Track LocalMods as part of monolith
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<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Items>
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<!-- where is this used?? -->
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<Item nameidentifier="alarmbuzzer" identifier="alarmbuzzerPA" variantof="alarmbuzzer" hideinmenus="true">
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<Price baseprice="100" minleveldifficulty="5" sold="false"></Price>
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<LightComponent canbeselected="false" lightcolor="255,0,0,100" alphablend="true" castshadows="false" blinkfrequency="2.6" range="20">
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<Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="301,963,42,57" origin="0.5,0.5" alpha="1.0" />
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<sound file="%ModDir:2532991202%/Sounds/Items/Electricity/ReactorAlarm.ogg" type="OnActive" range="1000.0" loop="true" volume="0.5" />
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<StatusEffect type="OnContained" target="This" IsActive="false">
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<Conditional targetitemcomponent="Holdable" IsActive="eq false" />
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</StatusEffect>
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</LightComponent>
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</Item>
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</Items>
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</Override>
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