"use client";

import { useState, useEffect, useCallback, useRef } from "react";
import { BingoCell } from "./BingoCell";
import { Badge } from "./ui/badge";
import { Button } from "./ui/button";
import { playSound, playBingo } from "@/lib/sounds";
import { cn } from "@/lib/utils";

type Item = {
  id: string;
  text: string;
  emoji: string;
  soundCategory: string;
  soundUrl?: string | null;
  imageUrl?: string | null;
  gridIndex: number;
};

type GridCell = {
  index: number;
  item: Item | null;
  marked: boolean;
  markedBy: string[];
  markCount: number;
};

type Campaign = {
  id: string;
  name: string;
  gridSize: number;
  status: string;
};

type Props = {
  campaign: Campaign;
  initialGrid: GridCell[];
  currentUserNickname: string;
  isAdmin: boolean;
};

function checkBingo(grid: GridCell[], gridSize: number): number[][] {
  const lines: number[][] = [];
  const size = gridSize;
  for (let row = 0; row < size; row++) {
    const indices = Array.from({ length: size }, (_, c) => row * size + c);
    if (indices.every(i => grid[i]?.marked)) lines.push(indices);
  }
  for (let col = 0; col < size; col++) {
    const indices = Array.from({ length: size }, (_, r) => r * size + col);
    if (indices.every(i => grid[i]?.marked)) lines.push(indices);
  }
  const diag1 = Array.from({ length: size }, (_, i) => i * size + i);
  if (diag1.every(i => grid[i]?.marked)) lines.push(diag1);
  const diag2 = Array.from({ length: size }, (_, i) => (i + 1) * size - i - 1);
  if (diag2.every(i => grid[i]?.marked)) lines.push(diag2);
  return lines;
}

function StatusGauge({ label, value, unit, low, high, icon, stage }: {
  label: string; value: number; unit?: string; low?: boolean; high?: boolean; icon: string; stage?: string;
}) {
  const pct = Math.min(Math.max(value, 0), 10000) / 100;
  return (
    <div className="flex items-center gap-1.5 text-[9px] font-mono">
      <span className="w-4 text-center shrink-0">{icon}</span>
      <div className="flex-1 min-w-0 space-y-0.5">
        <div className="flex justify-between">
          <span className="text-slate-500">{label}</span>
          <span className={cn(low && "text-red-400", high && "text-orange-400", !low && !high && "text-slate-400")}>
            {unit ? `${Math.round(value)}${unit}` : Math.round(value)}
          </span>
        </div>
        <div className="h-1 bg-slate-800 rounded-full overflow-hidden">
          <div className={cn(
            "h-full rounded-full transition-all duration-700",
            low && "bg-red-500", high && "bg-orange-500",
            !low && !high && "bg-cyan-500",
            stage === "panic" && "animate-pulse",
            stage === "lost" && "animate-pulse",
          )} style={{ width: `${Math.min(pct, 100)}%` }} />
        </div>
      </div>
    </div>
  );
}

export function BingoCard({ campaign, initialGrid, currentUserNickname, isAdmin }: Props) {
  const [grid, setGrid] = useState<GridCell[]>(initialGrid);
  const [bingoLines, setBingoLines] = useState<number[][]>([]);
  const [marking, setMarking] = useState<string | null>(null);
  const [chaosLevel, setChaosLevel] = useState(0);
  const [showBingo, setShowBingo] = useState(false);
  const [activityLog, setActivityLog] = useState<string[]>([]);
  const bingoNotified = useRef(false);
  const pollingRef = useRef<ReturnType<typeof setInterval> | null>(null);

  const fetchState = useCallback(async () => {
    try {
      const res = await fetch(`/api/game/${campaign.id}/state`);
      const data = await res.json();
      if (data.grid) {
        setGrid(data.grid);
        const lines = checkBingo(data.grid, campaign.gridSize);
        setBingoLines(lines);
        const markedCount = data.grid.filter((c: GridCell) => c.marked).length;
        const totalItems = data.grid.filter((c: GridCell) => c.item).length;
        setChaosLevel(totalItems > 0 ? Math.min(markedCount / totalItems, 1) : 0);
        if (lines.length > 0 && !bingoNotified.current) {
          bingoNotified.current = true;
          setShowBingo(true);
          playBingo();
        }
        if (data.activityLog) setActivityLog(data.activityLog);
      }
    } catch {}
  }, [campaign.id, campaign.gridSize]);

  useEffect(() => {
    fetchState();
    pollingRef.current = setInterval(fetchState, 3000);
    return () => { if (pollingRef.current) clearInterval(pollingRef.current); };
  }, [fetchState]);

  const markItem = async (itemId: string) => {
    if (marking) return;
    const item = grid.find(c => c.item?.id === itemId);
    if (item?.item) playSound(item.item.soundCategory, item.item.soundUrl);
    setMarking(itemId);
    try {
      const res = await fetch("/api/game/mark", {
        method: "POST",
        headers: { "Content-Type": "application/json" },
        body: JSON.stringify({ campaignId: campaign.id, itemId }),
      });
      if (!res.ok && res.status === 409) {}
      await fetchState();
    } catch {}
    setMarking(null);
  };

  const unmarkItem = async (itemId: string) => {
    if (marking) return;
    setMarking(itemId);
    try {
      await fetch("/api/game/mark", {
        method: "DELETE",
        headers: { "Content-Type": "application/json" },
        body: JSON.stringify({ campaignId: campaign.id, itemId }),
      });
      await fetchState();
    } catch {}
    setMarking(null);
  };

  const markedCount = grid.filter(c => c.marked).length;
  const totalItems = grid.filter(c => c.item).length;

  // HUD params
  const reactorTemp = 2000 + chaosLevel * 8000;
  const hullHealth = Math.max(0, 100 - chaosLevel * 100);
  const floodLevel = Math.min(100, chaosLevel * 100);
  const captainSanity = Math.max(0, 100 - chaosLevel * 100);

  const sanityStage =
    captainSanity >= 75 ? "calm" :
    captainSanity >= 50 ? "nervous" :
    captainSanity >= 25 ? "panic" : "lost";

  const sanityLabel =
    sanityStage === "calm" ? "Держится ещё" :
    sanityStage === "nervous" ? "Кукуха свистит" :
    sanityStage === "panic" ? "Паника!" : "Кукуха уехала пиздаааа!";

  const sanityIcon =
    sanityStage === "calm" ? "😐" :
    sanityStage === "nervous" ? "😰" :
    sanityStage === "panic" ? "😱" : "🤪";

  const stageLabel =
    chaosLevel < 0.25 ? "Sub stable" :
    chaosLevel < 0.5 ? "⚠️ Leaking" :
    chaosLevel < 0.75 ? "🚨 MELTDOWN" : "☢️ DESTROYED";

  return (
    <div className="flex flex-col items-center gap-3 w-full max-w-2xl mx-auto">
      {/* Header */}
      <div className="text-center w-full">
        <h2 className="text-xl font-bold text-cyan-300 font-mono tracking-wide uppercase">{campaign.name}</h2>
        <p className="text-[10px] text-slate-500 font-mono">
          {markedCount}/{totalItems} cells — {stageLabel}
        </p>
      </div>

      {/* HUD Panel */}
      <div className={cn(
        "w-full border rounded-lg p-2 space-y-1.5 bg-slate-900/50 transition-all",
        sanityStage === "panic" && "border-orange-700/40 animate-shake",
        sanityStage === "lost" && "border-purple-700/50 animate-flicker",
        sanityStage !== "panic" && sanityStage !== "lost" && "border-slate-700/30",
      )}>
        <div className="grid grid-cols-2 gap-x-4 gap-y-1.5">
          <StatusGauge icon="⚛️" label="Reactor" value={reactorTemp} unit="°C" low={reactorTemp > 9000} high={reactorTemp > 5000 && reactorTemp <= 9000} />
          <StatusGauge icon="🛡️" label="Hull" value={hullHealth} unit="%" low={hullHealth < 30} />
          <StatusGauge icon="🌊" label="Flood" value={floodLevel} unit="%" high={floodLevel > 50} />
          <StatusGauge icon={sanityIcon} label="Кэп" value={captainSanity} unit="%" low={captainSanity < 30} stage={sanityStage === "panic" || sanityStage === "lost" ? sanityStage : undefined} />
        </div>
        <div className="text-[8px] font-mono text-slate-600 text-center pt-1 border-t border-slate-700/20">
          {sanityStage === "calm" && "Капитан спокоен. Пока."}
          {sanityStage === "nervous" && "Капитан дёргается. Это нормально."}
          {sanityStage === "panic" && "КЭП НА НЕРВАХ! НЕ ТРОГАЙТЕ ЕГО!"}
          {sanityStage === "lost" && "КУКУХА УЕХАЛА! Капитан ушёл в отрыв!"}
        </div>
      </div>

      {/* Bingo Grid */}
      <div className="w-full">
        <div
          className="grid gap-1"
          style={{ gridTemplateColumns: `repeat(${campaign.gridSize}, 1fr)` }}
        >
          {grid.map((cell) => (
            <BingoCell
              key={cell.index}
              item={cell.item}
              index={cell.index}
              marked={cell.marked}
              markCount={cell.markCount}
              markedBy={cell.markedBy}
              gridSize={campaign.gridSize}
              onMark={markItem}
              onUnmark={unmarkItem}
              disabled={marking !== null}
            />
          ))}
        </div>
      </div>

      {/* Bingo Lines */}
      {bingoLines.length > 0 && (
        <Badge variant="destructive" className="text-xs px-3 py-1 animate-pulse shadow-lg shadow-red-600/30">
          🏆 BINGO! {bingoLines.length} line(s)
        </Badge>
      )}

      {/* Activity Log */}
      <div className="w-full bg-slate-900/60 border border-slate-700/30 rounded-lg p-2 max-h-28 overflow-y-auto">
        <h3 className="text-[9px] font-mono text-slate-600 uppercase tracking-wider mb-1 sticky top-0 bg-slate-900/80 pb-0.5">Crew Log</h3>
        {activityLog.length === 0 ? (
          <p className="text-[9px] font-mono text-slate-700 italic">Awaiting chaos...</p>
        ) : (
          <div className="space-y-0.5">
            {activityLog.map((entry, i) => (
              <p key={i} className="text-[9px] font-mono text-slate-500 leading-relaxed">{entry}</p>
            ))}
          </div>
        )}
      </div>

      {/* Bingo Modal */}
      {showBingo && (
        <div className="fixed inset-0 z-50 flex items-center justify-center bg-black/70 backdrop-blur-sm" onClick={() => setShowBingo(false)}>
          <div className="bg-slate-900 border-2 border-amber-500/50 rounded-2xl p-8 text-center shadow-2xl shadow-amber-900/30 animate-[bounce_1s_ease-in-out_infinite] max-w-md mx-4" onClick={e => e.stopPropagation()}>
            <div className="text-6xl mb-4">🏆🔥💀</div>
            <h2 className="text-3xl font-bold text-amber-400 font-mono mb-2">БИНГО!</h2>
            <p className="text-slate-300 mb-4">Капитан офонарел! Суб разгерметизирован! Все мертвы!</p>
            <div className="text-4xl mb-4 animate-pulse">🎉💥🌊🤪</div>
            <Button variant="outline" onClick={() => setShowBingo(false)}>Продолжить хаос</Button>
          </div>
        </div>
      )}
    </div>
  );
}
