Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Character inherit="Bonethresher" speciesname="DE-LairBonethresher" speciestranslationoverride="Bonethresher" usepathfinding="True">
<ragdolls folder="%ModDir:2532991202%/Characters/Lair Creatures/DE-LairBonethresher/Ragdolls/" />
<ai targetinnerwalls="False"></ai>
</Character>
@@ -0,0 +1,107 @@
<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Bonethresher" canentersubmarine="True" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="75" draggable="True" mainlimb="Head" texture="Content/Characters/Tigerthresher/Tigerthresher.png">
<collider radius="60" width="0" name="Main Collider" height="0" />
<limb id="0" name="Head" type="Head" height="0" width="70" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="50" stepoffset="0,0" radius="30" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0.5,-0.5" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="10" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="762,236,146,95" origin="0.5451591,0.4649931" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
<attack context="Water" targettype="Structure" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" reverse="False" range="200" damagerange="175" duration="0.25" cooldown="10" secondarycooldown="0.25" cooldownrandomfactor="0.1" structuredamage="50" itemdamage="60" stun="0" onlyhumans="False" applyforceonlimbs="" force="100" torque="0" applyforcesonlyonce="False" targetimpulse="200" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0.1" priority="1" structuresoundtype="StructureBlunt" targetlimbtype="None" afterattackdelay="0.1" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20" submarineimpactmultiplier="3">
<StatusEffect type="OnUse" target="this">
<Explosion ignorecover="true" onlyinside="true" range="250" force="1" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="100" applyFireEffects="false" smoke="false">
<Affliction identifier="stun" strength="3" probability="1" />
</Explosion>
</StatusEffect>
</attack>
<damagemodifier damagemultiplier="1.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations" afflictiontypes="burn" damagesound="LimbSlash" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bitewounds" afflictiontypes="" damagesound="LimbSlash" probabilitymultiplier="1" damageparticle="" />
<lightsource color="255,255,255,0" range="0" scale="1" offset="6,14" castshadows="false">
<lighttexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" size="1,1" />
<deformablesprite texture="Content/Characters/Watcher/gazerage.png" sourcerect="0,154,146,56" alpha="0.6" />
<conditional watchersgaze="gt 0" />
</lightsource>
</limb>
<limb id="1" name="Neck" type="None" height="70" width="90" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="655,238,105,149" origin="0.4171119,0.5004655" depth="0.05" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="2" onlyinwater="False" />
</deformablesprite>
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="2" width="110" height="30" name="Jaw" type="Jaw" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="763,331,145,58" origin="0.5103448,0.4827586" depth="0.025" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
<attack context="Water" targettype="Character" hitdetectiontype="Distance" afterattack="FollowThrough" reverse="False" range="150" damagerange="150" duration="0.5" cooldown="4" secondarycooldown="0" cooldownrandomfactor="0.1" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" force="40" torque="150" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="100" targetforceworld="0,0" severlimbsprobability="2" priority="0" structuresoundtype="StructureSlash" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20">
<affliction identifier="bitewounds" strength="60" probability="1" />
<affliction identifier="bleeding" strength="60" probability="1" />
<affliction identifier="stun" strength="1" probability="1" />
<Affliction identifier="infection" amount="10" probability="0.75" />
</attack>
<damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bitewounds" afflictiontypes="" damagesound="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="11" width="19" height="40" name="StructureBite" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<sprite sourcerect="851,268,19,40" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
<attack structuresoundtype="StructureBlunt" context="Water" targettype="Structure" targetlimbtype="None" hitdetectiontype="Distance" afterattack="Pursue" reverse="False" range="150" damagerange="150" duration="0.25" cooldown="1" secondarycooldown="0" cooldownrandomfactor="0.5" structuredamage="50" itemdamage="25" stun="0" onlyhumans="False" applyforceonlimbs="0, 2" force="25" torque="200" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="0" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20" />
</limb>
<limb id="3" width="110" height="110" name="Torso" type="Torso" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="552,238,106,149" origin="0.5019933,0.5206165" depth="0.1" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
</deformablesprite>
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="4" radius="0" width="70" height="90" mass="0" name="Tail1" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="481,238,73,149" origin="0.4649819,0.4753716" depth="0.2" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
</deformablesprite>
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="5" radius="0" width="130" height="65" mass="0" name="Tail2" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="352,251,131,137" origin="0.5223112,0.4369143" depth="0.3" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
</deformablesprite>
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="6" radius="0" width="130" height="50" mass="0" name="Tail3" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="226,251,129,137" origin="0.5256678,0.5115675" depth="0.4" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
</deformablesprite>
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="7" radius="0" width="100" height="20" mass="0" name="Tail4" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="132,251,97,137" origin="0.5051297,0.4391757" depth="0.5" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
</deformablesprite>
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="8" radius="0" width="100" height="20" mass="0" name="Tail5" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="1,251,134,137" origin="0.6031405,0.4301268" depth="0.6" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
</deformablesprite>
<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="9" width="43.35" height="44.2" name="Limb 9" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="15" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="902,386,51,61" origin="0.5,0.5" depth="0" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,0 0,5 0,0" row1="1,0 0,5 0,0" row2="1,0 0,5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="10" radius="0" width="42.5" height="47.6" mass="0" name="Limb 10" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="15" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite sourcerect="899,450,50,63" origin="0.4434903,0.5113276" depth="0.1" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,0 0,5 0,0" row1="1,0 0,5 0,0" row2="1,0 0,5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
</deformablesprite>
</limb>
<joint limb1="0" limb2="1" limb1anchor="-32.70639,-13.92811" limb2anchor="44.42143,37.27945" name="Joint 0 - 1" canbesevered="True" limitenabled="True" upperlimit="29.98326" lowerlimit="10.18363" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="1" limb2="3" limb1anchor="-40.17115,1.283824" limb2anchor="49.08519,5.385744" name="Joint 1 - 3" canbesevered="False" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="3" limb2="4" limb1anchor="-47.88068,3.842602" limb2anchor="38.9842,-1.266313" name="Joint 3 - 4" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="4" limb2="5" limb1anchor="-30.56773,-1.016024" limb2anchor="61.67012,0.2775942" name="Joint 4 - 5" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="5" limb2="6" limb1anchor="-66.02003,-8.692857" limb2anchor="60.66912,1.314504" name="Joint 5 - 6" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="6" limb2="7" limb1anchor="-66.1244,3.508062" limb2anchor="47.50251,-6.355651" name="Joint 6 - 7" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="7" limb2="8" limb1anchor="-46.70847,0.1661554" limb2anchor="50.57946,-1.583979" name="Joint 7 - 8" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="1" limb2="2" limb1anchor="36.25072,3.294761" limb2anchor="-20.00271,2.013826" name="Joint 1 - 2" canbesevered="True" limitenabled="True" upperlimit="-18.25742" lowerlimit="-33.39247" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="1" limb2="10" limb1anchor="-10.92559,-35.25846" limb2anchor="3.86585,18.03033" name="Joint 1 - 10" canbesevered="True" limitenabled="True" upperlimit="10.66339" lowerlimit="-15.96447" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="1" limb2="9" limb1anchor="-38.40155,-40.57999" limb2anchor="3.307009,18.05545" name="Joint 1 - 9" canbesevered="True" limitenabled="True" upperlimit="7.110166" lowerlimit="-19.75739" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.2" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="0" limb2="11" limb1anchor="18.481989,-12.334791" limb2anchor="-1.24,-2.48" name="Joint 0 - 11" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.3" breaksound="gore" weldjoint="False" clockwiserotation="False" />
</Ragdoll>
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Character inherit="Crawler" speciesname="DE-LairCrawler" speciestranslationoverride="Crawler" usepathfinding="True">
<ai patrolflooded="True" patroldry="True" targetinnerwalls="False"></ai>
</Character>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Charactervariant inherit="DE-LairCrawler" speciesname="DE-LairCrawler_large" speciestranslationoverride="Crawler" usebosshealthbar="false">
<health vitality="160" poisonvulnerability="1" />
<ai combatstrength="160" avoidgunfire="False" patrolflooded="True" patroldry="True" targetinnerwalls="False">
<!--Disables latching-->
<chooserandom>
<clear />
</chooserandom>
</ai>
<ragdoll scalemultiplier="1.3" />
<attack damagemultiplier="1.3" rangemultiplier="1.3" impactmultiplier="1.3" />
</Charactervariant>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Charactervariant inherit="DE-LairCrawler" speciesname="DE-LairCrawler_hatchling" speciestranslationoverride="Crawler" texture="Content/Characters/Variants/Crawler_hatchling/crawlerhatchling.png" eatingspeed="1">
<health vitality="40" />
<ragdoll scalemultiplier="0.5" texturescale="1.0" sourcerectscale="0.5" />
<attack damagemultiplier="0.5" rangemultiplier="0.5" impactmultiplier="0.5" />
<animations folder="Content/Characters/Variants/Crawler_hatchling/Animations/" />
<ai combatstrength="50" patrolflooded="True" patroldry="True" targetinnerwalls="False">
<target tag="crawlerbroodmother" state="Protect" priority="10" reactdistance="500" ignoreinside="true" />
<target tag="DE-Lairbroodmother" state="Protect" priority="10" reactdistance="500" ignoreinside="true" />
<target tag="DE-LairCrawler_large" state="Protect" priority="5" reactdistance="500" ignoreinside="true" />
<target tag="crawler_large" state="Protect" priority="5" reactdistance="500" ignoreinside="true" />
<target tag="DE-LairCrawler" state="Protect" priority="2" reactdistance="500" ignoreinside="true" />
<target tag="crawler" state="Protect" priority="2" reactdistance="500" ignoreinside="true" />
<target tag="dead" state="Eat" priority="1" />
</ai>
<inventory />
</Charactervariant>
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Character inherit="Mudraptor" speciesname="DE-LairMudraptor" speciestranslationoverride="Mudraptor" usepathfinding="True">
<ai patrolflooded="True" patroldry="True" targetinnerwalls="False"></ai>
</Character>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Charactervariant inherit="DE-LairMudraptor_unarmored" speciesname="DE-LairMudraptor_hatchling" speciestranslationoverride="Mudraptor" texture="Content/Characters/Variants/Mudraptor_hatchling/Mudraptorhatchling.png" eatingspeed="3">
<health vitality="60" usehealthwindow="False" poisonvulnerability="2" />
<ragdoll scalemultiplier="0.5" />
<attack damagemultiplier="0.25" rangemultiplier="0.5" impactmultiplier="0.25" />
<animations folder="Content/Characters/Variants/Mudraptor_hatchling/Animations/" />
<ai combatstrength="95" />
<inventory />
</Charactervariant>
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Character inherit="Mudraptor_unarmored" speciesname="DE-LairMudraptor_unarmored" speciestranslationoverride="Mudraptor" usepathfinding="True">
<ai patrolflooded="True" patroldry="True" targetinnerwalls="False"></ai>
</Character>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Charactervariant inherit="DE-LairMudraptor" speciesname="DE-LairMudraptor_veteran" speciestranslationoverride="Mudraptor" texture="Content/Characters/Variants/Mudraptor_veteran/Mudraptor_veteran.png" eatingspeed="15">
<health vitality="300" usehealthwindow="False" poisonvulnerability="0.7" />
<ragdoll scalemultiplier="1.375" impacttolerance="60" />
<attack damagemultiplier="2" rangemultiplier="1.375" impactmultiplier="2" />
<animations folder="Content/Characters/Variants/Mudraptor_veteran/Animations/" />
<ai combatstrength="490" sight="1.5" hearing="1.5">
<target tag="tigerthresher" state="Aggressive" priority="100" reactdistance="2000" />
</ai>
</Charactervariant>
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Character inherit="Tigerthresher" speciesname="DE-LairTigerthresher" speciestranslationoverride="Tigerthresher" pathfinderpriority="1" usepathfinding="True">
<ai patrolflooded="True" patroldry="True" targetinnerwalls="False"></ai>
</Character>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Charactervariant inherit="DE-LairTigerthresher" speciesname="DE-LairTigerthresher_hatchling" speciestranslationoverride="Tigerthresher" texture="Content/Characters/Variants/Tigerthresher_hatchling/Tigerthresherhatchling.png" eatingspeed="10">
<health vitality="75" poisonvulnerability="2" />
<ragdoll scalemultiplier="0.5" />
<attack damagemultiplier="0.5" rangemultiplier="0.5" impactmultiplier="0.5" />
<animations folder="Content/Characters/Variants/Tigerthresher_hatchling/Animations/" />
<ai combatstrength="120" />
<inventory />
</Charactervariant>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Character inherit="Crawlerbroodmother" speciesname="DE-Lairbroodmother" speciestranslationoverride="Crawlerbroodmother" usepathfinding="True">
<ragdolls folder="%ModDir:2532991202%/Characters/Lair Creatures/DE-Lairbroodmother/Ragdolls/" />
<ai targetinnerwalls="False"></ai>
</Character>
@@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="crawler" colliderheightfromfloor="40" impacttolerance="40" draggable="True" limbscale="0.5047" jointscale="0.5047" canentersubmarine="True" canwalk="False" texturescale="1" spritesheetorientation="90" mainlimb="Torso" texture="Content/Characters/Crawlerbroodmother/crawlerbroodmother.png" color="255,255,255,255">
<collider height="450" radius="180" name="Main Collider" width="0" />
<!-- Head -->
<limb id="0" radius="135" type="Head" flip="True" steerforce="10" healthindex="1" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" height="0" width="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Head" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0.8,-1" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite sourcerect="631,1,360,295" depth="0.1" origin="0.42565042,0.49612236" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False"></deformablesprite>
</limb>
<!-- BodyUpper (main torso) -->
<limb id="1" width="300" height="320" type="Torso" flip="True" steerforce="0.1" healthindex="0" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Torso" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite sourcerect="170,1,459,427" depth="0.2" origin="0.50568044,0.48020792" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<SpriteDeformation type="inflate" resolution="5,5" frequency="2" scale="0.2" sync="1" stopwhenhostisdead="True" typename="inflate" blendmode="Add" usemovementsine="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
<SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="2" width="375.3" height="370" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 2" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite sourcerect="606,591,418,433" depth="0.21" origin="0.52797294,0.5039486" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="noise" resolution="5,5" frequency="1" amplitude="0.4" changespeed="2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
<spritedeformation type="inflate" resolution="5,5" frequency="10" scale="0.1" blendmode="Add" usemovementsine="False" stopwhenhostisdead="True" sync="-1" typename="inflate" strength="1" maxrotation="90" sineoffset="0" onlyinwater="False" />
<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.25" changespeed="2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
<SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="3" width="338.4" height="250" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 3" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.25" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite sourcerect="231,644,376,381" depth="0.22" origin="0.49160612,0.41395557" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="noise" resolution="5,5" frequency="1" amplitude="0.4" changespeed="2" blendmode="Add" sync="-1" typename="noise" strength="0.5" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
<spritedeformation type="inflate" resolution="5,5" frequency="10" scale="0.1" blendmode="Add" usemovementsine="False" stopwhenhostisdead="True" sync="-1" typename="inflate" strength="0.5" maxrotation="90" sineoffset="0" onlyinwater="False" />
<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.25" changespeed="2" blendmode="Add" sync="-1" typename="noise" strength="0.5" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
<SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="4" width="227.7" height="160" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 4" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite sourcerect="350,427,253,218" depth="0.023" origin="0.51198304,0.4643768" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="5" width="170.99998" height="110" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 5" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.9" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite sourcerect="2,433,190,132" depth="0.24" origin="0.5106501,0.54225403" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="6" width="138.6" height="70" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 6" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.8" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite sourcerect="192,443,154,90" depth="0.025" origin="0.53721887,0.5446612" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="7" width="135.89998" height="50" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 7" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.3" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite sourcerect="192,541,151,93" depth="0.26" origin="0.5230819,0.53412014" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
</deformablesprite>
</limb>
<!-- Jaw -->
<limb id="8" width="296.09998" height="120" ignorecollisions="False" flip="True" type="Jaw" healthindex="1" attackpriority="2" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" name="Jaw" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="15" width="25" height="20" name="Water Attack C" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<attack context="Water" cooldown="5" range="250" damagerange="100" duration="1" structuresoundtype="StructureSlash" targetimpulse="160" targetimpulseworld="0,0" severlimbsprobability="0.5" force="40" applyforceonlimbs="0" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="1" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FollowThrough" reverse="False" targetlimbtype="None" retreat="False" afterattackdelay="0" stun="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" structuredamage="0" itemdamage="0">
<Affliction identifier="stun" strength="1.5" probability="1" />
<Affliction identifier="bitewounds" strength="60" probability="1" />
<affliction identifier="bleeding" strength="30" probability="0.75" />
</attack>
</limb>
<limb id="16" width="25" height="20" name="Structure Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<sprite sourcerect="886,248,25,20" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<attack context="Any" cooldown="5" range="200" damagerange="100" duration="1" structuredamage="100" itemdamage="50" structuresoundtype="StructureSlash" targetimpulse="160" targetimpulseworld="0,0" severlimbsprobability="0.5" force="40" applyforceonlimbs="0" torque="100" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Structure" secondarycooldown="3" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FallBack" afterattackdelay="0.3" reverse="False" targetlimbtype="None" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="40" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" stun="0" />
</limb>
<limb id="17" width="25" height="20" name="Ranged Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<sprite sourcerect="886,248,25,20" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<attack ranged="True" avoidfriendlyfire="False" requiredangle="30" context="Water" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" afterattackdelay="0.1" reverse="False" retreat="False" fullspeedafterattack="False" range="1000" damagerange="1000" duration="1" cooldown="15" secondarycooldown="3" cooldownrandomfactor="0" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="0, 1" force="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" torque="100" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="1" structuresoundtype="StructureBlunt" emitstructuredamageparticles="True" penetration="0" levelwalldamage="0" submarineimpactmultiplier="1" blink="False">
<StatusEffect type="OnFailure" target="This">
<particleemitter drawontop="true" copyentityangle="true" particle="crawlervomitsplash" particleamount="20" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="-30" anglemax="30" />
<sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_vomit1.ogg" range="6000" volume="1" selectionmode="random" dontmuffle="true" />
<sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_vomit2.ogg" range="6000" volume="1" selectionmode="random" dontmuffle="true" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.2">
<SpawnItem identifier="crawlereggprojectile" spawnposition="This" count="3" aimspread="15" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.3">
<SpawnItem identifier="crawlereggprojectile" spawnposition="This" count="5" aimspread="30" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.4">
<SpawnItem identifier="crawlereggprojectile" spawnposition="This" count="3" aimspread="15" rotationtype="Collider" rotation="0" />
</StatusEffect>
</attack>
</limb>
<limb id="9" width="0" height="0" type="RightThigh" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="101.7" mass="0" friction="0.3" restitution="0.05" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 9" notes="" spriteorientation="210" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="10" width="268.2" height="100" type="RightLeg" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="21.6116,-9.738574" refjoint="8" ignorecollisions="False" name="RightArm" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<!--Left Claw-->
<limb id="11" width="80" height="369" ignorecollisions="False" flip="False" mass="0.5" type="RightFoot" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" friction="0.3" restitution="0.05" density="10" pullpos="-3.9884124,-1.8825091" refjoint="0" name="LeftClaw" notes="" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<sound tag="footstep_crawler" />
</limb>
<limb id="12" radius="0" width="268.2" height="100" mass="0" name="LeftArm" type="RightLeg" spriteorientation="NaN" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="27.3626,-6.016137" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="13" radius="101.7" width="0" height="0" mass="0" name="Limb 13" type="RightThigh" spriteorientation="210" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<!--Right Claw-->
<limb id="14" radius="0" width="80" height="368.99997" name="RightClaw" type="RightFoot" spriteorientation="180" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="-5.450408,-0.114616506" stepoffset="0,0" refjoint="0" mouthpos="0,0" notes="" healthindex="3" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<sound tag="footstep_crawler" />
</limb>
<!-- Joints -->
<joint limb1="0" limb2="1" limb1anchor="-101.72242,-20.389397" limb2anchor="142.3726,56.7463" canbesevered="True" limitenabled="True" upperlimit="20" lowerlimit="-40" name="Joint 0 - 1" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="True" />
<joint limb1="1" limb2="2" limb1anchor="-174.94586,-6.9077344" limb2anchor="93.44623,45.20165" canbesevered="True" limitenabled="True" upperlimit="8.367105" lowerlimit="-66.20706" name="Joint 1 - 2" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<!-- Tail -->
<joint limb1="2" limb2="3" limb1anchor="-150.58286,8.692038" limb2anchor="127.61233,11.144856" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 2 - 3" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="3" limb2="4" limb1anchor="-118.09751,-13.980717" limb2anchor="71.2788,-8.957865" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 3 - 4" stiffness="0.25" severanceprobabilitymodifier="0.05" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="4" limb2="5" limb1anchor="-88.71179,-12.191047" limb2anchor="56.69874,-0.24925603" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30.02529" name="Joint 4 - 5" stiffness="0.25" severanceprobabilitymodifier="0.1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="5" limb2="6" limb1anchor="-58.36296,-7.995171" limb2anchor="48.43976,-2.290606" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-29.95912" name="Joint 5 - 6" stiffness="0.25" severanceprobabilitymodifier="0.15" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="6" limb2="7" limb1anchor="-49.20192,1.3032576" limb2anchor="51.188152,2.4567723" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 6 - 7" stiffness="0.25" severanceprobabilitymodifier="0.2" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="0" limb2="8" limb1anchor="-105.4433,-59.54576" limb2anchor="-107.42666,50.62406" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-30" name="Joint 0 - 8" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="1" limb2="9" limb1anchor="-40.456398,10.642103" limb2anchor="89.13132,52.656567" canbesevered="True" limitenabled="True" upperlimit="65" lowerlimit="-35" name="Joint 1 - 9" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="9" limb2="10" limb1anchor="-72.09847,-121.8896" limb2anchor="-84.49823,41.869198" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" name="Joint 9 - 10" stiffness="0.2" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="1" limb2="13" limb1anchor="64.65698,27.644127" limb2anchor="62.32378,84.12753" name="Joint 1 - 13" canbesevered="True" limitenabled="True" upperlimit="64.97125" lowerlimit="-35" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="13" limb2="12" limb1anchor="-95.58048,-94.35211" limb2anchor="-84.889046,42.622585" name="Joint 13 - 12" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" stiffness="0.2" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="12" limb2="11" limb1anchor="125.36,-17.261583" limb2anchor="-8.215395,167.40263" name="Joint 12 - 11" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="10" limb2="14" limb1anchor="126.53378,-19.49628" limb2anchor="-7.0831356,166.26538" name="Joint 10 - 14" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
<joint limb1="0" limb2="15" limb1anchor="109.54902,-144.77794" limb2anchor="0,0" name="Joint 0 - 15 (Water Attack C)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="True" clockwiserotation="False" />
<joint limb1="0" limb2="16" limb1anchor="108.82801,-144.95901" limb2anchor="0,0" name="Joint 0 - 16 (Water Attack S)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="True" clockwiserotation="False" />
<joint limb1="0" limb2="17" limb1anchor="157.43246,-166.58304" limb2anchor="0,0" name="Joint 0 - 17 (Ranged Attack)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="True" clockwiserotation="False" />
</Ragdoll>