Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<Charactervariant inherit="orangeboy" speciesname="orangeboy_escort" caninteract="True" color="255,200,200,255">
<health vitality="80" />
<ragdoll color="255,200,200,255" scalemultiplier="1.25" />
<ai combatstrength="10" sight="1" hearing="1" fleehealththreshold="0" aggressiveboarding="False" aggressiongreed="10" aggressionhurt="200" attackwhenprovoked="False" avoidgunfire="True" enforceaggressivebehaviorformissions="False" targetouterwalls="False" randomattack="False" avoidtime="3" minfleetime="20" canopendoors="true">
<target tag="owner" state="Protect" threshold="3" priority="100" reactdistance="200" attackdistance="0" timer="0" />
<target tag="stronger" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" />
<target tag="weaker" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" />
<target tag="human" state="Follow" priority="10" reactdistance="200" attackdistance="0" timer="0" />
<petbehavior maxhappiness="100" unhappythreshold="50" happythreshold="80" happinessdecreaserate="0.035" hungerincreaserate="0.15" playforce="6.0">
<eat tag="petfood3" ignorecontained="true" requiredhunger="30-100" hunger="-50" happiness="5" priority="100" />
<eat tag="dead" requiredhunger="70-100" hunger="-100" happiness="10" priority="100" />
<itemproduction rate="0.0" invhungerrate="0.002" requiredhunger="0-30">
<item identifier="poop" commonness="100" />
</itemproduction>
<itemproduction rate="0.0015" requiredhappiness="50-100" requiredhunger="0-30">
<item identifier="chitin" />
</itemproduction>
<itemproduction rate="0.0015" requiredhappiness="80-100" requiredhunger="0-30">
<item identifier="orangeboyegg" commonness="30" />
<item identifier="" commonness="70" />
</itemproduction>
</petbehavior>
</ai>
<Inventory Slots="Any, Any" AccessibleWhenAlive="True" Commonness="1">
<Item identifier="petnametag" />
</Inventory>
</Charactervariant>