init project ep

This commit is contained in:
2026-06-08 16:17:11 +03:00
commit 09c2ae238e
515 changed files with 20648 additions and 0 deletions

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<TesthumanRun
GetUpForce="0.70000005"
HeadLeanAmount="0.19393511"
TorsoLeanAmount="0.06872561"
FootMoveStrength="9"
FootLiftHorizontalFactor="1"
StepSizeWhenStanding="0,0"
FootAngle="3"
FootMoveOffset="-0.1,0"
LegBendTorque="50"
HandMoveAmount="0.4,0.2"
HandMoveOffset="-0.1,0.1"
HandClampY="-0.4"
ArmMoveStrength="4"
HandMoveStrength="2"
FixedHeadAngle="True"
StepSize="0.9478924,0.42175388"
HeadPosition="3.004777"
TorsoPosition="2.3845234"
StepLiftHeadMultiplier="1"
StepLiftAmount="6.499999"
StepLiftOffset="-0.5"
StepLiftFrequency="2"
BackwardsMovementMultiplier="0.75"
ClimbSpeed="1.5"
SlideSpeed="4"
ClimbBodyMoveForce="10.5"
ClimbHandMoveForce="5.2"
ClimbFootMoveForce="10"
ClimbStepHeight="50"
AnimationType="Run"
MovementSpeed="2.5"
CycleSpeed="2.8"
HeadAngle="0"
TorsoAngle="-10"
HeadTorque="60"
TorsoTorque="200"
FootTorque="80"
ArmIKStrength="3"
HandIKStrength="10" />

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<TesthumanWalk
GetUpForce="1"
HeadLeanAmount="0.1"
TorsoLeanAmount="0.08"
FootMoveStrength="6"
FootLiftHorizontalFactor="0.3"
StepSizeWhenStanding="0,0"
FootAngle="-7.4505806E-08"
FootMoveOffset="0,0"
LegBendTorque="15"
HandMoveAmount="0.6992701,0.04584685"
HandMoveOffset="0,0"
HandClampY="-1"
ArmMoveStrength="1"
HandMoveStrength="1"
FixedHeadAngle="True"
StepSize="0.8188831,0.5763266"
HeadPosition="3.255594"
TorsoPosition="2.486217"
StepLiftHeadMultiplier="1"
StepLiftAmount="4"
StepLiftOffset="-0.50000006"
StepLiftFrequency="2"
BackwardsMovementMultiplier="0.75"
ClimbSpeed="0.8"
SlideSpeed="2"
ClimbBodyMoveForce="10.5"
ClimbHandMoveForce="5.2"
ClimbFootMoveForce="10"
ClimbStepHeight="30"
AnimationType="Walk"
MovementSpeed="1.1"
CycleSpeed="4.05"
HeadAngle="0"
TorsoAngle="-6"
HeadTorque="60"
TorsoTorque="100"
FootTorque="70"
ArmIKStrength="3"
HandIKStrength="10" />

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<?xml version="1.0" encoding="utf-8"?>
<TesthumanCrouch footrotatestrength="45" crouchingfootmoveoffset="0,0" MoveDownAmountWhenStationary="0.25" ExtraHeadAngleWhenStationary="0.2" ExtraTorsoAngleWhenStationary="0.4" GetUpForce="1" HeadLeanAmount="0.2" TorsoLeanAmount="0.0063905665" FootMoveStrength="8" FootLiftHorizontalFactor="1" StepSizeWhenStanding="0,0" FootAngle="5" FootMoveOffset="-0.1,0" LegBendTorque="15" HandMoveAmount="0.22999997,0.20780796" HandMoveOffset="0.2,0" HandClampY="-0.2" ArmMoveStrength="1" HandMoveStrength="1" FixedHeadAngle="True" StepSize="0.87660325,0.47976005" HeadPosition="2.788823" TorsoPosition="1.9477382" StepLiftHeadMultiplier="1" StepLiftAmount="3.9999986" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.6" ClimbSpeed="1" SlideSpeed="2" ClimbBodyMoveForce="10.5" ClimbHandMoveForce="5.2" ClimbFootMoveForce="10" ClimbStepHeight="30" AnimationType="Crouch" MovementSpeed="1.4841671" CycleSpeed="3.528752" HeadAngle="0" TorsoAngle="-10" HeadTorque="50" TorsoTorque="170" FootTorque="25" ArmIKStrength="3" HandIKStrength="2.5" type="Testhuman" />

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<?xml version="1.0" encoding="utf-8"?>
<TesthumanRun GetUpForce="0.70000005" HeadLeanAmount="0.12057937" TorsoLeanAmount="0.06872561" FootMoveStrength="9" FootLiftHorizontalFactor="1" StepSizeWhenStanding="0,0" FootAngle="10" FootMoveOffset="-0.1,0" LegBendTorque="50" HandMoveAmount="0.15,0" HandMoveOffset="0.2,0" HandClampY="-0.1" ArmMoveStrength="4" HandMoveStrength="2" FixedHeadAngle="True" StepSize="1.3,0.5" HeadPosition="3.1514897" TorsoPosition="2.4529896" StepLiftHeadMultiplier="1" StepLiftAmount="5" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.75" ClimbSpeed="2" SlideSpeed="4" ClimbBodyMoveForce="10.5" ClimbHandMoveForce="6" ClimbFootMoveForce="10" ClimbStepHeight="60" AnimationType="Run" MovementSpeed="4.7247353" CycleSpeed="1.8" HeadAngle="0" TorsoAngle="-10" HeadTorque="60" TorsoTorque="200" FootTorque="80" ArmIKStrength="3" HandIKStrength="10" type="Testhuman" />

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<?xml version="1.0" encoding="utf-8"?>
<TesthumanSwimFast footrotatestrength="15" LegMoveAmount="1.7241129" LegCycleLength="5.1599464" FootAngle="65" HandMoveAmount="0.53,0.06247859" HandCycleSpeed="2.1006122" HandMoveOffset="0,0" ArmMoveStrength="7" HandMoveStrength="1" FixedHeadAngle="False" SteerTorque="2" LegTorque="12" AnimationType="SwimFast" MovementSpeed="2.5" CycleSpeed="3.640148" HeadAngle="20" TorsoAngle="0" HeadTorque="10" TorsoTorque="40" FootTorque="5" ArmIKStrength="3" HandIKStrength="10" type="Testhuman" />

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<?xml version="1.0" encoding="utf-8"?>
<TesthumanSwimSlow footrotatestrength="15" LegMoveAmount="0.37411213" LegCycleLength="8.197446" FootAngle="65" HandMoveAmount="0.53,0.06247859" HandCycleSpeed="2.1006122" HandMoveOffset="0,0" ArmMoveStrength="2" HandMoveStrength="0.5" FixedHeadAngle="False" SteerTorque="2" LegTorque="12" AnimationType="SwimSlow" MovementSpeed="1.5" CycleSpeed="3.640148" HeadAngle="20" TorsoAngle="0" HeadTorque="10" TorsoTorque="20" FootTorque="1" ArmIKStrength="3" HandIKStrength="10" type="Testhuman" />

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<?xml version="1.0" encoding="utf-8"?>
<TesthumanWalk GetUpForce="1" HeadLeanAmount="0.05" TorsoLeanAmount="0.05" FootMoveStrength="6" FootLiftHorizontalFactor="0.3" StepSizeWhenStanding="0.01,0" FootAngle="5" FootMoveOffset="0,0" LegBendTorque="15" HandMoveAmount="0.42871723,0.07966587" HandMoveOffset="0,0" HandClampY="-1" ArmMoveStrength="1" HandMoveStrength="1" FixedHeadAngle="True" StepSize="1,0.39" HeadPosition="3.2" TorsoPosition="2.5" StepLiftHeadMultiplier="1" StepLiftAmount="2.999999" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.75" ClimbSpeed="1" SlideSpeed="2" ClimbBodyMoveForce="10.5" ClimbHandMoveForce="5.2" ClimbFootMoveForce="10" ClimbStepHeight="30" AnimationType="Walk" MovementSpeed="1.7448974" CycleSpeed="3.1523502" HeadAngle="0" TorsoAngle="-5" HeadTorque="60" TorsoTorque="100" FootTorque="70" ArmIKStrength="3" HandIKStrength="10" type="Testhuman" />

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<Ragdoll type="Human" Texture="Content/Characters/Human/Human_[GENDER].png" Color="255,255,255,255" SpritesheetOrientation="180" LimbScale="0.5" JointScale="0.5" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="140" ImpactTolerance="7.5" CanEnterSubmarine="True" CanWalk="True" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="30" Height="110" Width="0" BodyType="Dynamic" />
<collider Name="Secondary Collider" Radius="30" Height="80" Width="0" BodyType="Dynamic" />
<limb Name="Torso (0)" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="70" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="160,0,112,192" Origin="0.5,0.5" Depth="0.06" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="160,0,112,192" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="Head (1)" ID="1" Type="Head" SecondaryType="None" Notes="" Scale="0.5" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="45" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="0,0,128,128" Origin="0.5,0.5" Depth="0.05" Texture="Content/Characters/Human/Human_[GENDER]_heads.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<tintmask texture="Content/Characters/Human/Human_[GENDER]_heads_mask.png" />
<huskmask texture="Content/Characters/Human/Human_husk_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damage.png" sourcerect="0,0,128,128" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
<StatusEffect type="OnDamaged" target="This">
<RequiredAffliction identifier="internaldamage,blunttrauma,bitewounds,explosiondamage,lacerations" minstrength="5" />
<Affliction identifier="concussion" strength="10" probability="0.25" />
</StatusEffect>
</limb>
<limb Name="RightArm (2)" ID="2" Type="RightArm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="77" Width="30" Density="12" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,0,64,96" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="RightHand (3)" ID="3" Type="RightHand" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="40" Width="26" Density="12" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,160,64,48" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="LeftArm (4)" ID="4" Type="LeftArm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="77" Width="30" Density="12" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,0,64,96" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="LeftHand (5)" ID="5" Type="LeftHand" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="40" Width="26" Density="12" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,160,64,48" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="LeftThigh (6)" ID="6" Type="LeftThigh" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="96" Width="40" Density="12" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="80,0,80,128" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="LeftLeg (7)" ID="7" Type="LeftLeg" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="73" Width="30" Density="12" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="80,128,80,128" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="LeftFoot (8)" ID="8" Type="LeftFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="32" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="-2.8043144,-11.4667225" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,208,64,48" />
<sound Tag="footstep_metal" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="RightThigh (9)" ID="9" Type="RightThigh" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="96" Width="40" Density="12" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="0,0,80,128" Origin="0.5,0.5" Depth="0.12" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="0,0,80,128" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="RightLeg (10)" ID="10" Type="RightLeg" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="73" Width="30" Density="12" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="0,128,80,128" Origin="0.5,0.5" Depth="0.121" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="0,128,80,128" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="RightFoot (11)" ID="11" Type="RightFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="32" Density="12" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="-7.0750213,-11.173927" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="272,208,64,48" Origin="0.48,0.55" Depth="0.122" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,208,64,48" />
<sound Tag="footstep_metal" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="Waist (12)" ID="12" Type="Waist" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="25" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="1000" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="160,192,112,64" Origin="0.5,0.5" Depth="0.121" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="160,192,112,64" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="LeftForearm (13)" ID="13" Type="LeftForearm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="55" Width="26" Density="12" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="336,96,64,64" Origin="0.5,0.5" Depth="0.15" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="336,96,64,64" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<limb Name="RightForearm (14)" ID="14" Type="RightForearm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="55" Width="26" Density="12" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="272,96,64,64" Origin="0.5,0.5" Depth="0.01" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<tintmask texture="Content/Characters/Human/Human_[GENDER]_mask.png" />
<damagedsprite texture="Content/Characters/Human/Human_damageoverlay.png" sourcerect="272,96,64,64" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,blunttrauma" AfflictionTypes="" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="bleeding,bitewounds" AfflictionTypes="" />
</limb>
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-10.253771,67.140594" Limb2Anchor="-10.745748,-12.599744" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-20" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 12" Limb1="0" Limb2="12" Limb1Anchor="-0.6422227,-53.382404" Limb2Anchor="0.10620385,-0.07190597" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-43" Stiffness="1000" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 12 - 6" Limb1="12" Limb2="6" Limb1Anchor="-1.8,-6.7" Limb2Anchor="-2.4,37.57086" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="0.5,-41.187973" Limb2Anchor="-10.862407,6.005065" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-70" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 12 - 9" Limb1="12" Limb2="9" Limb1Anchor="-1.8046935,-6.683343" Limb2Anchor="-2.423022,37.601402" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="0.5,-41.2" Limb2Anchor="-10.937978,6" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-70" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 4" Limb1="0" Limb2="4" Limb1Anchor="-10.37207,43.280663" Limb2Anchor="0.6,28.573063" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="0" LowerLimit="0" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 13" Limb1="4" Limb2="13" Limb1Anchor="-1.4478967,-28.244104" Limb2Anchor="-1.2,23.5" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="170" LowerLimit="5" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 13 - 5" Limb1="13" Limb2="5" Limb1Anchor="-0.8,-29" Limb2Anchor="-0.5,7.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-30.000021" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="-10.39392,43.006573" Limb2Anchor="0.6395478,28.56819" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="0" LowerLimit="0" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 2 - 14" Limb1="2" Limb2="14" Limb1Anchor="1.2209377,-28.202503" Limb2Anchor="1.7877463,20.79795" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="170" LowerLimit="5" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 14 - 3" Limb1="14" Limb2="3" Limb1Anchor="-0.8303146,-28.958904" Limb2Anchor="-0.51387256,7.8291073" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-30.000021" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="-2.1145673,-39.204475" Limb2Anchor="-0.6147495,41.310158" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-5" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-2.1,-39.2" Limb2Anchor="-0.6,41.3" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-5" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
</Ragdoll>

View File

@@ -0,0 +1,308 @@
<?xml version="1.0" encoding="utf-8"?>
<Character specifiertags="true" skincolors="(#fce1c6, 100); (#f3c696, 100); (#f3c696, 100); (#aa7744, 100); (#f4be98, 100); (#d69a70, 100); (#ab7046, 100); (#774929, 100); (#c8a583, 100); (#a57c53, 100); (#7a5026, 100); (#4a3219, 100); (#957966, 100); (#714d34, 100); (#532d12, 100); (#26190e, 100)" haircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" facialhaircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" SpeciesName="Testhuman" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="" Humanoid="true" HasInfo="True" CanInteract="True" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="True" NeedsAir="True" NeedsWater="False" UseHumanAI="True" IsMachine="False" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
<names path="Content/Characters/Human/names.xml" />
<ragdolls folder="default" />
<animations folder="default" />
<damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<sound File="Content/Characters/Human/female_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/male_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage11.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<health Vitality="100" DoesBleed="True" CrushDepth="6000" UseHealthWindow="True" BleedingReduction="0" BurnReduction="0.075" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="True" Immunities="">
<MedUISilhouette texture="Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
<MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
<Limb name="Head">
<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,0,126,374" highlightarea="41,0,45,54" />
<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,515,126,374" />
<VitalityMultiplier type="damage" multiplier="2.0" />
</Limb>
<Limb name="Torso">
<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,0,126,374" highlightarea="29,56,70,134" />
<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,515,126,374" />
<VitalityMultiplier type="bleeding" multiplier="2.0" />
</Limb>
<Limb name="LeftArm">
<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,0,126,374" highlightarea="1,69,27,140" />
<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,515,126,374" />
<VitalityMultiplier type="damage" multiplier="0.5" />
</Limb>
<Limb name="RightArm">
<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,0,126,374" highlightarea="100,69,27,140" />
<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,515,126,374" />
<VitalityMultiplier type="damage" multiplier="0.5" />
</Limb>
<Limb name="LeftLeg">
<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,0,126,374" highlightarea="3,180,57,194" />
<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,515,126,374" />
<VitalityMultiplier type="damage" multiplier="0.5" />
</Limb>
<Limb name="RightLeg">
<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,0,126,374" highlightarea="68,180,57,194" />
<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,515,126,374" />
<VitalityMultiplier type="damage" multiplier="0.5" />
</Limb>
</health>
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="True" Commonness="1" />
<Heads>
<Head tags="head1,male" sheetindex="0,0" />
<Head tags="head2,male" sheetindex="1,0" />
<Head tags="head3,male" sheetindex="2,0" />
<Head tags="head4,male" sheetindex="3,0" />
<Head tags="head5,male" sheetindex="0,1" />
<Head tags="head6,male" sheetindex="1,1" />
<Head tags="head7,male" sheetindex="2,1" />
<Head tags="head8,male" sheetindex="3,1" />
<Head tags="head9,male" sheetindex="0,2" />
<Head tags="head10,male" sheetindex="1,2" />
<Head tags="head11,male" sheetindex="2,2" />
<Head tags="head12,male" sheetindex="3,2" />
<Head tags="head13,male" sheetindex="0,3" />
<Head tags="head14,male" sheetindex="1,3" />
<Head tags="head15,male" sheetindex="2,3" />
<Head tags="head16,male" sheetindex="3,3" />
<Head tags="head1,female" sheetindex="0,0" />
<Head tags="head2,female" sheetindex="1,0" />
<Head tags="head3,female" sheetindex="2,0" />
<Head tags="head4,female" sheetindex="3,0" />
<Head tags="head5,female" sheetindex="0,1" />
<Head tags="head6,female" sheetindex="1,1" />
<Head tags="head7,female" sheetindex="2,1" />
<Head tags="head8,female" sheetindex="3,1" />
<Head tags="head9,female" sheetindex="0,2" />
<Head tags="head10,female" sheetindex="1,2" />
<Head tags="head11,female" sheetindex="2,2" />
<Head tags="head12,female" sheetindex="3,2" />
<Head tags="head13,female" sheetindex="0,3" />
<Head tags="head14,female" sheetindex="1,3" />
<Head tags="head15,female" sheetindex="2,3" />
<Head tags="head16,female" sheetindex="3,3" />
</Heads>
<Vars>
<Var var="GENDER" tags="female,male" />
</Vars>
<MenuCategory var="GENDER" />
<Pronouns var="GENDER" />
<HeadAttachments>
<Wearable type="Hair" tags="male">
<sprite name="Hair 1" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,0" />
</Wearable>
<Wearable type="Hair" tags="male">
<sprite name="Hair 2" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,0" />
</Wearable>
<Wearable type="Hair" tags="male">
<sprite name="Hair 3" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,0" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 4" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,0" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 5" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,1" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 6" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,1" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 7" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,1" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 8" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,1" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 9" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,2" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 10" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,2" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 11" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,2" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 12" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,2" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 13" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,3" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 14" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,3" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 15" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,3" />
</Wearable>
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
<sprite name="Hair 16" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,3" />
</Wearable>
<Wearable type="Hair" tags="female">
<sprite name="Hair 1" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,0" />
</Wearable>
<Wearable type="Hair" tags="female">
<sprite name="Hair 2" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,0" />
</Wearable>
<Wearable type="Hair" tags="female">
<sprite name="Hair 3" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,0" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 4" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,0" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 5" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,1" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 6" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,1" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 7" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,1" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 8" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,1" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 9" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,2" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 10" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,2" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 11" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,2" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 12" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,2" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 13" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,3" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 14" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,3" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 15" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,3" />
</Wearable>
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
<sprite name="Hair 16" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,3" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 1" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,0" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 2" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,0" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 3" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,0" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 4" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,0" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 5" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,1" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 6" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,1" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 7" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,1" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 8" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,1" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 9" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,2" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 10" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,2" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 11" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,2" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 12" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,2" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 13" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,3" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 14" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,3" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 15" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,3" />
</Wearable>
<Wearable type="Beard" tags="male">
<sprite name="Beard 16" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,3" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 1" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,0" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 2" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,0" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 3" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,0" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 4" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,0" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 5" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,1" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 6" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,1" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 7" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,1" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 8" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,1" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.05">
<sprite name="FaceAttachment 9" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,2" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 10" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,2" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.03">
<sprite name="FaceAttachment 11" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,2" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.02">
<sprite name="FaceAttachment 12" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,2" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 13" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,3" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 14" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,3" />
</Wearable>
<Wearable type="FaceAttachment" commonness="0.01">
<sprite name="FaceAttachment 15" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,3" />
</Wearable>
<!--
<Wearable type="FaceAttachment" commonness="1.0">
<sprite name="FaceAttachment 16" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,3"/>
</Wearable>
-->
<Wearable type="Husk">
<sprite name="Husk" texture="Content/Characters/Human/Human_husk.png" hidewearablesoftype="Beard" sheetindex="0,0" />
</Wearable>
<Wearable type="Herpes">
<sprite name="Herpes" texture="Content/Characters/Human/Human_karma.png" sheetindex="0,0" />
</Wearable>
</HeadAttachments>
</Character>

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This mod includes a non-human character copied from a human.
The mod can be used to test whether some normally human-only features work on a non-human character, for example:
- Giving the character a job, name and portrait.
- Giving talents to the character.
- Adding the character to the crew.
- Using human AI on a non-human.
When spawned, the character should behave and look the same way as a human character (depending on the team, it can either befriendly or hostile).

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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="[DebugOnlyTest]Testhuman" modversion="1.0.3" corepackage="False" gameversion="1.7.4.0">
<Character file="%ModDir%/Characters/Testhuman/Testhuman.xml" />
</contentpackage>