diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..82d7320
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+LocalMods/
diff --git a/LocalMods/LuaCsForBarotrauma/Config/SettingsShared.xml b/LocalMods/LuaCsForBarotrauma/Config/SettingsShared.xml
deleted file mode 100644
index 99fdf1f..0000000
--- a/LocalMods/LuaCsForBarotrauma/Config/SettingsShared.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/CompatibilityLib.lua b/LocalMods/LuaCsForBarotrauma/Lua/CompatibilityLib.lua
deleted file mode 100644
index 6ca382f..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/CompatibilityLib.lua
+++ /dev/null
@@ -1,81 +0,0 @@
--- Contains things to be removed later, they exist only for compatibility reasons.
-
-local compatibilityLib = {}
-
--- local networking = LuaUserData.RegisterType("Barotrauma.LuaCsNetworking")
-
--- LuaUserData.AddMethod(networking, "RequestGetHTTP", Networking.HttpGet)
-
--- LuaUserData.AddMethod(networking, "RequestPostHTTP", Networking.HttpPost)
-
-compatibilityLib.CreateVector2 = Vector2.__new
-compatibilityLib.CreateVector3 = Vector3.__new
-compatibilityLib.CreateVector4 = Vector4.__new
-
-local luaRandom = {}
-
-luaRandom.Range = function (min, max)
- return math.random(min, max - 1)
-end
-
-luaRandom.RangeFloat = function (min, max)
- return math.random() + math.random(min, max)
-end
-
-compatibilityLib["Random"] = luaRandom
-
-local luaPlayer = {}
-
-luaPlayer.GetAllCharacters = function ()
- return Character.CharacterList
-end
-
-luaPlayer.GetAllClients = function ()
- return Client.ClientList
-end
-
-luaPlayer.SetClientCharacter = function (client, character)
- client.SetClientCharacter(character)
-end
-
-luaPlayer.SetCharacterTeam = function (character, team)
- character.TeamID = team
-end
-
-luaPlayer.SetClientTeam = function (client, team)
- client.TeamID = team
-end
-
-luaPlayer.Kick = function (client, reason)
- client.Kick(reason)
-end
-
-luaPlayer.Ban = function (client, reason, range, seconds)
- client.Ban(reason, range, seconds)
-end
-
-luaPlayer.UnbanPlayer = function (player, endpoint)
- Client.Unban(player, endpoint)
-end
-
-luaPlayer.SetSpectatorPos = function ()
-
-end
-
-luaPlayer.SetRadioRange = function (character, range)
- if (character.Inventory == nil) then return end
-
- for item in character.Inventory.AllItems do
- if item ~= nil and item.Prefab.Identifier == "headset" then
- item.GetComponentString("WifiComponent").Range = range;
- end
- end
-end
-
-luaPlayer.CheckPermission = function (client, permissions)
- return client.CheckPermission(permissions)
-end
-
-compatibilityLib["Player"] = luaPlayer
-
-return compatibilityLib
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/DefaultHook.lua b/LocalMods/LuaCsForBarotrauma/Lua/DefaultHook.lua
deleted file mode 100644
index 520e884..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/DefaultHook.lua
+++ /dev/null
@@ -1,68 +0,0 @@
-Hook.Patch("Barotrauma.Item", "TryInteract",
-{
- "Barotrauma.Character",
- "System.Boolean",
- "System.Boolean",
- "System.Boolean"
-},
-function(instance, p)
- if Hook.Call("item.interact", instance, p["user"], p["ignoreRequiredItems"], p["forceSelectKey"], p["forceUseKey"]) == true then
- p.PreventExecution = true
- return false
- end
-end, Hook.HookMethodType.Before)
-
-Hook.Patch("Barotrauma.Item", "ApplyTreatment",
-{
- "Barotrauma.Character",
- "Barotrauma.Character",
- "Barotrauma.Limb"
-},
-function(instance, p)
- if Hook.Call("item.applyTreatment", instance, p["user"], p["character"], p["targetLimb"]) then
- p.PreventExecution = true
- return false
- end
-end, Hook.HookMethodType.Before)
-
-Hook.Patch("Barotrauma.Item", "Combine",
-{
- "Barotrauma.Item",
- "Barotrauma.Character"
-},
-function(instance, p)
- if Hook.Call("item.combine", instance, p["item"], p["user"]) == true then
- p.PreventExecution = true
- return false
- end
-end, Hook.HookMethodType.Before)
-
-Hook.Patch("Barotrauma.Item", "Drop",
-function(instance, p)
- if Hook.Call("item.drop", instance, p["dropper"]) == true then
- p.PreventExecution = true
- return false
- end
-end, Hook.HookMethodType.Before)
-
-Hook.Patch("Barotrauma.Item", "Equip",
-{
- "Barotrauma.Character"
-},
-function(instance, p)
- if Hook.Call("item.equip", instance, p["character"]) == true then
- p.PreventExecution = true
- return false
- end
-end, Hook.HookMethodType.Before)
-
-Hook.Patch("Barotrauma.Item", "Unequip",
-{
- "Barotrauma.Character"
-},
-function(instance, p)
- if Hook.Call("item.unequip", instance, p["character"]) == true then
- p.PreventExecution = true
- return false
- end
-end, Hook.HookMethodType.Before)
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/LibClient.lua b/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/LibClient.lua
deleted file mode 100644
index a6a6a15..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/LibClient.lua
+++ /dev/null
@@ -1,90 +0,0 @@
-local defaultLib = {}
-
-local CreateStatic = LuaUserData.CreateStatic
-local CreateEnum = LuaUserData.CreateEnumTable
-local AddCallMetaTable = LuaUserData.AddCallMetaTable
-
-local localizedStrings = {
- "LocalizedString", "LimitLString", "WrappedLString", "AddedPunctuationLString", "CapitalizeLString", "ConcatLString", "FallbackLString", "FormattedLString", "InputTypeLString", "JoinLString", "LowerLString", "RawLString", "ReplaceLString", "ServerMsgLString", "SplitLString", "TagLString", "TrimLString", "UpperLString", "StripRichTagsLString",
-}
-
-for key, value in pairs(localizedStrings) do
- defaultLib[value] = CreateStatic("Barotrauma." .. value, true)
-end
-
-local sounds = {}
-sounds.LowpassFilter = CreateStatic("Barotrauma.Sounds.LowpassFilter")
-sounds.HighpassFilter = CreateStatic("Barotrauma.Sounds.HighpassFilter")
-sounds.BandpassFilter = CreateStatic("Barotrauma.Sounds.BandpassFilter")
-sounds.NotchFilter = CreateStatic("Barotrauma.Sounds.NotchFilter")
-sounds.LowShelfFilter = CreateStatic("Barotrauma.Sounds.LowShelfFilter")
-sounds.HighShelfFilter = CreateStatic("Barotrauma.Sounds.HighShelfFilter")
-sounds.PeakFilter = CreateStatic("Barotrauma.Sounds.PeakFilter")
-defaultLib["Sounds"] = sounds
-
-defaultLib["SpriteEffects"] = CreateStatic("Microsoft.Xna.Framework.Graphics.SpriteEffects")
-
-defaultLib["SoundPlayer"] = CreateStatic("Barotrauma.SoundPlayer")
-defaultLib["SoundPrefab"] = CreateStatic("Barotrauma.SoundPrefab", true)
-defaultLib["BackgroundMusic"] = CreateStatic("Barotrauma.BackgroundMusic", true)
-defaultLib["GUISound"] = CreateStatic("Barotrauma.GUISound", true)
-defaultLib["DamageSound"] = CreateStatic("Barotrauma.DamageSound", true)
-defaultLib["WaterRenderer"] = CreateStatic("Barotrauma.WaterRenderer", true)
-
-defaultLib["TextureLoader"] = CreateStatic("Barotrauma.TextureLoader")
-defaultLib["Sprite"] = CreateStatic("Barotrauma.Sprite", true)
-defaultLib["PlayerInput"] = CreateStatic("Barotrauma.PlayerInput", true)
-
-defaultLib["Keys"] = CreateStatic("Microsoft.Xna.Framework.Input.Keys", true)
-
-defaultLib["GUI"] = {
- GUI = CreateStatic("Barotrauma.GUI", true),
- Style = CreateStatic("Barotrauma.GUIStyle", true),
- Component = CreateStatic("Barotrauma.GUIComponent"),
- RectTransform = CreateStatic("Barotrauma.RectTransform", true),
- LayoutGroup = CreateStatic("Barotrauma.GUILayoutGroup", true),
- Button = CreateStatic("Barotrauma.GUIButton", true),
- TextBox = CreateStatic("Barotrauma.GUITextBox", true),
- Canvas = CreateStatic("Barotrauma.GUICanvas", true),
- Frame = CreateStatic("Barotrauma.GUIFrame", true),
- TextBlock = CreateStatic("Barotrauma.GUITextBlock", true),
- TickBox = CreateStatic("Barotrauma.GUITickBox", true),
- Image = CreateStatic("Barotrauma.GUIImage", true),
- ListBox = CreateStatic("Barotrauma.GUIListBox", true),
- ScrollBar = CreateStatic("Barotrauma.GUIScrollBar", true),
- DropDown = CreateStatic("Barotrauma.GUIDropDown", true),
- NumberInput = CreateStatic("Barotrauma.GUINumberInput", true),
- MessageBox = CreateStatic("Barotrauma.GUIMessageBox", true),
- ColorPicker = CreateStatic("Barotrauma.GUIColorPicker", true),
- ProgressBar = CreateStatic("Barotrauma.GUIProgressBar", true),
- CustomComponent = CreateStatic("Barotrauma.GUICustomComponent", true),
- ScissorComponent = CreateStatic("Barotrauma.GUIScissorComponent", true),
- VideoPlayer = CreateStatic("Barotrauma.VideoPlayer", true),
- Graph = CreateStatic("Barotrauma.Graph", true),
- SerializableEntityEditor = CreateStatic("Barotrauma.SerializableEntityEditor", true),
- SlideshowPlayer = CreateStatic("Barotrauma.SlideshowPlayer", true),
- CreditsPlayer = CreateStatic("Barotrauma.CreditsPlayer", true),
- DragHandle = CreateStatic("Barotrauma.GUIDragHandle", true),
- ContextMenu = CreateStatic("Barotrauma.GUIContextMenu", true),
- ContextMenuOption = CreateStatic("Barotrauma.ContextMenuOption", true),
-
- Screen = CreateStatic("Barotrauma.Screen"),
-
- Anchor = CreateStatic("Barotrauma.Anchor"),
- Alignment = CreateStatic("Barotrauma.Alignment"),
- Pivot = CreateStatic("Barotrauma.Pivot"),
- SoundType = CreateEnum("Barotrauma.GUISoundType"),
- CursorState = CreateEnum("Barotrauma.CursorState"),
-
- GUIStyle = CreateStatic("Barotrauma.GUIStyle", true),
-}
-
-local guiFallback = defaultLib["GUI"].GUI
-
-setmetatable(defaultLib["GUI"], {
- __index = function(_, key)
- return guiFallback[key]
- end
-})
-
-return defaultLib
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/LibServer.lua b/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/LibServer.lua
deleted file mode 100644
index 1076e90..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/LibServer.lua
+++ /dev/null
@@ -1,14 +0,0 @@
-local defaultLib = {}
-
-local CreateStatic = LuaUserData.CreateStatic
-local CreateEnum = LuaUserData.CreateEnumTable
-
-local localizedStrings = {
- "LocalizedString", "AddedPunctuationLString", "CapitalizeLString", "ConcatLString", "FallbackLString", "FormattedLString", "InputTypeLString", "JoinLString", "LowerLString", "RawLString", "ReplaceLString", "ServerMsgLString", "SplitLString", "TagLString", "TrimLString", "UpperLString", "StripRichTagsLString",
-}
-
-for key, value in pairs(localizedStrings) do
- defaultLib[value] = CreateStatic("Barotrauma." .. value, true)
-end
-
-return defaultLib
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/LibShared.lua b/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/LibShared.lua
deleted file mode 100644
index db84691..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/LibShared.lua
+++ /dev/null
@@ -1,195 +0,0 @@
-local defaultLib = {}
-
-local AddCallMetaTable = LuaUserData.AddCallMetaTable
-local CreateStatic = LuaUserData.CreateStatic
-local CreateEnum = LuaUserData.CreateEnumTable
-
-defaultLib["SByte"] = CreateStatic("Barotrauma.LuaSByte", true)
-defaultLib["Byte"] = CreateStatic("Barotrauma.LuaByte", true)
-defaultLib["Int16"] = CreateStatic("Barotrauma.LuaInt16", true)
-defaultLib["UInt16"] = CreateStatic("Barotrauma.LuaUInt16", true)
-defaultLib["Int32"] = CreateStatic("Barotrauma.LuaInt32", true)
-defaultLib["UInt32"] = CreateStatic("Barotrauma.LuaUInt32", true)
-defaultLib["Int64"] = CreateStatic("Barotrauma.LuaInt64", true)
-defaultLib["UInt64"] = CreateStatic("Barotrauma.LuaUInt64", true)
-defaultLib["Single"] = CreateStatic("Barotrauma.LuaSingle", true)
-defaultLib["Double"] = CreateStatic("Barotrauma.LuaDouble", true)
-
--- Backward compatibility
-defaultLib["Float"] = CreateStatic("Barotrauma.LuaSingle", true)
-defaultLib["Short"] = CreateStatic("Barotrauma.LuaInt16", true)
-defaultLib["UShort"] = CreateStatic("Barotrauma.LuaUInt16", true)
-
-defaultLib["SpawnType"] = CreateEnum("Barotrauma.SpawnType")
-defaultLib["ChatMessageType"] = CreateEnum("Barotrauma.Networking.ChatMessageType")
-defaultLib["ServerLog_MessageType"] = CreateEnum("Barotrauma.Networking.ServerLog+MessageType")
-defaultLib["ServerLogMessageType"] = CreateEnum("Barotrauma.Networking.ServerLog+MessageType")
-defaultLib["PositionType"] = CreateEnum("Barotrauma.Level+PositionType")
-defaultLib["InvSlotType"] = CreateEnum("Barotrauma.InvSlotType")
-defaultLib["LimbType"] = CreateEnum("Barotrauma.LimbType")
-defaultLib["ActionType"] = CreateEnum("Barotrauma.ActionType")
-defaultLib["AbilityEffectType"] = CreateEnum("Barotrauma.AbilityEffectType")
-defaultLib["StatTypes"] = CreateEnum("Barotrauma.StatTypes")
-defaultLib["AbilityFlags"] = CreateEnum("Barotrauma.AbilityFlags")
-defaultLib["DeliveryMethod"] = CreateEnum("Barotrauma.Networking.DeliveryMethod")
-defaultLib["ClientPacketHeader"] = CreateEnum("Barotrauma.Networking.ClientPacketHeader")
-defaultLib["ServerPacketHeader"] = CreateEnum("Barotrauma.Networking.ServerPacketHeader")
-defaultLib["RandSync"] = CreateEnum("Barotrauma.Rand+RandSync")
-defaultLib["DisconnectReason"] = CreateEnum("Barotrauma.Networking.DisconnectReason")
-defaultLib["CombatMode"] = CreateEnum("Barotrauma.AIObjectiveCombat+CombatMode")
-defaultLib["CauseOfDeathType"] = CreateEnum("Barotrauma.CauseOfDeathType")
-defaultLib["CharacterTeamType"] = CreateEnum("Barotrauma.CharacterTeamType")
-defaultLib["ClientPermissions"] = CreateEnum("Barotrauma.Networking.ClientPermissions")
-defaultLib["OrderCategory"] = CreateEnum("Barotrauma.OrderCategory")
-defaultLib["WearableType"] = CreateEnum("Barotrauma.WearableType")
-defaultLib["NumberType"] = CreateEnum("Barotrauma.NumberType")
-defaultLib["ChatMode"] = CreateEnum("Barotrauma.ChatMode")
-defaultLib["CharacterType"] = CreateEnum("Barotrauma.CharacterType")
-defaultLib["VoteType"] = CreateEnum("Barotrauma.Networking.VoteType")
-defaultLib["CanEnterSubmarine"] = CreateEnum("Barotrauma.CanEnterSubmarine")
-defaultLib["InputType"] = CreateStatic("Barotrauma.InputType")
-
-defaultLib["EventPrefab"] = CreateStatic("Barotrauma.EventPrefab", true)
-defaultLib["TraitorEventPrefab"] = CreateStatic("Barotrauma.TraitorEventPrefab", true)
-defaultLib["TraitorEvent"] = CreateStatic("Barotrauma.TraitorEvent", true)
-defaultLib["EventSet"] = CreateStatic("Barotrauma.EventSet", true)
-defaultLib["EventManagerSettings"] = CreateStatic("Barotrauma.EventManagerSettings", true)
-
-defaultLib["NetConfig"] = CreateStatic("Barotrauma.Networking.NetConfig")
-defaultLib["NetworkConnection"] = CreateStatic("Barotrauma.Networking.NetworkConnection")
-defaultLib["Inventory"] = CreateStatic("Barotrauma.Inventory", true)
-defaultLib["CharacterInventory"] = CreateStatic("Barotrauma.CharacterInventory", true)
-defaultLib["ItemInventory"] = CreateStatic("Barotrauma.ItemInventory", true)
-defaultLib["ContentPackageManager"] = CreateStatic("Barotrauma.ContentPackageManager")
-defaultLib["GameSettings"] = CreateStatic("Barotrauma.GameSettings")
-defaultLib["RichString"] = CreateStatic("Barotrauma.RichString", true)
-defaultLib["Identifier"] = CreateStatic("Barotrauma.Identifier", true)
-defaultLib["LanguageIdentifier"] = CreateStatic("Barotrauma.LanguageIdentifier", true)
-defaultLib["ContentPackage"] = CreateStatic("Barotrauma.ContentPackage", true)
-defaultLib["WayPoint"] = CreateStatic("Barotrauma.WayPoint", true)
-defaultLib["Submarine"] = CreateStatic("Barotrauma.Submarine", true)
-defaultLib["Client"] = CreateStatic("Barotrauma.Networking.Client", true)
-defaultLib["Character"] = CreateStatic("Barotrauma.Character")
-defaultLib["CharacterHealth"] = CreateStatic("Barotrauma.CharacterHealth", true)
-defaultLib["CharacterPrefab"] = CreateStatic("Barotrauma.CharacterPrefab", true)
-defaultLib["CharacterInfo"] = CreateStatic("Barotrauma.CharacterInfo", true)
-AddCallMetaTable(defaultLib["CharacterInfo"].HeadPreset)
-AddCallMetaTable(defaultLib["CharacterInfo"].HeadInfo)
-defaultLib["CharacterInfoPrefab"] = CreateStatic("Barotrauma.CharacterInfoPrefab")
-defaultLib["Item"] = CreateStatic("Barotrauma.Item", true)
-AddCallMetaTable(defaultLib["Item"].ChangePropertyEventData)
-defaultLib["MapEntityPrefab"] = CreateStatic("Barotrauma.MapEntityPrefab")
-defaultLib["ItemPrefab"] = CreateStatic("Barotrauma.ItemPrefab", true)
-defaultLib["TalentTree"] = CreateStatic("Barotrauma.TalentTree", true)
-defaultLib["TalentPrefab"] = CreateStatic("Barotrauma.TalentPrefab", true)
-defaultLib["FactionPrefab"] = CreateStatic("Barotrauma.FactionPrefab", true)
-defaultLib["MissionPrefab"] = CreateStatic("Barotrauma.MissionPrefab", true)
-defaultLib["Mission"] = CreateStatic("Barotrauma.Mission", true)
-defaultLib["Level"] = CreateStatic("Barotrauma.Level")
-defaultLib["LevelGenerationParams"] = CreateStatic("Barotrauma.LevelGenerationParams", true)
-defaultLib["OutpostGenerationParams"] = CreateStatic("Barotrauma.OutpostGenerationParams", true)
-defaultLib["RuinGenerationParams"] = CreateStatic("Barotrauma.RuinGeneration.RuinGenerationParams", true)
-defaultLib["Job"] = CreateStatic("Barotrauma.Job", true)
-defaultLib["JobPrefab"] = CreateStatic("Barotrauma.JobPrefab", true)
-defaultLib["JobVariant"] = CreateStatic("Barotrauma.JobVariant", true)
-defaultLib["AfflictionPrefab"] = CreateStatic("Barotrauma.AfflictionPrefab", true)
-defaultLib["SkillSettings"] = CreateStatic("Barotrauma.SkillSettings", true)
-defaultLib["ChatMessage"] = CreateStatic("Barotrauma.Networking.ChatMessage")
-defaultLib["Structure"] = CreateStatic("Barotrauma.Structure", true)
-defaultLib["Hull"] = CreateStatic("Barotrauma.Hull", true)
-defaultLib["Gap"] = CreateStatic("Barotrauma.Gap", true)
-defaultLib["Signal"] = CreateStatic("Barotrauma.Items.Components.Signal", true)
-defaultLib["SubmarineInfo"] = CreateStatic("Barotrauma.SubmarineInfo", true)
-defaultLib["Entity"] = CreateStatic("Barotrauma.Entity", true)
-defaultLib["MapEntity"] = CreateStatic("Barotrauma.MapEntity", true)
-defaultLib["Physics"] = CreateStatic("Barotrauma.Physics")
-defaultLib["FireSource"] = CreateStatic("Barotrauma.FireSource", true)
-defaultLib["TextManager"] = CreateStatic("Barotrauma.TextManager")
-defaultLib["NetEntityEvent"] = CreateStatic("Barotrauma.Networking.NetEntityEvent")
-defaultLib["Screen"] = CreateStatic("Barotrauma.Screen")
-defaultLib["AttackResult"] = CreateStatic("Barotrauma.AttackResult", true)
-defaultLib["TempClient"] = CreateStatic("Barotrauma.Networking.TempClient", true)
-defaultLib["DecalManager"] = CreateStatic("Barotrauma.DecalManager", true)
-defaultLib["AutoItemPlacer"] = CreateStatic("Barotrauma.AutoItemPlacer")
-defaultLib["PropertyConditional"] = CreateStatic("Barotrauma.PropertyConditional", true)
-defaultLib["StatusEffect"] = CreateStatic("Barotrauma.StatusEffect", true)
-defaultLib["OutpostGenerator"] = CreateStatic("Barotrauma.OutpostGenerator")
-defaultLib["DamageModifier"] = CreateStatic("Barotrauma.DamageModifier", true)
-defaultLib["TraitorManager"] = CreateStatic("Barotrauma.TraitorManager", true)
-AddCallMetaTable(defaultLib["TraitorManager"].TraitorResults)
-
-defaultLib["Md5Hash"] = CreateStatic("Barotrauma.Md5Hash", true)
-defaultLib["ContentXElement"] = CreateStatic("Barotrauma.ContentXElement", true)
-defaultLib["ContentPath"] = CreateStatic("Barotrauma.ContentPath", true)
-defaultLib["XElement"] = CreateStatic("System.Xml.Linq.XElement", true)
-defaultLib["XName"] = CreateStatic("System.Xml.Linq.XName", true)
-defaultLib["XAttribute"] = CreateStatic("System.Xml.Linq.XAttribute", true)
-defaultLib["XContainer"] = CreateStatic("System.Xml.Linq.XContainer", true)
-defaultLib["XDocument"] = CreateStatic("System.Xml.Linq.XDocument", true)
-defaultLib["XNode"] = CreateStatic("System.Xml.Linq.XNode", true)
-defaultLib["SoundsFile"] = CreateStatic("Barotrauma.SoundsFile", true)
-
-defaultLib["Voting"] = CreateStatic("Barotrauma.Voting")
-defaultLib["TimeSpan"] = CreateStatic("System.TimeSpan")
-defaultLib["IPAddress"] = CreateStatic("System.Net.IPAddress")
-defaultLib["ContentPackageId"] = CreateStatic("Barotrauma.ContentPackageId")
-defaultLib["Address"] = CreateStatic("Barotrauma.Networking.Address")
-defaultLib["AccountId"] = CreateStatic("Barotrauma.Networking.AccountId")
-defaultLib["Endpoint"] = CreateStatic("Barotrauma.Networking.Endpoint")
-
-defaultLib["Explosion"] = CreateStatic("Barotrauma.Explosion", true)
-
-defaultLib["ConvertUnits"] = CreateStatic("FarseerPhysics.ConvertUnits")
-defaultLib["ToolBox"] = CreateStatic("Barotrauma.ToolBox")
-
-defaultLib["AIObjective"] = CreateStatic("Barotrauma.AIObjective", true)
-defaultLib["AIObjectiveChargeBatteries"] = CreateStatic("Barotrauma.AIObjectiveChargeBatteries", true)
-defaultLib["AIObjectiveCleanupItem"] = CreateStatic("Barotrauma.AIObjectiveCleanupItem", true)
-defaultLib["AIObjectiveCleanupItems"] = CreateStatic("Barotrauma.AIObjectiveCleanupItems", true)
-defaultLib["AIObjectiveCombat"] = CreateStatic("Barotrauma.AIObjectiveCombat", true)
-defaultLib["AIObjectiveContainItem"] = CreateStatic("Barotrauma.AIObjectiveContainItem", true)
-defaultLib["AIObjectiveDeconstructItem"] = CreateStatic("Barotrauma.AIObjectiveDeconstructItem", true)
-defaultLib["AIObjectiveDeconstructItems"] = CreateStatic("Barotrauma.AIObjectiveDeconstructItems", true)
-defaultLib["AIObjectiveEscapeHandcuffs"] = CreateStatic("Barotrauma.AIObjectiveEscapeHandcuffs", true)
-defaultLib["AIObjectiveExtinguishFire"] = CreateStatic("Barotrauma.AIObjectiveExtinguishFire", true)
-defaultLib["AIObjectiveExtinguishFires"] = CreateStatic("Barotrauma.AIObjectiveExtinguishFires", true)
-defaultLib["AIObjectiveFightIntruders"] = CreateStatic("Barotrauma.AIObjectiveFightIntruders", true)
-defaultLib["AIObjectiveFindDivingGear"] = CreateStatic("Barotrauma.AIObjectiveFindDivingGear", true)
-defaultLib["AIObjectiveFindSafety"] = CreateStatic("Barotrauma.AIObjectiveFindSafety", true)
-defaultLib["AIObjectiveFixLeak"] = CreateStatic("Barotrauma.AIObjectiveFixLeak", true)
-defaultLib["AIObjectiveFixLeaks"] = CreateStatic("Barotrauma.AIObjectiveFixLeaks", true)
-defaultLib["AIObjectiveGetItem"] = CreateStatic("Barotrauma.AIObjectiveGetItem", true)
-defaultLib["AIObjectiveGoTo"] = CreateStatic("Barotrauma.AIObjectiveGoTo", true)
-defaultLib["AIObjectiveIdle"] = CreateStatic("Barotrauma.AIObjectiveIdle", true)
-defaultLib["AIObjectiveOperateItem"] = CreateStatic("Barotrauma.AIObjectiveOperateItem", true)
-defaultLib["AIObjectiveOperateItem"] = CreateStatic("Barotrauma.AIObjectiveOperateItem", true)
-defaultLib["AIObjectivePumpWater"] = CreateStatic("Barotrauma.AIObjectivePumpWater", true)
-defaultLib["AIObjectiveRepairItem"] = CreateStatic("Barotrauma.AIObjectiveRepairItem", true)
-defaultLib["AIObjectiveRepairItems"] = CreateStatic("Barotrauma.AIObjectiveRepairItems", true)
-defaultLib["AIObjectiveRescue"] = CreateStatic("Barotrauma.AIObjectiveRescue", true)
-defaultLib["AIObjectiveRescueAll"] = CreateStatic("Barotrauma.AIObjectiveRescueAll", true)
-defaultLib["AIObjectiveReturn"] = CreateStatic("Barotrauma.AIObjectiveReturn", true)
-defaultLib["AITarget"] = CreateStatic("Barotrauma.AITarget", true)
-
-defaultLib["Order"] = CreateStatic("Barotrauma.Order", true)
-defaultLib["OrderPrefab"] = CreateStatic("Barotrauma.OrderPrefab", true)
-defaultLib["OrderTarget"] = CreateStatic("Barotrauma.OrderTarget", true)
-
-local componentsToReference = { "DockingPort", "Door", "GeneticMaterial", "Growable", "Holdable", "LevelResource", "ItemComponent", "ItemLabel", "LightComponent", "Controller", "Deconstructor", "Engine", "Fabricator", "OutpostTerminal", "Pump", "Reactor", "Steering", "PowerContainer", "Projectile", "Repairable", "Rope", "Scanner", "ButtonTerminal", "ConnectionPanel", "CustomInterface", "MemoryComponent", "Terminal", "WifiComponent", "Wire", "TriggerComponent", "ElectricalDischarger", "EntitySpawnerComponent", "ProducedItem", "VineTile", "GrowthSideExtension", "IdCard", "MeleeWeapon", "Pickable", "Propulsion", "RangedWeapon", "RepairTool", "Sprayer", "Throwable", "ItemContainer", "Ladder", "LimbPos", "MiniMap", "OxygenGenerator", "Sonar", "SonarTransducer", "Vent", "NameTag", "Planter", "Powered", "PowerTransfer", "Quality", "RemoteController", "AdderComponent", "AndComponent", "ArithmeticComponent", "ColorComponent", "ConcatComponent", "Connection", "DelayComponent", "DivideComponent", "EqualsComponent", "ExponentiationComponent", "FunctionComponent", "GreaterComponent", "ModuloComponent", "MotionSensor", "MultiplyComponent", "NotComponent", "OrComponent", "OscillatorComponent", "OxygenDetector", "RegExFindComponent", "RelayComponent", "SignalCheckComponent", "SmokeDetector", "StringComponent", "SubtractComponent", "TrigonometricFunctionComponent", "WaterDetector", "XorComponent", "StatusHUD", "Turret", "Wearable", "CustomInterface"
-}
-
-defaultLib["Components"] = {}
-
-for key, value in pairs(componentsToReference) do
- defaultLib["Components"][value] = CreateStatic("Barotrauma.Items.Components." .. value, true)
-end
-
-defaultLib["Vector2"] = CreateStatic("Microsoft.Xna.Framework.Vector2", true)
-defaultLib["Vector3"] = CreateStatic("Microsoft.Xna.Framework.Vector3", true)
-defaultLib["Vector4"] = CreateStatic("Microsoft.Xna.Framework.Vector4", true)
-defaultLib["Color"] = CreateStatic("Microsoft.Xna.Framework.Color", true)
-defaultLib["Point"] = CreateStatic("Microsoft.Xna.Framework.Point", true)
-defaultLib["Rectangle"] = CreateStatic("Microsoft.Xna.Framework.Rectangle", true)
-defaultLib["Matrix"] = CreateStatic("Microsoft.Xna.Framework.Matrix", true)
-
-return defaultLib
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/Math.lua b/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/Math.lua
deleted file mode 100644
index 84698a5..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/Math.lua
+++ /dev/null
@@ -1,40 +0,0 @@
-math.lerp = function (a, b, t)
- if type(a) ~= "number" then error(string.format("bad argument #1 to 'lerp' (number expected, got %s)", type(a)), 2) end
- if type(b) ~= "number" then error(string.format("bad argument #2 to 'lerp' (number expected, got %s)", type(b)), 2) end
- if type(t) ~= "number" then error(string.format("bad argument #3 to 'lerp' (number expected, got %s)", type(t)), 2) end
-
- return a * (1 - t) + b * t
-end
-
-math.clamp = function (value, min, max)
- if type(value) ~= "number" then error(string.format("bad argument #1 to 'clamp' (number expected, got %s)", type(value)), 2) end
- if type(min) ~= "number" then error(string.format("bad argument #2 to 'clamp' (number expected, got %s)", type(min)), 2) end
- if type(max) ~= "number" then error(string.format("bad argument #3 to 'clamp' (number expected, got %s)", type(max)), 2) end
-
- return math.max(min, math.min(max, value))
-end
-
-math.round = function (value, decimals)
- if type(value) ~= "number" then error(string.format("bad argument #1 to 'round' (number expected, got %s)", type(value)), 2) end
- if type(decimals) ~= "number" then error(string.format("bad argument #2 to 'round' (number expected, got %s)", type(decimals)), 2) end
-
- decimals = decimals or 0
- local mult = 10 ^ decimals
- return math.floor(value * mult + 0.5) / mult
-end
-
-math.sign = function (value)
- if type(value) ~= "number" then error(string.format("bad argument #1 to 'sign' (number expected, got %s)", type(value)), 2) end
-
- return value >= 0 and 1 or -1
-end
-
-math.remap = function (value, inMin, inMax, outMin, outMax)
- if type(value) ~= "number" then error(string.format("bad argument #1 to 'remap' (number expected, got %s)", type(value)), 2) end
- if type(inMin) ~= "number" then error(string.format("bad argument #2 to 'remap' (number expected, got %s)", type(inMin)), 2) end
- if type(inMax) ~= "number" then error(string.format("bad argument #3 to 'remap' (number expected, got %s)", type(inMax)), 2) end
- if type(outMin) ~= "number" then error(string.format("bad argument #4 to 'remap' (number expected, got %s)", type(outMin)), 2) end
- if type(outMax) ~= "number" then error(string.format("bad argument #5 to 'remap' (number expected, got %s)", type(outMax)), 2) end
-
- return outMin + (outMax - outMin) * ((value - inMin) / (inMax - inMin))
-end
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/SteamApi.lua b/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/SteamApi.lua
deleted file mode 100644
index 564d39b..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/SteamApi.lua
+++ /dev/null
@@ -1,28 +0,0 @@
-if true then return end
-
-local descriptor = LuaUserData.RegisterType("Barotrauma.LuaCsSteam")
-
-LuaUserData.AddMethod(descriptor, "GetWorkshopCollection", function (id, callback)
- id = tostring(id)
-
- Networking.RequestPostHTTP("https://api.steampowered.com/ISteamRemoteStorage/GetCollectionDetails/v1/", function (result)
- local data = json.parse(result)
-
- if data.response.collectiondetails[1].children == nil then
- callback()
- return
- end
-
- local workshopItems = {}
-
- for key, value in pairs(data.response.collectiondetails[1].children) do
- table.insert(workshopItems, value.publishedfileid)
- end
-
- if callback then
- callback(workshopItems)
- end
- end,
- "collectioncount=1&publishedfileids[0]=" .. id,
- "application/x-www-form-urlencoded")
-end)
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/String.lua b/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/String.lua
deleted file mode 100644
index 3a79448..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/String.lua
+++ /dev/null
@@ -1,13 +0,0 @@
-string.startsWith = function(str, start)
- if type(str) ~= "string" then error(string.format("bad argument #1 to 'startsWith' (string expected, got %s)", type(str)), 2) end
- if type(start) ~= "string" then error(string.format("bad argument #2 to 'startsWith' (string expected, got %s)", type(start)), 2) end
-
- return string.sub(str, 1, string.len(start)) == start
-end
-
-string.endsWith = function(str, ending)
- if type(str) ~= "string" then error(string.format("bad argument #1 to 'endsWith' (string expected, got %s)", type(str)), 2) end
- if type(ending) ~= "string" then error(string.format("bad argument #2 to 'endsWith' (string expected, got %s)", type(ending)), 2) end
-
- return ending == "" or string.sub(str, -string.len(ending)) == ending
-end
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/Util.lua b/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/Util.lua
deleted file mode 100644
index d4372ef..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/DefaultLib/Utils/Util.lua
+++ /dev/null
@@ -1,86 +0,0 @@
-Util = {}
-
-local itemDictionary = {}
-local itemGroups = {}
-
-local function AddItem(item)
- for _, itemGroup in pairs(itemGroups) do
- if itemGroup.func(item) then
- table.insert(itemGroup.items, item)
- end
- end
-
- local id = item.Prefab.Identifier.Value
- if itemDictionary[id] == nil then
- itemDictionary[id] = {}
- end
-
- table.insert(itemDictionary[id], item)
-end
-
-Hook.Add("item.created", "luaSetup.util.itemDictionary", function (item)
- AddItem(item)
-end)
-
-Hook.Add("roundEnd", "luaSetup.util.itemDictionary", function (item)
- itemDictionary = {}
- for _, itemGroup in pairs(itemGroups) do
- itemGroup.items = {}
- end
-end)
-
-for _, item in pairs(Item.ItemList) do
- AddItem(item)
-end
-
-Util.RegisterItemGroup = function(groupName, func)
- if type(groupName) ~= "string" then
- error(string.format("bad argument #1 to 'RegisterItemGroup' (string expected, got %s)", type(groupName)), 2)
- end
-
- if type(func) ~= "function" then
- error(string.format("bad argument #2 to 'RegisterItemGroup' (function expected, got %s)", type(func)), 2)
- end
-
- local items = {}
- for _, item in pairs(Item.ItemList) do
- if func(item) then
- table.insert(items, item)
- end
- end
-
- itemGroups[groupName] = {
- func = func,
- items = items
- }
-end
-
-Util.GetItemGroup = function(groupName)
- if type(groupName) ~= "string" then
- error(string.format("bad argument #1 to 'GetItemGroup' (string expected, got %s)", type(groupName)), 2)
- end
-
- if not itemGroups[groupName] then
- error("bad argument #1 to 'GetItemGroup' couldn't find the specified groupName", 2)
- end
-
- return itemGroups[groupName].items or {}
-end
-
-Util.GetItemsById = function(id)
- if id == nil then
- error(string.format("bad argument #1 to 'GetItemsById' (string expected, got %s)", type(id)), 2)
- end
-
- return itemDictionary[id]
-end
-
-Util.FindClientCharacter = function(character)
- if CLIENT and Game.IsSingleplayer then return nil end
-
- for _, client in pairs(Client.ClientList) do
- if client.Character == character then
- return client
- end
- end
-end
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/Lua/LuaSetup.lua b/LocalMods/LuaCsForBarotrauma/Lua/LuaSetup.lua
deleted file mode 100644
index 08e1391..0000000
--- a/LocalMods/LuaCsForBarotrauma/Lua/LuaSetup.lua
+++ /dev/null
@@ -1,38 +0,0 @@
-LuaSetup = {}
-
-local path = ...
-
-local function AddTableToGlobal(tbl)
- for k, v in pairs(tbl) do
- _G[k] = v
- end
-end
-
-if SERVER then
- AddTableToGlobal(dofile(path .. "/Lua/DefaultLib/LibServer.lua"))
-else
- AddTableToGlobal(dofile(path .. "/Lua/DefaultLib/LibClient.lua"))
-end
-
-AddTableToGlobal(dofile(path .. "/Lua/DefaultLib/LibShared.lua"))
-
-AddTableToGlobal(dofile(path .. "/Lua/CompatibilityLib.lua"))
-
-dofile(path .. "/Lua/DefaultHook.lua")
-
-Descriptors = LuaUserData
-
-dofile(path .. "/Lua/DefaultLib/Utils/Math.lua")
-dofile(path .. "/Lua/DefaultLib/Utils/String.lua")
-dofile(path .. "/Lua/DefaultLib/Utils/Util.lua")
-dofile(path .. "/Lua/DefaultLib/Utils/SteamApi.lua")
-
-if not CSActive then
- for k, v in pairs(debug) do
- if k ~= "getmetatable" and k ~= "setmetatable" and k ~= "traceback" then
- debug[k] = nil
- end
- end
-end
-
-LuaSetup = nil
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/ModConfig.xml b/LocalMods/LuaCsForBarotrauma/ModConfig.xml
deleted file mode 100644
index 25afd73..0000000
--- a/LocalMods/LuaCsForBarotrauma/ModConfig.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-
-
-
-
-
-
diff --git a/LocalMods/LuaCsForBarotrauma/Publicized/BarotraumaCore.dll b/LocalMods/LuaCsForBarotrauma/Publicized/BarotraumaCore.dll
deleted file mode 100644
index 7640126..0000000
Binary files a/LocalMods/LuaCsForBarotrauma/Publicized/BarotraumaCore.dll and /dev/null differ
diff --git a/LocalMods/LuaCsForBarotrauma/Publicized/DedicatedServer.dll b/LocalMods/LuaCsForBarotrauma/Publicized/DedicatedServer.dll
deleted file mode 100644
index db618e8..0000000
Binary files a/LocalMods/LuaCsForBarotrauma/Publicized/DedicatedServer.dll and /dev/null differ
diff --git a/LocalMods/LuaCsForBarotrauma/Style.xml b/LocalMods/LuaCsForBarotrauma/Style.xml
deleted file mode 100644
index a364a50..0000000
--- a/LocalMods/LuaCsForBarotrauma/Style.xml
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
\ No newline at end of file
diff --git a/LocalMods/LuaCsForBarotrauma/Texts/English.xml b/LocalMods/LuaCsForBarotrauma/Texts/English.xml
deleted file mode 100644
index 2108b69..0000000
--- a/LocalMods/LuaCsForBarotrauma/Texts/English.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
- Mod Controls Settings
- Mod Gameplay Settings
- Reset Displayed Settings
- Reset Visible Settings
- Are you sure you want to reset the values for currently displayed settings?
- Yes
- No
-
-
- Are C# Mods Allowed
- Should unsandboxed scripts and dlls be allowed to run.
- General
-
- Use Pre-Caching
- Should mod files be preloaded to speed up loading. Should only be turned off if you have mods that have issues with this.
- General
-
- Hide Local OS Account Name In Logs
- If true, will replace your OS account name with 'USERNAME' in log files' paths.
- General
-
diff --git a/LocalMods/LuaCsForBarotrauma/Texts/Portuguese.xml b/LocalMods/LuaCsForBarotrauma/Texts/Portuguese.xml
deleted file mode 100644
index 4b149c0..0000000
--- a/LocalMods/LuaCsForBarotrauma/Texts/Portuguese.xml
+++ /dev/null
@@ -1,3 +0,0 @@
-
-
-
diff --git a/LocalMods/LuaCsForBarotrauma/filelist.xml b/LocalMods/LuaCsForBarotrauma/filelist.xml
deleted file mode 100644
index 679f8d4..0000000
--- a/LocalMods/LuaCsForBarotrauma/filelist.xml
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
-
-
-
-
diff --git a/LocalMods/info.txt b/LocalMods/info.txt
deleted file mode 100644
index cf60013..0000000
--- a/LocalMods/info.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-
-This folder is the place where your own mods go.
-Mods installed via the Workshop go elsewhere; if
-you've published a mod and you don't have a copy
-in this folder, go into the Publish tab and the
-game should be able to create a copy for you.
diff --git a/prepare_local b/prepare_local
new file mode 100755
index 0000000..a7e08fa
--- /dev/null
+++ b/prepare_local
@@ -0,0 +1,161 @@
+#!/usr/bin/env python3
+"""Copy workshop mods from ACTUAL_SERVER.xml into LocalMods/ with readable names."""
+
+import shutil
+import sys
+import os
+import xml.etree.ElementTree as ET
+
+WORKSHOP_DIR = "/mnt/nvme/B/SteamLibrary/steamapps/workshop/content/602960"
+MODLIST_PATH = "/mnt/nvme/B/SteamLibrary/steamapps/common/Barotrauma/ModLists/ACTUAL_SERVER.xml"
+LOCALMODS_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), "LocalMods")
+
+
+def log_ok(msg: str, indent: int = 0):
+ prefix = " " * indent + "✓"
+ print(f"\033[92m{prefix}\033[0m {msg}")
+
+
+def log_info(msg: str, indent: int = 0):
+ prefix = " " * indent + "•"
+ print(f"{prefix} {msg}")
+
+
+def log_warn(msg: str, indent: int = 0):
+ prefix = " " * indent + "⚠"
+ print(f"\033[93m{prefix}\033[0m {msg}")
+
+
+def log_err(msg: str, indent: int = 0):
+ prefix = " " * indent + "✗"
+ print(f"\033[91m{prefix}\033[0m {msg}", file=sys.stderr)
+
+
+def sanitize_folder_name(name: str) -> str:
+ forbidden = '/\\:*?"<>|'
+ for ch in forbidden:
+ name = name.replace(ch, "_")
+ return name.strip()
+
+
+def get_mod_name_from_filelist(folder_path: str) -> str | None:
+ fl_path = os.path.join(folder_path, "filelist.xml")
+ if not os.path.isfile(fl_path):
+ return None
+ try:
+ root = ET.parse(fl_path).getroot()
+ return root.get("name")
+ except Exception as e:
+ log_warn(f"Failed to parse filelist.xml: {e}", indent=2)
+ return None
+
+
+def copy_mod(src: str, dst: str) -> bool:
+ if os.path.exists(dst):
+ log_info(f"Removing existing folder: {dst}", indent=2)
+ shutil.rmtree(dst)
+ log_info(f"Copying: {src} → {dst}", indent=2)
+ shutil.copytree(src, dst, symlinks=True)
+ return True
+
+
+def main():
+ print()
+ print("╔══════════════════════════════════════════╗")
+ print("║ Prepare Local Mods from ACTUAL_SERVER ║")
+ print("╚══════════════════════════════════════════╝")
+ print()
+
+ if not os.path.isfile(MODLIST_PATH):
+ log_err(f"Mod list not found: {MODLIST_PATH}")
+ sys.exit(1)
+
+ log_info(f"Reading mod list: {MODLIST_PATH}")
+ try:
+ tree = ET.parse(MODLIST_PATH)
+ root = tree.getroot()
+ except Exception as e:
+ log_err(f"Failed to parse mod list: {e}")
+ sys.exit(1)
+
+ mods = root.findall("Workshop")
+ if not mods:
+ log_warn("No entries found in mod list")
+ sys.exit(0)
+
+ log_info(f"Found {len(mods)} workshop mod(s)")
+ print()
+
+ copied = 0
+ skipped = 0
+ errors = 0
+
+ for mod in mods:
+ mod_id = mod.get("id", "").strip()
+ mod_name = mod.get("name", "").strip()
+
+ if not mod_id:
+ log_warn(f"Skipping entry with no id: name='{mod_name}'", indent=1)
+ skipped += 1
+ continue
+
+ print(f"[{mod_id}] {mod_name}")
+ log_info(f"Processing mod: {mod_name}", indent=1)
+
+ src_dir = os.path.join(WORKSHOP_DIR, mod_id)
+ if not os.path.isdir(src_dir):
+ log_err(f"Workshop folder not found: {src_dir}", indent=2)
+ errors += 1
+ continue
+
+ display_name = get_mod_name_from_filelist(src_dir)
+ if not display_name:
+ log_warn("No name found in filelist.xml, using Steam name", indent=2)
+ display_name = mod_name
+
+ safe_name = sanitize_folder_name(display_name)
+ if not safe_name:
+ log_warn("Sanitized name is empty, using mod ID as fallback", indent=2)
+ safe_name = mod_id
+
+ dst_dir = os.path.join(LOCALMODS_DIR, safe_name)
+
+ try:
+ copy_mod(src_dir, dst_dir)
+ log_ok(f"Copied as: {safe_name}", indent=2)
+ copied += 1
+ except Exception as e:
+ log_err(f"Copy failed: {e}", indent=2)
+ errors += 1
+
+ print()
+
+ print("─" * 50)
+ log_ok(f"Copied: {copied}")
+ log_info(f"Skipped: {skipped}")
+ if errors:
+ log_err(f"Errors: {errors}")
+
+ local_mods = root.findall("Local")
+ if local_mods:
+ print()
+ log_info(f"Checking {len(local_mods)} local mod reference(s)…")
+ for lm in local_mods:
+ lm_name = lm.get("name", "").strip()
+ if not lm_name:
+ continue
+ lm_path = os.path.join(LOCALMODS_DIR, sanitize_folder_name(lm_name))
+ if os.path.isdir(lm_path):
+ log_ok(f"Local mod present: {lm_name}", indent=1)
+ else:
+ log_warn(f"Local mod NOT found: {lm_name}", indent=1)
+ print()
+
+ if not errors and skipped == 0:
+ print()
+ log_ok("All mods prepared successfully!")
+ print()
+
+
+if __name__ == "__main__":
+ main()