Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<Endworm_youngSwimSlow UseSineMovement="False" Flip="False" FlipCooldown="1" FlipDelay="0.5" Mirror="False" MirrorLerp="True" WaveAmplitude="0" WaveLength="0" RotateTowardsMovement="True" TailTorque="0" TailTorqueMultiplier="0" FootAngles="" UpdateAnimationWhenNotMoving="False" TailAngle="NaN" SteerTorque="0" LegTorque="0" AnimationType="SwimSlow" MovementSpeed="0" CycleSpeed="0" HeadAngle="0" TorsoAngle="0" HeadTorque="0" TorsoTorque="0" FootTorque="0" ArmIKStrength="1" HandIKStrength="1" type="Endworm_young" />
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<?xml version="1.0" encoding="utf-8"?>
<Endworm_youngSwimFast UseSineMovement="False" Flip="False" FlipCooldown="1" FlipDelay="0.5" Mirror="False" MirrorLerp="True" WaveAmplitude="100" WaveLength="200" RotateTowardsMovement="True" TailTorque="2000" TailTorqueMultiplier="100" FootAngles="" UpdateAnimationWhenNotMoving="False" TailAngle="NaN" SteerTorque="100" LegTorque="25" AnimationType="SwimFast" MovementSpeed="8" CycleSpeed="1" HeadAngle="0" TorsoAngle="0" HeadTorque="1000" TorsoTorque="0" FootTorque="0" ArmIKStrength="1" HandIKStrength="1" type="Endworm_young" />
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<?xml version="1.0" encoding="utf-8"?>
<Endworm_youngSwimSlow UseSineMovement="False" Flip="False" FlipCooldown="1" FlipDelay="0.5" Mirror="False" MirrorLerp="True" WaveAmplitude="100" WaveLength="200" RotateTowardsMovement="True" TailTorque="2000" TailTorqueMultiplier="100" FootAngles="" UpdateAnimationWhenNotMoving="False" TailAngle="NaN" SteerTorque="100" LegTorque="25" AnimationType="SwimSlow" MovementSpeed="5" CycleSpeed="1" HeadAngle="0" TorsoAngle="0" HeadTorque="1000" TorsoTorque="0" FootTorque="0" ArmIKStrength="1" HandIKStrength="1" type="Endworm_young" />
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<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Endworm_young" Tags="" SpeciesTranslationOverride="Endworm" DisplayName="Endworm" Group="abyss" Humanoid="false" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="5" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" DistantSonarRange="10000" DisableDistance="100000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
<ragdolls folder="default" />
<animations folder="default" />
<attack damagemultiplier="0.2" rangemultiplier="0.15" impactmultiplier="0.3" />
<damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="2" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="360" ScaleMin="3" ScaleMax="6" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="waterblood" AngleMin="0" AngleMax="360" ScaleMin="3" ScaleMax="6" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="2" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="2" ScaleMax="4" VelocityMin="50" VelocityMax="1000" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<health Vitality="2000" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="False" PoisonVulnerability="0.16" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
<Limb name="Head" />
<Limb name="LeftArm" />
<Limb name="RightArm" />
</health>
<sound File="Content/Characters/Endworm/ENDWORM_idle1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Endworm/ENDWORM_idle2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Endworm/ENDWORM_idle3.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Endworm/ENDWORM_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Endworm/ENDWORM_attack2.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Endworm/ENDWORM_attack3.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Endworm/ENDWORM_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Endworm/ENDWORM_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Endworm/ENDWORM_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound dontmuffle="true" File="Content/Characters/Endworm/ENDWORM_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound dontmuffle="true" File="Content/Characters/Endworm/ENDWORM_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<Inventory Slots="Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="15">
<Item Identifier="endwormshell" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item amount="2" Identifier="endwormshell" />
</Inventory>
<ai CombatStrength="3000" Sight="1" Hearing="1" MaxPerceptionDistance="500" AggressionHurt="100" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="False" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="True" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="10" WallTargetingMethod="6" PlayDeadProbability="0">
<target Tag="stolenendwormegg" State="Attack" Priority="100" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" AttackPattern="Straight" />
<target Tag="decoy" State="Attack" Priority="100" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" AttackPattern="Straight" />
<target Tag="provocative" State="Attack" Priority="100" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" AttackPattern="Straight" />
<target Tag="weapon" State="Attack" Priority="100" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" AttackPattern="Straight" />
<target Tag="weaker" State="Attack" Priority="100" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" AttackPattern="Straight" />
<target Tag="human" State="Attack" Priority="100" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" AttackPattern="Straight" />
<target Tag="room" State="Attack" Priority="80" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" AttackPattern="Straight" />
<target Tag="sonar" State="Attack" Priority="10" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" AttackPattern="Straight" />
</ai>
<StatusEffect type="OnActive" target="this">
<Sound file="Content/Sounds/MONSTER_farLayer.ogg" loop="true" range="6000" dontmuffle="true" volume="0.5" />
</StatusEffect>
<!-- Requires a separate status effect, because there can only be one sound channel per status effect -->
<StatusEffect type="OnActive" target="this">
<Sound file="Content/Characters/Endworm/ENDWORM_idleLoop.ogg" loop="true" range="6000" dontmuffle="true" />
</StatusEffect>
</Character>
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<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="endworm" Texture="Content/Characters/Endworm/endworm.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.3" JointScale="0.3" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="300" CanEnterSubmarine="Partial" CanWalk="False" Draggable="True" MainLimb="Head">
<collider Name="Main Collider" Radius="400" Height="0" Width="0" BodyType="Dynamic" />
<!-- Head -->
<limb Name="Head" ID="0" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="5" Radius="400" Height="0" Width="0" Density="50" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,1" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1,2,1071,1117" Origin="0.5,0.5" Depth="0.2" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
</limb>
<!-- Tail -->
<limb Name="Tail1" ID="1" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="Character" disabledeltatime="true" targetlimbs="Head">
<Affliction identifier="internaldamage" strength="6000" probability="1" />
<Affliction identifier="bleedingnonstop" strength="8000" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail2" ID="2" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="4000" probability="1" />
<Affliction identifier="bleedingnonstop" strength="6000" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail3" ID="3" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="2000" probability="1" />
<Affliction identifier="bleedingnonstop" strength="5000" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail4" ID="4" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="1000" probability="1" />
<Affliction identifier="bleedingnonstop" strength="4000" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail5" ID="5" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="800" probability="1" />
<Affliction identifier="bleedingnonstop" strength="3750" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail6" ID="6" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="600" probability="1" />
<Affliction identifier="bleedingnonstop" strength="3500" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail7" ID="7" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleedingnonstop" strength="3250" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail8" ID="8" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleeding" strength="3000" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail9" ID="9" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleeding" strength="2800" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail10" ID="10" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleeding" strength="2600" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail11" ID="11" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleeding" strength="2400" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail12" ID="12" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleeding" strength="2200" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail13" ID="13" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleeding" strength="2000" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail14" ID="14" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleeding" strength="1800" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Tail15" ID="15" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="220" Height="0" Width="250" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="200" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="37,1118,999,569" Origin="0.5,0.55" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleeding" strength="1600" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="TailEnd" ID="16" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="350" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="10" CanBeSeveredAlive="True" SeveredFadeOutTime="1" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1038,1122,1010,924" Origin="0.5,0.5003128" Depth="0.05" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="100" velocitymin="300" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.5" scalemax="2" />
</StatusEffect>
<StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
<Affliction identifier="internaldamage" strength="500" probability="1" />
<Affliction identifier="bleeding" strength="500" probability="1" />
<sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<!--Armor Head-->
<limb Name="ArmorHeadMiddleUpper" ID="17" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="ArmorHeadMiddleLower" ID="18" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="ArmorHeadLeftUpper" ID="19" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="250.19998" Width="304.19998" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1216,58,338,278" Origin="0.5,0.5" Depth="0.04" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="ArmorHeadRightUpper" ID="20" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="250.19998" Width="304.19998" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1553,58,338,278" Origin="0.5,0.5" Depth="0.04" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="ArmorHeadLeftLower" ID="21" Type="None" SecondaryType="None" Notes="" Scale="0.85" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="250.19998" Width="304.19998" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1216,58,338,278" Origin="0.5,0.5" Depth="0.04" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="ArmorheadRightLower" ID="22" Type="None" SecondaryType="None" Notes="" Scale="0.85" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="250.19998" Width="304.19998" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1553,58,338,278" Origin="0.5,0.5" Depth="0.04" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail1-->
<limb Name="Armor1MiddleUpper" ID="23" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.42401284" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="Armor1MiddleLower" ID="24" Type="None" SecondaryType="None" Notes="" Scale="0.85" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="Armor1LeftUpper" ID="25" Type="None" SecondaryType="None" Notes="" Scale="0.75" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="250.19998" Width="304.19998" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1216,58,338,278" Origin="0.5,0.5" Depth="0.04" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="Armor1RightUpper" ID="26" Type="None" SecondaryType="None" Notes="" Scale="0.75" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="250.19998" Width="304.19998" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1553,58,338,278" Origin="0.5,0.5" Depth="0.04" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="300" velocitymax="800" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" />
</StatusEffect>
</limb>
<!--Armor Tail2-->
<limb Name="Limb 27" ID="27" Type="None" SecondaryType="None" Notes="" Scale="0.65" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail3-->
<!--Armor Tail4-->
<limb Name="Limb 28" ID="28" Type="None" SecondaryType="None" Notes="" Scale="0.8" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail5-->
<limb Name="Limb 29" ID="29" Type="None" SecondaryType="None" Notes="" Scale="0.9" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="Limb 30" ID="30" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail6-->
<limb Name="Limb 31" ID="31" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="Limb 32" ID="32" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail7-->
<limb Name="Limb 33" ID="33" Type="None" SecondaryType="None" Notes="" Scale="0.9" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="Limb 34" ID="34" Type="None" SecondaryType="None" Notes="" Scale="0.8" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail8-->
<!--Armor Tail9-->
<!--Armor Tail10-->
<limb Name="Limb 35" ID="35" Type="None" SecondaryType="None" Notes="" Scale="0.8" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail11-->
<limb Name="Limb 36" ID="36" Type="None" SecondaryType="None" Notes="" Scale="0.9" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.49341723" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="Limb 37" ID="37" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail12-->
<limb Name="Limb 38" ID="38" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="Limb 39" ID="39" Type="None" SecondaryType="None" Notes="" Scale="0.9" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail13-->
<limb Name="Limb 40" ID="40" Type="None" SecondaryType="None" Notes="" Scale="0.8" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Armor Tail14-->
<!--Armor Tail15-->
<limb Name="Limb 41" ID="41" Type="None" SecondaryType="None" Notes="" Scale="0.8" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<limb Name="Limb 42" ID="42" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="155" Height="0" Width="0" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="575,1684,464,362" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnSevered" target="This" disabledeltatime="true">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
</StatusEffect>
</limb>
<!--Teeth-->
<limb Name="Limb 43" ID="43" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="200" Height="400" Width="0" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="5" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="30" BlinkRotationOut="0" BlinkForce="200" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1069,335,489,787" Origin="0.49967024,0.5019142" Depth="0.06" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
</limb>
<limb Name="Limb 44" ID="44" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="200" Height="400" Width="0" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="5" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="-30" BlinkRotationOut="0" BlinkForce="200" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="1555,335,489,787" Origin="0.5,0.5" Depth="0.06" Texture="" IgnoreTint="False" Color="220,200,180,255" DeadColor="220,200,180,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
</limb>
<!--Mouth-->
<limb Name="Limb 45" ID="45" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="300" Height="2" Width="2" Density="0.01" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="459,8,164,139" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" targetdistance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="250" DamageRange="200" MinRange="0" Duration="0.5" CoolDown="5" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="300" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="113, 114" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="300" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="1" Priority="0" Blink="True">
<Affliction Strength="30" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<Affliction Strength="30" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<Affliction Strength="3" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<StatusEffect type="OnUse" target="This">
<sound file="Content/Characters/Endworm/ENDWORM_attack2.ogg" range="30000" volume="1" dontmuffle="True" selectionmode="random" />
<sound file="Content/Characters/Endworm/ENDWORM_attack3.ogg" range="30000" volume="1" dontmuffle="True" />
</StatusEffect>
</attack>
<damagemodifier DamageSound="" DamageParticle="brownchunks" DamageMultiplier="3" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="3" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="3" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<StatusEffect type="OnDamaged" target="This" onlyplayertriggered="true" requiredafflictions="damage,burn">
<Conditional isdead="False" />
<AITrigger state="Escape" duration="10" probability="1" mindamage="700" allowtobeoverridden="false" allowtooverride="true" />
<sound file="Content/Characters/Endworm/ENDWORM_death1.ogg" range="30000" volume="1" dontmuffle="true" />
<sound file="Content/Characters/Endworm/ENDWORM_death2.ogg" range="30000" volume="1" dontmuffle="true" />
</StatusEffect>
</limb>
<limb Name="Limb 46" ID="46" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="2" Width="2" Density="0.01" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="459,8,164,139" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" targetdistance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="750" DamageRange="500" MinRange="0" Duration="0.5" CoolDown="7" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="True" StructureDamage="350" CreateWallDamageProjectiles="True" EmitStructureDamageParticles="True" ItemDamage="100" Penetration="0" LevelWallDamage="1000" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="113, 114" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="5" SeverLimbsProbability="0" Priority="0" Blink="True">
<StatusEffect type="OnUse" target="This">
<Explosion range="300" ignorecover="true" onlyinside="true" force="1" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="150" itemdamage="0" applyFireEffects="false">
<Affliction identifier="stun" strength="7.5" probability="1" />
</Explosion>
<sound file="Content/Characters/Endworm/ENDWORM_attack2.ogg" range="30000" volume="1" dontmuffle="True" selectionmode="random" />
<sound file="Content/Characters/Endworm/ENDWORM_attack3.ogg" range="30000" volume="1" dontmuffle="True" />
</StatusEffect>
</attack>
</limb>
<!--Tail-->
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="0,-380.89972" Limb2Anchor="0,279.50577" CanBeSevered="True" SeveranceProbabilityModifier="0.0025" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 2" Limb1="1" Limb2="2" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.005" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 2 - 3" Limb1="2" Limb2="3" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.0075" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.01" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 5" Limb1="4" Limb2="5" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.015" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 5 - 6" Limb1="5" Limb2="6" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.02" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.025" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.03" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 8 - 9" Limb1="8" Limb2="9" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.035" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.04" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 11 - 12" Limb1="11" Limb2="12" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.06" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 12 - 13" Limb1="12" Limb2="13" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.07" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 13 - 14" Limb1="13" Limb2="14" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.08" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 14 - 15" Limb1="14" Limb2="15" Limb1Anchor="0,-66" Limb2Anchor="0,292.45953" CanBeSevered="True" SeveranceProbabilityModifier="0.1" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 15 - 16" Limb1="15" Limb2="16" Limb1Anchor="0,-135.03262" Limb2Anchor="0,352.67" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<!--Armor Head-->
<joint Name="Joint 0 - 18" Limb1="0" Limb2="17" Limb1Anchor="0,-194.97296" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 17" Limb1="0" Limb2="18" Limb1Anchor="0,-369.79453" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 19" Limb1="0" Limb2="19" Limb1Anchor="-291.8012,-252.56577" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 20" Limb1="0" Limb2="20" Limb1Anchor="294.518,-251.7986" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 21" Limb1="0" Limb2="21" Limb1Anchor="-291.2596,-436.29465" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 22" Limb1="0" Limb2="22" Limb1Anchor="291.03848,-438.97046" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail1-->
<joint Name="Joint 1 - 24" Limb1="1" Limb2="23" Limb1Anchor="0,159.53722" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 1 - 23" Limb1="1" Limb2="24" Limb1Anchor="0,-35.52314" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 1 - 25" Limb1="1" Limb2="25" Limb1Anchor="-285.5553,58.72761" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 1 - 26" Limb1="1" Limb2="26" Limb1Anchor="285.8914,61.483585" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail2-->
<joint Name="Joint 2 - 27" Limb1="2" Limb2="27" Limb1Anchor="0,159.53722" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail3-->
<!--Armor Tail4-->
<joint Name="Joint 4 - 28" Limb1="4" Limb2="28" Limb1Anchor="0,-35.52314" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail5-->
<joint Name="Joint 5 - 29" Limb1="5" Limb2="29" Limb1Anchor="0,159.53722" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 5 - 30" Limb1="5" Limb2="30" Limb1Anchor="0,-35.52314" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail6-->
<joint Name="Joint 6 - 31" Limb1="6" Limb2="31" Limb1Anchor="0,159.53722" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 6 - 32" Limb1="6" Limb2="32" Limb1Anchor="0,-35.52314" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail7-->
<joint Name="Joint 7 - 33" Limb1="7" Limb2="33" Limb1Anchor="0,159.53722" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 7 - 34" Limb1="7" Limb2="34" Limb1Anchor="0,-35.52314" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail8-->
<!--Armor Tail9-->
<!--Armor Tail10-->
<joint Name="Joint 10 - 35" Limb1="10" Limb2="35" Limb1Anchor="0,-35.52314" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail11-->
<joint Name="Joint 11 - 36" Limb1="11" Limb2="36" Limb1Anchor="0,159.53722" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 11 - 37" Limb1="11" Limb2="37" Limb1Anchor="0,-35.52314" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail12-->
<joint Name="Joint 12 - 38" Limb1="12" Limb2="38" Limb1Anchor="0,159.53722" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 12 - 39" Limb1="12" Limb2="39" Limb1Anchor="0,-35.52314" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail13-->
<joint Name="Joint 13 - 40" Limb1="13" Limb2="40" Limb1Anchor="0,159.53722" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Armor Tail14-->
<!--Armor Tail15-->
<joint Name="Joint 15 - 41" Limb1="15" Limb2="41" Limb1Anchor="0,159.53722" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 15 - 42" Limb1="15" Limb2="42" Limb1Anchor="0,-35.52314" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<!--Teeth-->
<joint Name="Joint 0 - 43" Limb1="0" Limb2="43" Limb1Anchor="-268.47803,79.035324" Limb2Anchor="-20.224583,-214.487" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 44" Limb1="0" Limb2="44" Limb1Anchor="275.044,86.491714" Limb2Anchor="22.40761,-214.51993" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<!--Mouth-->
<joint Name="Joint 0 - 45" Limb1="0" Limb2="45" Limb1Anchor="0,260" Limb2Anchor="-0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 46" Limb1="0" Limb2="46" Limb1Anchor="0,200" Limb2Anchor="-0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
</Ragdoll>