.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o2.c1>You kick the officer in the knee, causing him to curse in pain and loosens his grip on you. Taking advantage of the moment, you break free and dash away.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o2.o1>Time to run!</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o2.o2.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o3>“Dr. Sei.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o3>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o4>“Dr. Wilson.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o1.o1.o4>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2>“Hey! There’s something behind you!”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.c1>The officer turns around to look at where you have pointed. Seizing the opportunity, you quickly and stealthily inject the syringe into his upper arm. He winces slightly from the sudden pain and turns back to you with confusion in his eyes.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.c1>"Ow, what was that? Did you do something?" He asks, eyeing you suspiciously as he inspects his arm, trying to figure out what just happened.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1>“No? Did something happen?”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.c1>“No, I thought I felt something… Must have been my imagination. Anyway, what did you see?”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1>“I thought I saw a clown.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.c1>“Seriously? Why did you stop me for that? They are literally everywhere. Now if you got nothing else to say, scram.” He states while walking away. Although, you notice his movements are sluggish and he seems to be stumbling on his own feet.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1>“Are you okay?”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o2>“I thought I saw someone suspicious holding a gun.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o2.c1>“Really? If that’s the case, I’ll go check it out.” He states, turning around and heading down the hallway. Though you notice his movements are sluggish and he seems to be stumbling on his own feet.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o2.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o2.o1.c1>The officer tries to speak but his body begins to twitch in an irregular manner as his limbs begin to twist themselves in a weird direction. Next thing you know, a stinger-like appendage bursts out of his mouth as his body collapses to the floor and begins to spasm.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o2.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o2.o1.c2>The officer tries to speak but his body twitches uncontrollably and his limbs contorting in unnatural directions. Your eyes widen in shock as a stinger-like appendage suddenly bursts out of his mouth. His body collapses to the floor and spasms violently.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o2.o1.c2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o3>“I thought I saw a mudraptor tapping on the window.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o3>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o3.c1>“Really? Could have sworn that the clean-up crew cleared the mudraptors near the outpost like a few days ago but I guess they probably left a few stragglers roaming about. I’ll inform the administrator about–” Before he can finish his sentence, you notice him swaying and struggling to stay up on his feet.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o3.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.c2>The officer turns around to look at where you have pointed. Just as you move to inject the syringe into his arm, he unexpectedly glances back at you and notices the syringe in your hand. His eyes widen as he quickly grabs your wrist, stopping the needle from piercing his skin. "What do you think you're doing?" He demands, his grip tightening as he assesses the situation.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.c2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1>"It’s a new procedure to test your reflexes. And uh… You passed!"</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.c2>“Do you think I'm that gullible? Now you're under arrest!” With that, he pulls out his stun baton and prepares to arrest you.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o1.c2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o2>Attempt to forcefully inject the officer.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o2>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o2.c1>You wrestle with the officer and through sheer force, you manage to jab the syringe into his neck. He stares at you in horror and shoves you away. He yanks the syringe out and exclaims, "What did you just inject me with?!"</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o2.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o2.c2>You struggle with the officer and attempt to jab the syringe into his neck. However, he anticipates your move and shifts your hand to the side, twisting your wrist painfully. The syringe falls to the ground and rolls out of reach. The officer glares at you and with his grip tightening, he demands. "What’s inside the syringe?"</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o2.o2.c2>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o3>“There’s a researcher planning to do a mess up experiment! Let me explain…”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o3>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o3.c1>After listening to your explanation, the officer takes the syringe from you. “Thank you for informing me about this. We'll handle it from here.” He states. With that, you see the officer mutter something in his radio before running off to somewhere.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o1.o3.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2>Bump into the officer and inject them with the syringe.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.c1>Just as you’re about to pass by, you stumble slightly and intentionally collide with the officer. In that fleeting moment of contact, you deftly press the syringe through the fabric of his uniform and inject the purplish liquid into their thigh.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.c1>“Hey! Watch where you’re going!” The officer yells at you. He doesn't seem to notice what you have done since he is too focused on regaining their balance and brushing off the minor inconvenience.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1>Apologize and leave quickly.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1.c1>You mutter an apology and continue walking. Your heart is pounding but you maintain an air of nonchalance since you have successfully administered the injection without arousing suspicion.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1>Take a peek behind you.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.c1>You see the officer dusting off his uniform and preparing to walk away. However, he begins to stagger forward while his limbs twitch in an irregular manner. Eventually you see a stinger-like appendage burst out of his mouth as his body collapses to the floor and spasms violently.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.c2>You see the officer dusting off his uniform and preparing to walk away. However, he begins to stagger forward while his limbs twitch in an irregular manner. To your horror, you suddenly see a stinger-like appendage burst out of his mouth as his body collapses to the floor and begins to spasm. Realization dawns on you as you understand the true nature of the syringe.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.c2>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.c2>However, the officer feels the sharp prick of the syringe piercing through the fabric of his uniform. His eyes widen in surprise as he quickly looks down, noticing the syringe sticking out of his thigh.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.c2>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.c1>"What the—?" He exclaims, yanking the syringe out and glaring at you with suspicion and anger. "What did you just inject me with?"</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o1>“Um… I can explain… It’s an enhancement drug.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o1.c1>“As if I would believe that. Now you’re under arrest for commiting a crime!” He pulls out his baton but before he can lay his hands on you, you notice him stumble and his limbs twitching in an irregular manner. You watch in horror as a stinger-like appendage bursts out of his mouth. Eventually he collapses to the floor as his body begins to spasm.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2>Run away from the officer.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.c1>The officer grabs you by your shirt and pulls you back with great strength. “Nuh uh, you’re not going anywhere. You’re under arrest.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.o1>Struggle to break free.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.o1.c1>Somehow you easily break free from his firm grasp. Finding it odd, you glance over to the officer, only to notice him stumbling while his limbs twitch in an irregular manner. You watch in horror as a stinger-like appendage bursts out of his mouth. Eventually he collapses in front of you as his body begins to spasm out.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.o2>Punch the officer.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.o2>
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||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.o2.c1>The officer loses his grip as staggers backwards the moment your fist connects to his face. When he tries to reach for you again, you notice his limbs start to twitch in an irregular manner. You watch in horror as a stinger-like appendage bursts out of his mouth. Eventually he collapses in front of you as his body begins to spasm out.</EventText.frenseynomor.o3.o1.o1.o1.o2.o1.o1.o2.o1.o2.o2.o2.c1>
|
||||
<EventText.frenseynomor.o3.o1.o1.o1.o2.o2>“No, I’m not doing it.”</EventText.frenseynomor.o3.o1.o1.o1.o2.o2>
|
||||
<EventText.frenseynomor.o3.o1.o1.c2>You take a closer look at the syringe, you can’t recognise the content inside.</EventText.frenseynomor.o3.o1.o1.c2>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2>“What’s inside the syringe?”</EventText.frenseynomor.o3.o1.o1.o2>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2.c1>“A formula I developed during my research, it’s supposed to enhance one’s physical capabilities.”</EventText.frenseynomor.o3.o1.o1.o2.c1>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2.o1>“And you want me to try it?”</EventText.frenseynomor.o3.o1.o1.o2.o1>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.c1>“No. Unless you want to…” He speaks hesitantly, looking up and down on your body physique before shaking his head. “Nah… I need a more healthy subject. Someone trained in a military field… Like that person.” He points towards a security officer at a distance.</EventText.frenseynomor.o3.o1.o1.o2.o1.c1>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1>“Why not test it on yourself?”</EventText.frenseynomor.o3.o1.o1.o2.o1.o1>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1.c1>“Why would I do that?” He inquires, tilting his head slightly as if your question piques his interests.</EventText.frenseynomor.o3.o1.o1.o2.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1>“So that you will be able to know and understand how the drug works.”</EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.c1>“That’s not a bad idea. If I inject myself, I can document the effects firsthand...” He remarks, taking out his notebook and pen as he prepares himself. "I'm sure I perfected the formula..." He mutters, removing the needle cap and injecting the purple liquid into his vein.</EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.o1.c1>A minute passes and nothing seems to happen. “Huh… No immediate adverse effects… No numbness to my limbs… I feel perfectly fin–” Before he can finish his sentence, you see him staggering.</EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.o1.o1.c1>He tries to say a word but his body starts twitching erratically and his limbs twist in unnatural directions. Next thing you know, a stinger-like appendage bursts from his mouth as he collapses and begins to spasm.</EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.o1.o1.o1>Leave quickly.</EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.c2>“That sounds illogical, I need to be coherent to document the results accurately. Furthermore, if there are adverse effects and I die, who will continue the research?" The researcher remarks in a rather analytic tone.</EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.c2>
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||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.o1>“You’re right. So, what do I get in return for helping you?</EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o2>“So that you can get the taste of what you created.”</EventText.frenseynomor.o3.o1.o1.o2.o1.o1.o2>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o2>“What do I get for helping you?”</EventText.frenseynomor.o3.o1.o1.o2.o1.o2>
|
||||
<EventText.frenseynomor.o3.o1.o1.o2.o1.o2.o1>“How am I going to ask that person to try the drug?”</EventText.frenseynomor.o3.o1.o1.o2.o1.o2.o1>
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<EventText.frenseynomor.o3.o1.o1.o2.o1.o2.o1.c1>"That’s for you to figure out." He replies frankly.</EventText.frenseynomor.o3.o1.o1.o2.o1.o2.o1.c1>
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<EventText.frenseynomor.o3.o1.o1.o2.o1.o2.o1.o1>“Alright, I'll see what I can do.”</EventText.frenseynomor.o3.o1.o1.o2.o1.o2.o1.o1>
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<EventText.frenseynomor.o3.o1.o1.o2.o1.o2.o1.o2>“Nope, I'm not doing this.”</EventText.frenseynomor.o3.o1.o1.o2.o1.o2.o1.o2>
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<EventText.frenseynomor.c3>You spot a middle-aged person in a lab coat pacing back and forth in annoyance. Occasionally muttering to himself about something as though he is cursing something or someone.</EventText.frenseynomor.c3>
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<EventText.frenseynomor.o3>Approach the man.</EventText.frenseynomor.o3>
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<EventText.frenseynomor.o3.c2>Not bothering to look behind him, the researcher asks in a rather rude way, “Here to take more of my things huh?”</EventText.frenseynomor.o3.c2>
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<EventText.frenseynomor.o3.o2>“Uh… Yes, I am here to rob you.”</EventText.frenseynomor.o3.o2>
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<EventText.frenseynomor.o3.o2.c1>“Tsk… You already took everything. So, kindly shove your baton up your ass and screw off, would you?” He scoffs at your remark.</EventText.frenseynomor.o3.o2.c1>
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<EventText.frenseynomor.o3.o3>“No…? Why would I do that?”</EventText.frenseynomor.o3.o3>
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<EventText.frenseynomor.o3.o3.c1>He finally turns to take a glance at you. “Oh! My apologies! I thought you were one of those guards patrolling the outpost…”</EventText.frenseynomor.o3.o3.c1>
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<EventText.frenseynomor.o3.o3.o1>“Did something happen?”</EventText.frenseynomor.o3.o3.o1>
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<EventText.frenseynomor.o3.o3.o1.c1>“Yes. You see, I am a researcher myself and I study many fascinating creatures… However, the security guards recently confiscated my notes, and now I can't continue my research." He explains, pondering a solution to his predicament.</EventText.frenseynomor.o3.o3.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.c1>Suddenly his eyes sparkle as he asks, “Mayhaps you can help me get my stuff back?”</EventText.frenseynomor.o3.o3.o1.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1>“How can I help?”</EventText.frenseynomor.o3.o3.o1.o1.o1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.c1>“Since they don't recognize you, you can sneak into the office where they store confiscated items and retrieve the documents for me.”</EventText.frenseynomor.o3.o3.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1>“Wouldn’t that get me into trouble?”</EventText.frenseynomor.o3.o3.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.c1>“You're right... But I can create a distraction for the guards. That should give you enough time to retrieve my notes. How does that sound?” He replies.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1>“Alright… Sounds simple enough.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.c1>“Excellent! I'll go and distract the guard. Do make haste in retrieving my notes.” He comments.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.c1>As the researcher goes to distract the guard, you head toward the office where confiscated items are kept. After searching around, you finally locate a metal crate labeled "Papers to burn."</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1>Search the crate.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.c1>It takes you a few minutes to sift through the pile of documents. Eventually you find a file containing the researcher’s notes.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1>Read the notes.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.c1>The notes contain detailed information about husk anatomy and their functions, including test results conducted on some husk crawlers. Yet something catches your attention, “...Is it possible to harness the genetics of the husk to aid human evolution? To achieve perfect symbiosis? … If only I had time to put the drug to the test…”</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1>Search the other crates for more items.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o2>Leave the office.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.c1>Despite the heated conversation between the guard and the researcher, you quickly open a nearby crate and find a few seized goodies inside.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1>Take a few vials of unknown substances.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1>
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||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>You take a few vials of drugs from the crate and quickly leave the office before the guards notice you.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>“Finally, it took you 10 years to get here! Now I know it’s not my position to ask but was it really necessary to steal other items?” He asks out of curiosity.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>"Yes."</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>He sighs, “I guess it is not my position to question your ethics. Anyway, are you able to find my documents?”</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>Pass the documents to the researcher.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>He grabs them eagerly and checks it. Afterwards a smile appears on his face, “Thank you… Now that the troublesome bit is over, I can continue my research. Here, take this for your troubles.” He takes something from his pocket and hands it to you.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>
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||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>Take it.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>
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||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>“Now time is of the essence, I must head back to my research lab.” He declares and scurry off to somewhere else.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2>"No."</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2>
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||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.c1>He stares at you dumbfounded, “No? Was what you did simply for fun or something?” He pauses and pinches the bridge of his nose. Then he continues, “Nevermind, don’t answer that. It’s irrelevant to the subject at hand. Did you manage to find my documents?”</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.c1>
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||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c2>“Finally, it took you 10 years to get here! Did you manage to retrieve the documents?”</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o3>“Not yet.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o3>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o3.c1>“Then what are you doing here? Go get them!" He exclaims.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o3.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o2>Take a handgun.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o2.c1>You take an odd-looking pistol from the crate and quickly exit the office before the guards notice you.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o2.c1>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o2.c2>You grab a revolver from the crate and quickly exit the office before the guards notice you.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o2.c2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o3>Take an explosive bomb.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o3>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o3.c1>You grab a homemade dirty bomb from the crate and promptly leave the office before the guards notice you.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o3.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o3.c2>You grab a homemade compound N from the crate and promptly leave the office before the guards notice you.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.o3.c2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.c2>You glance at the two men conversing and notice the guard occasionally looking your way. However, the guard's attention quickly returns to the researcher who is causing a scene. You realize it is best if you leave now before the guard comes to you.</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o1.o1.o1.o2.c2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o2>“Sorry, I won't do it.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o2.c1>He sighs in resignation, “What a pity… Now excuse me, I do not have time to linger and chat, I must retrieve my research documents before the guards burn them.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2>“Sure… I can do that for you.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.c1>“Excellent! I'll await your return with my documents.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.c1>When no one is looking, you slip into the office and find a metal crate labeled “Papers to burn.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.c1>Before you can read the research note, you suddenly hear heavy footsteps advancing towards you as a guard shouts out, “Hey! You there! What are you doing here?”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o1>“Uhm… I got lost and I’m looking for my friend.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o2>“I’m here to inspect the confiscated goods and make sure everything is in check.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o3>“Someone informed me that the lights were broken, so I came to fix it.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o3>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.c2>Despite hearing some voices at the distance, you quickly open a nearby crate and see a couple of seized goodies in it</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.c2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o1.c1>“You’re finally back. Did you manage to retrieve the documents?”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o1.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o1.o1>"Not yet."</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o1.o1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.c3>Before you can do anything else, you suddenly hear heavy footsteps advancing towards you as a guard shouts out, “Hey! You there! What are you doing here?”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.c3>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c1>“Oh… I doubt your friend is here unless they are a security officer. Anyway, I suggest you leave and search elsewhere like the crew quarters or cafeteria.” The guard asserts while gesturing you to leave.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o1>Leave before the guard spots something is off.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c2>“Is that so?” The guard eyes you carefully before he chuckles, “You think I will believe that you conveniently stumble your way here to find someone?”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o2>“Look, how about you turn a blind eye and let me go?”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o2>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c3>“Damn it, everything is fine. Tell the chief to stop sending people over to check on us.” The guard curses.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c3>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o3>Nod your head and leave before the guard spots something is off.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o3>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c4>“Really? Isn’t it weird to send a civilian over to do an inspection? Are you sure you’re not stealing something?” The guard eyes you carefully.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c4>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c5>“Right… Next time fix it when one of us is here. We don’t want any misunderstanding to occur.” The guard asserts while gesturing you to leave.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c5>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c6>“Really now?” The guard eyes you carefully before he says, “The lights have been fine this whole time… I smell someone is lying here.”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.c6>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.c1>“If someone here pays me 250mks, then perhaps I can close my eyes and pretend I saw nothing.” The guard gives you a cunning smile.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1>Pay 250mks to the guard.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1.c1>He happily takes the money from your hands and a smirk appears on his face, “Ah yes, I definitely saw nothing. Must have been the wind I must say…”</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1.c1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1.o1>Leave before the guard changes his mind.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1.o1>
|
||||
<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1.c2>“No money eh? No problem… I’ll just detain you and send you to jail.” The guard remarks, pulling out his baton and prepares to arrest you.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1.c2>
|
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1.o2>Time to run.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o1.o2>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o2>Body slam the guard and run for it.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o2>
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<EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o2.c1>You slam into the guard with all your strength, knocking him to the floor. This gives you some time to escape as the guard struggles to regain his bearings.</EventText.frenseynomor.o3.o3.o1.o1.o1.o2.o1.o1.o1.o4.o4.o2.c1>
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<EventText.callingkumo.c1>You decided to use the radio Kumo gave you and call her to see if she would answer. It did not take long before you heard a familiar voice answering the call. “Affirmative. This is Captain Kumo of the Separatists Vessel “Seawolf”. State your business.”</EventText.callingkumo.c1>
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||||
<EventText.callingkumo.o1>Tell her your name.</EventText.callingkumo.o1>
|
||||
<EventText.callingkumo.o1.c1>“Ah… I was wondering when you would be calling. I assume you called to collect the favor I owe?”</EventText.callingkumo.o1.c1>
|
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<EventText.callingkumo.o1.o1>“Yes.”</EventText.callingkumo.o1.o1>
|
||||
<EventText.callingkumo.o1.o1.c1>“Right, to business then. As promised, I will give you anything as long as it is in my capability to acquire them. What is it that you want?”</EventText.callingkumo.o1.o1.c1>
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<EventText.callingkumo.o1.o1.o1>“Money. I’m low on cash.”</EventText.callingkumo.o1.o1.o1>
|
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<EventText.callingkumo.o1.o1.o1.c1>“That’s not an issue for me. I can transfer over 3,500mks to your wallet.” </EventText.callingkumo.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o1.o1.o1>“Sounds good.”</EventText.callingkumo.o1.o1.o1.o1>
|
||||
<EventText.callingkumo.o1.o1.o1.o1.c1>“I am sending the money over. Check and see if you receive it.” </EventText.callingkumo.o1.o1.o1.o1.c1>
|
||||
<EventText.callingkumo.o1.o1.o1.o1.o1>“Received.”</EventText.callingkumo.o1.o1.o1.o1.o1>
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<EventText.callingkumo.o1.o1.o1.o1.o1.c1>“Alright, now that everything is settled, as much as I like to keep in touch with you, it’s time for us to part ways. I rather not have any issues resurfacing from this incident and cutting contact is the best for all of us.”</EventText.callingkumo.o1.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o1.o1.o1.o1.o1.c1>“Farewell my friend. Oh and one more thing, the radio will self-destruct. I do suggest dropping.”</EventText.callingkumo.o1.o1.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o1.o1.o1.o1.o1.o1>“Goodbye, Kumo. Wait what?”</EventText.callingkumo.o1.o1.o1.o1.o1.o1.o1>
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<EventText.callingkumo.o1.o1.o1.o2>“Come on, after all the effort I went through for you? You can at least give me more than that.”</EventText.callingkumo.o1.o1.o1.o2>
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<EventText.callingkumo.o1.o1.o1.o2.c1>“Hm… I can understand the troubles you had to go through to help me… Very well, I’ll give you 4,000mks instead. Check and see if you receive it.”</EventText.callingkumo.o1.o1.o1.o2.c1>
|
||||
<EventText.callingkumo.o1.o1.o1.o2.c2>“I believe I am already quite generous with what I offer. I will not give anything more than that. Now check and see if you receive it.”</EventText.callingkumo.o1.o1.o1.o2.c2>
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<EventText.callingkumo.o1.o1.o2>“Guns. Lots of guns.”</EventText.callingkumo.o1.o1.o2>
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<EventText.callingkumo.o1.o1.o2.c1>“Guns eh? Sure. I’ll offer you 3 courses and in each course, choose the weapons that best suits you.”</EventText.callingkumo.o1.o1.o2.c1>
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<EventText.callingkumo.o1.o1.o2.o1.c1>“For the appetizer, we have 2 sets of revolver armed with depleted fuel rounds capable of irradiating your targets. If you need a gun with a rapid fire rate, we have a SMG with both normal and depleted fuel magazines. Or maybe you prefer something that gives a punch? Like a riot shotgun loaded with 12 gauge shells?”</EventText.callingkumo.o1.o1.o2.o1.c1>
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<EventText.callingkumo.o1.o1.o2.o1.o1>“I’ll take the revolvers.”</EventText.callingkumo.o1.o1.o2.o1.o1>
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<EventText.callingkumo.o1.o1.o2.o1.o1.c1>“Good choice. Onwards to the main course… We have an assault rifle made by the Separatists with each magazine containing 30 rounds, good for raiding outposts as long as you can handle the weapon. If you want something robust, an auto shotgun pack with explosive slugs might be up to your taste. Or maybe you want something impactful? Like a grenade launcher with 40mm grenades?”</EventText.callingkumo.o1.o1.o2.o1.o1.c1>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o1>“I’ll take the assault rifle.”</EventText.callingkumo.o1.o1.o2.o1.o1.o1>
|
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<EventText.callingkumo.o1.o1.o2.o1.o1.o1.c1>“And lastly, the dessert… We have the classic boarding axe, able to deal devastating strikes against armored creatures and walls. Or if you want something small and swift, may I suggest a dementonite knife. This knife is infused with the alien materials called dementonite clusters. It’s very quick, deadly and tends to drive your opponent insane. "</EventText.callingkumo.o1.o1.o2.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.c1>"If you don’t like that, I could also offer the europan handshake. Coated with morbusine poison, a few stabs with this knife will leave your enemy poisoned and gasping for air.”</EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.c1>
|
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<EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1>“I’ll take the boarding axe.”</EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.c1>“Consider it done. I have sent the orders to the outpost manager. Head to the administrator room and talk to the person in-charge, they will pass you the weapons.”</EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.c1>
|
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<EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.o1>"Noted."</EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.o1>
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<EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>"Hey you! You must be the crew Kumo mentioned about... She said you ordered some weapons. They're in the duffle bags, so be sure to take them!"</EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
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<EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“Oh! I almost forgot! Here’s the melee weapon you requested too!”</EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
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<EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>"Thanks."</EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o2>“I’ll take the dementonite knife.”</EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o2>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o3>“I’ll take the europan handshake.”</EventText.callingkumo.o1.o1.o2.o1.o1.o1.o1.o3>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o2>“I’ll take the auto shotgun.”</EventText.callingkumo.o1.o1.o2.o1.o1.o2>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o3>“I’ll take the grenade launcher.”</EventText.callingkumo.o1.o1.o2.o1.o1.o3>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o4>“Come on, where are the big guns? Surely you can offer them to me…”</EventText.callingkumo.o1.o1.o2.o1.o1.o4>
|
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<EventText.callingkumo.o1.o1.o2.o1.o1.o4.c1>“You mean a high caliber machine gun capable of firing 100 bullets in 12 seconds? Hm… I can certainly get that weapon for you if you really want it.”</EventText.callingkumo.o1.o1.o2.o1.o1.o4.c1>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o4.o1>“I’ll take the HMG.”</EventText.callingkumo.o1.o1.o2.o1.o1.o4.o1>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o4.c2>“Not sure what you are talking about… And even if I do, I wouldn’t offer such a deadly weapon to anyone.”</EventText.callingkumo.o1.o1.o2.o1.o1.o4.c2>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o4.o2>“Fine, I’ll take the assault rifle.”</EventText.callingkumo.o1.o1.o2.o1.o1.o4.o2>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o4.o3>“Fine, I’ll take the auto shotgun.”</EventText.callingkumo.o1.o1.o2.o1.o1.o4.o3>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o1.o4.o4>“Fine, I’ll take the grenade launcher.”</EventText.callingkumo.o1.o1.o2.o1.o1.o4.o4>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o2>“I’ll take the SMG.”</EventText.callingkumo.o1.o1.o2.o1.o2>
|
||||
<EventText.callingkumo.o1.o1.o2.o1.o3>“I’ll take the riot shotgun.”</EventText.callingkumo.o1.o1.o2.o1.o3>
|
||||
<EventText.callingkumo.o1.o1.o3>“Manpower. I need more crewmates.”</EventText.callingkumo.o1.o1.o3>
|
||||
<EventText.callingkumo.o1.o1.o3.c1>"I should be able to recruit two seamen to your crew. Tell me, for your first crewmate, what types of personnel are you looking for?"</EventText.callingkumo.o1.o1.o3.c1>
|
||||
<EventText.callingkumo.o1.o1.o3.o1>"Captain."</EventText.callingkumo.o1.o1.o3.o1>
|
||||
<EventText.callingkumo.o1.o1.o3.o1.c1>"And your second crewmate?"</EventText.callingkumo.o1.o1.o3.o1.c1>
|
||||
<EventText.callingkumo.o1.o1.o3.o1.o1.c1>"Consider it done. I have sent the necessary documents to the HR department, they will be sending two new members to your crew. Do expect to see them soon."</EventText.callingkumo.o1.o1.o3.o1.o1.c1>
|
||||
<EventText.callingkumo.o1.o1.o3.o1.o1.o1.o1.c1>“Farewell my friend and have a safe trip. Oh and one more thing, the radio will self-destruct. I do suggest dropping.”</EventText.callingkumo.o1.o1.o3.o1.o1.o1.o1.c1>
|
||||
<EventText.callingkumo.o1.o1.o3.o1.o1>"Security Officer."</EventText.callingkumo.o1.o1.o3.o1.o1>
|
||||
<EventText.callingkumo.o1.o1.o3.o1.o2>"Medical Doctor."</EventText.callingkumo.o1.o1.o3.o1.o2>
|
||||
<EventText.callingkumo.o1.o1.o3.o1.o3>Next.</EventText.callingkumo.o1.o1.o3.o1.o3>
|
||||
<EventText.callingkumo.o1.o1.o3.o1.o3.o1>"Engineer."</EventText.callingkumo.o1.o1.o3.o1.o3.o1>
|
||||
<EventText.callingkumo.o1.o1.o3.o1.o3.o2>"Mechanic."</EventText.callingkumo.o1.o1.o3.o1.o3.o2>
|
||||
<EventText.callingkumo.o1.o1.o3.o1.o3.o3>"Assistant."</EventText.callingkumo.o1.o1.o3.o1.o3.o3>
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<EventText.callingkumo.o1.o1.o3.o1.o3.o4>Back.</EventText.callingkumo.o1.o1.o3.o1.o3.o4>
|
||||
<EventText.callingkumo.o1.o1.o4>“You. I want you on my crew.”</EventText.callingkumo.o1.o1.o4>
|
||||
<EventText.callingkumo.o1.o1.o4.c1>She chuckles, “A little too late for that, don’t you think? I’ve already submitted the documents to take over this crew, I can’t leave them now since I am the captain of my ship. However, I can help you recruit two crewmates if you are in desperate need of helping hands.”</EventText.callingkumo.o1.o1.o4.c1>
|
||||
<EventText.callingkumo.o1.o1.o4.o1>“No, I need money.”</EventText.callingkumo.o1.o1.o4.o1>
|
||||
<EventText.callingkumo.o1.o1.o4.o2>“No, I want guns.”</EventText.callingkumo.o1.o1.o4.o2>
|
||||
<EventText.callingkumo.o1.o1.o4.o3>“Yes, I like to have more crewmates.”</EventText.callingkumo.o1.o1.o4.o3>
|
||||
<EventText.callingkumo.o1.o1.o4.o3.c1>"Okay. So tell me, for your first crewmate, what types of personnel are you looking for?"</EventText.callingkumo.o1.o1.o4.o3.c1>
|
||||
<EventText.callingkumo.o1.o2>“No.”</EventText.callingkumo.o1.o2>
|
||||
<EventText.callingkumo.o1.o2.c1>“Huh? Then what is the purpose of this call?” She asks, a little bewilder by your action.</EventText.callingkumo.o1.o2.c1>
|
||||
<EventText.callingkumo.o1.o2.o1>“I thought we could have a conversation.”</EventText.callingkumo.o1.o2.o1>
|
||||
<EventText.callingkumo.o1.o2.o1.c1>“A conversation? Aren’t you an amusing one? I guess I do not mind having a talk… What is it that you like to ask?”
|
||||
</EventText.callingkumo.o1.o2.o1.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.o1>“How have you been faring?”</EventText.callingkumo.o1.o2.o1.o1>
|
||||
<EventText.callingkumo.o1.o2.o1.o1.c1>“Well… With my new promotion as a captain and the death of my old captain, I am definitely doing a lot better. Thank you for asking.” She replies casually.</EventText.callingkumo.o1.o2.o1.o1.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.o1.o1>“Look, I know Captain Smith wasn’t a traitor. Tell me… Why did you want him dead?”</EventText.callingkumo.o1.o2.o1.o1.o1>
|
||||
<EventText.callingkumo.o1.o2.o1.o1.o2>“Do you have any interesting stories throughout your travels?”</EventText.callingkumo.o1.o2.o1.o1.o2>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.c1>“Well… Since you found out the truth, I guess there is no need for me to hide it anymore. There are two reasons why I wanted him dead. One was because he always placed his crewmates in danger. To him, the lives of a few people were nothing compared to his own quest for power and knowledge.”
|
||||
</EventText.callingkumo.o1.o2.o1.o2.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o1>“And the second reason?”</EventText.callingkumo.o1.o2.o1.o2.o1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o1.c1>“The second reason was because I wanted my revenge on him for killing my former captain… For killing someone who raised me when I was young… Someone who I saw as a fatherly figure.”
|
||||
</EventText.callingkumo.o1.o2.o1.o2.o1.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o1.o1>“I can understand your actions.”</EventText.callingkumo.o1.o2.o1.o2.o1.o1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o1.o1.c1>“I’ll be honest, I didn’t expect you to understand my situation. That said, I’m truly grateful for your help. If you hadn’t taken the job, I would still be stuck here dealing with that bastard. So whatever you need, I’ll do my best to help you get it."</EventText.callingkumo.o1.o2.o1.o2.o1.o1.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o1.o1.o1>“Let’s get back to business.”</EventText.callingkumo.o1.o2.o1.o2.o1.o1.o1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o1.o2>“It still doesn’t feel right to kill someone for the sake of avenging someone else…”</EventText.callingkumo.o1.o2.o1.o2.o1.o2>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o1.o2.c1>“I don’t expect you to understand, you’ve probably never lost someone close to you to truly know how it feels. Regardless, I appreciate your help in taking that bastard down. Whatever you need, I’ll help you get it. I don’t like leaving debts unpaid.”</EventText.callingkumo.o1.o2.o1.o2.o1.o2.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.c2>“A conversation? Aren’t you an amusing one? I guess I do not mind having a talk… What is it that you like to ask?”</EventText.callingkumo.o1.o2.o1.c2>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o2>“Tell me, how did you find out that your captain was a traitor?”</EventText.callingkumo.o1.o2.o1.o2.o2>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.c2>“I have my own ways of finding out the truth… Plus being the second in command, you would have to follow him around and obey his orders. Eventually he lets his guard down and you’ll see his true colors.”</EventText.callingkumo.o1.o2.o1.o2.c2>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.c3>“Hm… I do have a tale or two worth sharing. Especially this one, what started as a routine escort mission quickly turned into chaos. Out of nowhere, a Coalition submarine ambushed us. Somehow, they managed to board our sub and I was among the first to confront the attack. I took down a few Coalition soldiers before they overpowered me. In the end, I was captured by the Coalition.”</EventText.callingkumo.o1.o2.o1.o2.c3>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o3>“What happened afterwards?”</EventText.callingkumo.o1.o2.o1.o2.o3>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o3.c1>“I was brought in and forced to stand in front of the Coalition council… I must say, it felt like I was being watched by a pack of hungry mudraptors. They demanded my execution but I managed to negotiate for my life. In exchange for my freedom, I had to share valuable information about the Separatists. Of course, I only gave up non-essential details. That was enough to satisfy them and they released me… Under the condition that I serve aboard a Coalition submarine called Sorrowful.”</EventText.callingkumo.o1.o2.o1.o2.o3.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o3.o1>“How was it like working in a Coalition submarine?”</EventText.callingkumo.o1.o2.o1.o2.o3.o1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o3.o1.c1>“It was horrible. The captain did not care for his crew and was fixated on following the Coalition laws. Breaking even a minor rule meant facing death or something worse.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.c1>“I remember there was this mechanic… I believe his name was Shepard… He got caught stealing from an outpost. When the captain found that out, he literally ordered one of the doctors to amputate mechanic’s hand as punishment. Afterwards, the poor guy ended up going crazy from the pain and trauma.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.c1>“You think this would intimidate people from trying to do crime. Which it did work on his crew but it didn’t work on me. For someone who is an expert at stealing, I know my ways around thievery. Hell, I even stole a few bottles of expensive booze from the captain himself! The captain spent weeks hunting for the culprit but never found a trace haha.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.c1>
|
||||
<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1>“Nice. How about security?"</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.c1>“They were god damn incompetent. There was this one incident, I was in the reactor room when a mudraptor broke in. I fled towards the nearest room for safety and the moment I opened the door, a security officer shot off my right leg!”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.c1>“I shit you not, I instantly fell onto the floor and I didn’t even realize my leg was gone until a medic pointed it out. I was then dragged to medbay to get treated… I could barely remember the rest as I slipped in and out of consciousness from all the blood loss.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.c1>“Now that I think about it, I wasn’t really lucky when I was with that crew. I was in so many accidents that I lost count… I actually felt bad for the medics, they had to patch me up every single time. In fact, I even got to know one of the medics personally. Her name was Dr. Pierce… She had a cold demeanor but always treated me nicely.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.c1>“Even when she found out I was once a Separatist, she never really held hostility towards me. I kind of wish I could meet her again or if I could, I like to bring her over towards the Separatists. At last, it’s a shame we stand on different sides and I bet it’s best if I don’t find her…”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1>“Dr. Pierce… You mean Bridgette Pierce?”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.c1>“Wait… Do you know her? Have you met her before?” She asks in surprise.</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1>“No, I heard it from a commissar who used to work in that crew.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“Tell me, did that commissar mentioned anything about her?”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Yes, she mentioned that Pierce took over as captain after the previous one went missing.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“She is the captain now? That’s... Unexpected.” Her voice trails off and she mutters something under her breath, barely audible but you manage to catch it through the radio, “Maybe I should find her again.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>"Kumo?"</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>She clears her throat, snapping back to the moment. “Thank you for the information. Anyway, that’s enough chit chat for now. Let’s get back to what you came here for.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“I agree.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>“No, I want to hear more stories.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>“I would love to share more but I have matters to attend to. So sadly I can’t keep this up.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>“Aww…”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>“No, that’s all I know.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>“Oh… That’s disappointing… Anyway, that’s enough chit chat for now. Let’s get back to what you came here for.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o2.c1>“Haha. Look at me, rambling on and on about the past... It’s best if I stop and get back to what you came here for.”</EventText.callingkumo.o1.o2.o1.o2.o3.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.callingkumo.o1.o2.o2>“I’m joking, I am here to collect what was owed.”</EventText.callingkumo.o1.o2.o2>
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<EventText.callingkumo.o1.o2.o2.c1>" As much as I love the silliness, I would rather we not waste anymore time.”</EventText.callingkumo.o1.o2.o2.c1>
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<EventText.kazuyakumo.c1>You see a high ranking officer in formal attire befitting a First Mate leaning against a wall. Her furtive eyes glance through the passersby until her eyes meet yours. She pushes herself off the wall and slowly approaches you, a friendly smile can be seen on her face as she says, “Look who we have here… The new Underdog of the Jovian people…”</EventText.kazuyakumo.c1>
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<EventText.kazuyakumo.o1>“Who are you?”</EventText.kazuyakumo.o1>
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<EventText.kazuyakumo.o1.c1>“That’s not important right now, I’ve been looking for someone… And you look like the perfect person for the task. Interested in a job?” She asks.</EventText.kazuyakumo.o1.c1>
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<EventText.kazuyakumo.o1.o1>“What’s the job?”</EventText.kazuyakumo.o1.o1>
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<EventText.kazuyakumo.o1.o1.c1>She glances around her for a second, making sure no one is listening in on the conversation, before leaning closer to you to continue. “There’s a Coalition traitor among my crew and I need an outsider like you to get rid of him.”</EventText.kazuyakumo.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1>“Who is the traitor?”</EventText.kazuyakumo.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.c1>Her face seems to darken when she answers, “As much as I hate to say this, the traitor is my captain.”</EventText.kazuyakumo.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1>“What?! If the captain is the traitor, why didn’t you report him to the authorities?”</EventText.kazuyakumo.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.c1>“I can’t do that. Being the second in command, my movements are being watched by the captain. If I report to the authorities, I would be executed the moment my captain realizes what I did.” She responds calmly.</EventText.kazuyakumo.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1>“So what do you suggest?”</EventText.kazuyakumo.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.c1>“Kill the captain for me.” She asserts.</EventText.kazuyakumo.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.c1>“No, I’ll be the witness and testimony to your actions. With that, you’ll be crowned as a hero among the Separatists… While I get to keep my crew safe.” A charming smile can be seen on the officer as the words leave her mouth.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1>“What else would I get in return?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.c1>She ponders for a bit, before replying, “I could lend you a hand on your travels by joining your crew. After all, I am one with many talents and skilled in many aspects. Unless you prefer something else in return, I can arrange that too.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o1>“Then what would happen to your crew if you joined me?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o1.c1>“I’ll make sure the crew gets a better captain once I leave them to join you.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Alright, I’ll help you with this. Give me a description of your captain.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o1.o2>“No way I’m doing this, you’re on your own.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.c1>“His name is John Smith. He has a burn scar on his face and a security officer following him around like a dog. It’s not hard to miss.” She explains.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1>“I’ll see what I can do about your traitor incident.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>“I’ll be waiting here for your good news and accomplishment.” She comments while giving a dry smile towards you.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>A scarred-faced captain and his commissar walk down the hallway. The numerous medals on the captain’s uniform indicate his prestigious status. He certainly matches the description of the traitor you’re looking for. You have the option to kill him now but perhaps talking to him first might reveal more about himself?</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>Go through with the plan and kill him.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>A traitor is a traitor… There is no point chatting with them. The captain and his commissar notice your hostility and prepare to defend themselves.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>Fight.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>The captain is dead and so is his loyal commissar. You should probably inform the first mate about your success...</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c2>“Haha! You have done well! News of the incident has spread quickly around the outpost. Don’t worry, I can handle any issues that arise from this. You have my words, you won’t get into any trouble.” She reassures you with a beaming smile.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>“I’m glad I could help but let’s talk about my reward.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>“Straight to the point? That’s fine by me. Still, where are my manners? My name is Kazuya Kumo, First Mate to the Separatists Vessel called Seawolf. Now have you considered my offer that I proposed earlier?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>“I did, welcome on board.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>“Thank you. Now that’s settled, I will join you as soon as you depart from the outpost. I just need to file some documents to the higher-ups and take care of a few loose ends here.” She says as she begins to leave.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>“Hold up, I like to ask you a few questions.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>She turns to you as she lets out a sigh, “Like right now? Alright… Go on, what would you like to ask?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>“What was your crew tasked with?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>“My crew is in charge of researching various artifacts and creatures in Europa.” She replies half heartedly to your question.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1>“What types of artifacts have you found?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>She chuckles, her tone playfully evasive. “Oh come now, I can’t just go around sharing what I have found… After all, it’s classified information.” Her teasing smirk lingers before softening into a sly smile. “But since we are going to be working together, I suppose I could share a little. My crew has been studying a material called dementonite that was extracted from an alien artifact. Have you heard about it?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“Good, then you should have heard about its unnatural properties… How it makes someone see things that defy logic. I have been trying to find a way to use them and by sheer luck I manage to learn how to merge the materials with our everyday tools. And mind you, it wasn’t an easy task.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Does that mean you can craft me some dementonite tools?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“As long as you get me the materials and tools to craft them, I can certainly do it. But I must warn you that wielding such tools may drive you crazy…. And if that happens, don’t hold me accountable for it.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“I know Captain Smith wasn’t a traitor. Tell me… Why did you want him dead?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>Initially surprised, she quickly covers it with a soft chuckle. “Since you know the truth, I suppose I don’t need to pretend in front of you.” She raises 2 fingers and continues, “There are two reasons why I wanted him dead. One was because he always placed his crewmates in danger. To him, the lives of a few people were insignificant compared to his own quest for power and knowledge.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“The second reason is that I wanted my revenge on him for killing my former captain… For killing someone who raised me when I was young… Someone who I saw as a fatherly figure.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“And you think killing him would fix everything?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“No… It wouldn’t have brought back those who died… But at least I avenged their death and those who have suffered under his wraith.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“So what’s your side of the story?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“What do you mean by that?” She asks, a little confused by your question.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“How did you end up with the Separatists?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“It’s a long story but to keep it short, when I was a kid, a war broke out at the outpost where I lived. My parents were caught in the crossfire and died. Amidst all the chaos, a Separatist captain came and saved me. That’s how I found myself with them.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>“How did you end up becoming a first mate of your crew?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>“It’s a long story but to keep it short, I was forced to be a first mate by John Smith. Honestly, I didn’t want the position but he insisted that I take it. Rejecting it was never an option since he had me at gunpoint.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>“Why did he want you as his first mate?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>“I don’t know, I never bother asking him. But from my guess, he either likes my talents or he just loves torturing me for whatever sick reason.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>“Alright, that's enough questions for now.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>“Wouldn’t it be better to put him in jail?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>“With his status and position, no. Believe me, I have tried but the evidence I once had is now deep in the abyss, making it impossible for me to throw him in jail.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>“Finally… I’ll go take care of things. I’ll see you later on.” She says, giving you a casual wave before walking away.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“No. What is it about?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c2>“Well… How do I describe it… Uh… It is something that exists beyond the realm of understanding… Even I have trouble comprehending it.” Her voice faltered, trailing off as though lost in a memory.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>For a moment, she blankly stares off into the distance with her furrow brows, before snapping out of the trance and rubbing the back of her neck with her hand. “Its shape and properties… Just feels unnatural. It’s hard to explain. Anyway, I have been trying to find a way to use them and by sheer luck I manage to learn how to merge the materials with our everyday tools. And mind you, it wasn’t an easy task.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o2>“What creatures are you researching about?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>“Oh come now, I can’t just go around sharing what I have done… After all, it’s classified information.” She says in a teasing manner, before continuing with a sly smile. “But since we are going to be working together, I could share some details. My crew has been studying mudraptors and have been finding ways to tame them. During our research, we managed to encounter a rare type of mudraptor… A ruby raptor.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>“What does it look like?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>“It is basically a mudraptor with a reddish shell, almost pinkish in color. We tried to capture it once but that thing was as fast as a tiger thresher. After it got away, we never saw it again. I can’t help but wonder how rare it was... Probably could have fetched a hefty price if we managed to catch it.” She comments, her tone tinged with disappointment at the end.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>“How did you find out that your captain was a traitor?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>She gives you a smirk as she says, “I have my ways of finding out the truth… Plus being the second in command, you would have to follow him around and obey his orders. Eventually he lets his guard down and you’ll see his true colors.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2>“I don’t need another crewmate… I want something else in return.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.c1>One of her eyebrows rises at your statement. “Oh? I wasn’t expecting you to reject my proposal… But that’s fine.” She comments, raising her right hand to rub her chin thoughtfully.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.c1>Eventually she reaches onto her belt, grabbing something and handing it to you. She continues, “To be honest, I don’t have much to offer at the moment… So tell you what, I’ll give you my radio. The frequency is already set, so you won’t need to remember it. When the time comes where you need help, just dock at a Separatists station and call me, I will return the favor."</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1>“How can I trust you won’t bail on me?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.c1>“If you are that paranoid, you can try calling me right now with the radio.” She replies calmly.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1>Try calling her on the radio.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>You press the button and speak into the radio. You can hear your own voice come through on the First Mate's radio, proving that it works. She smirks and says, “I assure you, I don’t hand out fake radios to someone who’s done me a great favor. Now does this ease your worries?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>“Alright, I’ll keep that in mind.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2>“You better keep your promise.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o2>“It’s fine. I’ll trust you on this.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o2.c1>“Now I shall get going, I got reports to do and things to clean up…” She says with a warm smile, giving you a casual wave before leaving.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o2.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o2.c2>“I will. After all, I don’t like owing people a favor. Now if you’ll excuse me, I got reports to do and a mess to clean up.” With that, she leaves you to take care of her tasks.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o2.c2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2>Approach the captain.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.c1>The menacing captain notices you approaching and he questions, “Is there something you need, citizen?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1>“Hey! It’s an honor to meet a captain like yourself! Can you please tell me some of your stories?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.c1>The captain examines you carefully to find out your motive but the moment he sees your enthusiasm, he perceives you as another curious seaman. His demeanor changes to one that is prideful as he speaks arrogantly, “Ah… Another young seafarer with such curiosity. You’re lucky to meet someone like me, not many captains have time to chat. Very well, I’ll share some war stories from my time.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.c1>You listen attentively as the captain points to each of his medals, explaining their significance. Some medals represent his brave conquests against various coalition outposts, while others commemorate his solo destruction of a fleet of coalition submarines. His feats are indeed remarkable. However, you suddenly grow curious about the burnt scars on his face.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1>“How did you get your scars?”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.c1>“During an escort mission, I was ambushed by a coalition submarine. Those coalition scums boarded our submarine and attempted to capture my crew alive. I wasn’t going to let that happen, so I blew my submarine up, taking all those scums down with me. Somehow I survived the blast, I was stuck under some rumbles and a submarine dropped by to rescue me. That’s how I got my scars.” He answers.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1>“You killed your whole crew just to stop the Coalitions?!”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.c1>“Of course. I did what was necessary to prevent valuable information from falling into our enemies’ hands. A death of a mere crew is nothing compared to the information we hold.” The captain states this coldly, as if it's a simple fact.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.c1>After listening to the captain’s words, you realize he is not a traitor but a ruthless captain loyal to the Separatists. You wonder why his first mate wants him dead until it dawns on you that maybe she just wants to protect her crew from a captain that merely sees them as pawns to use and dispose off. Now you have to decide… To continue with the plan of murdering him, despite knowing he is loyal to the Separatists… Or betray the First Mate by revealing her assassination plans to gain favor with the merciless captain?</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1>Kill the heartless captain and his commissar.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>You prepare yourself to murder them. The surprised party has no choice but to defend themselves.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2>Betray the First Mate by revealing her assassination plans.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.c1>The captain is not surprised by your revelation. He is well aware that such actions will happen eventually. Nonetheless, he thanks you for the information and rewards you with some cash before leaving to confront his first mate.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.c1>You stumble onto a scene that looks like two high ranking officers having a serious conversation.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.c1>“Damn those rats…” The first mate curses.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>The scarred-face captain stands tall, approaching his first mate with a sinister grin. He mocks her, “Kumo Kumo Kumo… You think you can outsmart me? Haven’t you learned from your mistakes? Now, I’m in a rather pleasant mood today… All you have to do is bow down and I’ll let it slide.”</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>The first mate clutches her fists and her spiteful eyes lock onto her captain. “Oh fuck you, Smith. I am done being your tool for your selfish gains. This ends here!” Her angry voice echoes through the halls as she quickly draws her weapon to attack her captain.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>Better leave while you can.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>“You god damn snitch! Get the hell out of my sight! I already have enough problems to deal with because of you.” She growls at you.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c2>“Once again, thank you for informing me about this. A shame such a potential person wasted her life for something so petty." The captain remarks.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c2>
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<EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.c2>“What a shame… Here I thought you were the chosen one. I guess you aren’t what the people claimed you to be.” She remarks in a disappointing tone and begins to walk away from you.</EventText.kazuyakumo.o1.o1.o1.o1.o1.o1.o1.o2.c2>
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<EventText.kazuyakumo.o1.o1.o2>“If there is a traitor, why didn’t you get rid of him yourself?”</EventText.kazuyakumo.o1.o1.o2>
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<EventText.kazuyakumo.o1.o1.o2.c1>She frowns at your question, “It’s complicated… I would have already done it myself a long time ago if I could. However, the traitor in question is my captain.”</EventText.kazuyakumo.o1.o1.o2.c1>
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<EventText.kazuyakumo.o1.o2>“I’m not interested.”</EventText.kazuyakumo.o1.o2>
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<EventText.kazuyakumo.o1.o2.c1>She shakes her head and scoffs, “I guess I’ve made a poor judgment on the person.” She proceeds to move away as though she is looking for another potential person. </EventText.kazuyakumo.o1.o2.c1>
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<EventText.kazuyakumo.o2>“Do I know you?”</EventText.kazuyakumo.o2>
|
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<EventText.kazuyakumo.o2.c1>“No… But you look like someone who could get things done. Interested in a job?” She asks.</EventText.kazuyakumo.o2.c1>
|
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<EventText.jokster.c1>You stumble upon a familiar looking red crate lying about on the floor.</EventText.jokster.c1>
|
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<EventText.jokster.o1>Approach and open it.</EventText.jokster.o1>
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<EventText.jokster.o1.c1>You open the crate and a clown pops out of it. “Ah! Praise the Honkmother! My favorite traveler! It’s so good to see you again! I would have offered you a game but you came at an unfortunate time…” The clown says solemnly.</EventText.jokster.o1.c1>
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<EventText.jokster.o1.o1>“What happened?”</EventText.jokster.o1.o1>
|
||||
<EventText.jokster.o1.o1.c1>“The outpost security took away my possessions and now I’m left with nothing but you, me and my crate!” He exclaims as he paces back and forth around his crate.</EventText.jokster.o1.o1.c1>
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<EventText.jokster.o1.o1.o1>“Uhhh… Okay.”</EventText.jokster.o1.o1.o1>
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<EventText.jokster.o1.o1.o1.c1>“They never understand the true joy in life! They are such a killjoy!” He comments and stops right in front of you. Staring directly at you, he continues, “But you… You understand the thrill of fun! You always come back for more… Or perhaps it’s fate that we always meet! Say, you own a submarine right? Can I tag along? I would love to join you on your travels!”</EventText.jokster.o1.o1.o1.c1>
|
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<EventText.jokster.o1.o1.o1.o1>“Sure.”</EventText.jokster.o1.o1.o1.o1>
|
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<EventText.jokster.o1.o1.o1.o1.c1>The clown jumps forward and embraces you in a tight hug. He lifts you off your feet and spins you around before letting you back down. “Hahaha! We’re going to be the best of friends! I can already feel it!”</EventText.jokster.o1.o1.o1.o1.c1>
|
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<EventText.jokster.o1.o1.o1.o1.o1.c1>“Oh wait! I forgot the most important thing… Introduction!” He jumps gracefully onto his crate and small pieces of confetti scatter around the air as he begins to introduce himself, “I am Jokster! A humble clown to our great Honkmother. And soon to be your new friend!”</EventText.jokster.o1.o1.o1.o1.o1.c1>
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<EventText.jokster.o1.o1.o1.o1.o1.o1.c1>“Hold up my friend! Since we are going to be close buddies from now on… As a gesture of good will, I would like to give you a small gift! Now all you have to do is make a random noise and I’ll instantly figure out what you want!” He states merrily.</EventText.jokster.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o1>“OooowOowOweewehehe Quack Quack.”</EventText.jokster.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.c1>“Quack quack? Oh! Quack quack!” The clown mutters to himself and immediately goes towards his red crate, pulling out a giant rubber ducky and places it into your hands. “Here’s your quack quack!” He mentions excitedly.</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.c1>
|
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<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1>...</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1>
|
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<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.c1>Noticing your confused look, he realizes something is off. “Ohhhhh! That’s what you mean! Wait a second, I got it right here!” He quickly sticks his head into his crate as if he was searching for something.</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>Eventually he pulls out a person in a rubber ducky diving suit and drops the body in front of you. “Tada! Your rubber ducky suit!” The clown gestures at it while smiling broadly.</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>Check on the person.</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>Whoever is inside the diving suit is still alive and breathing. However, she remains unresponsive when you attempt to wake her up.</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>That’s concerning…</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“Oh, don’t worry about the person inside the suit. She’s been like this for a while now.” He comments casually.</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
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<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Okay…?”</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“I hope you enjoy your gift! I put a lot of thoughts into them! Now let’s not dally around! We got a trip to travel!” He assures you to go back to your tasks.</EventText.jokster.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
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<EventText.jokster.o1.o1.o1.o1.o1.o1.o2>“ShhhreemTingingHoohoo Knoh Knoh.”</EventText.jokster.o1.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.c1>The clown listens carefully and then he sticks his hand into his pocket, pulling out a bike horn and placing it into your hands. “Here’s your knoh knoh!” He comments excitedly.</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.c1>Noticing your expression, he realizes something is off. “Is this not it? Wait wait wait, I knew it!” He moves toward his red crate and begins frantically searching for something.</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>“No no no, this isn’t it!” The clown mutters to himself as he tosses a harmonica over his shoulder and towards you.</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>Catch the instrument.</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>“Not this one either.” He mumbles, tossing an accordion over his shoulder and towards your direction.</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>Catch the other instrument.</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>“This one? No, it’s too big.” He murmurs as he somehow pulls out a guitar from the red crate and easily throws it over his head and towards your way.</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>Catch the incoming instrument.</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>“Ah ha! Found you!” The clown pulls out a pair of cymbals from his crate and moves toward you. “Here is your item!” He comments excitedly and places the instrument onto your already full arms.</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>“Thanks?”</EventText.jokster.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o3>“RatatatatatatataRatatataaa Click Click.”</EventText.jokster.o1.o1.o1.o1.o1.o1.o3>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o3.c1>“Click click huh?” The clown sticks his hand into his pants and pulls out a switch. Then he places the switch into your hand and comments excitedly, “Here’s your click click!”</EventText.jokster.o1.o1.o1.o1.o1.o1.o3.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o3.o1.c1>Noticing your expression, he realizes something is off. “Ohhh! That’s what you mean! Wait a second, I got it right here!” He quickly sticks his head into his crate as if he was searching for something.</EventText.jokster.o1.o1.o1.o1.o1.o1.o3.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o3.o1.o1.c1>Eventually he pulls out a pair of machine pistols and hands it over to you. “Here’s your ratata! Ammo not included of course!” He winks at you childishly.</EventText.jokster.o1.o1.o1.o1.o1.o1.o3.o1.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o3.o1.o1.o1>“Okay…”</EventText.jokster.o1.o1.o1.o1.o1.o1.o3.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1>“Well, ‘Jokster’, I have a few questions.”</EventText.jokster.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.c2>“Oh? Questions for me? Hehe! Ask away, my curious friend!” He replies.</EventText.jokster.o1.o1.o1.o1.o1.o1.c2>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o4>“Why are you called Jokster?”</EventText.jokster.o1.o1.o1.o1.o1.o1.o4>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o4.c1>“You see, my father is a joker and my mother is a jester… That’s why I’m Jokster!” The clown proclaims.</EventText.jokster.o1.o1.o1.o1.o1.o1.o4.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1>“What are you good at?”</EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.c1>“I bring jokes to you and I’m good at motivating the crew! If you need someone to clown around, I am the one you call to town!” He chuckles.</EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1>“Who is the Honkmother?”</EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1.c1>The clown gasps in shock at your question. “How could you not know her?! She is everything yet nothing. She’s the abyss that rides the fish! The lady that holds the world in her grasp yet tosses a pie at the glass! She’s the fun that flows through our veins and makes us glee in pain!”</EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1>"Huh?"</EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.c1>He sighs loudly as he continues, “It’s hard for me to explain if you can’t see the path of the bike horn. And if I were to explain fully, then the joke would simply fall flat you see.”</EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.c1>
|
||||
<EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o1>“Alright, I have nothing else to ask.”</EventText.jokster.o1.o1.o1.o1.o1.o1.o4.o1.o1.o1.o1>
|
||||
<EventText.jokster.o1.o1.o1.o2.c1>“Come on, don’t be like that! Imagine the fun we could have! You, me and your crew in a baby submarine! The fun would be endless!” The clown comments in an attempt to persuade you.</EventText.jokster.o1.o1.o1.o2.c1>
|
||||
<EventText.jokster.o1.o1.o1.o2.o1>“Fine, you can join us.”</EventText.jokster.o1.o1.o1.o2.o1>
|
||||
<EventText.jokster.o1.o1.o1.o2.o2>“No, we don’t need any more crewmates.”</EventText.jokster.o1.o1.o1.o2.o2>
|
||||
<EventText.jokster.o1.o1.o1.o2.o2.c1>His shoulder slums down in disappointment and responds in a gloomily tone, “Aw… But we had so much fun! Oh well… I will just continue my merry way.” With that, he begins to walk away in a rather sad yet dramatic way.</EventText.jokster.o1.o1.o1.o2.o2.c1>
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<EventText.jokster.o2>Walk away from it.</EventText.jokster.o2>
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<EventText.jokster.o2.c1>You decide to leave the crate alone. As you walk away, you hear grumble noises coming from the crate.</EventText.jokster.o2.c1>
|
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<EventText.jokster.c2>You stumble upon a rather familiar looking red crate lying about on the floor.</EventText.jokster.c2>
|
||||
<EventText.jokster.o3.c1>You open the crate and a clown pops out of it. The clown does a bow and greets you warmly, “Hello traveler! I was not expecting to see you again! It’s nice to see you well and healthy.”</EventText.jokster.o3.c1>
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||||
<EventText.jokster.o3.o1>“What are you doing here?”</EventText.jokster.o3.o1>
|
||||
<EventText.jokster.o3.o1.c1>“I’m here on clown business, by the request of our great Honkmother… Say, since you are here, do you like to play another game?” He asks.</EventText.jokster.o3.o1.c1>
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||||
<EventText.jokster.o3.o1.o1.c1>“Hehehe! Fantastic!” The clown replies excitedly as he shoves his hands into his pocket and pulls out a color pill in each of his hands. “On my left is a blue pill. On my right is a red pill. All you have to do is choose one and eat it!” He playfully smiles at you as he offers the pills to you once again.</EventText.jokster.o3.o1.o1.c1>
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<EventText.jokster.o3.o1.o1.o1>“Can you give me a hint on which pill is good?”</EventText.jokster.o3.o1.o1.o1>
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<EventText.jokster.o3.o1.o1.o1.c1>“One does not share what the pill does, but does know it gives a buzz. You will never know what’s in the pills, for it may help or it may kill. Do not think and just eat, for they will taste ever so sweet.”</EventText.jokster.o3.o1.o1.o1.c1>
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<EventText.jokster.o3.o1.o1.o1.o1>Take the blue pill and eat it.</EventText.jokster.o3.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.c1>You eat the pill and it leaves a weird yet sweet aftertaste in your mouth. It will take a while before the pill takes effect.</EventText.jokster.o3.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.c1>“Oh? Haha! An excellent choice! Let’s hope the pill aids you in any jolly way possible! Now business calls and I must go. I hope we meet again, traveler!” The clown giggles and runs away before you can say anything.</EventText.jokster.o3.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c1>As you walk around the area, you feel as though something was wrong with your body. You couldn't exactly tell what's wrong but your vision begins to blur and you definitely feel sick. Whatever was in the pill might have poisoned you...</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c1>
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<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o1>Better find a doctor soon.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c2>As you walk around the place, you feel slightly rejuvenated and any injuries you sustain before begin to slowly heal. Whatever was in the pill has made you feel better.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c2>
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<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o2>Nice.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o2>
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||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c3>As you go about doing your task, you swear you see something run past you. When you turn your head to check, there is nothing there. Are you imagining things? Who knows? Perhaps there was something wrong with the pill you ate a while back...</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c3>
|
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<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o3>Maybe it's time to see a doctor.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o3>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c4>As you go about doing your tasks, you notice your reflexes are faster than usual. You feel like you can definitely get things done swiftly. Whatever was in the pill has boosted you up.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c4>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o4>Hell yeah!</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o4>
|
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<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c5>As you go about doing your tasks, you begin to feel feverish and your muscles start to ache. Whatever was in the pill had given you a sore throat too.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c5>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c6>As you walk around the area, you accidentally stub your toe on a table but you don't feel any pain. You decide to pinch yourself hard on the arm to see if you feel anything and you realize you don’t really feel pain. At this point, you feel as though you can wrestle a mudraptor with your bare hands and win the fight. Whatever was in the pill has jack you up.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c6>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c7>As you walk around the area, you suddenly collapse to the floor. When you wake up, your head is spinning and your body feels cold. You also realize you are bleeding on your chest. You are unsure what causes the bleeding but you get a feeling that it has something to do with the pill you took a while back.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c7>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c8>As you walk around the place, you feel a sharp pain coming from your stomach and you begin to vomit at the side of the hallway. You wipe off the puke that is still on your mouth and pant slightly in discomfort. Whatever was in the pill made you feel extremely sick.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c8>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o5>Maybe it’s time to see a doctor.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.o5>
|
||||
<EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c9>As you go about doing your tasks, you notice you haven’t been breathing for a while… In fact, you feel like your skin has grown resistant to the atmospheric pressure. Whatever was in the pill has made you immune to pressure for the time being.</EventText.jokster.o3.o1.o1.o1.o1.o1.o1.c9>
|
||||
<EventText.jokster.o3.o1.o1.o1.o2>Take the red pill and eat it.</EventText.jokster.o3.o1.o1.o1.o2>
|
||||
<EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c1>As you go about doing your tasks, you start to feel feverish... As if your whole skin is burning. Perhaps the pill you ate contained something radioactive?</EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c2>As you walk around the place, your body begins to feel stiff and your movement slowly becomes rigid. Whatever was in the pill might have caused this...</EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c2>
|
||||
<EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c3>As you walk around the area, you suddenly clutch your chest tightly with your hands and begin gasping for air... Whatever was in the pill had certainly screwed you up...</EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c3>
|
||||
<EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c4>As you go about doing your tasks, you suddenly lose consciousness and collapse on the floor. By the time you wake up, you feel like you just hit your head on something and you struggle to regain your footing as you feel disoriented. Whatever was in the pill has certainly given you a splitting headache.</EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c4>
|
||||
<EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c5>As you go about doing your tasks, you begin to feel an unbearable pain coming from your abdomen, as if something is burning through your stomach. Perhaps the pill you took from the clown was a bad choice...</EventText.jokster.o3.o1.o1.o1.o2.o1.o1.c5>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3>Observe the clown.</EventText.jokster.o3.o1.o1.o1.o3>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.c1>You study the clown closely, he looks exactly like how he was when you first met him. However, when you take a closer look at his face, you notice that his red ball on his nose seems awfully shiny compared to the last time you met him. Perhaps you want to do something mischievous?</EventText.jokster.o3.o1.o1.o1.o3.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1>Honk the clown’s nose.</EventText.jokster.o3.o1.o1.o1.o3.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.c1>You press hard on it and he flinches away from your hand, causing you to rip off his red nose. Placing his hands over his nose, he screams loudly as if he’s in pain, “AHHH! What have you done! It hurts!”</EventText.jokster.o3.o1.o1.o1.o3.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1>“Oh no…”</EventText.jokster.o3.o1.o1.o1.o3.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1.c1>Seeing your panic expression, his screaming turns into laughter as he removes his hands from his nose to laugh at you. You can see he is perfectly fine. In fact, there is a new red nose replacing the one you took. When you look at the fake nose that is in your hand, you notice there is a purple pill hidden inside it.</EventText.jokster.o3.o1.o1.o1.o3.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.c1>“Oh? How interesting… I was expecting you to take the purple pill… No matter, you still made a great choice. Let’s hope the pill aids you in any jolly way possible! Now business calls and I must go. I hope we meet again, traveler!” The clown giggles and runs away before you can say anything.</EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1>Take the purple pill and eat it.</EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.c1>You eat the pill and oddly enough, it tastes extremely sweet when it touches your tongue. It will take a while before the pill takes effect.</EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.c2>“Oh? What an interesting choice you made! Well done… Let’s hope the pill aids you in any jolly way possible! Now business calls and I must go. I hope we meet again, traveler!” The clown giggles and runs away before you can say anything.</EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.c2>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.o1.c1>As you walk around the area, you suddenly feel as if your brain has expanded and you seem to be wiser than usual. Whatever was in the pill has made you more experienced than before.</EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.o1.c2>As you walk around the place, your eyes slowly widen as knowledge floods into your mind. You realize you know how to fabricate backpacks at the back of your head. You guess eating the purple pill was not a bad idea after all.</EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.o1.c2>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1>Cheers.</EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.o1.c3>As you go about doing your tasks, you suddenly feel a surge of energy. You are able to run faster, hit things harder and hold your breath longer than usual. Whatever was in the pill has temporarily made you a killing machine.</EventText.jokster.o3.o1.o1.o1.o3.o1.o1.o1.o1.o1.c3>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o2>“Haha, that’s funny.”</EventText.jokster.o3.o1.o1.o1.o3.o1.o2>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o1.o2.c1>Eventually his screaming turns into laughter when he notices you laughing. He removes his hands from his nose and you can see he is perfectly fine. In fact, there is a new red nose replacing the one you took. When you look at the fake nose that is in your hand, you notice there is a purple pill hidden inside it.</EventText.jokster.o3.o1.o1.o1.o3.o1.o2.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.c2>You study the clown closely, he looks like any other clowns you have seen in Europa. Just a goofy innocent clown offering you rather peculiar pills.</EventText.jokster.o3.o1.o1.o1.o3.c2>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2>Stare at the clown.</EventText.jokster.o3.o1.o1.o1.o3.o2>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.c1>The clown stares back at you with each colored pill on his hands, waiting for your decision.</EventText.jokster.o3.o1.o1.o1.o3.o2.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1>Continue to stare at the clown.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.c1>The clown continues to stare back at you with each pill in his hands. He waits patiently for you to make a choice.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.c1>He gazes at you as you gaze back at him, his unwavering hands holding tightly onto the colorful capsules. He awaits your move.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.c1>The clown tilts his head slightly at your constant staring without moving the rest of his body. You swear you hear a crack from his neck. Yet the clown carries on with the stare without batting an eye.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.c1>The clown finally breaks eye contact, glancing between the two pills in his hands, he begins to juggle the pills. At some point, you notice that the two pills he was juggling turns into three… And then four… And five… As soon as he catches all of them, he extends one pill in each hand towards you. Somehow, the rest of the pills magically disappear into thin air like they were never there.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.c1>The clown pulls his pants outwards and drops the pills into his pants. Shaking his hips a little, he extends his hands out towards you again, offering the same coloured pills to you. You are left wondering how the pills end up in his hands…</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.c1>The clown pops the pills into his mouth and swallows them. Afterwards he tilts his head to the side and smacks his head a few times with his left hand, causing the pills to drop out of his ear and onto his hand. Then he proceeds to offer the pills to you and waits for you to make a decision.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.c1>The clown claps his hands together tightly and opens his palms. Instead of seeing the pills, you see a shimmering pile of purple dust leaving his hands as he shakes it off. He shoves his hands into his pockets, pulls out another set of pills and waits for you to decide.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>The clown snorts the pills into his red nose and begins to wheeze a little. Eventually he coughs, spitting out the pills onto each of his hands and offers it to you.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>The clown tosses the pills over his shoulder and proceeds to pull out a scroll from his shirt. He carefully unrolls the scroll and starts to read it out loud to you, “Dear player… Will ye make a choice in choosing thy pills? For I will run out of words to write if thou keep this up. Yours sincerely, Noveva, the author of this event.”</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>Once he finishes the wonderful speech, he pulls out the two pills from his pockets and waits for your response.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>Heed the advice and eat the blue pill.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>Heed the advice and eat the red pill.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.c1>“Dammit, I thought this would work on you… Oh well, I guess you became a mute… Which isn’t a bad thing because if you make a sound now, I will literally explode and die! Hehehaha!” The clown proclaims.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1>“Boo!”</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.c1>“Noooo! You said a word! Now I’m going to–”</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.o1.c1>Before the clown can finish his words, he explodes into a pool of crimson blood, leaving behind his clown shoes and money on where he stood. </EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.o1.o1>Pick up the free cash from the corpse and leave.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.o1.o1.c1>You pick up 500mks from the bloody clown and quickly leave before anyone notices the incident.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.c1>Without a warning, the clown shoves both the pills deep into your throat and shuts your mouth abruptly. You try to spit out the pills but you realize they are stuck and you end up coughing violently instead.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.c1>By the time you regain your footing, the clown is gone and you end up swallowing both the red and blue pill. Let’s hope they are nothing bad…</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1>Pray silently.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.c1>As you walk around the place, you suddenly feel a sharp pain in your chest like someone is breaking your ribs from the inside. The next thing you know, a baby mudraptor burst out of your chest and you are left horrified with what you see. You try to react but you immediately pass out from the shock.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.c1>Eventually you wake up and remembering your situation, you try your best to defend yourself from the newborn creature. However, when you look around, it is nowhere in sight. Feeling confused, you check your chest. Instead of a big hole, you find out that there were deep cuts and scratches all over it.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.o1.c1>You glance over at your hands and they are covered in blood. Did you cause this? Or was it the effects of the pills? Whatever it is, you need to find a doctor quickly before you bleed to death.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1>Help… Help me.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.c1>While you desperately try to stop the bleeding, you feel as though your wounds begin to seal themselves and your bleeding slowly comes to a halt. Was it the effects of the pills again…?</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1>I don’t know.</EventText.jokster.o3.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o1.o1.c2>“Come on… You travel this far… Why not take a break and play a little game? Trust me, it will be fun!” The clown assures you innocently.</EventText.jokster.o3.o1.o1.c2>
|
||||
<EventText.jokster.o3.o1.o1.o2>“Fine, let’s play.”</EventText.jokster.o3.o1.o1.o2>
|
||||
<EventText.jokster.o3.o1.o1.o3>“No, I’m leaving.”</EventText.jokster.o3.o1.o1.o3>
|
||||
<EventText.jokster.o3.o1.o1.o3.c1>His shoulder slums down in defeat and responds in a gloomily tone, “Aw… What a party pooper you are!” He begins to walk away in a rather sad yet dramatic way.</EventText.jokster.o3.o1.o1.o3.c1>
|
||||
<EventText.jokster.o3.c2>You try to walk away from the crate but the lid of the crate pops open. A clown raises from it, stretches his arms up as he does a big yawn. He asks casually, “Who disturbs my slumber?” However, his sleepy demeanor changes to a lively mood when he sees you. “Oh! Hi there traveler! I was not expecting to see you here!”</EventText.jokster.o3.c2>
|
||||
<EventText.jokster.c3>You stumble upon a suspicious looking crate lying about on the floor.</EventText.jokster.c3>
|
||||
<EventText.jokster.o3>Approach the crate.</EventText.jokster.o3>
|
||||
<EventText.jokster.o3.c3>As you move closer to it, you see a clown symbol on the crate. You wonder why there is a clown crate lying about in the middle of nowhere. Do you wish to open it?</EventText.jokster.o3.c3>
|
||||
<EventText.jokster.o3.o2>Check the crate by shaking it.</EventText.jokster.o3.o2>
|
||||
<EventText.jokster.o3.o2.c1>You attempt to pick up the crate to shake it but fail to do so as it seems to be quite heavy.</EventText.jokster.o3.o2.c1>
|
||||
<EventText.jokster.o3.o2.o1>Open the crate.</EventText.jokster.o3.o2.o1>
|
||||
<EventText.jokster.o3.o2.o2>Walk away from the crate.</EventText.jokster.o3.o2.o2>
|
||||
<EventText.jokster.o3.o3.c1>The moment you pry the lid open, a clown comes bursting out of the crate, sending the lid flying towards a random direction.</EventText.jokster.o3.o3.c1>
|
||||
<EventText.jokster.o3.o3.o1.c1>“My my! Who do we have here? Another traveler wandering amidst the land? Say, it has been a while since I saw your kind.”</EventText.jokster.o3.o3.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.c1>“A faithful disciple to our great Honkmother! Here to bring joy to all around!” The clown opens his hands out in a dramatic fashion.</EventText.jokster.o3.o3.o1.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1>“Why are you in a crate?”</EventText.jokster.o3.o3.o1.o1.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.c1>“It’s my home of course! Very cozy and warm!” The clown says in a cheerful manner.</EventText.jokster.o3.o3.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1>“Okay, what do you want?”</EventText.jokster.o3.o3.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.c1>“I want to play a game. And I’m sure you do too! So, let’s play a game!” He says gleefully.</EventText.jokster.o3.o3.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1.c1>“Hahaha! I knew you would say yes!” The clown prances around for a while before stopping right in front of you. He shoves his hands into his pockets, pulling out a pill on each of his hands and extends them towards you. “On my left is a blue pill. On my right is a red pill. All you have to do is choose one and eat it! Simple yes?”</EventText.jokster.o3.o3.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1>“What do the pills do?”</EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.c1>“That won’t be fun if I tell you what it does… And the thrill is finding it out yourself!”</EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.c1>“Ohhh! Hehe… Good choice! Let’s hope the pill helps you in any funny way it can! Now I have to go… I hope we meet again, traveler!” The clown chortles and runs away before you can say anything.</EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>"Boo!"</EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>Before the clown can finish his words, he explodes into a pool of crimson blood, leaving behind his clown shoes and money on where he stood.</EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>Help... Help me.</EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1>“Nope.”</EventText.jokster.o3.o3.o1.o1.o1.o1.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1.c2>“Come on, it will be a fun game! I promise! You can trust me, traveler!” The clown assures you.</EventText.jokster.o3.o3.o1.o1.o1.o1.o1.c2>
|
||||
<EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o2.c1>His shoulder slums down in defeat and responds in a gloomily tone, “Aw… I thought we could have fun! What a party pooper!” He begins to walk away in a rather sad yet dramatic way.</EventText.jokster.o3.o3.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o2>“What are you doing in a crate?”</EventText.jokster.o3.o3.o1.o1.o2>
|
||||
<EventText.jokster.o3.o3.o1.o1.o2.c1>“Working of course! Like how you work in a submarine, I have my own workplace too you know!” The clown exclaims.</EventText.jokster.o3.o3.o1.o1.o2.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1>Punch the clown in the face.</EventText.jokster.o3.o3.o1.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.c2>The clown winces in pain and clutches his red nose. Then he begins screaming at the top of his lungs. “Security! Security! There is a guy assaulting me! I need HELP!”</EventText.jokster.o3.o3.o1.o1.c2>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3>Look around.</EventText.jokster.o3.o3.o1.o1.o3>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.c1>Regardless of how much the clown screams, the security personnels ignore the clown and continue their patrol like nothing happened.</EventText.jokster.o3.o3.o1.o1.o3.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.o1>Punch the clown in the face again.</EventText.jokster.o3.o3.o1.o1.o3.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.o1.c1>Another groan left the clown’s mouth. He rubs his face and his cheerful voice changes to a more threatening tone, “Don’t make me shit my pants!”</EventText.jokster.o3.o3.o1.o1.o3.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.o1.o1>Punch the clown for the third time.</EventText.jokster.o3.o3.o1.o1.o3.o1.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.o1.o1.c1>This time the clown takes the punch straight on and his red nose dent inwards on his mask. He pulls up his long sleeves as if he was ready to give a fist fight but then he thinks for a second. Soon, he changes his mind and sticks his hand into his pants, pulling out a HMG. Pointing the gun at your face, he declares loudly, “I will defend myself!”</EventText.jokster.o3.o3.o1.o1.o3.o1.o1.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.o1.o1.o1>Oh no… Time to defend yourself!</EventText.jokster.o3.o3.o1.o1.o3.o1.o1.o1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.o1.o2>Leave the bruised clown alone.</EventText.jokster.o3.o3.o1.o1.o3.o1.o2>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.o1.o2.c1>That’s enough punching for the day. You left the bruised clown who is still trying to get the attention of the guards. </EventText.jokster.o3.o3.o1.o1.o3.o1.o2.c1>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.o2>Leave the clown.</EventText.jokster.o3.o3.o1.o1.o3.o2>
|
||||
<EventText.jokster.o3.o3.o1.o1.o3.o2.c1>It’s best to get away before trouble comes. You left the screaming clown who is still trying to get the attention of the guards.</EventText.jokster.o3.o3.o1.o1.o3.o2.c1>
|
||||
<EventText.jokster.o3.o3.c2>Before you can walk away, a clown comes bursting out of the crate, sending the lid flying towards you. You manage to duck under the lid before it hits your face.</EventText.jokster.o3.o3.c2>
|
||||
<EventText.jokster.o3.o3.o1>Phew... That was close.</EventText.jokster.o3.o3.o1>
|
||||
<EventText.jokster.o4>Leave it alone.</EventText.jokster.o4>
|
||||
<EventText.jokster.o4.c1>You decided to leave the crate alone. As you walked away, you swore you heard a chuckle coming from the crate.</EventText.jokster.o4.c1>
|
||||
<EventText.sadashikira.c1>You enter a scene where you witness a military officer engage in a tense confrontation with three civilians. Based on what you can see, you feel that something is about to happen.</EventText.sadashikira.c1>
|
||||
<EventText.sadashikira.o1>Watch from a distance.</EventText.sadashikira.o1>
|
||||
<EventText.sadashikira.o1.c1>The officer maintains her stance, exuding authority as she addresses the group with confidence. However, you notice two individuals exhibiting defiance, while the last person appears nervously twiddling with something in their pocket.</EventText.sadashikira.o1.c1>
|
||||
<EventText.sadashikira.o1.o1>Observe the two bold civilians.</EventText.sadashikira.o1.o1>
|
||||
<EventText.sadashikira.o1.o1.c1>They look like they do not want to cooperate with the officer… Not only that, they seem to be acting imprudent towards her.</EventText.sadashikira.o1.o1.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.c1>Before she can utter another word, the two defiant civilians launch an attack on her, while the anxious civilian makes a dash to flee from the scene. "Stop that individual! He's carrying a bomb!" The officer shouts, attempting to alert her colleagues to the fleeing suspect.</EventText.sadashikira.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1>Chase after the nervous civilian.</EventText.sadashikira.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.c1>As you close in on the civilian, he finds himself trapped and with no place for escape. Desperate, he turns toward you, attempting to draw a revolver from his pocket.</EventText.sadashikira.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1>“Stop! I want to talk!”</EventText.sadashikira.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.c1>"Talk?! Is that why you're chasing me?" The civilian queries, casting a puzzled glance your way, uncertain whether to initiate an attack or not.</EventText.sadashikira.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1>“Calm down, you don’t need to do this.”</EventText.sadashikira.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1.c1>"I– I don't want to... They forced me into this. I have no choice, they'll kill me if I refuse!" He cries out, his hands shaking as he aims the gun at you.</EventText.sadashikira.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1>“Drop your weapon and surrender yourself. I’m sure they will lessen your crimes if you cooperate.”</EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.c1>After a moment of contemplation, he pleads in desperation, "Please, don't report me. I can't afford to be arrested! I'll drop the weapon and hand over the bomb. Just act like you never saw me and I'll disappear from your life."</EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o1>“Okay, hand over the items.”</EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o1.c1>The civilian complies, surrendering both the gun and the device. "Thank you. I'll disappear before you know it." He says before bolting away at full speed.</EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>Fortunately, the bomb device is inactive. You should probably bring it back to the officer.</EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o2>“No, I can’t do that.”</EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o2.c1>“Then you leave me no choice…” He says with a somber expression, raising his gun toward you. With no alternative, you're forced to defend yourself.</EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.c2>"No... The coalition won't show mercy. In their eyes, I'm already condemned. I– I'm sorry, but I had no other option." He says with a somber expression, raising his gun toward you. With no alternative, you're forced to defend yourself.</EventText.sadashikira.o1.o1.o1.o1.o1.o1.o1.c2>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o1.o2>Attempt to disarm the person while they are distracted.</EventText.sadashikira.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o2>Attempt to disarm the person.</EventText.sadashikira.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o2.c1>You move swiftly, grabbing their wrists and dislodging the revolver from their grasp. The civilian is taken aback but quickly recovers and reaches for a knife, clearly intent on causing you harm. </EventText.sadashikira.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o2.o1.c1>You retrieve the device from the civilian. Luckily, the bomb appears to be inactive. It would be wise to bring it back to the officer.</EventText.sadashikira.o1.o1.o1.o1.o2.o1.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o2.c2>You attempt to disarm the civilian, but he skillfully evades your grasp, keeping himself out of reach. Now, you find yourself staring down the barrel of a gun.</EventText.sadashikira.o1.o1.o1.o1.o2.c2>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o2.o1>Oh no...</EventText.sadashikira.o1.o1.o1.o1.o2.o1>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o3>Rush the person.</EventText.sadashikira.o1.o1.o1.o1.o3>
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<EventText.sadashikira.o1.o1.o1.o1.o3.c1>Upon seeing you approach, the civilian becomes frantic, causing him to falter in his movements and providing you with an opportunity to capitalize on the situation.</EventText.sadashikira.o1.o1.o1.o1.o3.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.c1>When you return to the officer's side, you see she has successfully subdued the attackers. Now she is tending to her wounds while giving orders to the guards to begin patrols.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1>Approach the officer.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.c1>She shifts her focus to you as she notices you drawing near.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1>Pass the bomb device to her.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.c1>She takes a moment to examine the device before remarking, “It’s not armed, that’s good. What happened to the culprit?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1>“He got away.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.c1>“Interesting… How did you acquire the bomb?” She inquires.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1>”He dropped it while running away.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.c1>“I see…” She beckons one of the guards over and entrusts them with the device. After briefing them on what needs to be done, the guard nods and departs. Returning her focus to you, she adds, “I wasn't expecting to see you again but I am glad you are here. If you didn't intervene, the situation may have escalated.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1>“Glad I could help, how have you been?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.c1>“I’ve been good. Life is still the same for a soldier like me.” She answers briefly.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1>"Continue."</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.c1>She suddenly shifts the topic and says, “Although, there is a question I would like to ask you personally.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Okay.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“The first time we met, you said you were heading towards the Eye of Europa. What is your reason for going there?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“I want to know what lies in the Eye of Europa.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“I see…” She murmurs, her fingers resting under her chin as she contemplates something.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Wait, why did you ask this question?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>“To get away from jovian radiation.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>“But isn’t heading deeper into the abyss dangerous as well? From what I know, the deeper you go, the more abyssal creatures you’ll meet.” She says.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>“It is better than slowly dying to radiation.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>“Fair point.” She remarks at your statement.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>“I’ve been thinking for a while now… About the Eye… I wish to visit it again and since your crew is heading there, I’m wondering if your crew is willing to accept another officer.” She asks.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>“Of course! We could use another person like you.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>“By the way, I haven’t actually introduced myself. Name's Sadashi Kira, or you can call me Sergeant Kira.” She states, extending her hand out to shake yours.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>“Great! Welcome on board.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>“Wait, I have a request before I join. Is your crew able to provide alcohol for me throughout the journey?” She inquires.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>“Sure, we have alcohol on board, we can provide some for you.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>A faint smile tugged at her lips as she murmured, “Finally, I don’t need to be sober for this shit…” Upon catching your raised eyebrow, she hastily conceals her smile. “Ahem... I’ll report for duty once we depart from here. For now, I need to submit reports about this incident to the higher ups.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o2>“Sorry Sarge, we need you sober for this one.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o2>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o2.c1>She lets out a disappointing sigh, “Understood. I’ll report for duty once we depart from here. For now, I need to submit reports about this incident to the higher ups.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o1.o2.c1>
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||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2>“Hold up, can I ask you a few questions?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.c1>“Affirmative. Ask away.” She replies.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1>“What do you specialize in?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.c1>"I specialize in close-quarters combat." She declares, gesturing to the boarding axe strapped behind her back. "If any hostiles breach the submarine, I can handle them with ease. Additionally, if you need a gunner on the submarine, I can do that as well. So, feel free to assign me wherever needed."</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1>“Why do I see you on different outposts?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.c1>“The coalition assigned me to do an inspection on their outposts. This is to ensure another incident like Sigil does not happen again.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1>“Sigil incident?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.c1>“Not sure if you were aware, but there was a husk outbreak during a ceremony in a city called Sigil. We had no clue how it happened but we lost over a hundred people to the husk parasite. Now that outpost is overrun with the husks and any attempt in reclaiming it is futile.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1>“That’s awful.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.c1>“Yeah… And my previous crew was on that station when it happened. I should have interrogated the captain about the incident when I joined his crew. However, I think it doesn’t matter anymore at this point.” She added.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1>“Why did you leave your previous crew?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>“It’s a long story… If I start from the beginning, our captain was kidnapped by separatists on an outpost. I tried to reach him in time to save him but I was too late. Somehow they planned the ambush from the start, catching us off guard. In the end, the whole crew became a mess without a captain to lead the way.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>“Our Chief Medical Officer, Bridgette Pierce, ended up being the new captain for the crew. However, I believe she wasn’t mentally ready for the role. She did not have the skills to keep the crew together. So, I just couldn’t stay in a crew that is falling apart…”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>“Why didn’t you become the captain instead?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>“I did think about it… It probably would have been better if I was the captain…” She states solemnly as her eyes show a subtle glint of remorse. Soon, she composes herself and continues, “But I rather be at the front lines risking my life to protect my crew. After all, that’s what I was trained to do, to save people. Plus I don’t like the idea of sitting behind a navigation terminal while my comrades risk their life to protect me.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2>“Sorry, we have enough people at the moment.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.c1>“Understood. Well… Once again, thanks for the help. I’ll have to return to my duty and file a report about this incident.” With that, she departs to resume her work.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o1.o1.o2.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2>“I heard rumors that the Eye can stop the radiation, so I’m heading there to see if it’s true.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.o2>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3>“I don't know.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.c1>She raises one of her eyebrows and asks, “If you're uncertain, why are you still heading in that direction?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.c1>
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||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1>”Somehow I feel it calls for me… That I must reach it.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.c1>“Hm… It looks like the Eye calls for those who seek it… Or more like sing for us to reach it.” She mutters as she places her fingers under her chin, pondering about something.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o1.c1>
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||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2>“There is nothing to do here, so I guess I yearn for adventure.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o1.o1.o3.o2>
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||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.c2>“Could have been better. I got into an incident a while back, someone knocked me out and stole my valuables… Not sure who it was but I’m sure it’s some lowlife.” She responds with a hint of disdain.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.c2>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o2>"Oh... I wonder who would do that."</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o2>
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||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o2.c1>She suddenly shifts the topic and says, “Anyway, there is a question I would like to ask you personally.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o2.c1>
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.c3>“I’ve been good. In fact, I heard from my peers that someone from your crew rescued me when I was incapacitated by a separatist captain some time ago. Just letting you know, I appreciate that. If it weren't for your crew, I wouldn't be here today.” She answers with a hint of gratitude.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.c3>
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||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o3>"Your welcome."</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o1.o1.o3>
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||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o2>“I managed to snatch it off him while fighting him.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o2>“I dealt with him.”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o2>Toss the bomb device towards her.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o2>
|
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<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o2.c1>With effortless grace, she snags the device with a single hand and furrows her brow in slight concern. After inspecting the device, she remarks, “Not armed, good. You shouldn’t be tossing a device like that. Anyway, what happened to the culprit?”</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.o1.o2.c1>
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||||
<EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.c2>When you return to the officer's side, you see she has successfully subdued the attackers. Now she is tending to her wounds while giving orders to the guards to begin patrols. It’s best not to disturb her unless you have the bomb to show as proof that you've dealt with the culprit.</EventText.sadashikira.o1.o1.o1.o1.o3.o1.o1.c2>
|
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<EventText.sadashikira.o1.o1.o1.o2>Do nothing about it.</EventText.sadashikira.o1.o1.o1.o2>
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<EventText.sadashikira.o1.o1.o1.o2.c1>
|
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An urgent announcement blares over the PA system. "Attention, everyone. We have reason to believe that a bomb has been planted on the station. Exercise caution and evacuate to a secure area immediately."</EventText.sadashikira.o1.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o1.o1.o1.o2.c2>You found the bomb lying on the floor. There is no way to defuse it. Better find a way to get rid of it!</EventText.sadashikira.o1.o1.o1.o2.c2>
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<EventText.sadashikira.o1.o1.o1.o2.o1>Shit...</EventText.sadashikira.o1.o1.o1.o2.o1>
|
||||
<EventText.sadashikira.o1.o2>Observe the nervous civilian.</EventText.sadashikira.o1.o2>
|
||||
<EventText.sadashikira.o1.o2.c1>The civilian seems to be hiding something. From where you are standing, you can almost see a device with random wires sticking out of their pocket.</EventText.sadashikira.o1.o2.c1>
|
||||
<EventText.sadashikira.o2>Move closer and listen in.</EventText.sadashikira.o2>
|
||||
<EventText.sadashikira.o2.c1>As you draw nearer, you notice a flicker of recognition in the officer's eyes upon sensing your presence. However, she maintains a stern expression as her attention returns to the civilians. “I won't repeat myself. I'm here to conduct a search and it’s best if you cooperate.” She asserts firmly.</EventText.sadashikira.o2.c1>
|
||||
<EventText.sadashikira.o2.o1.c1>“You officers always love sticking your nose where they don't belong! To hell with this!” One of the civilians retorts, signaling to a nervous companion behind him, who stammers nervously, "W-Wait, now?"</EventText.sadashikira.o2.o1.c1>
|
||||
<EventText.sadashikira.o2.o1.o1.c1>“Yes! Do it!” He exclaims. With that, the nervous civilian takes off, brandishing a device adorned with an array of colored wires. You observe the officer attempting to pursue the fleeing individual, only to be intercepted by two burly civilians intent on assaulting her. "Damn it! Stop that guy! He got a bomb!" The officer shouts, attempting to capture her colleague's attention amidst the chaos.</EventText.sadashikira.o2.o1.o1.c1>
|
||||
<EventText.sadashikira.c2>As you enter the room, your eyes are drawn to the weary figure before you, a military officer that you have met a while back. However, she looks different… Her uniform, once a symbol of discipline and authority, now hangs loosely from her frame, the fabric wrinkled and stained with the dust of neglect.</EventText.sadashikira.c2>
|
||||
<EventText.sadashikira.o3.c1>You notice the telltale signs of exhaustion etched into every line of her face. No matter what the clowns do around her, her eyes seem unfocused as her gaze is fixed on a distant point… As if lost in a world of her own.</EventText.sadashikira.o3.c1>
|
||||
<EventText.sadashikira.o3.o1.c1>“I… I can’t take this anymore. This… This has to end.” She mumbles to herself, unaware of your presence.</EventText.sadashikira.o3.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o1>“Hey, snap out of it!”</EventText.sadashikira.o3.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o1.c1>Your words fall on deaf ears as her hands reach over for her shotgun. She pulls the gun barrel towards her head, placing it right under her chin… Her index finger on the trigger.</EventText.sadashikira.o3.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o1.o1>“Wait, stop!”</EventText.sadashikira.o3.o1.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o1.o1.c1>The clowns halt their movement as a heavy silence descends upon the room. The officer, who was once alive, now lies motionless on the ground. Where her head once belonged, there is now only absence, replaced by a pool of crimson blood.</EventText.sadashikira.o3.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o1.o1.o1>“Shit…”</EventText.sadashikira.o3.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o1.o1.o1.c1>The clowns stare at the lifeless corpse… Eventually, they exchange a nonchalant shrug before continuing with their merry way. It's best for you to leave the scene before anyone arrives.</EventText.sadashikira.o3.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.c3>You see a familiar officer being harassed by a clown while she is diligently patrolling the area. Despite her efforts to maintain a composed demeanor, you occasionally do notice her furrowed eyebrows.</EventText.sadashikira.c3>
|
||||
<EventText.sadashikira.o3.c2>Her tired eyes glances towards you when she sees you approaching.</EventText.sadashikira.o3.c2>
|
||||
<EventText.sadashikira.o3.o1>“Why is there a clown following you?”</EventText.sadashikira.o3.o1>
|
||||
<EventText.sadashikira.o3.o1.c2>“I don’t know but it has been pestering me for days now.” She replies.</EventText.sadashikira.o3.o1.c2>
|
||||
<EventText.sadashikira.o3.o1.o2>“Can’t you just arrest the clown?”</EventText.sadashikira.o3.o1.o2>
|
||||
<EventText.sadashikira.o3.o1.o2.c1>“Negative. So far the clown has not done anything illegal other than harassing me.” She states in an exhausted tone, brushing off the clown's persistent attempts to engage her.</EventText.sadashikira.o3.o1.o2.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.c1>Slowly her weary eyes lit up with life as she says, “Wait, maybe you can help me with this…”</EventText.sadashikira.o3.o1.o2.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.c1> “Can you convince the security in-charge of this outpost to give a warrant to arrest this clown?”</EventText.sadashikira.o3.o1.o2.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o1>“Why not ask them yourself?”</EventText.sadashikira.o3.o1.o2.o1.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o1.c1>“I have tried getting a warrant a while back but they rejected my proposal... Since the head of security isn’t fond of my presence, someone like you might have a better chance in convincing them.” She remarks.</EventText.sadashikira.o3.o1.o2.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o1.o1>“Sure, I can give it a try.”</EventText.sadashikira.o3.o1.o2.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o1.o2>“No, I don’t have time to deal with this.”</EventText.sadashikira.o3.o1.o2.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.c1>“Report back as soon as you can. I will be waiting nearby.”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.c1>As you approach the head of security, he grumbles, “What is it now? I’m rather busy at the moment.”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1>“Can you give a warrant of arrest to somebody in this outpost?”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.c1>He snaps at your question, “Is this about the clown bothering that inspector again? Didn’t I say no to that request already?”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1>“Why did you reject the request?”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.c1>“Listen, the clown has not disturbed anyone else on this station except for that bloody inspector who visited a week ago. It’s not worth wasting my time making an arrest warrant on that clown, especially when the officer will be leaving in a few days anyway.”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1>“Well, the clown has been assaulting other people recently, you just aren’t aware of it.”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.c1>"Really? Why haven't my officers informed me of this... Blast it all! Fine, take this and deliver it to the officer. She'll handle the clown's arrest herself." With that, he retrieves the warrant of arrest documents and passes them to you.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1>Take the documents and leave.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.c1>“You’re back. Did you manage to get a warrant?” She asks.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1>“I did. Here are the papers.”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>She takes the document and after reading it thoroughly, she breaks into a faint smile. “Everything looks good. Not sure how you convinced them but you saved me a lot of trouble. Here, take this.” She then hands you a few hundred mks.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>“Thanks for your help. Now, I must return to my duties." She declares, shifting her cold gaze toward the clown as she reaches for her stun baton. Upon witnessing her menacing action, the clown hastily flees in fear for safety.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2>“I’m sorry, I wasn’t able to get one.”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.c1>She sighs softly, “That’s fine. I appreciate your attempt in helping me. I’ll try to address this issue with them once more.”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1>“Good luck.”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.c1>She gives you a firm nod and resumes her patrol while the clown faithfully trailing her every move.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.o1.o2.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.c2>“I have guards stationed throughout the entire station at this very moment and so far I have not received any complaints regarding the clown. So for your information, I am very much aware of what’s going on in this station. If you have nothing further to discuss, I suggest you scram and let me do my work.” He asserts.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o1.c2>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o2>“Won’t the clown go after one of your subordinates once the officer leaves?”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o2.c1>He pauses his tasks, contemplating your words for a moment. "You make a good point... It's hard to predict the clown’s next move. Fine, I'll provide you with the arrest warrant. Pass it on to the officer, and she'll handle the rest." With that, he retrieves the arrest warrant documents and passes them to you.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o2.c2>He dismisses the concern with a shrug. “Eh, when that happens, we’ll deal with it. Rest assured, we will arrest the clown if they harass anyone else. Now if there is nothing else you want to say, I will get back to my work.”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o2.c2>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3>“The clown is harassing someone in your outpost, isn’t that YOUR concern to begin with?”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3.c1>“What are you trying to say exactly?” The security officer glares at you.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3.o1>“What if news reaches the coalition that you refused to assist your colleague? It wouldn't reflect well on your name, would it?”</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3.o1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3.o1.c1>He narrows his eyes as he speaks harshly, “Fine, I get what you mean… I’ll give you the arrest warrant.” He quickly gets the documents and hands them over to you. “Now get out of my sight! I already got reports to do and soon another one will be coming.” He grumbles irritably.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3.o1.c1>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3.o1.c2>“Ha! You must be funny to think they would care about a small matter like this. Now if you got nothing better to say, I suggest you scram unless you want a beating from me.” He retorts.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.o1.o1.o1.o3.o1.c2>
|
||||
<EventText.sadashikira.o3.o1.o2.o1.o1.o2.c2>She lets out a sigh before responding, “Understood. I’ll find a way to handle this matter on my own. Thank you for your time.” With that, she resumes her patrol while the clown follows suit behind her.</EventText.sadashikira.o3.o1.o2.o1.o1.o2.c2>
|
||||
<EventText.sadashikira.o3.o2>“Aren’t you bothered by the clown?”</EventText.sadashikira.o3.o2>
|
||||
<EventText.sadashikira.o3.o2.c1>“I am but I can’t do anything about it.” She replies.</EventText.sadashikira.o3.o2.c1>
|
||||
<EventText.sadashikira.o3>Ignore them and continue your journey.</EventText.sadashikira.o3>
|
||||
<EventText.sadashikira.c4>You stumble upon an aftermath scene of a fight. With a body lying down on the floor and another person standing near them.</EventText.sadashikira.c4>
|
||||
<EventText.sadashikira.o4>Move closer.</EventText.sadashikira.o4>
|
||||
<EventText.sadashikira.o4.c1>The person notices your presence and quickly dashes away from the area, leaving you behind with the mess.</EventText.sadashikira.o4.c1>
|
||||
<EventText.sadashikira.o4.o1>Check up on the person lying on the floor.</EventText.sadashikira.o4.o1>
|
||||
<EventText.sadashikira.o4.o1.c1>She is still breathing but unconscious and bruised. Not only that, you find her rather familiar… In fact, she is one of the military officers you met a while back on an outpost.</EventText.sadashikira.o4.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1>Attempt to wake her up.</EventText.sadashikira.o4.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.c1>You nudge her in an attempt to wake her up but she remains unresponsive. </EventText.sadashikira.o4.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o1>Attempt to wake her up again.</EventText.sadashikira.o4.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o1.c1>You try to shake her to wake her up but she still remains unresponsive.</EventText.sadashikira.o4.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o1.o1>Slap her face to wake her up.</EventText.sadashikira.o4.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o1.o1.c1>You slap her as hard as you can across her face and all that does is leave a red handprint mark on her cheek. You get a feeling that she is out cold for good.</EventText.sadashikira.o4.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o1.o1.o1>Search her body to find something to wake her up.</EventText.sadashikira.o4.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o1.o1.o2>Do nothing and leave.</EventText.sadashikira.o4.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.c1>You search her and find a combat stimulant and a radio. You could try waking her by administering the stimulant or you could use the radio to call for help. Then again, with no one watching, you could steal her wallet and medicine.</EventText.sadashikira.o4.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1>Administer the combat stim on the officer.</EventText.sadashikira.o4.o1.o1.o2.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.c1>A few seconds pass before she jolts up to a sitting position, with her hands up as if she is ready for another fist fight. However, she scans around the room before her unfocused eyes lock onto yours.</EventText.sadashikira.o4.o1.o1.o2.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.c1>“Where’s Kumo?” She questions you directly while loosening her tense posture slightly.</EventText.sadashikira.o4.o1.o1.o2.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1>“Who is Kumo?”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.c1>“A separatist captain in gray uniform. Did you see her?” She inquires.</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1>“Yes. She ran away the moment she saw me.”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.c1>“I see… That’s unfortunate.” She sighs while rubbing her temples to ease her headache.</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1>“What happened here?”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.c1>“I was trying to arrest her but I let my guard down at the last second… Didn't know her right hand was a bionic hand, so she managed to land a solid right hook to my jaw and knocked me out cold.” She replies.</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1>“Why were you trying to arrest her?”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>“She was part of my old crew and one of the missing members I was sent to track down. Personally, I have never worked with her before but based on what I can see, it seems like she’s gone back to siding with the separatists again.” She answers plainly.</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>“What is your plan now?”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>“I have to inform the higher ups about this but for now, I need to gather my bearings. My head still hurts from the blow she dealt.” She responds calmly as she slowly gets up from the floor.</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>“Do you need some help?”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>She raises her hand to stop you as she replies, “I'm fine, I can handle it from here.”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Alright, I'll leave you to it.”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>She gives you a firm nod. Afterwards, she pulls out her radio and mutters something to it.</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o2>“No. I saw no one when I arrived.”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o2>“A lady in captain uniform?”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o2>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o2.c1>“Affirmative.” She responds.</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o1.o1.o2.o1>“She ran away the moment I arrived.”</EventText.sadashikira.o4.o1.o1.o2.o1.o1.o2.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o2>Use her radio to call for help.</EventText.sadashikira.o4.o1.o1.o2.o2>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o2.c1>You take her radio and call for assistance. It does not take long for a security officer to rush over to the scene.</EventText.sadashikira.o4.o1.o1.o2.o2.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o2.o1.c1>“What happened over here?” The security officer asks while checking on their unconscious comrade.</EventText.sadashikira.o4.o1.o1.o2.o2.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o2.o1.o1>”Someone knocked out this officer and ran as soon as they saw me approaching.”</EventText.sadashikira.o4.o1.o1.o2.o2.o1.o1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o2.o1.o1.c1>“Must be a strong opponent if she gets knocked out cold like that… And they even slapped her in the face. God damn.” The security remarks amusingly when they notice a reddish handprint on her cheek.</EventText.sadashikira.o4.o1.o1.o2.o2.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o2.o1.o1.o1.c1>“Anyway, I'll take over from here. Thank you for your help.” The security officer says.</EventText.sadashikira.o4.o1.o1.o2.o2.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o2.o1.o1.c2>“Damn… Must be a strong opponent if she gets knocked out cold like that…” The security officer comments.</EventText.sadashikira.o4.o1.o1.o2.o2.o1.o1.c2>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o2.o1.o2>“I don't know. She was unconscious when I got here.”</EventText.sadashikira.o4.o1.o1.o2.o2.o1.o2>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o2.o1.o2.c1>“Okay… I guess we’ll ask the sarge when she wakes up. Anyway, you’re free to go, I’ll take over from here.” The security officer replies.</EventText.sadashikira.o4.o1.o1.o2.o2.o1.o2.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o3>Steal from the officer.</EventText.sadashikira.o4.o1.o1.o2.o3>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o3.c1>You keep the medicine and proceed to search her pockets again. Eventually, you manage to find her wallet and the money within. You quickly swipe the cash off the wallet and return the empty wallet back into her pockets.</EventText.sadashikira.o4.o1.o1.o2.o3.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o3.o1.c1>You promptly leave the room before anyone spots you.</EventText.sadashikira.o4.o1.o1.o2.o3.o1.c1>
|
||||
<EventText.sadashikira.o4.o1.o1.o2.o3.o1.c2>However, your actions have not gone unnoticed. “Hey! What are you doing!” A security guard yells at a distance. It is best to get away before they catch up to you.</EventText.sadashikira.o4.o1.o1.o2.o3.o1.c2>
|
||||
<EventText.sadashikira.c5>You see a well-dressed military officer sitting at a table with a bottle of liquor in her hand. She seems to be lost in her thoughts.</EventText.sadashikira.c5>
|
||||
<EventText.sadashikira.o5.c1>She snaps out of it when she notices you approaching her. "Hm? What is it?" The stern officer asks in a monotone voice.</EventText.sadashikira.o5.c1>
|
||||
<EventText.sadashikira.o5.o1>"Are you a General?"</EventText.sadashikira.o5.o1>
|
||||
<EventText.sadashikira.o5.o1.c1>"Negative, I am... Was a Commissar on board a submarine called Sorrowful. However, I recently resigned from my position." She answers, taking a swig of her liquor.</EventText.sadashikira.o5.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1>"Commissar? As in a person in charge of the security department?"</EventText.sadashikira.o5.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.c1>"Affirmative." She nods in acknowledgement.</EventText.sadashikira.o5.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1>"Wait, then why did you resign from your job?"</EventText.sadashikira.o5.o1.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.c1>She pauses, before letting out a heavy sigh. "I have my own reasons... Especially after what I saw in the Eye of Europa..."</EventText.sadashikira.o5.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1>"You've been to the Eye of Europa? What's in it?"</EventText.sadashikira.o5.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.c1>"We've been near but we did not enter it. An EMP shockwave hit our submarine and left us drifting in the abyss. I remember looking through the periscope... The glowing light and the visions it gave... It was as if death awaits for those who enters... Thankfully we managed to fix our submarine and docked onto the nearest outpost for safety."</EventText.sadashikira.o5.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1>"So, what's your plan now?"</EventText.sadashikira.o5.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.c1>"I don't know... I didn't think that far ahead." She answers rather honestly.</EventText.sadashikira.o5.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1>"Why not join us? We are planning to go to the Eye of Europa and we could use someone like you."</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.c1>She slams the bottle of liquor onto the table. “Did you not hear what I just said? Dammit, why is everyone so obsessed with the Eye?”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1>“Come on, are you not curious about what's in the Eye?”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.c1>She seems to hesitate for a moment, before responding, “I am curious but is it really worth the risk?”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1>“You never know, maybe the Eye has something that can obliterate the world? Don't you want to secure it?”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.c1>She gives you a hard stare as she replies seriously. “Hm… If there was a weapon capable of doing that, I would. However, I will not go after it with mere speculation.”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Is there any way I can convince you to join us?”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>She takes a swig of her drink and leans back slightly on her seat. “Negative. I have submitted my application to the HR manager, I’m sure someone from the coalition will give me a new assignment soon.”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>“Oh well, it was nice meeting you.”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>"Hold up, before you go.” She calls out, grabbing one of the bottles of alcohol from the table and offers it to you. “Here, take it. I'm not planning to finish all of these, so it's better to give it to someone else.”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>Take the drink and thank her.</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>She gives you a nod and signals you to leave with her hand as she silently resumes her drinking.</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>Reject the drink.</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>“Hm… I guess it's not for everybody.” She mutters, placing the bottle back on the table. Before she resumes her drinking, she signals you to leave with her hand.</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o2>“Life without risk is not worth living, don’t you agree?”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o2.c1>The officer shakes her head at your remark. “Not everyone risks their life for amusement, some would prefer to live a life in peace. After all, I should know this since I risk my life every day in my line of work.”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o2>“Well, good luck with your endeavors, I will take my leave.”</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o2>
|
||||
<EventText.sadashikira.o5.o1.o1.o1.o1.o1.o2.c1>After bidding farewell, the officer returns to her drink. Yet, just as you depart, a clown inexplicably approaches the former commissar, pestering her with a toy hammer. It's hard not to feel sympathy for the officer, who seems unable to catch a break from the constant disruptions.</EventText.sadashikira.o5.o1.o1.o1.o1.o1.o2.c1>
|
||||
<EventText.sadashikira.o5.o1.o2>“Let me guess, your captain was probably called Sorrow because he was sad and depressed all the time?”</EventText.sadashikira.o5.o1.o2>
|
||||
<EventText.sadashikira.o5.o1.o2.c1>The officer’s face maintains an expressionless look as she gives you an intimidating gaze. You got a feeling she will not reply to your remark.</EventText.sadashikira.o5.o1.o2.c1>
|
||||
<EventText.sadashikira.o5.o1.o2.o1>"No? Not funny? Anyway, why did you resign from your job?"</EventText.sadashikira.o5.o1.o2.o1>
|
||||
<EventText.sadashikira.o5.o2>"Oh nothing ma'am, just passing by."</EventText.sadashikira.o5.o2>
|
||||
<EventText.sadashikira.o5.o2.c1>She acknowledges your comment and signals you to move along as she continues to drink her liquor.</EventText.sadashikira.o5.o2.c1>
|
||||
</infotexts>
|
||||
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- Structures -->
|
||||
<entityname.labelslogocoalition>Coalition Logo</entityname.labelslogocoalition>
|
||||
<entityname.labelslogocoalitioncolor>Coalition Logo Colored</entityname.labelslogocoalitioncolor>
|
||||
<entityname.labelslogocoalitiondamaged>Coalition Logo Damaged</entityname.labelslogocoalitiondamaged>
|
||||
<entityname.labelslogocoalitionbroken>Coalition Logo Broken</entityname.labelslogocoalitionbroken>
|
||||
<entityname.labelslogoseparatists>Jovian Separatists Logo</entityname.labelslogoseparatists>
|
||||
<entityname.labelslogoseparatistscolor>Jovian Separatists Logo Colored</entityname.labelslogoseparatistscolor>
|
||||
<entityname.labelslogoseparatistsdamaged>Jovian Separatists Logo Damaged</entityname.labelslogoseparatistsdamaged>
|
||||
<entityname.labelslogoseparatistsbroken>Jovian Separatists Logo Broken</entityname.labelslogoseparatistsbroken>
|
||||
</infotext>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- TALENTS -->
|
||||
<talentname.forbiddenknowledge>Extensive Research</talentname.forbiddenknowledge>
|
||||
<talentdescription.knowledgefrombeyond>Her dedication to her research has given her the knowledge to use alien materials to craft dementonite tools.</talentdescription.knowledgefrombeyond>
|
||||
<talentname.stayingtipsy>Tipsy</talentname.stayingtipsy>
|
||||
<talentdescription.stayingtipsy>You provided her with alcohol, now live with the consequences.</talentdescription.stayingtipsy>
|
||||
<talentname.geneticalteration>One With The Husk</talentname.geneticalteration>
|
||||
<talentdescription.geneticalteration>You feel your body has been modified by a certain drug, allowing you to walk pass husks as if you are one of them. However, the drug has an adverse effect to your genetics.</talentdescription.geneticalteration>
|
||||
</infotext>
|
||||
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotext language="English" nowhitespace="false" translatedname="English">
|
||||
<!-- UNUSED STUFF -->
|
||||
<EventText.missionevent.piratevscoalition.c1>We heard there's a coalition vessel passing by near here. Maybe they got some goods you can take, if you know what I mean?</EventText.missionevent.piratevscoalition.c1>
|
||||
<EventText.missionevent.piratevsseparatists.c1>Some separatists seem to be traveling around these waters. Maybe they got some goods you can take, if you know what I mean?</EventText.missionevent.piratevsseparatists.c1>
|
||||
<lockedpathtooltippirate>Pirates have found a way around the blockades to the deeper zones of Europa. Listen around the station to find out how to get past the blockades.</lockedpathtooltippirate>
|
||||
<eventtext.unlockpatheuropanridgepirate.c1>“Hm? Secret passage? Ohhh right! We found a tunnel that leads past the blockades. Here I'll show it on your map... Be careful though! There might be vessels patrolling!”</eventtext.unlockpatheuropanridgepirate.c1>
|
||||
<eventtext.unlockpathaphoticplateaupirate.c1>“Oh you're here to get past the blockades? Give me your map... Alright, here's where you can find a tunnel to get past them, but be careful! There might be patrols along the way! Good luck out there!”</eventtext.unlockpathaphoticplateaupirate.c1>
|
||||
<eventtext.unlockpathgreatseapirate.c1>“Ahoy! You're probably looking to get past the blockades, right? There's a tunnel leading past them. Here, I'll mark it on your map... Keep an eye out for patrolling vessels though!”</eventtext.unlockpathgreatseapirate.c1>
|
||||
<missionname.trespassing_coalition>Trespassing</missionname.trespassing_coalition>
|
||||
<missiondescription.trespassing_coalition>You are trespassing. Keep an eye out for patrolling Coalition vessels in this area!</missiondescription.trespassing_coalition>
|
||||
<missionsuccess.trespassing_coalition>You successfully eliminated the Coalition patrol!</missionsuccess.trespassing_coalition>
|
||||
<missionfailure.trespassing_coalition>You successfully dodged the Coalition patrol!</missionfailure.trespassing_coalition>
|
||||
<missionsonarlabel.trespassing_coalition>Coalition patrol sighting</missionsonarlabel.trespassing_coalition>
|
||||
<missionheader0.trespassing_coalition>Coalition patrol detected</missionheader0.trespassing_coalition>
|
||||
<missionmessage0.trespassing_coalition>Escape the patrol, or neutralize the threat!</missionmessage0.trespassing_coalition>
|
||||
<missionheader1.trespassing_coalition>Coalition patrol eliminated</missionheader1.trespassing_coalition>
|
||||
<missionmessage1.trespassing_coalition>You can now continue your way towards [location2].</missionmessage1.trespassing_coalition>
|
||||
<missionname.pirate_vscoalition>Robbing a Coalition Vessel</missionname.pirate_vscoalition>
|
||||
<missiondescription.pirate_vscoalition>Hunt down the coalition vessel, eliminate their crew and loot their goods! The marked locations show where the ship might be headed.</missiondescription.pirate_vscoalition>
|
||||
<missionsuccess.pirate_vscoalition>The coalition vessel's crew was successfully eliminated.</missionsuccess.pirate_vscoalition>
|
||||
<missionfailure.pirate_vscoalition>The coalition vessel's crew was not eliminated.</missionfailure.pirate_vscoalition>
|
||||
<missionsonarlabel.pirate_vscoalition>Coalition sighting</missionsonarlabel.pirate_vscoalition>
|
||||
<missionheader0.pirate_vscoalition>Coalition vessel detected</missionheader0.pirate_vscoalition>
|
||||
<missionmessage0.pirate_vscoalition>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_vscoalition>
|
||||
<missionheader1.pirate_vscoalition>Coalition crew eliminated</missionheader1.pirate_vscoalition>
|
||||
<missionmessage1.pirate_vscoalition>Loot their vessel and continue onwards to [location2].</missionmessage1.pirate_vscoalition>
|
||||
<missionname.pirate_vsseparatists>Robbing a Separatists Vessel</missionname.pirate_vsseparatists>
|
||||
<missiondescription.pirate_vsseparatists>Hunt down the separatist vessel, eliminate their crew and loot their goods! The marked locations show where the ship might be headed.</missiondescription.pirate_vsseparatists>
|
||||
<missionsuccess.pirate_vsseparatists>The separatist vessel's crew was successfully eliminated.</missionsuccess.pirate_vsseparatists>
|
||||
<missionfailure.pirate_vsseparatists>The separatist vessel's crew was not eliminated.</missionfailure.pirate_vsseparatists>
|
||||
<missionsonarlabel.pirate_vsseparatists>Separatist sighting</missionsonarlabel.pirate_vsseparatists>
|
||||
<missionheader0.pirate_vsseparatists>Separatist vessel detected</missionheader0.pirate_vsseparatists>
|
||||
<missionmessage0.pirate_vsseparatists>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_vsseparatists>
|
||||
<missionheader1.pirate_vsseparatists>Separatist crew eliminated</missionheader1.pirate_vsseparatists>
|
||||
<missionmessage1.pirate_vsseparatists>Loot their vessel and continue onwards to [location2].</missionmessage1.pirate_vsseparatists>
|
||||
<locationname.PirateGateway>Pirate Gateway</locationname.PirateGateway>
|
||||
<missionname.gotolair>Approaching a monster lair</missionname.gotolair>
|
||||
<missiondescription.gotolair>The area is infested with monsters due to a nearby lair. Proceed with caution</missiondescription.gotolair>
|
||||
<missionsuccess.gotolair>Approaching the lair...</missionsuccess.gotolair>
|
||||
<missionfailure.gotolair>The location remains infested.</missionfailure.gotolair>
|
||||
<EventText.MissionStateAction.test.0>Set mission state to 0.</EventText.MissionStateAction.test.0>
|
||||
<EventText.MissionStateAction.test.1>Set mission state to 1.</EventText.MissionStateAction.test.1>
|
||||
<EventText.MissionStateAction.test.2>Set mission state to 2.</EventText.MissionStateAction.test.2>
|
||||
<!-- UNUSED -->
|
||||
<!--
|
||||
<eventtext.missionevent_beaconspecialhusk.c1>“Check on a research probe”</eventtext.missionevent_beaconspecialhusk.c1>
|
||||
<missionname.beaconspecialhusk>Repair a research probe</missionname.beaconspecialhusk>
|
||||
<missiondescription.beaconspecialhusk>Our research probe went silent between [location1] and [location2]. Find it and get it working again.</missiondescription.beaconspecialhusk>
|
||||
<missionmessage0.beaconspecialhusk>The probe is back online.</missionmessage0.beaconspecialhusk>
|
||||
<missionsuccess.beaconspecialhusk>Probe reactivated.</missionsuccess.beaconspecialhusk>
|
||||
<missionfailure.beaconspecialhusk>The probe remains inactive.</missionfailure.beaconspecialhusk>
|
||||
-->
|
||||
</infotext>
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<infotexts language="English" nowhitespace="false" translatedname="English">
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ Outposts can evolve over time. Activated beacons will increase the chance of an outpost upgrading to a higher tier.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ Blockades are heavily guarded stations used to control the access to deeper regions of Europa using large mechanical gates.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ Settlers are always looking to expand human presence on Europa. You can help by delivering materials to Construction sites.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ You can find all kind of goods and services at Pirate Havens. They will buy and sell items at a higher price than anywhere else.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ You won't get an opportunity to buy a new submarine everywhere. Make sure you planned to upgrade before entering a new biome. Your mechanic might also have talents to help withstand the pressure of deeper regions.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ It's sometimes cheaper to visit a hospital than to waste medicine on minor wounds.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ Factories will produce large amount of goods and offer a good amount of deals, but don't bother selling your surplus items there.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ Factories will produce large amount of goods and offer a good amount of deals, but don't bother selling your surplus items there.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ While you can side with one faction in the conflict between Coalition and Separatists, it can be wiser to stay on good terms with everyone.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ When visiting a City, don't forget to check the mudraptor races!</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ Mining outposts are looking for contractors to explore newly discovered pockets of dry caves and acquire precious minerals.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ If you are using ‖color:gui.orange‖Hungry Europans:‖end‖ (you should!), you will find a food store at Hydroponic stations.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ The ever elusive Sinking Circus is always on the move and never stays at the same location for long. It's unclear why the clowns move in such an erratic pattern.</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ You will encounter a wide variety of unfamiliar new missions. Pay attention!</loadingscreentip>
|
||||
<loadingscreentip>‖color:150,150,255‖Dynamic Europa:‖end‖ Lairs have been a thorn in the colonists' expansion plans as they prevent the development of outposts near them.</loadingscreentip>
|
||||
</infotexts>
|
||||
+1406
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Load Diff
+1367
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Load Diff
+1765
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Load Diff
+1539
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,664 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- TO MAKE IT EASIER FOR TRANSLATORS TO FIND NEW ADDITIONS OR CHANGES, I'LL PUT COMMENTS BEHIND EVERYTHING FROM THE CORRESPONDING PATCH
|
||||
SEARCH FOR THE FOLLOWING: -->
|
||||
<!--Patch patchnumber-->
|
||||
<!--FOR EXAMPLE "Patch 8" TO VIEW THE CHANGES OF THE CORRESPONDING PATCH-->
|
||||
<!--Changed as of Patch patchnumber-->
|
||||
<!--TO VIEW ANY CHANGES FROM OLDER VERSIONS IN THIS PATCH-->
|
||||
<!-- LATEST PATCH: 11 -->
|
||||
<infotexts language="Simplified Chinese" nowhitespace="true" translatedname="中文(简体)">
|
||||
<!-- Display names -->
|
||||
<displayname.humanfooditem>[itemname](人类)</displayname.humanfooditem>
|
||||
<displayname.crawlerfooditem>[itemname](爬行者)</displayname.crawlerfooditem>
|
||||
<displayname.mudraptorfooditem>[itemname](泥偶迅猛龙)</displayname.mudraptorfooditem>
|
||||
<displayname.hammerheadfooditem>[itemname](锤头煞)</displayname.hammerheadfooditem>
|
||||
<displayname.thresherfooditem>[itemname](虎尾煞)</displayname.thresherfooditem>
|
||||
<displayname.endwormfooditem>[itemname](末日蠕虫)</displayname.endwormfooditem>
|
||||
<!-- Food Items -->
|
||||
<entityname.he-proteinbar1>蛋白质棒</entityname.he-proteinbar1>
|
||||
<entitydescription.he-proteinbar1>有几分美味的蛋白质棒。有助于加快伤势愈合。</entitydescription.he-proteinbar1>
|
||||
<entityname.he-chips1>袋装爆弹石榴薯片</entityname.he-chips1>
|
||||
<entitydescription.he-chips1>干的爆弹石榴薯片。是观看一年一度的“DUNWICE FACE-OFF”时流行的小吃。</entitydescription.he-chips1>
|
||||
<entityname.he-chips2>袋装突变爆弹石榴薯片</entityname.he-chips2>
|
||||
<entitydescription.he-chips2>干的突变爆弹石榴薯片。一种流行的小吃。据说可以略微加快烧伤的愈合。</entitydescription.he-chips2>
|
||||
<entityname.he-bread>面包</entityname.he-bread>
|
||||
<entitydescription.he-bread>一条面包。</entitydescription.he-bread>
|
||||
<entityname.he-burgerbun>汉堡面包胚</entityname.he-burgerbun>
|
||||
<entitydescription.he-burgerbun>用于制作汉堡。</entitydescription.he-burgerbun>
|
||||
<entityname.he-hotdogbun>热狗面包胚</entityname.he-hotdogbun>
|
||||
<entitydescription.he-hotdogbun>塞根香肠到里面。</entitydescription.he-hotdogbun>
|
||||
<entityname.he-breadslices>切片面包</entityname.he-breadslices>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-breadslices>两片面包。十分适合用来制作三明治!</entitydescription.he-breadslices>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-sandwichbbjam>泡泡莓酱三明治</entityname.he-sandwichbbjam>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-sandwichbbjam>涂了泡泡莓酱的美味三明治。</entitydescription.he-sandwichbbjam>
|
||||
<!--Patch 10-->
|
||||
<!--crawler-->
|
||||
<entityname.he-crawlerburger>汉堡</entityname.he-crawlerburger>
|
||||
<entitydescription.he-crawlerburger>有点美味的汉堡。</entitydescription.he-crawlerburger>
|
||||
<entityname.he-crawlerhotdog>热狗</entityname.he-crawlerhotdog>
|
||||
<entitydescription.he-crawlerhotdog>有点美味的热狗。</entitydescription.he-crawlerhotdog>
|
||||
<entityname.he-cookedcrawlerfilet>熟里脊</entityname.he-cookedcrawlerfilet>
|
||||
<entitydescription.he-cookedcrawlerfilet>味道糟透了,但在欧罗巴上不足为奇。</entitydescription.he-cookedcrawlerfilet>
|
||||
<!--human-->
|
||||
<entityname.he-cookedhumanfilet>熟里脊</entityname.he-cookedhumanfilet>
|
||||
<entitydescription.he-cookedhumanfilet>尝起来像猪肉,只是味道有点更苦,更重。</entitydescription.he-cookedhumanfilet>
|
||||
<entityname.he-humanburger>汉堡</entityname.he-humanburger>
|
||||
<entitydescription.he-humanburger>尝起来有那么一点苦。</entitydescription.he-humanburger>
|
||||
<entityname.he-humanhotdog>热狗</entityname.he-humanhotdog>
|
||||
<entitydescription.he-humanhotdog>尝起来有那么一点苦。</entitydescription.he-humanhotdog>
|
||||
<!--mudraptor-->
|
||||
<entityname.he-cookedmudraptorroast>烤肉</entityname.he-cookedmudraptorroast>
|
||||
<entitydescription.he-cookedmudraptorroast>一大块烤肉。</entitydescription.he-cookedmudraptorroast>
|
||||
<entityname.he-mudraptorburger>汉堡</entityname.he-mudraptorburger>
|
||||
<entitydescription.he-mudraptorburger>尝起来像鸡肉。</entitydescription.he-mudraptorburger>
|
||||
<entityname.he-mudraptorhotdog>热狗</entityname.he-mudraptorhotdog>
|
||||
<entitydescription.he-mudraptorhotdog>尝起来像鸡肉。</entitydescription.he-mudraptorhotdog>
|
||||
<!--hammerhead-->
|
||||
<entityname.he-cookedhammerheadroast>烤肉</entityname.he-cookedhammerheadroast>
|
||||
<entitydescription.he-cookedhammerheadroast>一大块烤肉。</entitydescription.he-cookedhammerheadroast>
|
||||
<entityname.he-cookedhammerheadspawnpickled>腌制锤头煞幼体</entityname.he-cookedhammerheadspawnpickled>
|
||||
<entitydescription.he-cookedhammerheadspawnpickled>美味佳肴。</entitydescription.he-cookedhammerheadspawnpickled>
|
||||
<entityname.he-cookedhammerheadspawnfried>油炸锤头煞幼体</entityname.he-cookedhammerheadspawnfried>
|
||||
<entitydescription.he-cookedhammerheadspawnfried>昂贵的快餐。</entitydescription.he-cookedhammerheadspawnfried>
|
||||
<entityname.he-hammerheadburger>汉堡</entityname.he-hammerheadburger>
|
||||
<entitydescription.he-hammerheadburger>嗯唔,太好吃了,难以置信到你想把头砸了!</entitydescription.he-hammerheadburger>
|
||||
<entityname.he-hammerheadhotdog>热狗</entityname.he-hammerheadhotdog>
|
||||
<entitydescription.he-hammerheadhotdog>嗯唔,太好吃了,难以置信到你想把头砸了!</entitydescription.he-hammerheadhotdog>
|
||||
<entityname.he-cookedhammerheadspareribs>排骨</entityname.he-cookedhammerheadspareribs>
|
||||
<entitydescription.he-cookedhammerheadspareribs>味道浓郁的美食。</entitydescription.he-cookedhammerheadspareribs>
|
||||
<!--tresher-->
|
||||
<entityname.he-cookedthresherfilet>熟里脊</entityname.he-cookedthresherfilet>
|
||||
<entitydescription.he-cookedthresherfilet>肉质松弛,还有点粘。</entitydescription.he-cookedthresherfilet>
|
||||
<entityname.he-thresherburger>汉堡</entityname.he-thresherburger>
|
||||
<entitydescription.he-thresherburger>这味道让你目瞪口呆。</entitydescription.he-thresherburger>
|
||||
<entityname.he-thresherhotdog>热狗</entityname.he-thresherhotdog>
|
||||
<entitydescription.he-thresherhotdog>这味道让你目瞪口呆。</entitydescription.he-thresherhotdog>
|
||||
<!--endworm-->
|
||||
<entityname.he-endwormhotdog>热狗</entityname.he-endwormhotdog>
|
||||
<entitydescription.he-endwormhotdog>这味道太疯狂了!</entitydescription.he-endwormhotdog>
|
||||
<entityname.he-endwormburger>汉堡</entityname.he-endwormburger>
|
||||
<entitydescription.he-endwormburger>这味道太疯狂了!</entitydescription.he-endwormburger>
|
||||
<!--plants-->
|
||||
<entityname.bubbleberries>泡泡莓</entityname.bubbleberries>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.bubbleberries>非常美味多汁。</entitydescription.bubbleberries>
|
||||
<!--Patch 10-->
|
||||
<entityname.badbubbleberries>突变泡泡莓</entityname.badbubbleberries>
|
||||
<!--Patch 10-->
|
||||
<entityname.popnut>爆爆果</entityname.popnut>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.popnut>是许多孩子喜爱的玩具。吃之前得放在水中让它爆开。</entitydescription.popnut>
|
||||
<!--Patch 10-->
|
||||
<entityname.popnutpopped>爆开的爆爆果</entityname.popnutpopped>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.popnutpopped>已经爆开了,可以食用。用于一些配方。</entitydescription.popnutpopped>
|
||||
<!--Patch 10-->
|
||||
<entityname.badpopnutpopped>爆开的突变爆爆果</entityname.badpopnutpopped>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.badpopnutpopped>已经爆开了,可以食用。用于一些配方。留在水中可能会有危险。</entitydescription.badpopnutpopped>
|
||||
<!--Patch 10-->
|
||||
<entityname.badpopnut>突变爆爆果</entityname.badpopnut>
|
||||
<!--Patch 10-->
|
||||
<entityname.badtobaccobud>突变烟草芽</entityname.badtobaccobud>
|
||||
<!--Patch 10-->
|
||||
<entityname.badsaltbulb>突变盐木鳞</entityname.badsaltbulb>
|
||||
<!--Patch 10-->
|
||||
<!-- SEEDS -->
|
||||
<entityname.bubbleberryvineseed>泡泡莓种子</entityname.bubbleberryvineseed>
|
||||
<!--Changed as of Patch 11 | Identifier changed. Previous identifier <entityname.he-bubbleberryvineseed>-->
|
||||
<entitydescription.bubbleberryvineseed>种在小号种植箱中可长出泡泡莓。</entitydescription.bubbleberryvineseed>
|
||||
<!--Changed as of Patch 11 | Identifier changed. Previous identifier <entityname.he-bubbleberryvineseed>-->
|
||||
<entityname.popnutvineseed>爆爆果种子</entityname.popnutvineseed>
|
||||
<!--Changed as of Patch 11 | Identifier changed. Previous identifier <entityname.he-popnutvineseed>-->
|
||||
<entitydescription.popnutvineseed>种在小号种植箱中可长出爆爆果。</entitydescription.popnutvineseed>
|
||||
<!--Changed as of Patch 11 | Identifier changed. Previous identifier <entityname.he-popnutvineseed>-->
|
||||
<!-- Drinks -->
|
||||
<entityname.he-energydrink1>能量饮料</entityname.he-energydrink1>
|
||||
<entitydescription.he-energydrink1>一种提神的能量饮料。在你喝得烂醉如泥需要醒醒酒的时候很有用。</entitydescription.he-energydrink1>
|
||||
<entityname.rum>朗姆酒</entityname.rum>
|
||||
<entitydescription.rum>一种浓烈的酒精饮料。|酒精饮料|降低精神病|降低幻觉|降低画皮感染(90%以下时)|治疗受伤|增加精神抗性</entitydescription.rum>
|
||||
<entityname.he-rum>海盗朗姆酒</entityname.he-rum>
|
||||
<entitydescription.he-rum>富含铀元素用以增味的浓烈朗姆酒。|酒精饮料|降低精神病|降低幻觉|降低画皮感染(90%以下时)|治疗属性|增加精神抗性|增加辐射病(轻微)</entitydescription.he-rum>
|
||||
<entityname.he-whiskey>医生威士忌</entityname.he-whiskey>
|
||||
<entitydescription.he-whiskey>迈克尔医生的原创威士忌。受到了全欧罗巴医生的一致认同。|酒精饮料|降低幻觉|降低致幻诺瓦的效果|降低化学成瘾|增加精神抗性|轻微的治疗属性</entitydescription.he-whiskey>
|
||||
<!--Changed as of Patch 10-->
|
||||
<entityname.he-halucinova>致幻诺瓦</entityname.he-halucinova>
|
||||
<entitydescription.he-halucinova>不惜一切代价远离"Sadashi Kira"!|酒精饮料|增加幻觉|轻微的治疗属性</entitydescription.he-halucinova>
|
||||
<entityname.he-beer>联盟高级拉格啤酒</entityname.he-beer>
|
||||
<entitydescription.he-beer>联盟站点居民中流行的啤酒。|酒精饮料|增加精神抗性</entitydescription.he-beer>
|
||||
<entityname.he-water>水</entityname.he-water>
|
||||
<entitydescription.he-water>淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。</entitydescription.he-water>
|
||||
<entityname.he-waterbeer>水</entityname.he-waterbeer>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-waterbeer>淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。</entitydescription.he-waterbeer>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-waterrum>水</entityname.he-waterrum>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-waterrum>淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。</entitydescription.he-waterrum>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-waterwhiskey>水</entityname.he-waterwhiskey>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-waterwhiskey>淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。</entitydescription.he-waterwhiskey>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-waterhalucinova>水</entityname.he-waterhalucinova>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-waterhalucinova>淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。</entitydescription.he-waterhalucinova>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-milk>摩螺克奶</entityname.he-milk>
|
||||
<entitydescription.he-milk>一瓶摩螺克奶。味道有点奇怪。别问他们是怎么从摩螺克那搞到奶的!在你喝得烂醉如泥或饿的时候,或许能派上点用处。</entitydescription.he-milk>
|
||||
<entityname.he-seawaterrum>海水</entityname.he-seawaterrum>
|
||||
<entitydescription.he-seawaterrum>海水。总比什么都没要好,但你真不该喝这个。</entitydescription.he-seawaterrum>
|
||||
<entityname.he-seawaterwhiskey>海水</entityname.he-seawaterwhiskey>
|
||||
<entitydescription.he-seawaterwhiskey>海水。总比什么都没要好,但你真不该喝这个。</entitydescription.he-seawaterwhiskey>
|
||||
<entityname.he-seawaterhalucinova>海水</entityname.he-seawaterhalucinova>
|
||||
<entitydescription.he-seawaterhalucinova>海水。总比什么都没要好,但你真不该喝这个。</entitydescription.he-seawaterhalucinova>
|
||||
<entityname.he-seawater>海水</entityname.he-seawater>
|
||||
<entitydescription.he-seawater>海水。总比什么都没要好,但你真不该喝这个。</entitydescription.he-seawater>
|
||||
<entityname.he-seawaterbeer>海水</entityname.he-seawaterbeer>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-seawaterbeer>海水。总比什么都没要好,但你真不该喝这个。</entitydescription.he-seawaterbeer>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-beercoalitionpremium>联盟高级拉格啤酒</entityname.he-beercoalitionpremium>
|
||||
<!--Changed as of Patch 10 | Identifier changed. Previous identifier <entityname.he-beer>-->
|
||||
<entitydescription.he-beercoalitionpremium>联盟站点居民中流行的啤酒。|酒精饮料|增加精神抗性</entitydescription.he-beercoalitionpremium>
|
||||
<!--Changed as of Patch 10 | Identifier changed. Previous identifier <entityname.he-beer>-->
|
||||
<entityname.he-beerjovianforce>木星军</entityname.he-beerjovianforce>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-beerjovianforce>在分离主义者中最为流行的啤酒。|酒精饮料|增加精神抗性</entitydescription.he-beerjovianforce>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-beerliquidascension>液态飞升</entityname.he-beerliquidascension>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-beerliquidascension>画皮教派的成员飞升路上流行的啤酒!|酒精饮料|增加精神抗性|增加压力适应|不含氧|可能含有少量画皮寄生虫</entitydescription.he-beerliquidascension>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-beerclownjuice>小丑果汁</entityname.he-beerclownjuice>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-beerclownjuice>恶作剧者中流行的啤酒。赞美小丑圣母!|酒精饮料|增加精神抗性</entitydescription.he-beerclownjuice>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-beerreaperstribute>死神献礼</entityname.he-beerreaperstribute>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-beerreaperstribute>向死神献礼的强劲啤酒。|酒精饮料|清除死神之税|增加精神抗性</entitydescription.he-beerreaperstribute>
|
||||
<!--Patch 10-->
|
||||
<!-- Kegs -->
|
||||
<entityname.he-kegempty>空酒桶</entityname.he-kegempty>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegempty>用于某些配方的空酒桶。可在水中使用来收集脏水。</entitydescription.he-kegempty>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegseawater>桶装海水</entityname.he-kegseawater>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegseawater>装满海水的酒桶。可用于在填充站填充空瓶。可在炉灶或酿酒壶煮干净。也用于水培种植箱。</entitydescription.he-kegseawater>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegwater>桶装水</entityname.he-kegwater>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegwater>装满水的酒桶。可用于在填充站填充空瓶。</entitydescription.he-kegwater>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegcoalitionpremium>桶装联盟高级啤酒</entityname.he-kegcoalitionpremium>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegcoalitionpremium>装满联盟高级啤酒的酒桶。可用于在填充站填充空瓶。</entitydescription.he-kegcoalitionpremium>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegjovianforce>桶装木星军啤酒</entityname.he-kegjovianforce>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegjovianforce>装满木星军啤酒的酒桶。可用于在填充站填充空瓶。</entitydescription.he-kegjovianforce>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegliquidascension>桶装液态飞升啤酒</entityname.he-kegliquidascension>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegliquidascension>装满液态飞升啤酒的酒桶。可用于在填充站填充空瓶。</entitydescription.he-kegliquidascension>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegclownjuice>桶装小丑果汁啤酒</entityname.he-kegclownjuice>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegclownjuice>装满小丑果汁啤酒的酒桶。可用于在填充站填充空瓶。</entitydescription.he-kegclownjuice>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegreaperstribute>桶装死神献礼啤酒</entityname.he-kegreaperstribute>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegreaperstribute>装满死神献礼啤酒的酒桶。可用于在填充站填充空瓶。</entitydescription.he-kegreaperstribute>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegrum>桶装朗姆酒</entityname.he-kegrum>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegrum>装满朗姆酒的酒桶。可用于在填充站填充空瓶。</entitydescription.he-kegrum>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegpiraterum>桶装海盗朗姆酒</entityname.he-kegpiraterum>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegpiraterum>装满海盗朗姆酒的酒桶。可用于在填充站填充空瓶。</entitydescription.he-kegpiraterum>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-kegwhiskey>桶装威士忌</entityname.he-kegwhiskey>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-kegwhiskey>装满威士忌的酒桶。可用于在填充站填充空瓶。</entitydescription.he-kegwhiskey>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-keghalucinova>桶装致幻诺瓦</entityname.he-keghalucinova>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-keghalucinova>装满致幻诺瓦的酒桶。可用于在填充站填充空瓶。</entitydescription.he-keghalucinova>
|
||||
<!--Patch 10-->
|
||||
<!-- Blueprints -->
|
||||
<entityname.he-blueprintbottle>瓶子蓝图</entityname.he-blueprintbottle>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottle>普通瓶子的蓝图。可以被瓶子打印机使用。</entitydescription.he-blueprintbottle>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintbottlebeer>啤酒瓶蓝图</entityname.he-blueprintbottlebeer>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottlebeer>啤酒瓶的蓝图。可以被瓶子打印机使用。</entitydescription.he-blueprintbottlebeer>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintbottlerum>朗姆酒瓶蓝图</entityname.he-blueprintbottlerum>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottlerum>朗姆酒瓶的蓝图。可以被瓶子打印机使用。</entitydescription.he-blueprintbottlerum>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintbottlewhiskey>威士忌瓶蓝图</entityname.he-blueprintbottlewhiskey>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottlewhiskey>威士忌瓶的蓝图。可以被瓶子打印机使用。</entitydescription.he-blueprintbottlewhiskey>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintbottlehalucinova>致幻诺瓦瓶蓝图</entityname.he-blueprintbottlehalucinova>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintbottlehalucinova>致幻诺瓦瓶的蓝图。可以被瓶子打印机使用。</entitydescription.he-blueprintbottlehalucinova>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintjar>罐子蓝图</entityname.he-blueprintjar>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintjar>罐子的蓝图。可以被瓶子打印机使用。</entitydescription.he-blueprintjar>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-blueprintshaker>作料瓶蓝图</entityname.he-blueprintshaker>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-blueprintshaker>作料瓶的蓝图。可以被瓶子打印机使用。</entitydescription.he-blueprintshaker>
|
||||
<!--Patch 11-->
|
||||
<!-- Ingredients -->
|
||||
<entityname.he-emptybottlerum>空朗姆酒瓶</entityname.he-emptybottlerum>
|
||||
<entitydescription.he-emptybottlerum>用于某些配方的空朗姆酒瓶。可被投掷或在水中使用来收集海水。</entitydescription.he-emptybottlerum>
|
||||
<entityname.he-emptybottlewhiskey>空威士忌瓶</entityname.he-emptybottlewhiskey>
|
||||
<entitydescription.he-emptybottlewhiskey>用于某些配方的空威士忌酒瓶。可被投掷或在水中使用来收集海水。</entitydescription.he-emptybottlewhiskey>
|
||||
<entityname.he-emptybottlehalucinova>空致幻诺瓦瓶</entityname.he-emptybottlehalucinova>
|
||||
<entitydescription.he-emptybottlehalucinova>用于某些配方的空致幻诺瓦瓶。可被投掷或在水中使用来收集海水。</entitydescription.he-emptybottlehalucinova>
|
||||
<entityname.he-emptybottlebeer>空啤酒瓶</entityname.he-emptybottlebeer>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-emptybottlebeer>用于某些配方的空啤酒瓶。可被投掷或在水中使用来收集海水。</entitydescription.he-emptybottlebeer>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-emptybottle>空瓶子</entityname.he-emptybottle>
|
||||
<entitydescription.he-emptybottle>用于某些配方的空瓶。可被投掷或在水中使用来收集海水。</entitydescription.he-emptybottle>
|
||||
<entityname.he-emptyjar>空罐子</entityname.he-emptyjar>
|
||||
<entitydescription.he-emptyjar>用于某些配方的空罐子。可被投掷。</entitydescription.he-emptyjar>
|
||||
<entityname.he-emptyshaker>空作料瓶</entityname.he-emptyshaker>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-emptyshaker>准备装满盐的空作料瓶!可被投掷。</entitydescription.he-emptyshaker>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-endwormmeatchunk>末日蠕虫肉块</entityname.he-endwormmeatchunk>
|
||||
<entitydescription.he-endwormmeatchunk>末日蠕虫的一大块肉。在冷藏容器外将会变质。</entitydescription.he-endwormmeatchunk>
|
||||
<entityname.he-rawendwormmeat>生末日蠕虫肉</entityname.he-rawendwormmeat>
|
||||
<entitydescription.he-rawendwormmeat>在冷藏容器外将会变质。</entitydescription.he-rawendwormmeat>
|
||||
<entityname.he-rawendwormsausage>生末日蠕虫香肠</entityname.he-rawendwormsausage>
|
||||
<entitydescription.he-rawendwormsausage>在冷藏容器外将会变质。</entitydescription.he-rawendwormsausage>
|
||||
<entityname.he-rawendwormmeatpatty>生末日蠕虫肉饼</entityname.he-rawendwormmeatpatty>
|
||||
<entitydescription.he-rawendwormmeatpatty>在冷藏容器外将会变质。</entitydescription.he-rawendwormmeatpatty>
|
||||
<entityname.he-humanmeatchunk>人肉</entityname.he-humanmeatchunk>
|
||||
<entitydescription.he-humanmeatchunk>人类身体的一部分。在冷藏容器外将会变质。</entitydescription.he-humanmeatchunk>
|
||||
<entityname.he-rawhumanmeat>生人肉</entityname.he-rawhumanmeat>
|
||||
<entitydescription.he-rawhumanmeat>在冷藏容器外将会变质。</entitydescription.he-rawhumanmeat>
|
||||
<entityname.he-rawhumansausage>生人肉香肠</entityname.he-rawhumansausage>
|
||||
<entitydescription.he-rawhumansausage>在冷藏容器外将会变质。</entitydescription.he-rawhumansausage>
|
||||
<entityname.he-rawhumanmeatpatty>生人肉饼</entityname.he-rawhumanmeatpatty>
|
||||
<entitydescription.he-rawhumanmeatpatty>在冷藏容器外将会变质。</entitydescription.he-rawhumanmeatpatty>
|
||||
<entityname.he-crawlermeatchunk>半扇爬行者</entityname.he-crawlermeatchunk>
|
||||
<entitydescription.he-crawlermeatchunk>被砍成两半的爬行者。在冷藏容器外将会变质。</entitydescription.he-crawlermeatchunk>
|
||||
<entityname.he-crawlermeatchunkspecial>爬行者肉块</entityname.he-crawlermeatchunkspecial>
|
||||
<entitydescription.he-crawlermeatchunkspecial>一块爬行者肉。</entitydescription.he-crawlermeatchunkspecial>
|
||||
<entityname.he-rawcrawlermeat>生爬行者肉</entityname.he-rawcrawlermeat>
|
||||
<entitydescription.he-rawcrawlermeat>在冷藏容器外将会变质。</entitydescription.he-rawcrawlermeat>
|
||||
<entityname.he-rawcrawlersausage>生爬行者香肠</entityname.he-rawcrawlersausage>
|
||||
<entitydescription.he-rawcrawlersausage>在冷藏容器外将会变质。</entitydescription.he-rawcrawlersausage>
|
||||
<entityname.he-rawcrawlermeatpatty>生爬行者肉饼</entityname.he-rawcrawlermeatpatty>
|
||||
<entitydescription.he-rawcrawlermeatpatty>在冷藏容器外将会变质。</entitydescription.he-rawcrawlermeatpatty>
|
||||
<entityname.he-mudraptormeatchunk>迅猛龙肉块</entityname.he-mudraptormeatchunk>
|
||||
<entitydescription.he-mudraptormeatchunk>迅猛龙身上砍下的一大块肉。在冷藏容器外将会变质。</entitydescription.he-mudraptormeatchunk>
|
||||
<entityname.he-rawmudraptormeat>生迅猛龙肉</entityname.he-rawmudraptormeat>
|
||||
<entitydescription.he-rawmudraptormeat>在冷藏容器外将会变质。</entitydescription.he-rawmudraptormeat>
|
||||
<entityname.he-rawmudraptorsausage>生迅猛龙香肠</entityname.he-rawmudraptorsausage>
|
||||
<entitydescription.he-rawmudraptorsausage>在冷藏容器外将会变质。</entitydescription.he-rawmudraptorsausage>
|
||||
<entityname.he-rawmudraptormeatpatty>生迅猛龙肉饼</entityname.he-rawmudraptormeatpatty>
|
||||
<entitydescription.he-rawmudraptormeatpatty>在冷藏容器外将会变质。</entitydescription.he-rawmudraptormeatpatty>
|
||||
<entityname.he-rawmudraptorroast>生迅猛龙烤肉</entityname.he-rawmudraptorroast>
|
||||
<entitydescription.he-rawmudraptorroast>该放进烤箱了!在冷藏容器外将会变质。</entitydescription.he-rawmudraptorroast>
|
||||
<entityname.he-hammerheadmeatchunk>锤头煞肉块</entityname.he-hammerheadmeatchunk>
|
||||
<entitydescription.he-hammerheadmeatchunk>锤头煞身上砍下的一大块肉。在冷藏容器外将会变质。</entitydescription.he-hammerheadmeatchunk>
|
||||
<entityname.he-rawhammerheadmeat>生锤头煞肉</entityname.he-rawhammerheadmeat>
|
||||
<entitydescription.he-rawhammerheadmeat>在冷藏容器外将会变质。</entitydescription.he-rawhammerheadmeat>
|
||||
<entityname.he-rawhammerheadsausage>生锤头煞香肠</entityname.he-rawhammerheadsausage>
|
||||
<entitydescription.he-rawhammerheadsausage>在冷藏容器外将会变质。</entitydescription.he-rawhammerheadsausage>
|
||||
<entityname.he-rawhammerheadmeatpatty>生锤头煞肉饼</entityname.he-rawhammerheadmeatpatty>
|
||||
<entitydescription.he-rawhammerheadmeatpatty>在冷藏容器外将会变质。</entitydescription.he-rawhammerheadmeatpatty>
|
||||
<entityname.he-rawhammerheadspareribs>生锤头煞排骨</entityname.he-rawhammerheadspareribs>
|
||||
<entitydescription.he-rawhammerheadspareribs>从巨大的胸廓上砍下来的。在冷藏容器外将会变质。</entitydescription.he-rawhammerheadspareribs>
|
||||
<entityname.he-rawhammerheadroast>生锤头煞烤肉</entityname.he-rawhammerheadroast>
|
||||
<entitydescription.he-rawhammerheadroast>该放进烤箱了。在冷藏容器外将会变质。</entitydescription.he-rawhammerheadroast>
|
||||
<entityname.he-hammerheadspawnmeatchunk>锤头煞幼体</entityname.he-hammerheadspawnmeatchunk>
|
||||
<entitydescription.he-hammerheadspawnmeatchunk>锤头煞的幼崽。在冷藏容器外将会变质。</entitydescription.he-hammerheadspawnmeatchunk>
|
||||
<entityname.he-threshermeatchunk>虎尾煞肉块</entityname.he-threshermeatchunk>
|
||||
<entitydescription.he-threshermeatchunk>虎尾煞身上砍下的一块肉。在冷藏容器外将会变质。</entitydescription.he-threshermeatchunk>
|
||||
<entityname.he-rawthreshermeat>生虎尾煞肉</entityname.he-rawthreshermeat>
|
||||
<entitydescription.he-rawthreshermeat>在冷藏容器外将会变质。</entitydescription.he-rawthreshermeat>
|
||||
<entityname.he-rawthreshersausage>生虎尾煞香肠</entityname.he-rawthreshersausage>
|
||||
<entitydescription.he-rawthreshersausage>在冷藏容器外将会变质。</entitydescription.he-rawthreshersausage>
|
||||
<entityname.he-rawthreshermeatpatty>生虎尾煞肉饼</entityname.he-rawthreshermeatpatty>
|
||||
<entitydescription.he-rawthreshermeatpatty>在冷藏容器外将会变质。</entitydescription.he-rawthreshermeatpatty>
|
||||
<entityname.he-salt>盐</entityname.he-salt>
|
||||
<entitydescription.he-salt>别咸着了!</entitydescription.he-salt>
|
||||
<entityname.he-pepper>合成辣椒</entityname.he-pepper>
|
||||
<entitydescription.he-pepper>辣椒来啦!</entitydescription.he-pepper>
|
||||
<entityname.he-sugar>糖</entityname.he-sugar>
|
||||
<entitydescription.he-sugar>噢,真甜!</entitydescription.he-sugar>
|
||||
<entityname.he-ketchup>番茄酱</entityname.he-ketchup>
|
||||
<entitydescription.he-ketchup>由爆弹石榴制成。</entitydescription.he-ketchup>
|
||||
<entityname.he-vinegar>醋</entityname.he-vinegar>
|
||||
<entitydescription.he-vinegar>这味道……</entitydescription.he-vinegar>
|
||||
<entityname.he-cookingoil>食用油</entityname.he-cookingoil>
|
||||
<entitydescription.he-cookingoil>引擎里用的不是这玩意。</entitydescription.he-cookingoil>
|
||||
<entityname.he-flour>合成面粉</entityname.he-flour>
|
||||
<entitydescription.he-flour>欧罗巴人原创的人造面粉</entitydescription.he-flour>
|
||||
<entityname.he-glassfragments>玻璃碎片</entityname.he-glassfragments>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-glassfragments>破碎的玻璃。可通过砸碎瓶子或在加工台使用石英制作获得。用于在加工台或瓶子打印机制作物品。</entitydescription.he-glassfragments>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-jambubbleberry>泡泡莓酱</entityname.he-jambubbleberry>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-jambubbleberry>由泡泡莓制成的美味果酱。能一定程度上解渴。</entitydescription.he-jambubbleberry>
|
||||
<!--Patch 10-->
|
||||
<!-- Tools -->
|
||||
<entityname.he-enableneeds>饥饿欧罗巴人(开启饮食需求)</entityname.he-enableneeds>
|
||||
<entitydescription.he-enableneeds>[右键+E] 为使用者开启饥饿及口渴状态,使得他们必须定期吃喝。这完全是可选项与吃喝是否获得增益无关。警告:一经启用,无法关闭。在游玩“LeDoux”制作的“NEEDS”模组时请不要使用!</entitydescription.he-enableneeds>
|
||||
<entityname.he-cleaver>剁肉刀</entityname.he-cleaver>
|
||||
<entitydescription.he-cleaver>没时间了!快快砍!\n\n可以切碎:\n-爬行者\n-泥偶迅猛龙\n-虎尾煞\n-H锤头煞\n-锤头煞卵\n-末日蠕虫\n-人类\n</entitydescription.he-cleaver>
|
||||
<entityname.he-skillbooktheeuropan>《欧罗巴人》第66卷</entityname.he-skillbooktheeuropan>
|
||||
<entitydescription.he-skillbooktheeuropan>“……在时间的帷幕后窥视。是你吗,罗伯特?不,我是罗伯特。但我也是多丽丝。我是肉。吃了我,与蠕虫成为一体……”</entitydescription.he-skillbooktheeuropan>
|
||||
<entityname.he-skillbookauntdoris>《深海烹饪艺术》多丽丝阿姨著</entityname.he-skillbookauntdoris>
|
||||
<entitydescription.he-skillbookauntdoris>欧罗巴人的烹饪方式。</entitydescription.he-skillbookauntdoris>
|
||||
<entityname.he-genesaw>基因提取器</entityname.he-genesaw>
|
||||
<entitydescription.he-genesaw>可从尸体上提取随机的基因。</entitydescription.he-genesaw>
|
||||
<entityname.extractedgene>被提取出的基因</entityname.extractedgene>
|
||||
<entitydescription.extractedgene>被提取出的未鉴定基因。</entitydescription.extractedgene>
|
||||
<!-- Medical -->
|
||||
<entityname.he-antistarve>饥饿意识恢复剂</entityname.he-antistarve>
|
||||
<entitydescription.he-antistarve>用于唤醒因饥饿或口渴而失去意识的患者。</entitydescription.he-antistarve>
|
||||
<!-- Gear -->
|
||||
<entityname.he-chefscap1>厨师帽</entityname.he-chefscap1>
|
||||
<entitydescription.he-chefscap1>给他们看看这是谁的厨房!</entitydescription.he-chefscap1>
|
||||
<entityname.he-chefscap2>厨师帽</entityname.he-chefscap2>
|
||||
<entitydescription.he-chefscap2>给他们看看这是谁的厨房!</entitydescription.he-chefscap2>
|
||||
<entityname.he-chefsuniform1>厨师制服</entityname.he-chefsuniform1>
|
||||
<entitydescription.he-chefsuniform1>全欧罗巴的厨师都穿!</entitydescription.he-chefsuniform1>
|
||||
<entityname.he-chefsuniform2>厨师制服</entityname.he-chefsuniform2>
|
||||
<entitydescription.he-chefsuniform2>全欧罗巴的厨师都穿!</entitydescription.he-chefsuniform2>
|
||||
<entityname.he-chefscapmaster1>厨神帽</entityname.he-chefscapmaster1>
|
||||
<entitydescription.he-chefscapmaster1>仅限厨房精英!</entitydescription.he-chefscapmaster1>
|
||||
<entityname.he-chefsuniformmaster1>厨神制服</entityname.he-chefsuniformmaster1>
|
||||
<entitydescription.he-chefsuniformmaster1>厨神们穿的!</entitydescription.he-chefsuniformmaster1>
|
||||
<!-- Fabricators and Containers -->
|
||||
<entityname.he-kitchencounter>厨房水槽</entityname.he-kitchencounter>
|
||||
<!--Changed as of Patch 10-->
|
||||
<entitydescription.he-kitchencounter>可存储至多18种不同的小型或中型物品,并能将空瓶或空酒桶填满海水。</entitydescription.he-kitchencounter>
|
||||
<!--Changed as of Patch 10-->
|
||||
<entityname.he-kitchencounter2>厨房操作台</entityname.he-kitchencounter2>
|
||||
<!--Changed as of Patch 11 | New identifier-->
|
||||
<entitydescription.he-kitchencounter2>可存储至多30种不同的小型或中型物品。</entitydescription.he-kitchencounter2>
|
||||
<!--Changed as of Patch 11 | New identifier-->
|
||||
<entityname.he-refrigerator>冰箱</entityname.he-refrigerator>
|
||||
<entitydescription.he-refrigerator>防止变质。只可存储食物和饮料。需要供电。</entitydescription.he-refrigerator>
|
||||
<!--Changed as of Patch 10-->
|
||||
<entityname.he-stove>炉灶</entityname.he-stove>
|
||||
<entitydescription.he-stove>用于烹饪。需要供电。</entitydescription.he-stove>
|
||||
<entityname.he-oven>烤箱</entityname.he-oven>
|
||||
<entitydescription.he-oven>用于烘焙。需要供电。</entitydescription.he-oven>
|
||||
<entityname.he-cuttingboard>砧板</entityname.he-cuttingboard>
|
||||
<entitydescription.he-cuttingboard>用于准备配料。</entitydescription.he-cuttingboard>
|
||||
<entityname.he-fryer>炸锅</entityname.he-fryer>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-fryer>用于油炸。需要供电。</entitydescription.he-fryer>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-distiller>蒸馏器</entityname.he-distiller>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-distiller>用于从糖和水生酵母菌中蒸馏酒精。需要供电。</entitydescription.he-distiller>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-brewkettle>酿酒壶</entityname.he-brewkettle>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-brewkettle>用于酿制几乎任何种类饮料的酒桶。需要供电。</entitydescription.he-brewkettle>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-bottleprinter>瓶子打印机</entityname.he-bottleprinter>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-bottleprinter>用于批量生产瓶子。需要供电。</entitydescription.he-bottleprinter>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-refillstation>填充站</entityname.he-refillstation>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-refillstation>用于使用酒桶来填充空瓶。</entitydescription.he-refillstation>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-coolercrate>冷冻箱</entityname.he-coolercrate>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-coolercrate>用于防止肉变质。需要电池。</entitydescription.he-coolercrate>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-liquorcrate>烈酒箱</entityname.he-liquorcrate>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-liquorcrate>用于存储并运输至多20种任意种类的瓶子。</entitydescription.he-liquorcrate>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-jarcrate>罐子箱</entityname.he-jarcrate>
|
||||
<!--Patch 11-->
|
||||
<entitydescription.he-jarcrate>用于存储并运输至多8种罐子。</entitydescription.he-jarcrate>
|
||||
<!--Patch 11-->
|
||||
<entityname.he-liquorcrateshelf>烈酒箱货架</entityname.he-liquorcrateshelf>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-liquorcrateshelf>用于存储至多4个烈酒或罐子箱的货架。</entitydescription.he-liquorcrateshelf>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-liquorcrateshelfsmall>烈酒箱货架(小型)</entityname.he-liquorcrateshelfsmall>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-liquorcrateshelfsmall>用于存储至多2个烈酒或罐子箱的小型货架。</entitydescription.he-liquorcrateshelfsmall>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-liquordisplayshelf>烈酒陈列架</entityname.he-liquordisplayshelf>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-liquordisplayshelf>用于陈列并存储瓶子的架子。罐子放不进去。</entitydescription.he-liquordisplayshelf>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-toolbeltlunch>系有午餐盒的工具带</entityname.he-toolbeltlunch>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-toolbeltlunch>这个工具带上系了个午餐盒,以便一直携带你的食物。</entitydescription.he-toolbeltlunch>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-lunchbox>午餐盒</entityname.he-lunchbox>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-lunchbox>一个配有把手的盒子用于携带你的食物。可在加工台处将其系到工具带上。</entitydescription.he-lunchbox>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-hydroponicplanter>水培种植箱</entityname.he-hydroponicplanter>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-hydroponicplanter>一种能够为欧罗巴水生植物生长提供完美条件的设备。每15分钟产出一株植物。需要供电。</entitydescription.he-hydroponicplanter>
|
||||
<!--Patch 10-->
|
||||
<entityname.he-cafeteriacart>餐厅手推车</entityname.he-cafeteriacart>
|
||||
<!--Patch 10-->
|
||||
<entitydescription.he-cafeteriacart>用于运输大量食物或饮料,或作为更方便船员存取它们的容器。可存储至多30种不同的食物或饮料。可被放置。</entitydescription.he-cafeteriacart>
|
||||
<!--Patch 10-->
|
||||
<!-- Skills -->
|
||||
<skillname.cooking>烹饪水平</skillname.cooking>
|
||||
<skillname.butchery>屠宰水平</skillname.butchery>
|
||||
<!-- Jobs -->
|
||||
<jobname.he-chef>厨师</jobname.he-chef>
|
||||
<jobdescription.he-chef>厨师负责屠宰生物并为船员准备食物,以确保每个人都吃饱喝足。</jobdescription.he-chef>
|
||||
<!-- Talents -->
|
||||
<talentname.he-hungryeuropan>饥饿欧罗巴人</talentname.he-hungryeuropan>
|
||||
<talentdescription.he-hungryeuropan>你是个饥饿的欧罗巴人,需要定期吃喝。</talentdescription.he-hungryeuropan>
|
||||
<talentname.he-poacher>偷猎者</talentname.he-poacher>
|
||||
<talentdescription.he-poacher>[missiontype1]及[missiontype2]任务额外获得[xpbonus]%经验。</talentdescription.he-poacher>
|
||||
<talentname.he-saltybusiness>咸活</talentname.he-saltybusiness>
|
||||
<talentdescription.he-saltybusiness>你第一次打开一个容器时,有[probability]%概率额外找到一些盐。</talentdescription.he-saltybusiness>
|
||||
<talentname.he-fastfood>快餐</talentname.he-fastfood>
|
||||
<talentdescription.he-fastfood>厨房相关的加工台速度增加[amount]%。</talentdescription.he-fastfood>
|
||||
<talentname.he-chefattire>厨神服装</talentname.he-chefattire>
|
||||
<talentdescription.he-chefattire>解锁制作配方:[itemname1]以及[itemname2]。</talentdescription.he-chefattire>
|
||||
<talentname.he-frenzy>狂暴</talentname.he-frenzy>
|
||||
<talentdescription.he-frenzy>屠宰相关刀具的伤害增加[powerincrease]%。</talentdescription.he-frenzy>
|
||||
<talentname.he-butchershop>肉铺</talentname.he-butchershop>
|
||||
<talentdescription.he-butchershop>你是个有天赋的屠夫,不言而喻!\n贩卖肉时额外获得[amount]%金钱!</talentdescription.he-butchershop>
|
||||
<talentname.he-coldblood>冷血</talentname.he-coldblood>
|
||||
<talentdescription.he-coldblood>你是周围最cool的人。\n肉在你的物品栏中不会变质。</talentdescription.he-coldblood>
|
||||
<talentname.he-masterchef>厨神</talentname.he-masterchef>
|
||||
<talentdescription.he-masterchef>你已成为工作中的佼佼者,学会了如何在烹饪中节省配料以便以后使用。\n做饭时有[chance]%概率不消耗一个随机配料。</talentdescription.he-masterchef>
|
||||
<talentname.he-lifesaver>救生员</talentname.he-lifesaver>
|
||||
<talentdescription.he-lifesaver>额外获得[amount]点[skill]。\n解锁制作配方:[itemname1]。</talentdescription.he-lifesaver>
|
||||
<talentname.he-delicacies>佳肴</talentname.he-delicacies>
|
||||
<talentdescription.he-delicacies>解锁以下欧罗巴美食配方:\n[itemname1]。</talentdescription.he-delicacies>
|
||||
<talentname.he-masterbrewer>酿酒大师</talentname.he-masterbrewer>
|
||||
<!--Patch 10-->
|
||||
<talentdescription.he-masterbrewer>解锁以下欧罗巴饮料配方:\n[itemname1]\n[itemname2]\n[itemname3]</talentdescription.he-masterbrewer>
|
||||
<!--Patch 10-->
|
||||
<!-- Afflictions -->
|
||||
<afflictionname.hunger>饥饿</afflictionname.hunger>
|
||||
<!--Patch 10-->
|
||||
<afflictionname.he-hunger>饥饿</afflictionname.he-hunger>
|
||||
<afflictiondescription.he-hunger>胃很开心。</afflictiondescription.he-hunger>
|
||||
<afflictioncauseofdeath.he-hunger>死于饥饿。</afflictioncauseofdeath.he-hunger>
|
||||
<afflictioncauseofdeathself.he-hunger>你饿死了。</afflictioncauseofdeathself.he-hunger>
|
||||
<afflictiondescription.he-hunger.self>胃在咕咕叫!</afflictiondescription.he-hunger.self>
|
||||
<afflictiondescription.he-hunger.lethal.self>濒临饿死……</afflictiondescription.he-hunger.lethal.self>
|
||||
<afflictiondescription.he-hunger.other.low>患者开始有点胃口了。</afflictiondescription.he-hunger.other.low>
|
||||
<afflictiondescription.he-hunger.other>患者饿了。</afflictiondescription.he-hunger.other>
|
||||
<afflictiondescription.he-hunger.lethal.other>患者开始饿死。</afflictiondescription.he-hunger.lethal.other>
|
||||
<afflictionname.thirst>口渴</afflictionname.thirst>
|
||||
<!--Patch 10-->
|
||||
<afflictionname.he-thirst>口渴</afflictionname.he-thirst>
|
||||
<afflictiondescription.he-thirst>你感觉神清气爽。</afflictiondescription.he-thirst>
|
||||
<afflictioncauseofdeath.he-thirst>死于口渴。</afflictioncauseofdeath.he-thirst>
|
||||
<afflictioncauseofdeathself.he-thirst>你渴死了。</afflictioncauseofdeathself.he-thirst>
|
||||
<afflictiondescription.he-thirst.self>喉咙有点干。</afflictiondescription.he-thirst.self>
|
||||
<afflictiondescription.he-thirst.lethal.self>开始渴死……</afflictiondescription.he-thirst.lethal.self>
|
||||
<afflictiondescription.he-thirst.other.low>患者开始口渴。</afflictiondescription.he-thirst.other.low>
|
||||
<afflictiondescription.he-thirst.other>患者渴了。</afflictiondescription.he-thirst.other>
|
||||
<afflictiondescription.he-thirst.lethal.other>患者开始渴死。</afflictiondescription.he-thirst.lethal.other>
|
||||
<afflictionname.he-starvation>饥肠辘辘</afflictionname.he-starvation>
|
||||
<afflictiondescription.he-starvation>快饿死了……</afflictiondescription.he-starvation>
|
||||
<afflictioncauseofdeath.he-starvation>饿死了。</afflictioncauseofdeath.he-starvation>
|
||||
<afflictioncauseofdeathself.he-starvation>你饿死了。</afflictioncauseofdeathself.he-starvation>
|
||||
<afflictiondescription.he-starvation.self>快饿死了……</afflictiondescription.he-starvation.self>
|
||||
<afflictiondescription.he-starvation.other>患者快饿死了。</afflictiondescription.he-starvation.other>
|
||||
<afflictionname.he-dieofthirst>口干舌燥</afflictionname.he-dieofthirst>
|
||||
<afflictiondescription.he-dieofthirst>快渴死了……</afflictiondescription.he-dieofthirst>
|
||||
<afflictioncauseofdeath.he-dieofthirst>死于口渴</afflictioncauseofdeath.he-dieofthirst>
|
||||
<afflictioncauseofdeathself.he-dieofthirst>你因脱水而死。</afflictioncauseofdeathself.he-dieofthirst>
|
||||
<afflictiondescription.he-dieofthirst.self>快渴死了……</afflictiondescription.he-dieofthirst.self>
|
||||
<afflictiondescription.he-dieofthirst.other>患者快渴死了。</afflictiondescription.he-dieofthirst.other>
|
||||
<afflictionname.he-increasedswimmingspeedcrawler>游泳速度增加(食物)</afflictionname.he-increasedswimmingspeedcrawler>
|
||||
<afflictiondescription.he-increasedswimmingspeedcrawler>你的游泳速度增加25%。</afflictiondescription.he-increasedswimmingspeedcrawler>
|
||||
<afflictionname.he-damageresistancemudraptor>伤害抗性(食物)</afflictionname.he-damageresistancemudraptor>
|
||||
<afflictiondescription.he-damageresistancemudraptor>你承受的伤害减少10%。</afflictiondescription.he-damageresistancemudraptor>
|
||||
<afflictionname.he-increasedwalkingspeedmudraptor>行走速度增加(食物)</afflictionname.he-increasedwalkingspeedmudraptor>
|
||||
<afflictiondescription.he-increasedwalkingspeedmudraptor>你的行走速度增加20%。</afflictiondescription.he-increasedwalkingspeedmudraptor>
|
||||
<afflictionname.he-damageresistancemoloch>伤害抗性(食物)</afflictionname.he-damageresistancemoloch>
|
||||
<afflictiondescription.he-damageresistancemoloch>你承受的伤害减少25%。</afflictiondescription.he-damageresistancemoloch>
|
||||
<afflictionname.he-increasedmeleedamagehammerhead>近战伤害增加(食物)</afflictionname.he-increasedmeleedamagehammerhead>
|
||||
<afflictiondescription.he-increasedmeleedamagehammerhead>你的近战伤害增加15%。</afflictiondescription.he-increasedmeleedamagehammerhead>
|
||||
<afflictionname.he-decreasedoxygenconsumption>氧气消耗降低(食物)</afflictionname.he-decreasedoxygenconsumption>
|
||||
<afflictiondescription.he-decreasedoxygenconsumption>你不需要呼吸。</afflictiondescription.he-decreasedoxygenconsumption>
|
||||
<afflictionname.he-pressureresistance>压力适应(食物)</afflictionname.he-pressureresistance>
|
||||
<afflictiondescription.he-pressureresistance>你免疫水压。</afflictiondescription.he-pressureresistance>
|
||||
<afflictionname.he-cannibalskillincrease>技能等级增加(食物)</afflictionname.he-cannibalskillincrease>
|
||||
<!--Patch 9-->
|
||||
<afflictiondescription.he-cannibalskillincrease>你的全部技能增加20%</afflictiondescription.he-cannibalskillincrease>
|
||||
<!--Patch 9-->
|
||||
<afflictionname.he-alcoholism>嗜酒如命</afflictionname.he-alcoholism>
|
||||
<afflictiondescription.he-alcoholism>如果不能满足需求,患者将持续抑郁。</afflictiondescription.he-alcoholism>
|
||||
<advancedafflictiondescription.self.he-alcoholism>是时候来吨吨吨了!你已酒精成瘾。</advancedafflictiondescription.self.he-alcoholism>
|
||||
<advancedafflictiondescription.others.he-alcoholism>患者患有酒精中毒。</advancedafflictiondescription.others.he-alcoholism>
|
||||
<afflictionname.he-alcoholwithdrawal>酒精戒断</afflictionname.he-alcoholwithdrawal>
|
||||
<afflictiondescription.he-alcoholwithdrawal>患者呼吸无力,肢体不自主震颤,有明显恶心症状。</afflictiondescription.he-alcoholwithdrawal>
|
||||
<afflictioncauseofdeath.he-alcoholwithdrawal>死于酒精戒断</afflictioncauseofdeath.he-alcoholwithdrawal>
|
||||
<afflictioncauseofdeathself.he-alcoholwithdrawal>你因酒精戒断而死。</afflictioncauseofdeathself.he-alcoholwithdrawal>
|
||||
<advancedafflictiondescription.self.he-alcoholwithdrawal>你觉得是时候和兄弟们再吹一瓶了!</advancedafflictiondescription.self.he-alcoholwithdrawal>
|
||||
<!--Changed as of Patch 8 | identifier was previously "advancedafflictiondescription.self.he-alcoholwithdrawal"-->
|
||||
<advancedafflictiondescription.others.he-alcoholwithdrawal>患者表现出轻微的酒精戒断迹象。</advancedafflictiondescription.others.he-alcoholwithdrawal>
|
||||
<!--Changed as of Patch 8 | identifier was previously "advancedafflictiondescription.others.he-alcoholwithdrawal"-->
|
||||
<advancedafflictiondescription.self.he-alcoholwithdrawal.2>来瓶冰啤酒还是朗姆酒……能满足对酒精的可怕渴望就行!</advancedafflictiondescription.self.he-alcoholwithdrawal.2>
|
||||
<!--Changed as of Patch 8 | identifier was previously "advancedafflictiondescription.self.he-alcoholwithdrawal.2"-->
|
||||
<advancedafflictiondescription.others.he-alcoholwithdrawal.2>患者表现出严重的酒精戒断迹象。</advancedafflictiondescription.others.he-alcoholwithdrawal.2>
|
||||
<!--Changed as of Patch 8 | identifier was previously "advancedafflictiondescription.others.he-alcoholwithdrawal.2"-->
|
||||
<afflictionname.he-cannibalism>同类相食</afflictionname.he-cannibalism>
|
||||
<!--Patch 8-->
|
||||
<afflictiondescription.he-cannibalism>如果不能满足需求,患者将持续抑郁。</afflictiondescription.he-cannibalism>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.self.he-cannibalism>噢不!看来你喜欢你同伴船员的味道。</advancedafflictiondescription.self.he-cannibalism>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.others.he-cannibalism>患者肯定喜欢某种特殊的肉。</advancedafflictiondescription.others.he-cannibalism>
|
||||
<!--Patch 8-->
|
||||
<afflictionname.he-hungryforhumanmeat>渴望人肉</afflictionname.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<afflictiondescription.he-hungryforhumanmeat>患者呼吸无力,肢体不自主震颤,有明显恶心症状。</afflictiondescription.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<afflictioncauseofdeath.he-hungryforhumanmeat>对人肉失去了理智。</afflictioncauseofdeath.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<afflictioncauseofdeathself.he-hungryforhumanmeat>你对人肉失去了理智。</afflictioncauseofdeathself.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.self.he-hungryforhumanmeat>你的船员开始看上去相当美味!</advancedafflictiondescription.self.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.others.he-hungryforhumanmeat>患者冷冷地盯着你。</advancedafflictiondescription.others.he-hungryforhumanmeat>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.self.he-hungryforhumanmeat.2>你苦于对任何事集中注意力。你贪求人肉。你想杀人。光是想想你的手臂就变得强劲。</advancedafflictiondescription.self.he-hungryforhumanmeat.2>
|
||||
<!--Patch 8-->
|
||||
<advancedafflictiondescription.others.he-hungryforhumanmeat.2>患者冷冷地盯着你,剧烈地抽搐着。</advancedafflictiondescription.others.he-hungryforhumanmeat.2>
|
||||
<!--Patch 8-->
|
||||
<afflictionname.he-drunkinvertcontrols>晕头转向</afflictionname.he-drunkinvertcontrols>
|
||||
<afflictiondescription.he-drunkinvertcontrols>上是下,左是……右?我在哪儿?</afflictiondescription.he-drunkinvertcontrols>
|
||||
<afflictionname.he-stuffed>饱腹</afflictionname.he-stuffed>
|
||||
<afflictiondescription.he-stuffed>胃满了。</afflictiondescription.he-stuffed>
|
||||
<afflictioncauseofdeath.he-stuffed>因呕吐物窒息而死。</afflictioncauseofdeath.he-stuffed>
|
||||
<afflictioncauseofdeathself.he-stuffed>你被自己的呕吐物呛死了。</afflictioncauseofdeathself.he-stuffed>
|
||||
<advancedafflictiondescription.self.he-stuffed>胃满了。</advancedafflictiondescription.self.he-stuffed>
|
||||
<advancedafflictiondescription.self.he-stuffed.2>胃已经到极限了。再吃可能就吐了。</advancedafflictiondescription.self.he-stuffed.2>
|
||||
<advancedafflictiondescription.self.he-stuffed.3>胃太满了。你想吐。</advancedafflictiondescription.self.he-stuffed.3>
|
||||
<advancedafflictiondescription.others.he-stuffed>胃满了。患者吃够了。</advancedafflictiondescription.others.he-stuffed>
|
||||
<advancedafflictiondescription.others.he-stuffed.2>胃非常满了。患者吃得几乎太多了。</advancedafflictiondescription.others.he-stuffed.2>
|
||||
<advancedafflictiondescription.others.he-stuffed.3>胃太满了。患者可能会吐。</advancedafflictiondescription.others.he-stuffed.3>
|
||||
<afflictionname.he-stomachache>胃痛</afflictionname.he-stomachache>
|
||||
<afflictiondescription.he-stomachache>胃疼。</afflictiondescription.he-stomachache>
|
||||
<afflictioncauseofdeath.he-stomachache>因呕吐物窒息而死。</afflictioncauseofdeath.he-stomachache>
|
||||
<afflictioncauseofdeathself.he-stomachache>你被自己的呕吐物呛死了。</afflictioncauseofdeathself.he-stomachache>
|
||||
<advancedafflictiondescription.self.he-stomachache>胃疼,你感觉有点恶心。</advancedafflictiondescription.self.he-stomachache>
|
||||
<advancedafflictiondescription.self.he-stomachache.2>胃很疼,你感觉非常恶心。</advancedafflictiondescription.self.he-stomachache.2>
|
||||
<advancedafflictiondescription.others.he-stomachache>患者因喝了太多海水而胃疼。</advancedafflictiondescription.others.he-stomachache>
|
||||
<afflictionname.he-geneticextraction>基因提取</afflictionname.he-geneticextraction>
|
||||
<afflictiondescription.he-geneticextraction>基因正在被提取。</afflictiondescription.he-geneticextraction>
|
||||
<afflictionname.he-butchered>被屠宰</afflictionname.he-butchered>
|
||||
<afflictiondescription.he-butchered>这具尸体正在被屠宰成肉。</afflictiondescription.he-butchered>
|
||||
<afflictionname.he-halucinova>致幻诺瓦</afflictionname.he-halucinova>
|
||||
<afflictiondescription.he-halucinova.self>你感觉像是去了一个不同的位面。</afflictiondescription.he-halucinova.self>
|
||||
<afflictiondescription.he-halucinova.others>此人显然正在灵魂出窍。</afflictiondescription.he-halucinova.others>
|
||||
<!-- MESSAGES -->
|
||||
<msg.pickup.interact>[E]捡起</msg.pickup.interact>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.regular>已放入材料\n已放入蓝图\n准备打印普通瓶子。</bottleprinter.infotext.bottle.regular>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.beer>已放入材料\n已放入蓝图\n准备打印啤酒瓶。</bottleprinter.infotext.bottle.beer>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.rum>已放入材料\n已放入蓝图\n准备打印朗姆酒瓶。</bottleprinter.infotext.bottle.rum>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.whiskey>已放入材料\n已放入蓝图\n准备打印威士忌瓶。</bottleprinter.infotext.bottle.whiskey>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.bottle.halucinova>已放入材料\n已放入蓝图\n准备打印致幻诺瓦瓶。</bottleprinter.infotext.bottle.halucinova>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.jar>已放入材料\n已放入蓝图\n准备打印罐子。</bottleprinter.infotext.jar>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.infotext.shaker>已放入材料\n已放入蓝图\n准备打印作料瓶。</bottleprinter.infotext.shaker>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.print>打印</bottleprinter.print>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.missingitem.blueprint>已放入材料\n错误:未发现蓝图!请放入一种蓝图。</bottleprinter.missingitem.blueprint>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.missingitem.glassfragments>已放入蓝图\n错误:未发现玻璃碎片!请放入玻璃碎片。</bottleprinter.missingitem.glassfragments>
|
||||
<!--Patch 10-->
|
||||
<bottleprinter.empty>瓶子打印机已就绪\n请放置下列物品:\n一种材料 -至- 输入\n一种蓝图 -至- 输入\n一种合适的箱子 -至- 输出</bottleprinter.empty>
|
||||
<!--Patch 10-->
|
||||
<he-bottleprinter.output>可能的打印:</he-bottleprinter.output>
|
||||
<!--Patch 10-->
|
||||
<distiller.distill>蒸馏</distiller.distill>
|
||||
<!--Patch 10-->
|
||||
<distiller.ethanol>准备蒸馏酒精</distiller.ethanol>
|
||||
<!--Patch 10-->
|
||||
<distiller.empty>蒸馏器已就绪\n请放置下列物品:\n一包糖 -至- 输入\n一株酵母菌菇 -至- 输入</distiller.empty>
|
||||
<!--Patch 10-->
|
||||
<distiller.missingitem.yeastshroom>已放入糖\n错误:未发现酵母菌菇!请放入一株酵母菌菇。</distiller.missingitem.yeastshroom>
|
||||
<!--Patch 10-->
|
||||
<he-distiller.output>输出:</he-distiller.output>
|
||||
<!--Patch 10-->
|
||||
<!-- ROOM NAMES -->
|
||||
<roomname.kitchen>厨房</roomname.kitchen>
|
||||
<!--Patch 10-->
|
||||
<roomname.cafeteria>餐厅</roomname.cafeteria>
|
||||
<!--Patch 10-->
|
||||
<roomname.brewery>酿酒室</roomname.brewery>
|
||||
<!--Patch 10-->
|
||||
</infotexts>
|
||||
Reference in New Issue
Block a user