Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<Character inherit="Crawler" speciesname="DE-Wastecrawler" speciestranslationoverride="Crawler" texture="%ModDir:2532991202%/Characters/Waste Creatures/DE-Wastecrawler/wastecrawler.png">
<health vitality="100" poisonvulnerability="1" />
<StatusEffect type="OnDeath" target="Character">
<SpawnItem identifier="toxicgasemitter" spawnposition="ThisInventory" />
</StatusEffect>
</Character>
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<?xml version="1.0" encoding="utf-8"?>
<AcidhammerheadSwimFast animationtype="SwimFast" usesinemovement="False" flip="False" mirror="False" waveamplitude="100" wavelength="149.115" rotatetowardsmovement="True" torsotorque="200" headtorque="280" tailtorque="100" foottorque="100" footangles="" tailangle="90" steertorque="65" movementspeed="8" cyclespeed="1" headangle="90" torsoangle="90" tailtorquemultiplier="1" type="Acidhammerhead" />
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<?xml version="1.0" encoding="utf-8"?>
<AcidhammerheadSwimSlow animationtype="SwimSlow" usesinemovement="False" flip="False" mirror="False" waveamplitude="44.62474" wavelength="111.5567" rotatetowardsmovement="True" torsotorque="180" headtorque="280" tailtorque="100" foottorque="100" footangles="" tailangle="90" steertorque="65" movementspeed="2" cyclespeed="1" headangle="90" torsoangle="90" tailtorquemultiplier="1" type="Acidhammerhead" />
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="DE-Wastehammerhead" speciestranslationoverride="Hammerhead" humanoid="False" group="waste" husk="False" needsair="False" canspeak="False" noise="100" blooddecal="blood" displayname="" eatingspeed="10" hasinfo="False" usehuskappendage="False" needswater="False" visibility="100" bleedparticleair="blooddrop" bleedparticlewater="waterblood" pathfinderpriority="1" hideinsonar="False">
<ragdolls folder="default" />
<animations folder="default" />
<damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<bloodemitter particle="blood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<bloodemitter particle="waterblood" particleamount="4" anglemin="0" anglemax="0" scalemin="3" scalemax="5" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<health vitality="500" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" />
<ai combatstrength="800" sight="1" hearing="100" aggressionhurt="100" aggressiongreed="100" fleehealththreshold="0" attackwhenprovoked="True" aggressiveboarding="true" avoidgunfire="False" enforceaggressivebehaviorformissions="true" targetinnerwalls="true" randomattack="true">
<target tag="nasonov" state="Attack" priority="100" reactdistance="0" attackdistance="0" />
<target tag="stronger" state="Avoid" priority="100" reactdistance="2000" attackdistance="0" />
<target tag="human" state="Attack" priority="100" reactdistance="2000" attackdistance="0" />
<target tag="weapon" state="Avoid" priority="100" reactdistance="3000" attackdistance="0" />
<target tag="leucocyte" state="Avoid" priority="100" reactdistance="1500" attackdistance="0" />
<target tag="tool" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" />
<target tag="room" state="Attack" priority="50" reactdistance="2000" attackdistance="0" />
<target tag="wall" state="Attack" priority="50" reactdistance="2000" attackdistance="0" />
<target tag="door" state="Attack" priority="50" reactdistance="2000" attackdistance="0" />
<target tag="weaker" state="Avoid" priority="10" reactdistance="1000" attackdistance="0" />
<SwarmBehavior mindistfromclosest="300" maxdistfromcenter="3000" cohesion="0.25" />
</ai>
<sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion1.ogg" state="Die" range="10000" volume="1" gender="None" />
<sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion2.ogg" state="Die" range="10000" volume="1" gender="None" />
<sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion3.ogg" state="Die" range="10000" volume="1" gender="None" />
<sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion4.ogg" state="Die" range="10000" volume="1" gender="None" />
<sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_damage1.ogg" state="Damage" range="7000" volume="1" gender="None" />
<sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_damage2.ogg" state="Damage" range="7000" volume="1" gender="None" />
<sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle1.ogg" state="Idle" range="6000" volume="1" gender="None" />
<sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle2.ogg" state="Idle" range="6000" volume="1" gender="None" />
<sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle3.ogg" state="Idle" range="6000" volume="1" gender="None" />
<inventory slots="Any, Any,Any,Any,Any" accessiblewhenalive="False" commonness="1">
<item identifier="sulphuricacid" />
<item identifier="adrenalinegland" />
</inventory>
<inventory slots="Any, Any,Any,Any,Any" accessiblewhenalive="False" commonness="1">
<item identifier="sulphuricacid" />
<item identifier="swimbladder" />
</inventory>
</Character>
@@ -0,0 +1,297 @@
<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Hammerheadmatriarch" canentersubmarine="True" canwalk="False" spritesheetorientation="90" limbscale="0.3793" jointscale="0.3793" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Torso" texture="Content/Characters/Hammerheadmatriarch/Hammerheadmatriarch.png">
<collider radius="200" width="0" name="Main Collider" height="600" />
<limb id="0" name="Torso" type="Torso" height="350" width="500" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1">
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="5" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="1" name="Head" type="Head" height="0" width="0" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="5" steerforce="0" stepoffset="0,0" radius="210" mass="0" density="50" pullpos="0,0" refjoint="-1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1">
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<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.2" changespeed="1" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.25" changespeed="1" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
<spritedeformation type="inflate" resolution="5,5" frequency="1" scale="0.5" blendmode="Add" usemovementsine="False" stopwhenhostisdead="True" sync="-1" typename="inflate" strength="1" maxrotation="90" sineoffset="0" onlyinwater="False" />
<spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row1="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row2="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row3="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row4="0,0 0,0 0.25,0.25 0.5,0.5 1,1" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="45" strength="5" onlyinwater="False" />
</deformablesprite>
<conditionalsprite exclusive="True">
<conditional isDead="True" />
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<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.75" changespeed="0.3" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="45" strength="5" />
</deformablesprite>
</conditionalsprite>
<damagemodifier damagesound="Gore" damagemultiplier="10" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations" probabilitymultiplier="1" afflictiontypes="" />
<damagemodifier damagemultiplier="2" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bitewounds,blunttrauma,internaldamage" damagesound="" probabilitymultiplier="1" afflictiontypes="" />
<!-- I don't get why I have to use ondamaged instead of ondeath, what kind of bullshit is this -->
<StatusEffect type="OnDamaged" target="This" targetlimb="Head" oneshot="true" comparison="and">
<Conditional AIState="Attack" />
<Conditional healthpercentage="lte 0" />
<Explosion range="250" force="30" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" camerashake="12">
<Affliction identifier="stun" strength="2" />
</Explosion>
<SpawnItem identifier="wasteprojectile" spawnposition="This" count="7" aimspread="20" spread="50" rotationtype="Limb" rotation="90" />
<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
<ParticleEmitter particle="bloodtrail" particleamount="40" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
<ParticleEmitter particle="gib" particleamount="200" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
</StatusEffect>
<StatusEffect type="OnDeath" target="This" lifetime="5" targetlimb="Head">
<ParticleEmitter particle="waterblood" particlespersecond="50" scalemin="2" scalemax="4" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
<ParticleEmitter particle="blackwaterblood" particlespersecond="50" scalemin="3" scalemax="5" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
</StatusEffect>
</limb>
<limb id="2" radius="0" width="450" height="250" mass="0" name="Tail1" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1">
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="2" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="3" width="204" height="224" name="Fin1" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="2" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="35" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1">
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</deformablesprite>
</limb>
<limb id="4" radius="100" width="0" height="0" mass="0" name="Fin2" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="2" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="35" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1">
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</deformablesprite>
</limb>
<limb id="5" width="0" height="0" name="RoundFin1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="150" mass="0" density="2" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="35" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1">
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</deformablesprite>
</limb>
<limb id="6" radius="150" width="0" height="0" mass="0" name="RoundFin2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="2" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="35" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1">
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</deformablesprite>
</limb>
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</deformablesprite>
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" deflectprojectiles="False" damagesound="" probabilitymultiplier="1" afflictionidentifiers="" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.2" deflectprojectiles="False" damagesound="" probabilitymultiplier="1" afflictionidentifiers="" />
</limb>
<limb id="23" radius="0" width="276.25" height="387.6" name="SkirtA2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="1" ignorecollisions="False" angulardamping="70" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1">
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<joint limb1="0" limb2="13" limb1anchor="198.0184,-79.52584" limb2anchor="-96.07294,-31.17442" name="Joint 0 - 13" canbesevered="True" limitenabled="True" upperlimit="231" lowerlimit="213" stiffness="0.25" scale="1" />
<joint limb1="0" limb2="11" limb1anchor="208.9949,-121.2392" limb2anchor="-106.97,26.74" name="Joint 0 - 11" canbesevered="True" limitenabled="True" upperlimit="-50.00002" lowerlimit="-88.00002" stiffness="0.25" scale="1" />
<joint limb1="0" limb2="12" limb1anchor="267.2223,108.3609" limb2anchor="-109.4,-17.02" name="Joint 0 - 12" canbesevered="True" limitenabled="True" upperlimit="117" lowerlimit="91" stiffness="0.25" scale="1" />
<joint limb1="0" limb2="3" limb1anchor="63.31639,-108.9244" limb2anchor="3.439642,70.99994" name="Joint 0 - 3" canbesevered="True" limitenabled="True" upperlimit="-25.00002" lowerlimit="-55.00002" stiffness="0.25" scale="1" />
<joint limb1="13" limb2="18" limb1anchor="115.67,-34.02" limb2anchor="-203.8319,13.33085" name="Joint 13 - 18" canbesevered="True" limitenabled="True" upperlimit="137" lowerlimit="109" stiffness="0.25" scale="1" />
<joint limb1="14" limb2="16" limb1anchor="102.06,34.02" limb2anchor="-182.8098,-6.989933" name="Joint 14 - 16" canbesevered="True" limitenabled="True" upperlimit="-98.00002" lowerlimit="-122" stiffness="0.25" scale="1" />
<joint limb1="11" limb2="17" limb1anchor="117.6313,35.09177" limb2anchor="-186.9918,10.47017" name="Joint 11 - 17" canbesevered="True" limitenabled="True" upperlimit="66" lowerlimit="53" stiffness="0.25" scale="1" />
<joint limb1="12" limb2="15" limb1anchor="115.67,-34.12953" limb2anchor="-184.0301,-16.89171" name="Joint 12 - 15" canbesevered="True" limitenabled="True" upperlimit="267" lowerlimit="250" stiffness="0.25" scale="1" />
<joint limb1="2" limb2="10" limb1anchor="-137.8407,-7.879963" limb2anchor="0.3250347,43.64072" name="Joint 2 - 10" canbesevered="False" limitenabled="True" upperlimit="270" lowerlimit="270" stiffness="0.25" scale="1" />
<joint limb1="0" limb2="5" limb1anchor="-180.5483,91.71019" limb2anchor="6.8,-61.24" name="Joint 0 - 5" canbesevered="True" limitenabled="True" upperlimit="342" lowerlimit="342" stiffness="0.25" scale="1" />
<joint limb1="0" limb2="6" limb1anchor="-230.4351,-91.60926" limb2anchor="6.982111,61.08958" name="Joint 0 - 6" canbesevered="True" limitenabled="True" upperlimit="10" lowerlimit="0" stiffness="0.25" scale="1" />
<joint limb1="0" limb2="7" limb1anchor="-152.8381,-4.967737" limb2anchor="96.50256,-8.416684" name="Joint 0 - 7" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" />
<joint limb1="10" limb2="19" limb1anchor="14.75196,-56.64618" limb2anchor="-20.87727,107.7341" name="Joint 10 - 19" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" />
<joint limb1="19" limb2="20" limb1anchor="-14.43011,-100.491" limb2anchor="-28.69183,94.44974" name="Joint 19 - 20" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" />
<joint limb1="20" limb2="21" limb1anchor="-16.76549,-115.494" limb2anchor="-17.98608,107.6283" name="Joint 20 - 21" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" />
<joint limb1="1" limb2="22" limb1anchor="206.7185,-28.73208" limb2anchor="11.97764,-9.081385" name="Joint 1 - 22" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" />
<joint limb1="1" limb2="30" limb1anchor="206.7185,-28.73208" limb2anchor="11.97764,-9.081385" name="Joint 1 - 30" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" />
<joint limb1="7" limb2="23" limb1anchor="-98.69661,-0.1300369" limb2anchor="148.226,7.534222" name="Joint 7 - 23" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" />
<joint limb1="23" limb2="24" limb1anchor="-168.3845,-3.798505" limb2anchor="204.9549,31.62011" name="Joint 23 - 24" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" />
<joint limb1="8" limb2="25" limb1anchor="-86.42073,1.905803" limb2anchor="105.5709,-8.359675" name="Joint 8 - 25" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" />
<joint limb1="25" limb2="26" limb1anchor="-116.4344,-10.1447" limb2anchor="113.1192,-8.606905" name="Joint 25 - 26" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" />
<joint limb1="26" limb2="27" limb1anchor="-130.9346,-9.955917" limb2anchor="154.1395,-6.376718" name="Joint 26 - 27" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" />
<joint limb1="9" limb2="29" limb1anchor="-113.9896,19.77437" limb2anchor="155.993,15.67004" name="Joint 9 - 29" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" />
<joint limb1="29" limb2="28" limb1anchor="-174.1752,13.32974" limb2anchor="196.8684,1.048683" name="Joint 29 - 28" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" />
<joint limb1="0" limb2="9" limb1anchor="-269.4908,24.92395" limb2anchor="109.1308,-9.167359" name="Joint 0 - 9" canbesevered="False" limitenabled="True" upperlimit="10" lowerlimit="-10" stiffness="0.25" scale="1" />
<joint limb1="0" limb2="8" limb1anchor="-179.9015,115.6594" limb2anchor="-18.15358,45.9981" name="Joint 0 - 8" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="-30" stiffness="0.25" scale="1" />
</Ragdoll>