Track LocalMods as part of monolith
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<?xml version="1.0" encoding="utf-8"?>
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<Charactervariant inherit="orangeboy" speciesname="orangeboy_escort" caninteract="True" color="255,200,200,255">
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<health vitality="80" />
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<ragdoll color="255,200,200,255" scalemultiplier="1.25" />
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<ai combatstrength="10" sight="1" hearing="1" fleehealththreshold="0" aggressiveboarding="False" aggressiongreed="10" aggressionhurt="200" attackwhenprovoked="False" avoidgunfire="True" enforceaggressivebehaviorformissions="False" targetouterwalls="False" randomattack="False" avoidtime="3" minfleetime="20" canopendoors="true">
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<target tag="owner" state="Protect" threshold="3" priority="100" reactdistance="200" attackdistance="0" timer="0" />
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<target tag="stronger" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" />
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<target tag="weaker" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" />
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<target tag="human" state="Follow" priority="10" reactdistance="200" attackdistance="0" timer="0" />
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<petbehavior maxhappiness="100" unhappythreshold="50" happythreshold="80" happinessdecreaserate="0.035" hungerincreaserate="0.15" playforce="6.0">
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<eat tag="petfood3" ignorecontained="true" requiredhunger="30-100" hunger="-50" happiness="5" priority="100" />
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<eat tag="dead" requiredhunger="70-100" hunger="-100" happiness="10" priority="100" />
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<itemproduction rate="0.0" invhungerrate="0.002" requiredhunger="0-30">
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<item identifier="poop" commonness="100" />
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</itemproduction>
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<itemproduction rate="0.0015" requiredhappiness="50-100" requiredhunger="0-30">
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<item identifier="chitin" />
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</itemproduction>
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<itemproduction rate="0.0015" requiredhappiness="80-100" requiredhunger="0-30">
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<item identifier="orangeboyegg" commonness="30" />
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<item identifier="" commonness="70" />
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</itemproduction>
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</petbehavior>
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</ai>
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<Inventory Slots="Any, Any" AccessibleWhenAlive="True" Commonness="1">
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<Item identifier="petnametag" />
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</Inventory>
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</Charactervariant>
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