Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<LithomorphSwimBack type="Lithomorph" UseSineMovement="True" Flip="False" FlipCooldown="1" FlipDelay="0.5" Mirror="False" MirrorLerp="True" WaveAmplitude="9.741322" WaveLength="29.877747" RotateTowardsMovement="True" TailTorque="50" TailTorqueMultiplier="1" FootAngles="" UpdateAnimationWhenNotMoving="False" TailAngle="90" SteerTorque="10" LegTorque="25" MovementSpeed="7" CycleSpeed="1" HeadAngle="90" TorsoAngle="90" HeadTorque="25" TorsoTorque="50" FootTorque="25" AnimationType="SwimFast" ArmIKStrength="1" HandIKStrength="1" />
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<?xml version="1.0" encoding="utf-8"?>
<LithomorphSwimFast type="Lithomorph" UseSineMovement="True" Flip="False" FlipCooldown="1" FlipDelay="0.5" Mirror="False" MirrorLerp="True" WaveAmplitude="9.741322" WaveLength="29.877747" RotateTowardsMovement="True" TailTorque="50" TailTorqueMultiplier="1" FootAngles="" UpdateAnimationWhenNotMoving="False" TailAngle="90" SteerTorque="10" LegTorque="25" MovementSpeed="3" CycleSpeed="1" HeadAngle="90" TorsoAngle="90" HeadTorque="25" TorsoTorque="50" FootTorque="25" AnimationType="SwimFast" ArmIKStrength="1" HandIKStrength="1" />
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<LithomorphSwimSlow type="Lithomorph" UseSineMovement="True" Flip="False" FlipCooldown="1" FlipDelay="0.5" Mirror="False" MirrorLerp="True" WaveAmplitude="2.7610426" WaveLength="15.785484" RotateTowardsMovement="True" TailTorque="50" TailTorqueMultiplier="1" FootAngles="" UpdateAnimationWhenNotMoving="False" TailAngle="90" SteerTorque="10" LegTorque="25" MovementSpeed="1" CycleSpeed="1" HeadAngle="90" TorsoAngle="90" HeadTorque="25" TorsoTorque="50" FootTorque="25" AnimationType="SwimSlow" ArmIKStrength="1" HandIKStrength="1" />
@@ -0,0 +1,81 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Comments: Created by UberPendragon (https://steamcommunity.com/profiles/76561197995266558)
avoid spawning clusters of spawners, multiple creatures will harpoon eachother breaking the fight and sometimes physics. Tried making harpoons not stick to deflective (all limbs are deflective) but I can't tell what deflects and what doesnt (dive suits are supposedly deflective)
-->
<Character SpeciesName="Lithomorph" Group="Lithomorph" Humanoid="False" HasInfo="False" CanInteract="True" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="True" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="300" Visibility="300" BloodDecal="" BleedParticleAir="" BleedParticleWater="" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="0.5" HideInSonar="True" HideInThermalGoggles="True" SonarDisruption="0" DistantSonarRange="0" DisableDistance="15000" SoundInterval="10" DrawLast="False">
<ragdolls folder="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/Ragdolls/" />
<animations folder="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/Animations/" />
<damageemitter Particle="shockwavesmall" AngleMin="0" AngleMax="0" ScaleMin="0.5" ScaleMax="0.5" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter particleburstamount="1" Particle="leucogib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="2" VelocityMin="-20" VelocityMax="20" EmitInterval="0.2" ParticlesPerSecond="0" ParticleAmount="0" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<health Vitality="150" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="False" PoisonVulnerability="3" EmpVulnerability="0" ApplyAfflictionColors="False">
<Limb name="Head">
<VitalityMultiplier type="damage" multiplier="2" />
</Limb>
<Limb name="LeftHand">
<VitalityMultiplier identifier="gunshotwound" multiplier="0.1" />
<VitalityMultiplier identifier="lacerations" multiplier="0.1" />
<VitalityMultiplier identifier="stun" multiplier="0" />
<VitalityMultiplier type="burn" multiplier="0" />
</Limb>
<Limb name="RightHand">
<VitalityMultiplier identifier="gunshotwound" multiplier="0.1" />
<VitalityMultiplier identifier="lacerations" multiplier="0.1" />
<VitalityMultiplier identifier="stun" multiplier="0" />
<VitalityMultiplier type="burn" multiplier="0" />
</Limb>
</health>
<StatusEffect type="Always" target="This" interval="0.1" duration="0.2">
<Conditional isDead="eq false" />
<sound File="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphLoop.ogg" Range="2000" Volume="1.0" Loop="True" />
</StatusEffect>
<sound File="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphIdle1.ogg" State="Idle" Range="2000" Volume="0.75" Tags="" />
<sound File="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphIdle2.ogg" State="Idle" Range="2000" Volume="0.75" Tags="" />
<sound File="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphDamage1.ogg" State="Damage" Range="2000" Volume="1" Tags="" />
<sound File="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphDamage2.ogg" State="Damage" Range="2000" Volume="1" Tags="" />
<sound File="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphDamage3.ogg" State="Damage" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Legacywatcher/attack1.ogg" State="Attack" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Legacywatcher/watch1.ogg" State="Attack" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Legacywatcher/watch4.ogg" State="Attack" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Legacywatcher/watch5.ogg" State="Attack" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Legacywatcher/watch6.ogg" State="Attack" Range="2000" Volume="1" Tags="" />
<ai CombatStrength="40" Sight="1" Hearing="1" AggressionHurt="100" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
<target Tag="human" State="Aggressive" Priority="100" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weaker" State="Aggressive" Priority="100" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="stronger" State="Aggressive" Priority="100" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
</ai>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="titanite" />
</inventory>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="cassiterite" />
</inventory>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="chamosite" />
</inventory>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="cryolite" />
</inventory>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="galena" />
</inventory>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="hydroxyapatite" />
</inventory>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="pyromorphite" />
</inventory>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="sphalerite" />
</inventory>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="sylvite" />
</inventory>
<inventory accessiblebyowner="True" Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item identifier="triphylite" />
</inventory>
<StatusEffect type="OnDeath" target="This" targetlimb="Torso" duration="0.1">
<ParticleEmitter particle="gib" anglemin="-30" anglemax="30" particleamount="3" velocitymin="200" velocitymax="300" scalemin="0.5" scalemax="1.0" copyentityangle="true" colormultiplier="200,200,200,255" />
<ParticleEmitter particle="heavygib" anglemin="-30" anglemax="30" particleamount="3" velocitymin="200" velocitymax="400" scalemin="0.5" scalemax="1.0" copyentityangle="true" colormultiplier="200,200,200,255" />
<sound file="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphDeath1.ogg" range="3000" volume="1" />
</StatusEffect>
</Character>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Override>
<Afflictions>
<Affliction name="ThreeSecSpeed" identifier="threesecspeed" type="haste" isbuff="true" limbspecific="false" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="3">
<Effect minstrength="0" maxstrength="3" strengthchange="-1" minspeedmultiplier="2" maxspeedmultiplier="4" minfacetint="255,0,0,0" maxfacetint="255,0,0,150" multiplybymaxvitality="true"></Effect>
</Affliction>
<Stun name="OneSecStun" identifier="onesecstun" type="stun" limbspecific="false" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="1">
<Effect minstrength="0" maxstrength="1" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-1.0" />
</Stun>
<dontshoot name="dontshoot" identifier="dontshoot" type="debuff" limbspecific="false" showiconthreshold="1000" showinhealthscannerthreshold="1000" maxstrength="2">
<Effect minstrength="0" maxstrength="2" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-1.0" />
</dontshoot>
</Afflictions>
</Override>
@@ -0,0 +1,531 @@
<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Tentacle" identifier="lithomorphtentacle" category="Weapon" maxstacksize="1" scale="0.5" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light" noninteractable="true" hideinmenus="true" health="5" damagedbymeleeweapons="false">
<Sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="0,0,15,15" depth="0.57" origin="0.5,0.5" />
<Body radius="15" density="10" />
<Rope sourcepullforce="0" targetpullforce="100" projectilepullforce="1" maxlength="450" snaponcollision="false" spritewidth="40" tile="true" origin="0.05,0.5" targetminmass="0" lerpforces="true" snapanimduration="0.5" breakfrommiddle="false" SnapWhenNotAimed="False">
<Sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" depth="0.57" origin="0.5,0.5" />
<!-- <EndSprite texture="Content/Map/Thalamus/thalamus.png" sourcerect="672,288,32,64" depth="0.56" origin="0.5,0.5" /> -->
<StatusEffect type="Always" target="This" delay="1" checkconditionalalways="true">
<Conditional Snapped="true" />
<Conditional condition="0" />
<Remove />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Snapped="true" delay="3" checkconditionalalways="true">
<Conditional targetitemcomponent="Projectile" IsStuckToTarget="false" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Snapped="true" delay="10" />
<StatusEffect type="OnBroken" target="This" Snapped="true">
<ParticleEmitter particle="bloodsplashwater" anglemin="-180" anglemax="-180" particleamount="3" velocitymin="50" velocitymax="100" scalemin="0.5" scalemax="1.0" />
</StatusEffect>
</Rope>
<Projectile characterusable="false" launchimpulse="7" sticktowalls="false" sticktocharacters="true" sticktoitems="false" sticktostructures="false" sticktodoors="false" sticktodeflective="false">
<Attack structuredamage="15" itemdamage="30" targetforce="5" severlimbsprobability="0">
<Affliction identifier="stun" strength="1" />
<Affliction identifier="blunttrauma" strength="20" />
</Attack>
<StatusEffect type="OnActive" target="UseTarget,This" checkconditionalalways="true">
<Conditional Snapped="false" />
<Affliction identifier="slow" strength="10" />
</StatusEffect>
</Projectile>
</Item>
<Item name="TentacleNoDamage" identifier="lithomorphtentaclenodamage" category="Weapon" maxstacksize="1" scale="0.5" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light" noninteractable="true" hideinmenus="true" health="5" damagedbymeleeweapons="false" spritecolor="220,220,220,255">
<Sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="0,0,15,15" depth="0.57" origin="0.5,0.5" />
<Body radius="15" density="10" />
<Rope sourcepullforce="0" targetpullforce="50" projectilepullforce="1" maxlength="500" snaponcollision="false" spritewidth="40" tile="true" origin="0.05,0.5" targetminmass="0" lerpforces="true" snapanimduration="0.5" breakfrommiddle="false" SnapWhenNotAimed="False">
<Sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" depth="0.57" origin="0.5,0.5" />
<!-- <EndSprite texture="Content/Map/Thalamus/thalamus.png" sourcerect="672,288,32,64" depth="0.56" origin="0.5,0.5" /> -->
<StatusEffect type="Always" target="This" delay="1" checkconditionalalways="true">
<Conditional Snapped="true" />
<Conditional condition="0" />
<Remove />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Snapped="true" delay="3" checkconditionalalways="true">
<Conditional targetitemcomponent="Projectile" IsStuckToTarget="false" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Snapped="true" delay="10" />
<StatusEffect type="OnBroken" target="This" Snapped="true">
<ParticleEmitter particle="bloodsplashwater" anglemin="-180" anglemax="-180" particleamount="3" velocitymin="50" velocitymax="100" scalemin="0.5" scalemax="1.0" />
</StatusEffect>
</Rope>
<Projectile characterusable="false" launchimpulse="7" sticktowalls="false" sticktocharacters="true" sticktoitems="false" sticktostructures="false" sticktodoors="false" sticktodeflective="false" maxtargetstohit="1">
<Attack severlimbsprobability="0">
<Affliction identifier="stun" strength="1" />
</Attack>
<StatusEffect type="OnActive" target="UseTarget,This" checkconditionalalways="true">
<Conditional Snapped="false" />
<Affliction identifier="slow" strength="10" />
</StatusEffect>
</Projectile>
</Item>
<Item name="Tentacle test gun" identifier="lithomorphgun" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="true">
<Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,203,181,39" depth="0.55" origin="0.5,0.5" />
<Body width="180" height="30" density="25" />
<Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="35,-10" aimpos="45,-10" handle1="-20,-6" handle2="30,10" holdangle="-40" msg="ItemMsgPickUpSelect" />
<RangedWeapon reload="1.75" launchimpulse="20.0" barrelpos="85,14" spread="1" unskilledspread="10" combatPriority="60" drawhudwhenequipped="true" crosshairscale="0.2">
<Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
<CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
<Sound file="Content/Items/Weapons/HarpoonGun1.ogg" type="OnUse" range="1000" />
<Sound file="Content/Items/Weapons/HarpoonGun2.ogg" type="OnUse" range="1000" />
<Sound file="Content/Items/Weapons/HarpoonGun3.ogg" type="OnUse" range="1000" />
<StatusEffect type="OnUse">
<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
<SpawnItem identifier="lithomorphtentacle" spawnposition="Thisinventory" count="1" rotationtype="Collider" rotation="0" />
</StatusEffect>
<ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="1" canbeselected="false" characterusable="true" spawnwithid="lithomorphtentacle">
<Containable items="lithomorphtentacle" />
</ItemContainer>
<RequiredSkill identifier="weapons" level="30" />
</RangedWeapon>
</Item>
<Item name="" nameidentifier="cassiterite" identifier="lithomorphspawnercassiterite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="597,877,84,147" origin="0.5,0.5" />
<Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="265,890,116,121" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="512,877,86,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="681,877,87,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="512,877,86,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="681,877,87,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="512,877,86,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.54" sourcerect="681,877,87,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.55" sourcerect="341,292,86,147" offset="-20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<Body radius="60" width="20" density="25" />
<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<!-- TODO: make lithomorphs not spawn in outpost levels somehow. commonness 0 for outpostlevels doesnt seem work, so for now I added a timer before the lithomorph can trigger
also variantify/simplify? too much lithostuff -->
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.30" abysscommonness="10" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.50" abysscommonness="5" leveltype="europanridge" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.65" abysscommonness="0" leveltype="theaphoticplateau" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.50" abysscommonness="0" leveltype="thegreatsea" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<Item name="" nameidentifier="chamosite" identifier="lithomorphspawnerchamosite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="341,438,86,148" origin="0.5,0.5" />
<Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="652,642,120,121" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="256,441,86,145" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="426,438,86,148" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="256,441,86,145" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="426,438,86,148" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="256,441,86,145" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.54" sourcerect="426,438,86,148" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.55" sourcerect="341,292,86,147" offset="-20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<Body radius="60" width="20" density="25" />
<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.40" abysscommonness="50" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.50" abysscommonness="25" leveltype="europanridge" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.40" abysscommonness="5" leveltype="theaphoticplateau" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.30" abysscommonness="5" leveltype="thegreatsea" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.35" abysscommonness="5" leveltype="hydrothermalwastes" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<Item name="" nameidentifier="cryolite" identifier="lithomorphspawnercryolite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="0,144,86,147" origin="0.5,0.5" />
<Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="517,513,120,119" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="85,146,88,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="172,146,84,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="85,146,88,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="172,146,84,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="85,146,88,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.54" sourcerect="172,146,84,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.55" sourcerect="341,292,86,147" offset="-20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<Body radius="60" width="20" density="25" />
<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.10" cavecommonness="0.40" abysscommonness="30" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.30" cavecommonness="0.50" abysscommonness="20" leveltype="europanridge" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.50" abysscommonness="10" leveltype="theaphoticplateau" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.65" abysscommonness="0" leveltype="thegreatsea" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.60" abysscommonness="0" leveltype="hydrothermalwastes" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<Item name="" nameidentifier="galena" identifier="lithomorphspawnergalena" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="341,877,86,147" origin="0.5,0.5" />
<Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="135,889,114,123" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="256,877,86,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="426,877,86,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="256,877,86,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="426,877,86,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="256,877,86,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.54" sourcerect="426,877,86,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.55" sourcerect="341,292,86,147" offset="-20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<Body radius="60" width="20" density="25" />
<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.9" cavecommonness="0.9" abysscommonness="0" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.85" cavecommonness="0.9" abysscommonness="50" leveltype="theaphoticplateau" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.85" cavecommonness="0.8" abysscommonness="50" leveltype="thegreatsea" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.8" cavecommonness="0.7" abysscommonness="0" leveltype="hydrothermalwastes" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<Item name="" nameidentifier="hydroxyapatite" identifier="lithomorphspawnerhydroxyapatite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="426,292,86,147" origin="0.5,0.5" />
<Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="141,635,106,119" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="341,292,86,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="256,293,86,146" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="341,292,86,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="256,293,86,146" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="341,292,86,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.54" sourcerect="256,293,86,146" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.55" sourcerect="341,292,86,147" offset="-20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<Body radius="60" width="20" density="25" />
<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.45" abysscommonness="25" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.55" abysscommonness="10" leveltype="europanridge" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.50" abysscommonness="0" leveltype="theaphoticplateau" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.40" abysscommonness="0" leveltype="thegreatsea" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.30" abysscommonness="0" leveltype="hydrothermalwastes" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<Item name="" nameidentifier="pyromorphite" identifier="lithomorphspawnerpyromorphite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="853,292,86,147" origin="0.5,0.5" />
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<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.54" sourcerect="938,292,86,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
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<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<Body radius="60" width="20" density="25" />
<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.20" abysscommonness="5.00" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.30" abysscommonness="3.33" leveltype="europanridge" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.50" abysscommonness="2.00" leveltype="theaphoticplateau" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.30" abysscommonness="0" leveltype="thegreatsea" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<Item name="" nameidentifier="sphalerite" identifier="lithomorphspawnersphalerite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="172,585,84,147" origin="0.5,0.5" />
<Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="12,761,121,126" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="85,585,88,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="0,585,86,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="85,585,88,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="0,585,86,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="85,585,88,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.54" sourcerect="0,585,86,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.55" sourcerect="341,292,86,147" offset="-20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<Body radius="60" width="20" density="25" />
<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.20" abysscommonness="0" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.15" cavecommonness="0.1" abysscommonness="0" leveltype="theaphoticplateau" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.10" cavecommonness="0" abysscommonness="0" leveltype="thegreatsea" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.05" cavecommonness="0" abysscommonness="0" leveltype="hydrothermalwastes" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<Item name="" nameidentifier="sylvite" identifier="lithomorphspawnersylvite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="256,146,86,147" origin="0.5,0.5" />
<Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="644,511,120,119" origin="0.5,0.5" />
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<DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
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<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
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<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.10" abysscommonness="30" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.25" abysscommonness="20" leveltype="europanridge" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.50" abysscommonness="10" leveltype="theaphoticplateau" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.70" abysscommonness="5" leveltype="thegreatsea" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.75" abysscommonness="0" leveltype="hydrothermalwastes" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<Item name="" nameidentifier="triphylite" identifier="lithomorphspawnertriphylite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="256,0,86,147" origin="0.5,0.5" />
<Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="123,505,120,127" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="341,0,86,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="426,0,86,147" offset="20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="341,0,86,147" offset="-20,0" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
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<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="341,0,86,147" offset="0,-30" randomrotation="-20,20" randomscale="1.5,2" randomoffset="30,10" origin="0.5,0.5" randomgroupid="1" />
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<DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.55" sourcerect="341,292,86,147" offset="-20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<Body radius="60" width="20" density="25" />
<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.10" abysscommonness="10" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.40" abysscommonness="50" leveltype="europanridge" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.30" abysscommonness="10" leveltype="theaphoticplateau" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<Commonness commonness="0.3" abysscommonness="10" leveltype="thegreatsea" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<Item name="" nameidentifier="titanite" identifier="lithomorphspawnertitanite" category="Material" Tags="smallitem,ore,lithomorphspawner" maxstacksize="1" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" health="10" noninteractable="true" damagedbyprojectiles="true" damagedbyexplosions="true" hideinmenus="true">
<LightComponent lightcolor="113,204,164,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.47" sourcerect="512,730,86,147" origin="0.5,0.5" />
<Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="396,635,118,123" origin="0.5,0.5" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="595,730,86,147" offset="0,0" randomrotation="-20,20" randomscale="1.5,2.0" randomoffset="0,0" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="768,292,86,147" offset="0,0" randomrotation="-20,20" randomscale="1.5,2.0" randomoffset="0,0" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="341,292,86,147" offset="0,0" randomrotation="-20,20" randomscale="1.5,2.0" randomoffset="0,0" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="256,877,86,147" offset="0,0" randomrotation="-20,20" randomscale="1.5,2.0" randomoffset="0,0" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="341,0,86,147" offset="0,0" randomrotation="-20,20" randomscale="1.5,2.0" randomoffset="0,0" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.54" sourcerect="342,146,84,147" offset="0,0" randomrotation="-20,20" randomscale="1.5,2.0" randomoffset="0,0" origin="0.5,0.5" randomgroupid="1" />
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.55" sourcerect="341,292,86,147" offset="-20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.56" sourcerect="256,293,86,146" offset="20,-30" randomrotation="-20,20" randomscale="2,2.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="3" offsetanim="Noise" offsetanimspeed="5.0">
<AnimationConditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
</DecorativeSprite>
<Body radius="60" width="20" density="25" />
<!-- levelresource spawns this at random in levels -->
<LevelResource deattachduration="Infinity" randomoffsetfromwall="80">
<Commonness commonness="0" leveltype="outpostlevel" fixedquantity="true" clusterquantity="0" clustersize="0" />
<Commonness commonness="0.0" cavecommonness="100" abysscommonness="0" fixedquantity="true" clusterquantity="1" clustersize="1" allowatstart="false" />
<RequiredItem items="cuttingequipment" type="Equipped" />
</LevelResource>
<!-- motion sensor activates when a human is nearby and spawns the monster. 60 second delay so it can be properly removed by events -->
<MotionSensor range="400" canbeselected="false" IgnoreDead="True" minimumvelocity="0" updateinterval="0.25" target="Human" DetectOwnMotion="false">
<StatusEffect type="Always" target="This" delay="60" tags="activatelithorock" setvalue="true" stackable="false" oneshot="true" />
<StatusEffect type="Always" target="This" delay="3" condition="-100" disabledeltatime="true" stackable="false" comparison="And" checkconditionalalways="true">
<Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
<Conditional hastag="activatelithorock" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<SpawnCharacter speciesname="Lithomorph" MaximumAmount="1" AfflictionOnSpawn="dontshoot" AfflictionStrength="2" />
<Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1000" dontmuffle="true" volume="2" />
<particleemitter particle="brownchunks" particleamount="30" velocitymin="500" velocitymax="1000" distancemin="0" distancemax="100" anglemin="0" anglemax="359" scalemin="0.5" scalemax="1.5" drawontop="true" copyentityangle="true" />
<Remove />
</StatusEffect>
</MotionSensor>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" canbepicked="False" allowingameediting="False" attachable="true" reattachable="false" />
</Item>
<!--
<overridecommonness commonness="0" leveltype="coldcavernsoutpost" />
<overridecommonness commonness="0" leveltype="plateauoutpost" />
<overridecommonness commonness="0" leveltype="ridgesoutpost" />
<overridecommonness commonness="0" leveltype="greatseaoutpost" />
<overridecommonness commonness="0" leveltype="wastesoutpost" /> -->
</Items>
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<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Leucocyte" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.2" JointScale="0.2" TextureScale="1" ColliderHeightFromFloor="45" ImpactTolerance="5" CanEnterSubmarine="True" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="120" Height="0" Width="40" BodyType="Dynamic" />
<limb Name="Head" ID="0" Type="Head" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="50" Height="120" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite Offset="150,0" SourceRect="0,0,1,1" Origin="0.5,0.5" Depth="0.62" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<!-- background -->
<decorativesprite SourceRect="500,66,115,366" Origin="0.5,0.5" Depth="0.62" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" DeadColor="255,255,255,255" DeadColorTime="0" Offset="70,0" RandomOffset="0,0" OffsetAnim="None" OffsetAnimSpeed="0" RotationSpeed="0" Rotation="0" RandomRotation="0,0" Scale="1" RandomScale="0,0" RotationAnim="None" RandomGroupID="0" Color="255,255,255,255" />
<!-- ball of worms -->
<decorativesprite SourceRect="740,791,230,212" Origin="0.5,0.5" Depth="0.6" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" DeadColor="150,150,150,255" DeadColorTime="0" Offset="-70,0" RandomOffset="0,0" OffsetAnim="Sine" OffsetAnimSpeed="0" RotationSpeed="50" Rotation="360" RandomRotation="0,0" Scale="1.5" RandomScale="0,0" RotationAnim="None" RandomGroupID="0" Color="255,255,255,0">
<IsActiveConditional IsDead="False" />
</decorativesprite>
<decorativesprite SourceRect="740,791,230,212" Origin="0.5,0.5" Depth="0.61" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" DeadColor="150,150,150,255" DeadColorTime="0" Offset="-70,0" RandomOffset="0,0" OffsetAnim="Sine" OffsetAnimSpeed="0" RotationSpeed="-50" Rotation="360" RandomRotation="0,0" Scale="1.5" RandomScale="0,0" RotationAnim="None" RandomGroupID="0" Color="220,220,220,0">
<IsActiveConditional IsDead="False" />
</decorativesprite>
<lightsource Color="255,255,255,60" Range="120" Scale="1" Offset="0,0" Rotation="0" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
<attack stickchance="0" StructureSoundType="StructureSlash" Context="Water" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="ReverseUntilCanAttack" AfterAttackDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="50" DamageRange="100" MinRange="0" Duration="1" CoolDown="1" SecondaryCoolDown="0" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="0" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="180" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="2,3" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="40" TargetImpulseWorld="0,0" TargetForce="5" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="0" Blink="True">
<Affliction Strength="0.25" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<Affliction Strength="20" Identifier="blunttrauma" Probability="1" />
<Affliction Strength="30" Identifier="slow" Probability="1" />
<StatusEffect type="OnUse" target="This" duration="0.2">
<ParticleEmitter particle="bubbles" particlespersecond="10" anglemin="-10" anglemax="10" scalemin="0.5" scalemax="1" velocitymin="100" velocitymax="200" copyentityangle="true" lifetime="1" />
</StatusEffect>
</attack>
</limb>
<limb Name="Tongue" ID="1" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="10" Radius="50" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="50" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0" BlinkDurationOut="0" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<attack StructureSoundType="StructureBlunt" Context="Water" TargetType="Character" TargetLimbType="Torso" HitDetectionType="Distance" AfterAttack="ReverseUntilCanAttack" AfterAttackDelay="0.5" Reverse="True" SnapRopeOnNewAttack="True" Retreat="False" Range="350" DamageRange="350" MinRange="200" Duration="1" CoolDown="8" SecondaryCoolDown="3" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="30" AimRotationTorque="10" RotationLimbIndex="1" SwayAmount="0" SwayFrequency="5" ApplyForceOnLimbs="2,3" SeverLimbsProbability="0" Priority="1" Blink="True">
<!-- don't immediately shoot on spawn, it looks goofy -->
<Conditional targetself="true" dontshoot="lte 0" />
<!-- <StatusEffect type="OnUse" target="This" delay="0.6" duration="3" disabledeltatime="true" >
<TriggerAnimation Type="SwimFast" FileName="LithomorphSwimBack" priority="10" ExpectedSpecies="Lithomorph" />
<ParticleEmitter particle="bubbles" particlespersecond="10" anglemin="-10" anglemax="10" scalemin="1" scalemax="2" velocitymin="20" velocitymax="100" copyentityangle="true" lifetime="3" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" delay="3.7" >
<TriggerAnimation Type="SwimFast" FileName="LithomorphSwimFast" priority="999" ExpectedSpecies="Lithomorph" />
</StatusEffect> -->
<StatusEffect type="OnFailure" target="This" delay="0.2">
<SpawnItem identifier="lithomorphtentaclenodamage" spawnposition="This" count="1" aimspread="20" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.3">
<SpawnItem identifier="lithomorphtentaclenodamage" spawnposition="This" count="1" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.4">
<SpawnItem identifier="lithomorphtentaclenodamage" spawnposition="This" count="1" aimspread="20" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.5">
<SpawnItem identifier="lithomorphtentaclenodamage" spawnposition="This" count="1" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
</attack>
</limb>
<!-- teeth -->
<limb Name="Left Tooth" ID="2" Type="LeftHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="50" Height="0" Width="100" Density="20" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="10" BlinkDurationIn="1" BlinkDurationOut="0.01" BlinkHoldTime="1" BlinkRotationIn="-80" BlinkRotationOut="70" BlinkForce="80" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="1" Friction="0.3" Restitution="0.05">
<sprite SourceRect="747,18,280,259" Origin="0.5,0.5" Depth="0.07" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="40" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.4" />
</StatusEffect>
</limb>
<limb Name="Right Tooth" ID="3" Type="RightHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="50" Height="0" Width="100" Density="20" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="10" BlinkDurationIn="1" BlinkDurationOut="0.01" BlinkHoldTime="1" BlinkRotationIn="80" BlinkRotationOut="-70" BlinkForce="80" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="2" Friction="0.3" Restitution="0.05">
<sprite SourceRect="747,221,280,259" Origin="0.5,0.5" Depth="0.07" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="40" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.4" />
</StatusEffect>
</limb>
<!-- shell -->
<limb Name="Back1" ID="4" Type="Torso" Notes="" Scale="1" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="100" Height="270" Width="0" Density="100" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0" BlinkDurationOut="0" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite SourceRect="9,33,422,684" Origin="0.5,0.5" Depth="0.06" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="150,150,150,255" DeadColorTime="0.1" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionTypes="damage" />
<StatusEffect type="OnActive" target="This">
<ParticleEmitter particle="brownchunks" anglemin="260" anglemax="280" distancemin="0" distancemax="100" particlespersecond="2.0" particleamount="5" emitinterval="2.1" scalemin="0.2" scalemax="0.3" copyentityangle="False" velocitymin="50" velocitymax="100" colormultiplier="255,255,255,150" lifetimemultiplier="2" />
</StatusEffect>
</limb>
<limb Name="Back2" ID="5" Type="Waist" Notes="" Scale="2" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="80" Height="0" Width="0" Density="100" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0" BlinkDurationOut="0" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite SourceRect="287,755,146,194" Origin="0.5,0.5" Depth="0.07" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="150,150,150,255" DeadColorTime="0.1" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<limb Name="Back3" ID="6" Type="Waist" Notes="" Scale="2" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="60" Height="0" Width="0" Density="100" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0" BlinkDurationOut="0" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite SourceRect="140,789,123,125" Origin="0.5,0.5" Depth="0.08" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="150,150,150,255" DeadColorTime="0.1" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<!-- tentacles -->
<limb Name="Tentaclemid" ID="7" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<deformablesprite SourceRect="500,653,314,112" Origin="0.5,0.5" Depth="0.7" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" subdivisions="5,5" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1">
<spritedeformation type="noise" resolution="5,5" frequency="0.5" amplitude="1" changespeed="1" blendmode="Add" sync="3" typename="noise" strength="0.5" maxrotation="20" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="True" />
<SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="true" sineoffset="0" onlyinwater="False" />
</deformablesprite>
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<limb Name="TentacleLeft" ID="8" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<deformablesprite SourceRect="500,653,314,112" Origin="0.5,0.5" Depth="0.7" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" subdivisions="5,5" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1">
<spritedeformation type="noise" resolution="5,5" frequency="0.5" amplitude="1" changespeed="1" blendmode="Add" sync="3" typename="noise" strength="0.5" maxrotation="20" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="True" />
<SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="true" sineoffset="0" onlyinwater="False" />
</deformablesprite>
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<limb Name="TentacleRight" ID="9" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<deformablesprite SourceRect="500,653,314,112" Origin="0.5,0.5" Depth="0.7" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" subdivisions="5,5" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1">
<spritedeformation type="noise" resolution="5,5" frequency="0.5" amplitude="1" changespeed="1" blendmode="Add" sync="3" typename="noise" strength="0.5" maxrotation="20" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="True" />
<SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="true" sineoffset="0" onlyinwater="False" />
</deformablesprite>
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<!-- mouth tentacles? -->
<limb Name="Tentaclemouth" ID="10" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.3" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="11" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.6" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.2" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0.1,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="12" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.4" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.2" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0,0.4" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="13" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.3" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.2" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="14" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.6" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0.1,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="15" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.5" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0.1,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="16" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.5" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.2" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0.1,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="17" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.5" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<!-- joints -->
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="0.5,0" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-30" LowerLimit="30" Stiffness="0" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 4" Limb1="0" Limb2="4" Limb1Anchor="0,0" Limb2Anchor="70,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="0" LowerLimit="0" Stiffness="2" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 4 - 2" Limb1="4" Limb2="2" Limb1Anchor="120,180" Limb2Anchor="-90,20" CanBeSevered="True" SeveranceProbabilityModifier="0.1" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-65" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 3" Limb1="4" Limb2="3" Limb1Anchor="120,-180" Limb2Anchor="-90,-20" CanBeSevered="True" SeveranceProbabilityModifier="0.1" BreakSound="gore" LimitEnabled="True" UpperLimit="65" LowerLimit="-10" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 5 - 4" Limb1="5" Limb2="4" Limb1Anchor="35,0" Limb2Anchor="-140,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 6 - 5" Limb1="6" Limb2="5" Limb1Anchor="50,0" Limb2Anchor="-60,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 7 - 6" Limb1="7" Limb2="6" Limb1Anchor="90,0" Limb2Anchor="-40,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="20" LowerLimit="-20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 8 - 4" Limb1="8" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="0,160" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="20" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 9 - 4" Limb1="9" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="0,-160" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="20" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 10 - 4" Limb1="10" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="60,80" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 11 - 4" Limb1="11" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="65,50" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 12 - 4" Limb1="12" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="70,20" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 13 - 4" Limb1="13" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="80,-10" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 14 - 4" Limb1="14" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="65,-40" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 15 - 4" Limb1="15" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="60,-70" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 16 - 4" Limb1="16" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="65,25" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 17 - 4" Limb1="17" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="70,5" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
</Ragdoll>