Track LocalMods as part of monolith
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<?xml version="1.0" encoding="utf-8"?>
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<Character inherit="Crawler" speciesname="DE-LairCrawler" speciestranslationoverride="Crawler" usepathfinding="True">
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<ai patrolflooded="True" patroldry="True" targetinnerwalls="False"></ai>
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</Character>
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Executable
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<?xml version="1.0" encoding="utf-8"?>
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<Charactervariant inherit="DE-LairCrawler" speciesname="DE-LairCrawler_large" speciestranslationoverride="Crawler" usebosshealthbar="false">
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<health vitality="160" poisonvulnerability="1" />
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<ai combatstrength="160" avoidgunfire="False" patrolflooded="True" patroldry="True" targetinnerwalls="False">
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<!--Disables latching-->
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<chooserandom>
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<clear />
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</chooserandom>
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</ai>
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<ragdoll scalemultiplier="1.3" />
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<attack damagemultiplier="1.3" rangemultiplier="1.3" impactmultiplier="1.3" />
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</Charactervariant>
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